Nature Domain

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Initial Nature Domain Features

  • __initialfeats__

Inherited Cleric Features

Initial Actions & Spells

  • __initialspells__

Nature Domain is a Subclass of Cleric in Baldur's Gate 3. Clerics primary ability is Wisdom, their saving throw proficiencies are Wisdom, Charisma and they have a Hit Dice of 1d8 per Cleric level. They have proficiency with All simple weapons and with Light armormedium armorshields. The Nature Domain subclass adds ?????? as features. It is NOT available in Early Access.

 

description

  

Nature Domain Initial Subclass Features

  • __initialfeats__

 

Cleric Class Initial Features

 

Nature Domain Progression

  • Note that a d8 (eight sided die) is rolled and the number you rolled plus your Constitution Modifier are added to your total Health every level up.
  • Note that Clerics must pick a Subclass immediately upon Character Creation

 

Level 1

Pick 3 Cantrips From

Prepare 3 Spells From

You may only prepare spells you have already learned

Nature Domain Features, Actions & Spells

  • ????



Level 2

 

Cleric Features

Prepare 5 Spells from

You may only prepare spells you have already learned

Cleric Actions

Nature Domain Actions

  • ?????



Level 3

Cleric Features

Prepare 6 Spells From

You may only prepare spells you have already learned

Nature Domain Spells

  • ???????

 

 

Level 4

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Level 5

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Level 6

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Level 7

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Level 8

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Level 9

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Level 10

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Nature Domain Tips & Builds

  • Note 1
  • Note 2

 

 

 

Classes and Subclasses
Barbarian  ♦  Bard  ♦  Battle Master  ♦  Cleric  ♦  Druid  ♦  Fighter  ♦  Knowledge Domain  ♦  Life Domain  ♦  Light Domain  ♦  Monk  ♦  Paladin  ♦  Ranger  ♦  Rogue  ♦  Sorcerer  ♦  Tempest Domain  ♦  Trickery Domain  ♦  War Domain  ♦  Warlock  ♦  Wizard



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