Fighting Style

[IMG]
Class

Fighter

Ranger

Level Required
2

Fighting Style is a Fighter Feature in Baldur's Gate 3. Features are acquired when leveling up and are based on the Character's Class.

 

Fighting Style Information

Fighting Style is a Fighter and Ranger Feature, though Fighters have more choices than Rangers. You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

  • Archery
    You gain a +2 bonus to attack rolls you make with ranged weapons.

  • Defense
    While you are wearing armor, you gain a +1 bonus to AC.

  • Dueling
    When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

  • Great Weapon Fighting - Fighter Only
    When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

  • Protection - Fighter Only
    When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to im pose disadvantage on the attack roll. You must be wielding a shield.

  • Two-Weapon Fighting
    When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

 

 

How to unlock Fighting Style

  • Fighting Style is only available for the Fighter Class.
  • Fighting Style is unlocked at level: 1

 

Fighting Style Tips & Notes

  • You can’t take a Fighting Style option more than once, even if you later get to choose again.
  • ??

 

 




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    • Anonymous

      19 Feb 2021 08:40  

      Well for a melee Ranger for example dueling may make sense...doesn't it?

      You pump the damage of an 1h weapon kinda to that of a two-handed. (3-10 vs. 1-12) sure your big hits don't hit that big but statiscally your EV is 6,5 both ways.
      With the duelist style you can still hold a shield (so it is said..), so you gain an addittional +2 AC

      With a 2handed weapon your only choice is Defense for a +1AC

      So you end up with either 1d8+2 and +2 AC oder a 1d12 an +1 AC

      Feats, Flavor, ... not included obviously. [Greatsword is slightly better with an EV of 7]

      • 12 Feb 2021 19:11  

        Archery is the the biggest impact fighting style, mathematically. Increasing accuracy will in the end result in more overall damage: less rounds wasted on a "miss". However, it is more reliant on team play, positional tactics, and limited (magical) weapon options.

        Defense is the most straight up consistent. AC is always good, though it will see diminished returns after reaching the low 20s range. An opponent's 20 roll will always hit, so math is done against their 19 rolls. Having a base proficiency of their weapons as a +2 at low levels, a 19 roll with no ability modifiers would hit an AC 21. The most AC you can get currently (EA) is enchanted or gith half plate (15+2dex cap= 17), plus 2 from a shield, plus this style, to get AC 20. The Cleric spell Shield of Faith will add an additional 2, for a current cap of 22.

        Dueling sounds cool, but ends up doing the least, at best it pumps your weapon damage by 1 die size.

        GWF is cool too, but commits you to being that style of combat.

        Protection requires a lot of coordination with other members and seldom is "turned on". Also there are problems with the reaction system in EA and how to toggle and choose.

        Two Weapon is probably the next best after archery or defense, depending on style choice. Another roll to attack is another chance to crit, and adding ability damage is a huge boost to baseline damage. You're just slightly more vulnerable in that style, but not a bad choice.

        Archery=Defense>TwoWeapon=GWF>Dueling>>Protection

        • Anonymous

          02 Nov 2020 22:41  

          Fighters seem to get "Two-Weapon Fighting" by default. When I look at the battle log before and after choosing it there's literally no difference to the damage of OH attacks. It adds in the (+) from dex/str regardless.

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