Berserker is a Subclass of Barbarian in Baldur's Gate 3. Barbarians primary ability is Strength, their saving throw proficiencies are Strength and Constitution, and they have a Hit Dice of 1d12. They have proficiency with Simple Weaponsmartial weaponslight Armormedium armor and shields.

The Berserker subclass is a path within the Barbarian class in Dungeons & Dragons and Baldur's Gate 3. It emphasizes unrestrained fury and heightened offensive capabilities, transforming the Barbarian into a relentless and devastating force on the battlefield. 

The defining feature of the Berserker subclass is the ability to enter a Frenzy while raging. When choosing to do so as a bonus action, the Barbarian gains an additional attack during each of their turns while they are in a rage. This intensifies their offensive power, allowing them to deal more damage and overwhelm opponents with a flurry of strikes.

The Berserker subclass embodies the essence of unbridled rage and relentless offense.

 

Violence is both a means and an end. You follow a path of untrammeled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.

 
 

 

BG3 BARBARIAN CLASS PROGRESSION

 

BG3 Berserker Features Progression

 

Berserker Tips & Builds

  • The Berserker subclass for the Barbarian characterizes for being a violent-blindly path of fury and rage.
  • At level 3, the Berserker unlocks Frenzy. Once activated, the Berserker can perform two new actions. Frenzied Strike and Enraged Throw. The former is a bonus action that allows the Berserker to attack with their melee weapon, but it also earns them a stack of Strain, which causes the Barbarian to suffer -1 to hit on all attacks per stack. The latter allows Berserkers to pick up an item or creature and throw it at a target, dealing Bludgeoning damage and knocking it Prone. Note that the strength of the Barbarian determines the amount of weight that can be thrown. Heavier items or characters, deal more damage.
  • At level 6, the Berserker learns Mindless Rage which makes the Berserker's frenzy immune to outside influence. This renders the berserker immune to Charmed or Frightened, while raging. Neither Calm Emotions can't end your rage. 
  • At level 10, the Berserker learns Intimidating Presence an action that can instill fear on a target, by menacing them. It is not a great ability and many barbarian players, decide to multiclass at level 9 to earn other Classes features and abilities.
  • Notes and tips go here

 

 

Classes and Subclasses
Arcane Trickster  ♦  Archfey  ♦  Assassin  ♦  Barbarian  ♦  Bard  ♦  Battle Master  ♦  Beast Master  ♦  Circle of Spores  ♦  Circle of the Land  ♦  Circle of the Moon  ♦  Circle of the Spores  ♦  Cleric  ♦  College of Lore  ♦  College of Swords  ♦  College of Valour  ♦  Conjuration School  ♦  Divination School  ♦  Draconic Bloodline  ♦  Druid  ♦  Eldritch Knight  ♦  Enchantment School  ♦  Fighter  ♦  Gloom Stalker  ♦  Hunter  ♦  Illusion School  ♦  Knowledge Domain  ♦  Life Domain  ♦  Light Domain  ♦  Monk  ♦  Nature Domain  ♦  Necromancy School  ♦  Oath of the Ancients  ♦  Oath of Vengeance  ♦  Oathbreaker  ♦  Paladin  ♦  Ranger  ♦  Rogue  ♦  Sorcerer  ♦  Storm Sorcery  ♦  Tempest Domain  ♦  The Fiend  ♦  The Great Old One  ♦  Thief  ♦  Transmutation School  ♦  Trickery Domain  ♦  War Domain  ♦  Warlock  ♦  Way of Shadow  ♦  Wild Magic  ♦  Wild Magic (Barbarian)  ♦  Wizard

 




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    • Anonymous

      I grabbed tavern brawler and then at level 6 I put a level into monk for the ultimate berserker experience: playing as a naked screaming dwarf who hurls barrels and gets into fistfights with cosmic horrors beyond comprehension

      • Berserker weaker than Wildheart and that's why: the main advantage of berserker that he can give additional attack by bonus action. So at 5 lvl he can stable make 3 attacks per turn, the warrior can only 2 (action surge give 4 but only once per battle).

        But, the first turn you activate rage by bonus action and you can use your benefits only from second turn. But because of big damage it's very often you kill your enemies (thanks to bloodlust elixir) and use your jump to get to another enemies (you can't use teleports).

        So it's very often when you just don't get benefits of your subclass and when you get it, you just give 1 more hit. 1 time in 5 turns. When battle is over.

        You can throw and prone, you can throw force barrels for massive damage, but it's just not worth it in most battles.

        Wildheart Bear in most situations will be the same as berserker but in additional resist to all damage, that give your wizard to hit you and enemies that surround you without you activate rage in real life :).

        I still be play berserker because of the role playing, but just wanted for all to know this unpleasant "detail".

