Ranger is a Class in Baldur's Gate 3. The Ranger's primary is Dexterity, their Saving Throw proficiencies are Strength & Dexterity and they have a Hit Dice of 1d10. They have proficiency with Simple Weapons, Martial Weapons, Shields, Light Armour, and Medium Armour.

The Ranger class is a classic character from Dungeons & Dragons and has been a part of Baldur's Gate 3 since Early Access. Today, Rangers continue to explore the world of Faerun with their superior hunting skills and natural ability to thrive in the harshest, wildest climates, amidst the flora and the fauna.

Rangers are traditionally regarded as simple characters able to traverse the wilds with their timeless weapon of choice - the bow and arrow. In Baldur's Gate 3, Rangers are able to take a step further, mastering their control over wild beasts, completing their skills of the hunt, and even tempering themselves in the darkest environments, eventually learning how to go beyond the material and cast specialized Spells.

Rangers have their own list of Spells and Features accessible to them through leveling up the character. They have the option to choose their path to undertake once they reach Level 3.

 

Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey.

 

 
 
 

 

 

BG3 Ranger Class Features

HIT POINTS

  • Hit Points at 1st level: 10 + Constitution modifier
  • Hit Points at Higher Levels: 6 + Constitution modifier

PROFICIENCIES

STARTING EQUIPMENT

RANGER SPELLCASTING

  • Half Spellcasters: Gains spellcasting at level 2. Unlocks new spell level every 4 Ranger levels starting at level 2, up to level 3 spells.
  • Cantrips: From selected Favoured Enemy only.
  • Spell Save DC: 8 + your Proficiency bonus + your Wisdom modifier
  • Spell Attack Modifier: your Proficiency bonus + your Wisdom modifier
  • Known Spells: 1 + your Wisdom modifier + half your Ranger level (rounded down)
  • Spell List: Known Casters. Cannot change equiped spells freely. Can only swap equiped spells on level up.
  • ritual spell icon Ritual Casting: No (except Find Familiar for Beast Tamer Natural Explorer)

Unique Class Feature

 

BG3 Ranger Class Progression

 

BG3 Ranger Spell Slots

Level I II III
Level 1 Ranger  -
Level 2 Ranger 2 - -
Level 3 Ranger 3 - -
Level 4 Ranger 3 - -
Level 5 Ranger 4 2 -
Level 6 Ranger 4 2 -
Level 7 Ranger 4 3 -
Level 8 Ranger 4 3 -
Level 9 Ranger 4 3 2
Level 10 Ranger 4 3 2
Level 11 Ranger 4 3 3
Level 12 Ranger 4 3 3

 

BG3 Ranger Tips & Builds

  • Beast Master summons is limited to Bear, Boar, Dire Raven, Wolf, or Wolf Spider.
  • Choose Beastmaster for a summoned animal companion or Gloomstalker for enhanced mobility and bonus damage on your first turn.
  • After obtaining Extra Attack at Ranger Level 5, it may be best to invest further levels into another class, as Ranger is notoriously weak at later levels. A good secondary class for Ranger would be Fighter for the addition of a a self heal through Second Wind, an additional set of Actions through Action Surge, and a list of benefits through the Champion subclass.
  • Other Notes, Tips, and other Trivia for the Ranger class go here.

All Ranger Spells in Baldurs Gate 3

 

All Ranger Spells Comparison Table
All Ranger Spells Gallery

 

You can search by Name, Level, School and Casting Time. Just type into the search box what you are looking for.

