Oathbreaker |
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Initial Oathbreaker Features |
Inherited Paladin Features |
Oathbreaker is a Subclass of Paladin in Baldur's Gate 3 (BG3). Oathbreaker Paladins primary abilities are Strength and Charisma. their saving throw proficiencies are Wisdom & Charisma and they have a Hit Dice of 1d10 per paladin level. They have proficiency with Simple weapons, martial weapons and with All armor, shields.
You have broken your sacred Oath in pursuit of power and ambition. Only darkness remains to fuel you now.
BG3 Paladin Class Features
HIT POINTS
- Hit Points at 1st level: 10 + Constitution modifier
- Hit Points at Higher Levels: 6 + Constitution modifier
PROFICIENCIES
- Armor: Light Armour, Medium Armour, Heavy Armour, Shields
- Weapons: Simple Weapons, Martial Weapons
- Saving Throws: Wisdom, Charisma
- Skills: Choose 2 Skills from - Athletics, Insight, Intimidation, Medicine, Persuasion, Religion
EQUIPMENT
Unique Class Feature
- Channel Oath Charges: You gain the ability to channel the power contained in your Paladin oath which you can use to fuel certain actions.
- Spiteful Suffering: Steep an enemy in the darkness that churns within you. The target takes 1d4 + Charisma Modifier Necrotic damage each turn and Attack Rolls against it have Advantage.
- Control Undead: Use the power of your Oath to gain control over an undead creature. The undead will follow you around and attack your enemies. The target's level must be lower than yours.
- Dreadful Aspect: Let your darkest emotions burst forth as a menacing pulse to Frighten nearby enemies.
BG3 Paladin Features Progression
- Level 1- Lay on Hands (Action)
- Level 1- Divine Sense (Bonus Action)
- Level 1 - Channel Oath Charges (Class Feature)
- Level 1 - Pick a Paladin Oath (Oath of the Ancients, Oath of Devotion, Oath of Vengeance)
- Level 2 - Divine Smite (Action)
- Level 2 - Fighting Style - Choose a Fighting Style from Defence, Duelling, Great Weapon Fighting, and Protection
- Level 3 - Divine Health (Class Feature)
- Level 4 - Lay on Hands Charge (Class Feature)
- Level 4 - Feat - Choose one from the Feats list
- Level 5 - Extra Attack (Class Feature)
- Level 6 - Aura of Protection (Class Feature)
- Level 8 - Feat - Choose one from the Feats list
- Level 10 - Lay on Hands Charge (Class Feature)
- Level 10 - Aura of Courage (Class Feature)
- Level 11 - Improved Divine Smite (Class Feature)
- Level 12 - Feat - Choose one from the Feats list
BG3 Oathbreaker Features Progression
- Level 1 - Spiteful Suffering (Action)
- Level 3 - Control Undead (Action)
- Level 3 - Dreadful Aspect (Action)
- Level 3 - Hellish Rebuke (Oath Spells)
- Level 3 - Inflict Wounds (Oath Spells)
- Level 5 - Crown of Madness (Oath Spells)
- Level 5 - Darkness (Oath Spells)
- Level 7 - Aura of Hate (Subclass Feature)
- Level 9 - Bestow Curse (Oath Spells)
- Level 9 - Animate Dead (Oath Spells)
BG3 Paladin Oath and Oathbreaking
You can pick a paladin oath during Character Creation, you must constantly adhere to the tenets of your Oath or you will lose the power it grants you. Take any actions that breaks your Oath will summon the Oathbreaker Knight and later waiting you at your camp, talk to him to learn about Oathbreaking and, if you so desire, unlock the Oathbreaker subclass. Become an Oathbreaker replaces the Channel Oath abilities and Spells from your previous Oath with new abilities and Spells available only to Oathbreaker.
If you want to restore your old Oath, speak to the Oathbreaker Knight in your Camp. He will offer to restore your Oath for a fee of 1000gp. (This price will increase if you break your Oath again. )
How to Break Your Oath
Oath of the Ancients
Act 1
- Kill the owlbear and its cub near Blighted Village.
- Kill Anders, the Paladin of Tyr at the Tollhouse on the Risen Road before discovering his true allegiance to Zariel (simply do not engage him in dialogue).
- Agree to infiltrate the Druid Grove when speaking with Minthara in the Shattered Sanctum at the Goblin Camp.