        • Anonymous

          A great multiclass to get after Berserker 9 is a thief rogue. The extra bonus action allows you to get in an extra enraged throw. Put on the risky ring for advantage to attack rolls and your first throw per turn will also add a 2d6 sneak attack bonus. Good fun!

          • Anonymous

            Both Enraged Throw and the frenzy bonus action version of Improvised Weapon Attack do not cause strain as of the September 22nd, 2023 patch.

            • Anonymous

              This is my favorite class for the Improvised Melee Weapon shenanigans alone. It's a special kind of hilarious to grab an enemy, slam them down under a hanging object, then pick them up again and throw them at it.

              • Anonymous

                Jusy an FYI, you can always get in close and use Improvised Weapon Attack as a bonus action. Doesn't cause strain and is a nice option for longer fights.
                Keep a spare Goblin in your backpack for suplexing into enemies.
                Once you're ready to go Alpha Strike and burn down the boss, then you can spam Enraged Throw.

                • Anonymous

                  Even without the insanely buggy and broken tavern brawler feat this class is incredibly overpowered early-to-mid game. Crit for ~40 dmg at lvl 5. With only ONE THROWING ATTACK. Not to mention the two bonus throws and extra attack WITHOUT a potion of speed. It's over 60 dmg, on average, a round WITHOUT considering opportunity attack.

                  None of my other classes are keeping up with that dps, not to mention the barb's tank reliability, other than 4-5+ clumped enemies and the spell slots can't keep that up for as many battles. Not that long resting for spell slots is a big deal but still, this class is bonkers.

                  Also, a teammate's hold person means something is definitely dying from a barb onslaught. Resists be damned.

                  • Anonymous

                    this subclass seems soely designed to just multiclass into some other mele martial after level 3. the bonus action attack and throw are extremly good and the frenzied strike reaction. But then youve got 9 levels of underwhelming and/or situational passives.

                    • Anonymous

                      Great class for throwing with Tavern Brawler and Dueling fighting style. Make sure you have a dueling compatible weapon EQUIPPED. Otherwise, regardless of the thrown weapon, you won't get the +2.

                      • Anonymous

                        This is good with tavern brawler, but that’s just because tavern brawler is Op. if you try to use it as a melee build the frenzied strain debuff ruins it in any longer fight.

                        • Anonymous

                          Since Sorc Barb multi-class is not an option (Draconic Resilience apparently does not stack with Unarmored Defense despite tooltip indicating it should - can't say it is a bug or last minute "balance change") I have been thinking of other Barb Multi-class possibilities. So far I figured out that stuff you unlock at Barbarian levels above 9 is not really that powerfull (Relentless Rage, Intimidating Presence, Feat & Rage slot). So it may be worth it to pick 3 levels of fighter (level 9 Barb +3 Fighter) instead, as you get Great Weapon Fighting, Action Surge and Improved Critical Hit (Champion sublcass). This may be good option for 2 Handed weapon Barbarian. On top of that you can pick Great Weapon Master feat for yet more synergy. Can't say however if Berserker or Wildheart will be better for that.

                          • Anonymous

                            Throw in general is just extremely strong, especially with the tavern brawler feat and amount of magic items you can acquire for it. Being able to do upwards of 80 damage consistently a turn while hasted at level 5 makes this subclass a powerhouse. Subclass with rogue for the extra bonus attack for 5 throws a turn. At level 11, swap to fighter for up to 6 actions (9 with action surge) if you want to min/max.

                            Horde a bunch of magical throwing weapons of every damage type and pick up the Pike of Returning from the goblin camp if possible.

                            • Anonymous

                              They added a stacking minus one to hit debuff every time you use the bonus action, so now berserker is actually worse than it was in pen and paper d&d. At least on table top one level of exhaustion only affected skill so you could use it once a day with minimal downsides. This is truly crap and tells me the developers have no actual understanding of D&D mechanics. They should have either removed the debug entirely or just made it give you a minus one after your rage ends once for each fight, not stacking for every round you use it. As is their is no reason to take berserker over wild heart ever. Remember that polearm master lets you use a bonus action attack every round and lets you opportunitiy anyone who approaches you, so one feat can outpreforj this entire subclass

                              • Anonymous

                                frenzied strike + great weapon master costs a rage charge, stacking frenzied strain, and reckless attacks

                                dual wielding hand crossbows + sharpshooter costs literally nothing except a level in fighter for archery fighting style

                                also it should go without saying that ranged is more tactically efficient than melee

                                so basically why play a melee character when you can just play a battle master thief dual wielding hand crossbows with the sharpshooter feat

                                • Anonymous

                                  If I plan on being a half orc, berserker barbarian, multiclassed with a champion fighter, can I just ignore dexterity if I plan on using a great weapon the whole time? Everyone says invest in str, dexterity, and con. But if I'm proficient in medium armor, can I not just wear some of that and ignore dexterity attributes? How is it gonna come back to bite me if I focus on str, con, and wisdom instead of dexterity?

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