Quick Search of All Spells 

Name Level School Casting time Description
sacred flame spell baldursgate3 wiki guide 150px 2
Sacred Flame
Cantrip Evocation action icon baldursgate3 wiki guide 25px
Action
1d8 radiant dice icon baldursgate3 wiki guide 40px1d8 Radiant

Conjure a flame-like radiance that deals 1d8 Radiant.
range icon baldursgate3 wiki guide 25px18m con icon baldursgate3 wiki guide 48px DEX Save
true strike spell baldursgate3 wiki guide 150px 2
True Strike
Cantrip Divination action icon baldursgate3 wiki guide 25px
Action

Gain Advantage on your next Attack Roll.
true strike spell baldursgate3 wiki guide 150px 2 2 turns
range icon baldursgate3 wiki guide 25px18mconcentration icon 1 baldursgate3 wiki guide 25px Concentration

barkskin spell baldursgate3 wiki guide 35px
Barkskin
Lv 2 Transmutation action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot
Protect a creature from attacks: increase its Armour Class up to 16.
barkskin spell baldursgate3 wiki guide 35pxUntil Long Rest

icon weapon type bg3 wiki guideMelee concentration icon 1 baldursgate3 wiki guide 25pxConcentration
darkvision spell baldursgate3 wiki guide 150px 2
Darkvision
Lv 2 Transmutation action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot
Grant a creature the ability to see in the dark out to a range of 12m.
darkvision spell baldursgate3 wiki guide 35px 1Until Long Rest

icon weapon type bg3 wiki guideMelee
lesser restoration spell baldursgate3 wiki guide 150px 2
Lesser Restoration
Lv 2 Abjuration action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot
Cure a creature from disease, poison, paralysis or blindness.

icon weapon type bg3 wiki guideMelee
pass without trace spell baldursgate3 wiki guide 150px
Pass without Trace
Lv 2 Abjuration action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot 

Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth Checks.
pass without trace spell baldursgate3 wiki guide 35px Until Long Rest concentration icon 1 baldursgate3 wiki guide 25pxConcentration

protection from poison spell baldursgate3 wiki guide 150px
Protection from Poison
Lv 2 Abjuration action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot
Touch a creature to grant it protection against poisonous influences.
You neutralise all poisons affecting it, grant it Advantage on Saving Throws against being Poisoned, and grant it Resistance to Poison damage.

protection from poison spell baldursgate3 wiki guide 35pxUntil Long Rest icon weapon type bg3 wiki guideMelee
silence spell baldursgate3 wiki guide 150px 2
Silence
 Lv 2  Illusion  action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

Create a sound-proof sphere. All within are Silenced and Immune to Thunder damage.
silence spell baldursgate3 wiki guide 35px 1100 turns
alert icon baldursgate3 wiki guide 25pxUsing this spell might turn targets hostile.
icon range bg3 wiki guideRange: 18m  concentration icon 1 baldursgate3 wiki guide 25pxConcentration

spike growth spell baldursgate3 wiki guide 150px
Spike Growth
Lv 2 Transmutation action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

2~8 Damage
1d4 icon bg3 wiki guide2d4 damage piercing icon bg3 wiki guidePiercing

Shape a piece of ground into hard spikes. Movement is halved. A creature walking on the spikes takes 2-8 Piercing damage for every 1.5m it moves.

spike growth spell baldursgate3 wiki guide 35px100 turns

range icon baldursgate3 wiki guide 25pxRange: 18m radius icon baldurs gate 3 wikiRadius: 6m concentration icon 1 baldursgate3 wiki guide 25pxConcentration

daylight spell bg3 wiki guide64px
Daylight
Lv 3 Evocation action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 3 Spell Slot
Enchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it.
icon range bg3 wiki guide18m radius icon action bg3 wiki 48px 15m
planth grow spells bg3 wiki guide64px
Plant Growth
Lv 3 Transmutation action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 3 Spell Slot
Make weeds burst from the ground and smother the area. Creatures moving through the weeds have their Movement Speed quartered.
icon range bg3 wiki guide18m radius icon action bg3 wiki 48px 6m
protection from energy spells bg3 wiki guide64px
Protection from Energy
Lv 3 Abjuration action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 3 Spell Slot
Touch a creature to grant it Resistance to Acid, Cold, Fire, Lightning, or Thunder damage.
icon weapon type bg3 wiki guideMelee icon concentration bg3 wiki guideConcentration
goodberry spell baldursgate3 wiki guide 150px
Goodberry
Lv 1 Transmutation action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot

