Life Domain |
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Initial Life Domain Features |
Inherited Cleric Features |
Initial Spells |
Life Domain is a Subclass of Cleric in Baldur's Gate 3. Clerics primary ability is Wisdom, their saving throw proficiencies are Wisdom, Charisma and they have a Hit Dice of 1d8 per Cleric level. They have proficiency with All simple weapons and with Light Armour, medium Armour, shields. The Life Domain subclass adds Heavy Armour Proficiency, Disciple of Life and Domain Spells as features. It is available in Early Access.
The Life domain is an aspect of many good deities, offering spells that protect and restore the mind, body, and soul.
Life Domain Subclass Initial Features
- Heavy Armour Proficiency: Wearing Heavy Armour will not impose disadvantage on your attacks or prevent the casting of Spells.
- Disciple of Life: Your devotion empowers your healing Spells. When casting a healing Spell, the target regains additional hit points equal to 2 + the spell's level.
- Domain Spells: You gain Spells from your domain. They are always prepared.
Cleric Class Initial Features
- Spell Slots Unlocked: Casting Spells consumes Spell slots. You gain 2 level 1 spell slots, which are restored on a long rest.
- Wisdom Saving Throw Proficiency: Add your proficiency bonus to Wisdom saving throws.
- Charisma Saving Throw Proficiency: Add your proficiency bonus to Charisma saving throws.
- Light Armour Proficiency: Wearing Light Armour will not impose disadvantage on your attacks or prevent the casting of Spells.
- Medium Armour Proficiency: Wearing Medium Armour will not impose disadvantage on your attacks or prevent the casting of Spells.
- Shield Proficiency: Wielding a Shield will not impose disadvantage on your attacks or prevent the casting of Spells.
- Simple Weapon Proficiency: Add your proficiency bonus to attack rolls (your chance to hit a target) with simple weapons.
Life Domain Progression
- Note that Clerics begin the game with 8 HP + their Constitution Modifier, and then gain 5 HP + their Constitution Modifier every level thereafter.
- Note that Clerics must pick a Subclass immediately upon Character Creation
Level 1
Cleric Features
Pick 3 Cantrips From
Resistance (Default)
Guidance (Default)
Sacred Flame (Default)
Light
Thaumaturgy
Prepare 3 Spells From
You may only prepare spells you have already learned
Level 1 Spells:
Create Water (Default)
Guiding Bolt (Default)
Shield of Faith (Default)
Bane (Default)
Command (Halt)
Healing Word
Inflict Wounds
Protection from Evil and Good
Life Domain Features & Spells
- Heavy Armour Proficiency
- Disciple of Life
- Domain Spells
Bless (Domain Spell)
Cure Wounds (Domain Spell)
Level 2
Cleric Features
- Spell Slots Unlocked (1 LvL 1 Slot)
- Channel Divinity Charges: 1
Prepare 4 Spells from
You may only prepare spells you have already learned
New Spells:
There are no new spells at this level
Cleric Actions
Light Domain Features & Spells
Level 3
Cleric Features
- Spell Slots Unlocked (1 LvL 1 Slot)
- Spell Slots Unlocked (2 LvL 2 Slots)
Prepare 5 Spells From
You may only prepare spells you have already learned
New Spells:
Level 2 Spells:
Aid - New
Blindness - New
Enhance Ability - New
Hold Person - New
Lesser Restoration - New
Prayer of Healing - New
Protection From Poison - New
Silence - New
Life Domain Features & Spells
Lesser Restoration (Life Domain Spell)
Aid (Life Domain Spell)
Level 4
Cleric Features
- Level 2 Spell Slots Unlocked
Pick 1 Cantrip From
Prepare 6 Spells From
You may only prepare spells you have already learned
New Spells:
There are no new Spells at this level
Pick 1 Feat From
- Ability Improvement
- Athlete
- Defensive Duelist
- Dual Wielder
- Great Weapon Master
- Lightly Armoured
- Magic Initiate: Bard
- Magic Initiate: Cleric
- Magic Initiate: Druid
- Magic Initiate: Sorcerer
- Magic Initiate: Warlock
- Magic Initiate: Wizard
- Martial Adept
- Mobile
- Moderately Armoured
- Shield Master
- Skilled
- Tough
- Weapon Master
Level 5
Cleric Features
Prepare 8 Spells From
You may only prepare spells you have already learned
New Spells:
Level 3 Spells:
Animate Dead - new
Beacon of Hope -new
Bestow Curse - new
Daylight - new
Feign Death - new
Glyph of Warding - new
- Mass Healing Word - new
Protection From Energy - new
Remove Curse - new
Revivify - new
Spirit Guardians - new
Life Domain Tips & Builds
- Note 1
- Note 2
Classes and Subclasses |
Arcane Trickster ♦ Barbarian ♦ Bard ♦ Battle Master ♦ Beast Master ♦ Berserker ♦ Circle of the Land ♦ Circle of the Moon ♦ Cleric ♦ College of Lore ♦ College of Valour ♦ Draconic Bloodline ♦ Druid ♦ Eldritch Knight ♦ Fighter ♦ Hunter ♦ Knowledge Domain ♦ Light Domain ♦ Monk ♦ Nature Domain ♦ Oath of the Ancients ♦ Oathbreaker ♦ Paladin ♦ Ranger ♦ Rogue ♦ Sorcerer ♦ Tempest Domain ♦ The Fiend ♦ The Great Old One ♦ Thief ♦ Trickery Domain ♦ War Domain ♦ Warlock ♦ Wild Magic ♦ Wizard |