Hail of ThornsLevel 1 Conjuration Spell Weapon Damage +1d10Piercing The thorns deal Weapon Damage to the target and then explode. The explosion deals an additional 1~10 Piercing damage to the target and surrounding creatures. On Miss: Thorns still explode. 18m DEX Save |
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Action Level 1 Spell Slot Bonus Action |
Hail of Thorns is a Spell in Baldur's Gate 3. Hail of Thorns is a Lvl 1 Spell from the Conjuration school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.
Hail of Thorns Information
- Description: The thorns deal Weapon Damage to the target and then explode. The explosion deals an additional 1~10 Piercing damage to the target and surrounding creatures.
- On Miss: Thorns still explode.
- On Save: Targets still take half damage from the explosion.
- Level: Lvl 1 spell
- School: Conjuration School
- Casting Time: Bonus Action
- Range: 18m
- Requires Concentration: No
- Saving Throw: DEX Save
How to Acquire Hail of Thorns
Hail of Thorns can be acquired by the following classes:
- Ranger
- Beast Master (Ranger Subclass)
- Hunter (Ranger Subclass)
- Gloom Stalker (Ranger Subclass)
Hail of Thorns can be cast by using the following Items:
Hail of Thorns Tips & Notes
- Notes & Tips go here
- Anonymous
Apparently up asting to lvl 3 and up makes this a single action not bonus action.
- Anonymous
I'm Lv.5 Hunter now and this spell is trash. The range is too narrow. And It doesn't activate extra attack! What a trash.
- Anonymous
Does it work with extra attack?
e.g. if you use this, do you get your extra attack if you are a level 5 ranger?
Guessing not. The cost of this spell is so unbelievably high I can't imagine why someone would take it unless at level 1 to simply swap out as they level up.
- Anonymous
Can now stack with Hunter's Mark
Stacks with Colossus Slayer
- Anonymous
- Anonymous
Waste of spell slot, worst part... It takes concentration. So say good bye to your hunter's mark.
- Anonymous
Hail of Thorns Requires an action, bonus action and spell slot to cast, not just a bonus/spell slot. HoT uses a ranged attack roll and does Ranged Weapon DMG+Dex to target. This attack can proc colossus slayer and hunters mark. Also HoT's second part is a 2m/7ft AoE that does 1d10 damage. Creatures hit make a Dex save vs Spell DC (10+wis), if successful they take half damage. This AoE attack cannot proc colossus slayer or hunters mark. When casting the spell the percentage on screen seems to reflect the AoE save rather than the attack percent chance to hit.
Is this skill bugged? Combat log doesn't show the damage modifiers on the skill description. Should be doing 1d6+16 on the initial hit. The +16 doesn't even show. It just disappeared
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+10
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