Oath of Devotion
Act 1
- Kill Findal in the underground passage under the Emerald Grove.
Act 2
- Make Madeline stab herself during the interrogation with He Who Was.
- Kill Z'rell unprovoked after talking your way peacefully into the second floor of Moonrise Towers.
Oath of Vengeance
Act 1
- Kill the tieflings Nymessa and Damays when you first find Laezel in the cage after crashing on the beach.
- Free the goblin Sazza in the Druid Grove.
- Prod the bird to death in Nettie's chambers in the Druid Grove.
- Reanimate Mayrina's husband, Connor.
- Complete the "Avenge Glut's Circle" questline in the Underdark and usurp the myconid colony from Sovereign Spaw for Sovereign Glut.
BG3 Paladin Spell Slots
Level | I | II | III |
Level 1 Paladin | - | - | - |
Level 2 Paladin | 2 | - | - |
Level 3 Paladin | 3 | - | - |
Level 4 Paladin | 3 | - | - |
Level 5 Paladin | 4 | 2 | - |
Level 6 Paladin | 4 | 2 | - |
Level 7 Paladin | 4 | 3 | - |
Level 8 Paladin | 4 | 3 | - |
Level 9 Paladin | 4 | 3 | 2 |
Level 10 Paladin | 4 | 3 | 2 |
Level 11 Paladin | 4 | 3 | 3 |
Level 12 Paladin | 4 | 3 | 3 |
BG3 Oathbreaker Tips & Builds
- If a Paladin is already of a higher level and breaks their Oath, all the Features and Spells from previous Paladin levels will be added retroactively once it becomes an Oathbreaker. This means that they don't lose any kind of progression by breaking the Oath while being a high-level character. Note that this does not include Subclass-specific Features and Spells from the other three Subclasses.
- You can reclaim your previous Oath at any time. Talk to the Oathbreaker Knight at the camp and tell him you want to restore your oath. He will ask you to pay 1,000 gold in order to restore it.
- Paladins benefit from Divine Smite for increased damage output. Be sure to setup your Reactions so that you can just melee attack, and use Divine Smite if you want. To do this, hit "L" on the keyboard and tick each level of Divine Smite "On" and to "Ask". This will allow you to use Divine Smite with other Weapon Actions, Opportunity Attacks, as well as Smite Spells.
- Using the Dueling fighting style maximizes damage while using a one-handed weapon and a shield. Duelling is particularly good if you are out of Spell Slots and cannot Divine Smite. Defence is also a great choice of Fighting Style since most Paladin damage comes from Divine Smite anyway.
- Oath of Vengeance subclass offers more versatility for making morally ambiguous decisions, while Oathbreaker allows the player to choose whatever decisions he or she wants, both good and evil.
- Multiclassing at level 2 or 6 are ideal for Paladin because at level 2 you can bring Divine Smite and all your Proficiencies to another Class, while at level 6 you gain Extra Attack and Aura of Protection, which are both fantastic.
- Paladins in BG3 use Charisma for Aura of Protection, and Dialogue mostly, but it does increase they number of Spells they can Prepare. There are very few hostile Paladin Spells that require high Charisma though, so don't pump Charisma thinking you will need it for these types of Spells unless you know which they are and you've planned ahead.
- You can completely dump Dexterity and use Heavy Armour for protection on your Paladin, and you won't gain the -1 penalty to AC at 8 DEX thanks to the way Heavy Armour works.
- Remember that Duelling doesn't work with Versatile Weapons, so using a Longsword is not ideal on a Paladin using this Fighting Style.
- Extra Attack only provides a second Attack if you used your Action to Attack to begin with. You cannot cast a spell and then attack, or attack and then cast a spell. And, Extra Attack doesn't stack with other Classes that have Extra Attack.
All Paladin Spells in Baldurs Gate 3
You can search by Name, Level, School and Casting Time. Just type into the search box what you are looking for.