4~16 Healing

1d4 healing bg3 wiki 48px4d4cure wounds spell baldursgate3 wiki guide 150px 2
Conjure four magical berries into your or a companion's inventory. Creatures who eat a berry regain 1~4 hit points.
Berries disappear after a Long Rest.
goodberry spell baldursgate3 wiki guide 35pxUntil Long Rest
icon weapon type bg3 wiki guideMelee

fog cloud spell baldursgate3 wiki guide 150px 2
Fog Cloud
Lv 1 Conjuration action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot
The cloud Blinds and Heavily Obscures creatures within it.
fog baldurs gate 3 wiki guide 48px10 Turns
radius icon action bg3 wiki 48px5mrange icon baldursgate3 wiki guide 25px18mconcentration icon 1 baldursgate3 wiki guide 25px 1 Concentration
ensnaring strike spell baldursgate3 wiki guide 150px 2
Ensnaring Strike
Lv 1 Conjuration

action icon baldursgate3 wiki guide 25px
Action

bonus action icon baldursgate3 wiki guide 25px
Bonus Action
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot

Your attack summons thorny vines that possibly Ensnare your target.
ensnaring strike spell baldursgate3 wiki guide 150px 210 Turns
icon weapon type bg3 wiki guideMeleecon icon baldursgate3 wiki guide 48px STR Saveconcentration icon 1 baldursgate3 wiki guide 25pxConcentration

cure wounds spell baldursgate3 wiki guide 150px 2
Cure Wounds
Lv 1 Evocation action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot
1d8 dice icon baldursgate3 wiki guide1d8+2cure wounds spell baldursgate3 wiki guide 150px 2
Heal a creature you can touch.
alert icon baldursgate3 wiki guide 25pxNo effect on undead or constructs.
icon weapon type bg3 wiki guideMelee
animal friendship spell baldursgate3 wiki guide 150px 2
Animal Friendship
Lv 1 Enchantment action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot
charmed icon baldurs gate 3 wiki guide 64px10 Turns
Convince a beast not to attack you.
range icon baldursgate3 wiki guide 25px18m saving throw icon baldursgate3 wiki guide 48pxWIS Save
hail of thorns spell baldursgate3 wiki guide 150px 2
Hail of Thorns
Lv 1 Conjuration

action icon baldursgate3 wiki guide 25px
Action
bonus action icon baldursgate3 wiki guide 25px
Bonus Action
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot

1d10 piercing icon bg3 wiki 48px+1d10damage piercing icon bg3 wiki guidePiercing
The thorns deal Weapon Damage to the target and then explode. The explosion deals an additional 1~10 Piercing damage to the target and surrounding creatures.
On Miss: Thorns still explode.
On Save: Targets still take half damage from the explosion.
range icon baldursgate3 wiki guide 25px18m con icon baldursgate3 wiki guide 48px DEX Save

hunter's mark spell baldursgate3 wiki guide 150px 2
Hunter's Mark
Lv 1 Divination bonus action icon baldursgate3 wiki guide 25px
Bonus Action
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot
1~6 Damage
1d6 slashing icon bg3 wiki 48px1d6damage slashing icon bg3 wiki guideSlashing (Conditional)
Mark a creature as your quarry to deal an additional 1d6 Slashing Damage whenever you hit it with a weapon attacks.
If the target dies before the spell ends, you can mark a new creature without expending a Spell Slot.
hunter's mark spell baldursgate3 wiki guide 150px 2 Until Long Rest
range icon baldursgate3 wiki guide 25px18mconcentration icon 1 baldursgate3 wiki guide 25pxConcentration
jump spell baldursgate3 wiki guide 150px 2
Enhance Leap
Lv 1 Transmutation action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot
Triple a creature's jumping distance.
jump spell baldursgate3 wiki guide 35px10 Turns

icon weapon type bg3 wiki guideMelee
longstrider spell baldursgate3 wiki guide 150px 2
Longstrider
Lv 1 Transmutation action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot
Touch a creature to increase its Movement Speed by 3m.
longstrider spell baldursgate3 wiki guide 35pxUntil Long Rest
icon weapon type bg3 wiki guideMelee
speak with animals spell baldursgate3 wiki guide 150px 2
Speak with Animals
Lv 1 Divination action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot
Gain the ability to comprehend and verbally communicate with beasts.
speak with animals spell baldursgate3 wiki guide 150px 2
Until Long Rest

desguise self spell baldursgate3 wiki guide 150px 2
Disguise Self
Lv 1 Illusion action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot

Magically change all aspects of your appearance.

