barbarian frenzied throw bg3 wiki guide 150x

Enraged Throw

Class Actions

Pick up an item or creature and throw it at a target, dealing additional damage and knocking it Prone.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of Thrown Weapons is the same as the weapon's melee damage.

You also deal additional damage based on your Strength.

prone status effect icon baldurs gate3 guide 64px1 turns

melee iconMelee

 bonus action icon baldursgate3 wiki guide 25pxBonus Action  

Enraged Throw is a Bonus Action in Baldur's Gate 3. This action allows the Berserker to launch a ranged attack using nearby items or creatures. Actions can be used in both exploration and combat to maneuver across the battlefield or to harm or aid Characters. The actions that a Character can perform are based on their Class and Equipment.

Enraged Throw Information

  • Pick up an item or creature and throws it at a target, dealing additional damage and knocking it Prone. Your Strength affects how much weight you can throw. Heavier items deal more damage. The damage of Thrown Weapons is the same as the weapon's melee damage. You also deal additional damage based on your Strength.

  • Unlike Frenzied Strike, Enraged Throw doesn't add any Frenzied Strain.

  • prone status effect icon baldurs gate3 guide 64pxProne Duration: 1 Turn

  • Type: Bonus Action

  • Range: icon weapon type bg3 wiki guideMelee


How to unlock Enraged Throw

  • Enraged Throw can be unlocked by the following classes:


Guide to Enraged Throw in Baldur's Gate 3

Choosing the Berserker path at 3rd Level will allow a Barbarian to acquire new bonus actions and even turn his Rage into Frenzy. As a Berserker, they will gain the ability to perform a ranged attack by using any nearby items or creatures. This will allow them to pick up an item or creature and then throw it to a target.


How does Enraged Throw work in BG3?

Enraged Throw is a Bonus Action that the Berserker can perform. To do this, they first need to pick up a nearby item or creature and throw it in the direction of their target. This ranged attack will deal Bludgeoning and will knock the target Prone. The damage of this attack depends on the Strength and Weight of the item/creature. Similarly, the Strength of the Berserker will also affect how much weight they can pick up/ throw.


Limitations of Enraged Throw in Baldur's Gate 3

Enraged Throw is a great skill that will be added to the Berserker class in Baldur's Gate 3. There's not much of a drawback here, except for the same ones that apply to Rage/Frenzy. The Enraged Throw action can only be done by the Berserker during this mode, and just like the original Rage, the Frenzy will end if you haven't attacked a creature or received damage since the last turn. When Frenzy ends, the Enraged Throw will become unavailable.


Enraged Throw Tips & Notes

  • As of version 4.1.1, the maximum weight a character can throw is Σ (0.4n - 0.2), where n is the character's strength score, in kg.
    • At 20 strength, a 80kg object or creature can be thrown; a human is 75kg for reference. A 19 strength (72.2kg) character cannot throw a human.
    • At 14 strength, a 39.2kg object or creature can be thrown; a goblin is 35kg for reference.
  • As of version 4.1.1, size doesn't affect whom can be thrown. A 20 strength halfling can throw a human.
  • As of version 4.1.1, throwing a creature has a 'Target too close' disadvantage. This may be a bug.
  • If you aim your weapon at a place with odd geometry and the pointer gives you a skull icon, it's an indication that anything you throw there will be destroyed, even if it's a returning weapon. It's a rare interaction but be mindful, as you can lose your weapons and if it's a rare legendary weapon, it could hurt your build.
  • Notes & Tips go here.
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    • Anonymous

      Get multiple people capable of throwing medium creatures and turn it into a wrestling match as you throw enemies to increasingly high elevations and into each other, and eventually meteor slam them with crushing damage all the way back down lol.

      • just to give a head up for throwing build, if you aim a weapon at some place with odd geometry (like in the last boss head) and the your pointer give a skulls icon, it's warning to you that anything you throw there will be destroy! even with returning weapon! it's a rare interaction but I lose Nyrulna (the Legendary weapon) because of such action. so be mindful!

        • Anonymous

          Berserker with Tavern Brawler is very fun. Jump in, attack the target, then throw the corpse at their friend.

          I just love that for some reasons even though Im a wizard.

          • Anonymous

            Pair with Dueling fighting style and tavern brawler. Make sure your equipped weapon is compatible with dueling, or you won't get the +2, even if you throw something else that is.

            • Anonymous

              I am building a Thor like build where berserker/elderitch knight where I bind my weapon to throw it over and over. Would it work on an equiped weapon ?

              • Anonymous

                When you activate this skill: you can pick up object more mass than non berserk classes? Or this skill dosen't affect on object throw mass?
                When you activate this skill: you can throw object further than other non berserk classes? Or distance the same?

                • Anonymous

                  Want to play a cheesy frenzy barbarian?

                  In the druid grove there is an ring that deals 1d4 damage to the throw action, this also works with frenzy throw

                  In the goblin camp there is a Returning Spear, it gets equipped again everytime you throw it in an enemy, the spear also weights 3.1kg

                  At lvl 4 you should pick Tavern Brawler, if you started the game with 17 STR, you gain one point, and now you are with 18 STR

                  At lvl 5 barbarian gains multiattack

                  In a single round, if you got everything metion above, you can throw your spear 3 times, dealing more than 20 damage on average

                  And, right now, in this current patch, thrown weapons doesn't have a maximum distance for disavantage like ranged weapons. If you get a high ground you can effectively snipe enemies from afar, dealing more damage based on the weight of the item that you thrown

                  So, TLDR, get high ground, deal more than 35 damage per action at a safe distance, kill everything that you see easily

                  • Anonymous

                    Start as Fighter until level 4 ( you will get multi attack late, char level 9 , but this way you get all 3 ASI/FEATS you would normaly gain )
                    -action surge, fighting style ( 1 handed for + 2 damage ) and all weapon/armor proficiency
                    -get Subclass Eldritch Knight at level 3 to use the Bound Weapon option on any weapon, making it return to your hand ( like Kratos )
                    -get feat at level 4 tavern brawler

                    From level 5 multiclass into Barbarian Berserker until 12 and max out strength with the 2 remaining Feats you get for barbarian level 4 (char level 8 ) and barbarian level 8 ( char level 12 )

                    Get Ring of Flinging to add another 1d4 to your thrown damage ( act 1 traders in druid grove have this usually ) + Caustic band ring that adds extra 2 acid damage to your weapon attacks ( Myconid colony traders )

                    Or simply play berserker until you get to level 9 then respec for 100 gold and multiclass in the above order ( this way you can enjoy extra attack from level 5 ) and keep stuff in your pack to throw until then .

                    • Anonymous

                      I was sold on this the second I picked up the baby owlbear and chucked it at the mother, knocking her prone. Five star ability right there.

                      • Anonymous

                        There are a lot of fun mechanics involved with this ability, here are just a few examples:

                        First it lets you do potentially large damage over a distance. Higher strength modifiers increase range and damage. The right thrown object can do more damage than "normal" ranged weaponry.

                        Secondly, hitting something with a throw forces a concentration check. With the right thrown objects, you can create AOE concentration busters. Throwing enemies can make them prone which is a guaranteed concentration break.

                        Thirdly you can throw enemies at enemies and get all of the above benefits as well. For example throwing an enemy with a flaming weapon at another enemy that is stuck in grease can create explosions that hit even more enemies, ect. I'm sure their are other interesting elemental combos like electricity and water that create more possibilities.

                        Lastly this ability can be used to outright kill enemies with falling damage or it can disable them by making them prone or putting them in less advantageous combat positions.

                        There is so much going on with this one action that make it more interesting than lots of spells.

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