Quick Search of All Spells
Name | Level | School | Casting time | Description |
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Lv 1 | Enchantment | ![]() Action ![]() Spell Slot |
Bless up to 3 creatures. They gain a +1d4 bonus to Attack Rolls and Saving Throws.![]() ![]() ![]() |
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Lv 1 | Enchantment | ![]() Bonus Action ![]() Spell Slot |
Compel an enemy to attack only you. It cannot attack other creatures.![]() ![]() ![]() ![]() |
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Lv 1 | Enchantment | ![]() Action ![]() Level 1 Spell Slot |
Command a creature to flee, move closer, freeze, drop to the ground or drop their weapon.![]() ![]() ![]() |
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Lv 1 | Evocation | ![]() Action ![]() Level 1 Spell Slot |
![]() ![]() Heal a creature you can touch. ![]() ![]() |
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Lv 1 | Evocation | ![]() Bonus Action ![]() Level 1 Spell Slot |
Your weapon attacks deal an additional 1∼4 Radiant Damage.![]() ![]() |
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Lv 1 | Enchantment | ![]() Action ![]() Level 1 Spell Slot |
Make yourself or a target immune to Frightened and gains 5 temporary hit points each turn.![]() ![]() ![]() ![]() |
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Lv 1 | Abjuration | ![]() Action ![]() Level 1 Spell Slot |
Protect a creature against aberrations, celestials, elementals, fey, fiends, and undead. The target can't be Charmed, Frightened, or possessed by them, and when these creatures attack it, they do so with disadvantage. ![]() ![]() ![]() |
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Lv 1 | Abjuration | ![]() Bonus Action ![]() Spell Slot |
You or an ally cannot be target until you attack or harm a creature. You can still take damage from area spells. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a large area. ![]() ![]() |
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Lv 1 | Abjuration | ![]() Bonus Action ![]() Spell Slot |
Protect a creature from attacks: increases its Armour Class by 2.![]() ![]() ![]() |
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Lv 1 | Evocation | ![]() Action ![]() Bonus Action ![]() Spell Slot |
![]() ![]() Deal an extra 1~6 Fire Damage and set your target on fire: it takes 1~6 Fire damage every turn. ![]() ![]() ![]() |
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Lv 1 | Evocation | ![]() Action ![]() Bonus Action ![]() Spell Slot |
![]() ![]() Pushes your target 3m away and possibly knocks it Prone. ![]() ![]() ![]() ![]() ![]() ![]() |
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Lv 1 | Evocation | ![]() Action ![]() Bonus Action ![]() Spell Slot |
![]() ![]() Possibly Frightens your target. They will be easier to hit and cannot move. ![]() ![]() ![]() ![]() |
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Lv 2 | Abjuration | ![]() Action ![]() Level 2 Spell Slot |
Heal your allies and increase their hit point maximum by 5 hit points.![]() ![]() |
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Lv 2 | Evocation | ![]() Action ![]() Bonus Action ![]() Level 2 Spell Slot |
![]() ![]() Possibly marks your target with light, preventing it from turning Invisible. ![]() ![]() ![]() ![]() |
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Lv 2 | Enchantment | ![]() Action ![]() Level 2 Spell Slot |
Instil madness in a humanoid enemy, making them attack the creature closest to them (other than you), even if it's allied.![]() ![]() ![]() |
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Lv 2 | Evocation | ![]() Action ![]() Level 2 Spell Slot |
Create a cloud of magical darkness that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of the darkness. ![]() ![]() |
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Lv 2 | Abjuration | ![]() Action ![]() Level 2 Spell Slot |
Cure a creature from disease, poison, paralysis or blindness.![]() |
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Lv 2 | Transmutation | ![]() Action ![]() Level 2 Spell Slot |
Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack and Damage Rolls.![]() ![]() ![]() |
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Lv 2 | Conjuration | ![]() Bonus Action ![]() Level 2 Spell Slot |
Surrounded by silver mist, you teleport to an unoccupied space you can see.![]() |
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Lv 2 | Evocation | ![]() Action ![]() Level 2 Spell Slot |
![]() Call down a silvery beam ofpale light that damages any creature that enters the beam or starts its turn in the light. You can use an action to move the beam 18m. ![]() ![]() ![]() ![]() |
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Lv 2 | Abjuration | ![]() Action ![]() Level 2 Spell Slot |