(Lasts until the end of a long rest)

conjurebarrage spell bg3 wiki guide 64px
Conjure Barrage
Lv 3 Conjuration  action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 3 Spell Slot

1d8 norma dice icon weapon qualities baldur's gate 3 wiki guide 2d8 slashing icon baldurs gate 3 wiki guide Slashing

Channel your weapons essence into a destructive, widespread volley.

On Save: Targets still take half damage.

radius icon action bg3 wiki 48px 9m con icon baldursgate3 wiki guide 48px Dex Save

lightningarrow spell bg3 wiki guide 64px
Lightning Arrow
Lv 3 Transmutation action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 3 Spell Slot

6~48 Damage
2d8 lightning dice baldurs gate3 guide 40px4d8+2d8 damage lightning icon bg3 wiki guide Lightning 
After the arrow hits, smaller bolts snake out from the target toward nearby creatures.

icon weapon type bg3 wiki guide Melee

 

 

In Other Languages

  • Choose Archery for ranged attacks or Two-Weapon Fighting for dual-wielding melee weapons, adapting to your weapon preference
  • Español (España): Explorador

 

 

Classes
Arcane Trickster  ♦  Archfey  ♦  Assassin  ♦  Barbarian  ♦  Bard  ♦  Battle Master  ♦  Beast Master  ♦  Berserker  ♦  Circle of Spores  ♦  Circle of the Land  ♦  Circle of the Moon  ♦  Circle of the Spores  ♦  Cleric  ♦  College of Lore  ♦  College of Swords  ♦  College of Valour  ♦  Conjuration School  ♦  Divination School  ♦  Draconic Bloodline  ♦  Druid  ♦  Eldritch Knight  ♦  Enchantment School  ♦  Fighter  ♦  Gloom Stalker  ♦  Hunter  ♦  Illusion School  ♦  Knowledge Domain  ♦  Life Domain  ♦  Light Domain  ♦  Monk  ♦  Nature Domain  ♦  Necromancy School  ♦  Oath of the Ancients  ♦  Oath of Vengeance  ♦  Oathbreaker  ♦  Paladin  ♦  Rogue  ♦  Sorcerer  ♦  Storm Sorcery  ♦  Tempest Domain  ♦  The Fiend  ♦  The Great Old One  ♦  Thief  ♦  Transmutation School  ♦  Trickery Domain  ♦  War Domain  ♦  Warlock  ♦  Way of Shadow  ♦  Wild Magic  ♦  Wild Magic (Barbarian)  ♦  Wizard



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    • Anonymous

      Its a fighter with less bonk and feat, but have spells and elemental resistance, the stalker is the best sub for extra dmg and more spells.

      • Anonymous

        sorry but the whole ranger class should only able to use special arrows!!! it would be a great advantage to choose this class
        just like how should only rogue use bombs!!!

        beast master is the true intution of this class' exist and the rest just ''spoooky'' -_-
        hunter could get a +1d4 bonus if use special arrows
        gloom stalker could even use better hides like get +1d8 if attack from stealth (just like any rogue should get this)

        • Note for potential Ranger builds: WIS doesn't need to be 16+ unless you intend to rely on spells your target gets a save against, or you wish to multiclass to Cleric or Druid. Ranger spells with enemy saves include: Sacred Flame Cantrip, Animal Friendship, Ensnaring Strike, Hail of Thorns, Conjure Barrage and Lightning Arrow. Even with low WIS you can still make effective use of Fog Cloud, Hunter's Mark, Silence and Plant Growth. High CON helps with concentration.