Touch a creature to neutraise all poisons affecting it, and grants it protection against poisonous influences. Grants Advantage on Saving Throws against being Poisoned, and grant it Resistance to Poison damage. ![]() ![]() |
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Lv 2 | Illusion | ![]() Action ![]() Level 2 Spell Slot |
Create a sound-proof sphere. All within are Silenced and Immune to Thunder damage.![]() ![]() ![]() ![]() |
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Lv 3 | Abjuration | ![]() Action ![]() Level 3 Spell Slot |
Your allies will regain the maximum hit points possible when healed. They also gain Advantage on Wisdom Saving Throws and Death Saving Throws.![]() ![]() ![]() |
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Lv 3 | Evocation | ![]() Action ![]() Bonus Action ![]() Level 3 Spell Slot |
![]() ![]() Evoke a heavenly flare, and possibly Blind your target ![]() ![]() |
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Lv 3 | Evocation | ![]() Action ![]() Level 3 Spell Slot |
Radiate a holy power that emboldens nearby allies. Thei weapon attacks deal an additional 1∼4 Radiant damage.![]() ![]() |
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Lv 3 | Evocation | ![]() Action ![]() Level 3 Spell Slot |
Enchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it.![]() ![]() |
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Lv 3 | Transmutation | ![]() Action ![]() Level 3 Spell Slot |
Imbue a weapon with elemental power. It receives a +1 bonus to Attack Rolls, and deals an additional 1d4 damage of your choice.![]() ![]() |
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Lv 3 | Abjuration | ![]() Action ![]() Warlock Spell Slot |
Touch a creature or object to remove all Curses and Hexes affecting it.![]() |
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Lv 3 | Necromancy | ![]() Action ![]() Level 3 Spell Slot |
Revive a companion. They return to life with 1 hit point.![]() |
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Lv 3 | Evocation | ![]() Action ![]() Level 3 Spell Slot |
While this aura lasts, you can cast Restore Vitality as a bonus action to heal yourself or nearby allies.![]() ![]() |
All Paladin Spells Gallery
Oathbreaker Paladin Lvl 1 Spells
Oathbreaker Paladin Lvl 2 Spells
Oathbreaker Paladin Lvl 3 Spells
- Anonymous
I broke the Oath of Devotion within the first 10 minutes by having my Dark Urge cut off Gale's hand :)
- Anonymous
I broke the Oath of the Ancients by attacking Dror Ragzlin and then tearing thorugh the goblins inside the temple. As soon as the last one died, I got the broken oath cutscene. Any idea why?
- Anonymous
you can also break the oath of vengeance in act 2 with minthara by doing the he who was questline. during the final dialogue tell madeline to stab herself. after she shows shes willing to stab herself, forgive her. you have now broken your oath
- Anonymous
You can just kill Mayrina's brothers without talking to them. Oath broken, no real repercussions.
- Anonymous
Dueling does work with longswords. I seen a note above saying otherwise, but I went ahead and copied/pasted the below from the ‘dueling’ page of the wiki.
“Despite the confusing phrasing, you WILL receive the +2 damage bonus when wielding a Versatile weapon in just one hand (for instance, if you have a shield in the other hand). You will only miss out on the bonus if you switch to wielding that weapon with both hands”.
- Anonymous
Broak it by Killing Gandrel, the monster Hunter that comes looking for Astarion in from of the witch house. Act 1
- Anonymous
Broke my Oath of the Ancients by simply keeping Pixie inside lantern during Act 2, after she threatened to gut everyone "like ten years olds" if I don't free her.
- Anonymous
reanimating and giving wand to Mayrina didn't break my oath of vengence so I would say this need verification
- Anonymous
As Oath of the ancients kill the petrified drows in the underdark and you become an oathbraker
- Anonymous
- Anonymous
Can also break the ancients oath by accepting the Hag's offer on the tadpole.
An eye for an oath
- Anonymous
Just broke the Oath of Vengance by killing Valeria in the Bhaalspawn quest (Tribunal). Not exactly sure why, but well
- Anonymous
another way to break oath vengeance is let that drow true soul in grimforge kill the gnomes
- Anonymous
made a deal with Gortash and broke oath of vengence. retaking oath costs 10k now. WTF
- Anonymous
For at least oath of vengeance and maybe other ones if you lead minthara to the druids Grove you break your oath no matter the intention
- Anonymous
"Remember that Duelling doesn't work with Versatile Weapons, so using a Longsword is not ideal on a Paladin using this Fighting Style"
Yes it does, you just need to be holding a shield.
- Anonymous
killing Baltazar still breaks your oath (that of the ancients), clearly this happened to me by thinking "strategically" and attacking him without entering into a fight through dialogue, since not doing so makes the whole Shadowfell thing more difficult.
- Anonymous
Honestly, if this wasn't something you get to choose at the start and didn't add any flavour to your campaign, I would have never chosen this subclass.
- Anonymous
Killing Nettie's Blue Jay by talking to it breaks Oath of Ancients
- Anonymous
You can break your oath really early in act one by killing the tieflings that are holding Laz'hel in that cage without speaking to them first. Founs that out the hard way
- Anonymous
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Oath of Devotion Dark Urge: Broke Oath when encountering Gale in the portal and proceeding to fantasize about licking his hand
- Anonymous
Killed a guy named Narvass while fighting in the Goblin Camp and broke my Oath of Ancients
- Anonymous
oath of devotion gets broken if you become a unholy assassin (get the final hit and be the one to bathe blood in the cutscene)
- Anonymous
Resurrected Connor and did not break my oath of vengence. Making a deal with auntie Athel does
- Anonymous
broke my oath of the ancients in act 1 by torturing the man on the torture rack in the goblin hideout
- Anonymous
In Act 2 you can break Oath of Vengeance by breaking Minthara's mind in the Moonrise Towers
- Anonymous
- Anonymous
Killing a guard in Act 3 broke my Oath of the Ancients, and I was able to become an Oathbreaker.
- Anonymous
For those wondering, I believe oathbreaking broke recently with a hot fix or patch. Those saying it works either broke their oath prior to the change or their character existed before it or any number of things. I’ve seen multiple post from separate sources who’ve all recently started a new playthrough and are finding it difficult if not near impossible to break the oath on their Tav or companions. Take this post as a PSA or reassurance that it is not just you.
- Anonymous
Oath of Vengeance broke after helping Astarion with his ascension
- Anonymous
Oath of Ancients can be broken in Act II by refusing to let Dolly the pixie out of the Moonlantern.
- Anonymous
My Wyll was an Oath of the Ancients and when we fought and killed Anders for Karlach's quest it caused Wyll to become an Oathbreaker.
- Anonymous
suggesting mol to take a deal with raphael at the last light inn in act 2 broke my oath
- Anonymous
In Act 1 as Vengeance paladin I reanimated Mayrina's husband, then attacked it within the same dialogue and did not break my oath
- Anonymous
Why does Divine Smite deal Radiant damage as an Oathbreaker Paladin instead of necrotic?
- Anonymous
- Anonymous
The amount of incorrect info here is astounding. And they've written it as though it's 100% fact.
- Anonymous
Another way to break the Oath of Vengeance is to spare the Mother Superior of the Cloister of Sombre. I ran into that on my first playthrough and had to reload a save.
- Anonymous
It doesn't cost 1000 gold to get your oath back. It costs 1000 gold THE FIRST TIME. 2000 gold the 2nd time, and 10,000 the 3rd time. If I am remembering right. Maybe there is some sort of severity to breaking your oath.
- Anonymous
Found out that Oath of Vengence can be broken by letting astarion complete the vampire ritual in act 3
- Anonymous
In Act 2 telling Madeline that she is guilty also breaks the oath
- Anonymous
- Anonymous
Learning Astarion ascend
Not letting him ascend but freeing the spawns
- Anonymous
I don't like how the game assumes that I'll open the gate for Minthara as a foregone conclusion if because my oath of vengeance is broken as soon as I say I will.
Maybe that's the point the game is trying to make, I don't know if oaths are black and white like this in D&D, I'm assuming that they are, seeing as the oath breaker knight himself has a similar story.
But still, words are very different than actions. Imo your oath should only be broken if you actually open the gates of the Grove and not before, no matter how much you say you will.
- Anonymous
Act 1: attacking Karlach's targets at the outpost without talking to them first (thereby confirming that they are imposters) counts as an oath break for a devotion paladin.
A little disappointed when that happened, but I guess that ambushing demon worshippers counts as a no-no for a chivalrous paladin. At least, it is more justified than talking to a NPC and picking an ambiguously worded answer.
- Anonymous
so note to others:I broke my Oathof the Ancients by accepting Auntie Ethel's deal
- Anonymous
Don't listen to this idiot and do not dump dexterity, dump anything else, dumping dex will cause you to have - 1 initiative which means you WILL ALWAYS be last to make your move in the turn.
- Anonymous
- Anonymous
You seem to be able to oathbreak by using the Illithid powers three times or more. So all this 'no downsides' stuff about it is bunk. Had it happen in act 2, didnt even do anything morally wrong other than dominate the mind. Note this was with the goody-two-shoes oath.
- Anonymous
has more ways to break the oaths? zazza is dead because i start i fight in the druids and all druids and zazza are death, i betrayed the goblins with devotion oath in the villages but nothing happens, i tryed to rob with devotion and nothing too
i thought that was easy to breaks lol
- Anonymous
i was a vegeance paladin lvl 2 mixed with warlock lvl 5 them i wanted to break my oath and i did everything that breaks and nothing, in the start i accidentally killed all the druids and my pact doesnt break after i change to the devotion ant ancients because are more easy to break, i robbed as a devotion and betray the goblins after make them peaceful and with oath of ancients i robbed and nothing happens
the comic is the fact to everybody was easy breaks and for me the game just dont wanna like broo
- Anonymous
For anyone looking to break your oath in act 2, persuading the moonrise prison warden that I was allowed upstairs in her private room and then killing her worked for oath of ancients. Not sure if the persuasion was necessary or not, but that was the order of events for me.
- Anonymous
Agreeing to help Minthara is an automatic Oathbreach for Oath of the Ancients.
does the decisions and actions of anyone on the party affect the oath breaking? anyone tested this? i wanna have a paladin on mi party but i wanna be free to make decisions
- Anonymous
I broke my oath as Devotion by not directly agreeing to kill the goblin leaders for Zevlor.
- Anonymous
just learned that killing glut breaks oath of the ancients... but if i agreed with glut and killed the entire other myconid colony i probably wouldve done so much more damage????
- Anonymous
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I really wish the visual effect of radiant smite would change to green or red on oathbreaker. Bummer that it stays gold
- Anonymous
Using Auntie's wand in act 1 to bring back connor and giving him to her breaks the Oath of the Ancients
- Anonymous
reviving Mayrina's husband will also break the Oath of the Ancients
- Anonymous
Helping Glut depose Spaw breaks your oath if you're Oath of Ancients
- Anonymous
- Anonymous
"Remember that Duelling doesn't work with Versatile Weapons, so using a Longsword is not ideal on a Paladin using this Fighting Style."
Is not true. Dueling only doesn't work on longsword if youre using both hands to wield it. If you do longsowrd + shield, dueling DOES WORK. Easily checkable with a training dummy and the logs.
- Anonymous
Its good to note to not go dark urge if you wanna be devotion
once you get the bard, and kill her, you instantly get your oatbroken if your devotion and I believe ancients (unsure on that one)
- Anonymous
Killing the paladins of Tyr for Karlach without investigating their intentions caused an oath break for Oath of the Ancients.
- Anonymous
Should one be prioritizing strenght or charisma on Oathbreaker Paladin?
- Anonymous
Feeding the mindflayer in act 3 breaks the oath of vengeance
- Anonymous
killing the owlbear will break your oath with oath of the ancients
- Anonymous
My oath broke because of something someone else in my party did
- Anonymous
"Remember that Duelling doesn't work with Versatile Weapons, so using a Longsword is not ideal on a Paladin using this Fighting Style." - That's just false. Dueling Fighting Style works with Versatile Weapons, provided you are using the Versatile weapon in one hand, and have a shield in the other. If you look over the damage in the small chat/combat log in the UI on the lower right, then hover over any damage done while wielding a versatile weapon one handed with a shield. You can clearly see it adds the damage bonus from the Fighting Style. Additionally, simplest route to break Oath of Devotion, just kill NPC's, if you're looking to break your Oath to be an Oathbreaker without breaking a personal moral code, the guards/followers at Moonrise Towers. Throw down Darkness either via scroll or spell, and just start going ham killing guards one after another. This prevents you from aggroing the entire populace, and breaks your Oath of Devotion without feeling like a complete windbag. Additionally, while you are an Oathbreaker, you CANNOT respec the Oathbreaker at Withers. As it's technically a "Hidden" class. Be aware, and build accordingly. As one final note, your party members CAN become Oathbreakers. Simply have them activate the triggers, or conversation choices instead of you. It's not enough that they are present, THEY must be the ones to perform the action.
- Anonymous
Swearing on your oath to help Gortash in Act 3 immediately breaks Oath of the Ancients.
- Anonymous
Oath of Ancients can be broken by accepting Auntie Ethel's deal in her cabin.
- Anonymous
looks like Reanimate Mayrina's husband, Connor or letting take him afterwards will break oath of the ancients.
- Anonymous
when saving laezel, choose "down her so we can kill her now" and then kill the other guys, this already breaks the pact of the paladin
- Anonymous
I know oath of vengeance is weird and all but thought it was a bit funny taking a giant sword and cutting down a pregnant lady didn’t break my oath.
- Anonymous
Allowing Astarion to finish Cazador's ritual breaks Oath of the Ancients.
- Anonymous
- Anonymous
My Oath of Devotion Paladin friend got his path broken after becoming hag-eyed.
- Anonymous
- Anonymous
If you repeatedly break your oath and ask for it to be restored, it will get more expensive each time. 1000 gold for the first, 2000 gold for the second, and presumably it continues to get more expensive (I only did it twice.)
- Anonymous
Oath of ancients can break their oath by killing the two Githyanki guarding the exit of the creche to the cliffs before entering the astral prism and turning them all hostile to you.
- Anonymous
If you become an oathbreaker, withers will refuse to change your class until you restore your oath (making a respec cost 1100 gold when you are oathbreaker)
- Anonymous
You can break your Oath of Devotion by Sparing Kagha if you find her dirty little secret and confront her about it BEFORE rescuing Halsin
- Anonymous
Letting Ethel go after fighting her also breaks the Ancients Oath, nice side effect of accepting her stat boost, if one values that.
- Anonymous
Hey I broke my oath and restored it, but now when I broke my oath again, the knight doesn’t show up again in my camp. Is that a bug?
- Anonymous
IS there a way to become an Oathbreaker after killing the Oathbreaker knight? I broke my Oatch after killing him and now are stack with no Oath abilities and being unable to change my class.
- Anonymous
Annoyed really... Hoping to break my Oath or continue it as a Dark Justiciar.
Oath of Vengeance Paladin -> Has Sharran Sanctuary blessings -> Does the Gauntlet of Shar -> Retrieves Spear of Night -> Meets the Nightsong -> Nightsong is threating me -> Kill her -> Oath is broken -> Nightsong threatens my bloodline -> leave.
Then the game loops as in you need to release her to leave the place and her mood is completely changed.
- Anonymous
watch out for those who don't wanna break their oath in act three. spoilers ofc.
not sure what triggers it, but you can break your oath (devotion for me) by destroying the steel watch factory. i personally find this to he dumb as ****, considering destroying an evil cyborg factory and brokering a peace between two longtime enemies immediately afterward would, by all accounts, be considered a GOOD thing. right??
- Anonymous
- Anonymous
>when i make an oathbreaker because i wanna basically be a death knight with an undead army, but i need to wait till lvl 9 to even animate the dead, while clerics, wizards and spore druids can do it at lvl 6
- Anonymous
Lol reclaiming oath for such a small fee. Way to make the whole oath feature useless.
- Anonymous
"Remember that Duelling doesn't work with Versatile Weapons, so using a Longsword is not ideal on a Paladin using this Fighting Style."
Completely untrue and pretty easily tested. +2 (Dueling) can be seen just fine on the attack rolls of longswords with dueling characters when used as one-handed weapon with shield.
If this line meant to point this out for a two-handed use case, then the dueling tooltip pretty clearly states it doesn't apply to any two handed context. So I'm not sure what this line is trying to say otherwise.
- Anonymous
As devotion: Agree to free Sazza, let her go, then kill her. Oath broken.
- Anonymous
I broke Oath of Vengeance by attacking the two Tieflings that have Lae'zel strung up in the cage where you first meet back up with her in act 1.
- Anonymous
Important PSA: If you multiclass and go down the Oathbreaker Route, you will not be able to respecc your character. At all. The game crashes to desktop whenever I try and reclaim my Oath, and I can't respecc because I'm an oathbreaker. Major issue especially since Paladin is apparently the most popular starting class.
On breaking Oath of Vengeance via reanimating Mayrina's husband - Oath DOES NOT break if you reanimate her husband AFTER killing ethel and giving Mayrina the wand.
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