          WIS of 12-14 is good for skill checks and WIS saves and allows you to do something like 12-17-14-8-14-10, or 12-17-16-8-12-8 (float the left-over point wherever you have a plan for it). Strength Rangers could do 16-14-16-8-12-8 or dump WIS to 10 for 17 STR.

          An example build could be pure Hunter who uses spells for buffs and control while shooting things until they stop moving. No need for WIS as you won't be often using the spells I listed above. A possible exception could be Ensnaring Strike, which the enemy will have a disadvantage to save against if you've selected the Bounty Hunter Favoured Enemy, which is the only useful choice besides Ranger Knight so you'll probably have it by level 6 if you didn't pick it to start.

          • Anonymous

            BG3 RANGER CLASS PROGRESSION

            Level 1
            Choose 1 Favoured Enemy (Class Feature)
            Choose 1 Natural Explorer Environment (Class Feature)

            Level 2
            Level 1 Ranger Spellcasting (Class Feature)
            Gain 2 Spells
            Choose a Fighting Style (Archery, Defence, Duelling or Two-Weapon Fighting) (Class Feature)

            Level 3
            Gain 1 Spell
            Choose one Ranger Subclass (Beast Master, Gloom Stalker, or Hunter)
            Replace 1 Spell

            Level 4
            Replace 1 Spell
            Feat - Choose one from the Feats list

            Level 5
            Level 2 Ranger Spellcasting (Class Feature)
            Extra Attack (Class Feature)

            Level 6
            Choose 1 additional Favoured Enemy (Class Feature)
            Choose 1 additional Natural Explorer environment (Class Feature)
            Replace 1 Spell

            Level 7
            Level 2 Ranger Spellcasting (Class Feature)
            Choose 1 Defensive Tactics [Escape te Horde, Steel Will, Multiattack Defense] (Class Feature)
            Replace 1 Spell

            Level 8
            Land's Stride: Difficult Terrain (Class Feature)
            Feat - Choose one from the Feats list
            Replace 1 Spell

            Level 9
            Level 3 Ranger Spellcasting (Class Feature)
            Choose 1 Spell
            Replace 1 Spell

            Level 10
            Hide in Plain Sight (Action)
            Choose 1 additional Favoured Enemy (Class Feature)
            Choose 1 additional Natural Explorer environment (Class Feature)
            Replace 1 Spell

            Level 11
            Gain a Spell
            Weapon Action: Volley (Melee, Ranged)
            Replace 1 Spell

            Level 12
            Feat - Choose one from the Feats list
            Replace 1 Spell

            • Anonymous

              This wiki needs to be edited again to remove the Tips portion about Beastmaster being superior to Hunter. It is entirely subjective and based purely in opinion, there are vastly viable builds regarding Hunter.
              Not only that, a full Ranger is often the most powerful martial class available, beating out most other classes in DPS and mobility. Combine that with the versatility of a fighter, for instance, and a Mostly-Ranger will out-DPS any class. For instance, Ensnaring Strike + Volley + Hail of Thorns + Horde Breaker can easily grow to massive damage on a battlefield that includes many enemies.

              • Anonymous

                I have not played a D&D type game in many years, so if the answers to my questions seem obvious to you, please forgive me ;-)

                I am thinking of making my first character a Ranger and going the Beast Master path. As such, do I need to pick "Find Familiar" for this subclass? Or can I skip this spell all together and not worry about it? In other words, use my first spell choices on other spells?

                If I were to choose "Hunter's Mark" this gives a benefit to slashing. Do I need to be the one doing the slashing to get that extra damage? Or can it be anyone in my group?

                Thanks for any feedback and any tips that you might have ;-)
                Ayrmoon, Ranger

                • Anonymous

                  after try to build Ranger many times I found this class really disappoint

                  Pure Hunter are similar with Pure Fighter but more survivability, btw Fighter have more benefits from more feats and 3rd extra attack as same level that make Hunter look bad when reach high level

                  8 Hunter/4 fighter or rouge aren't bad but playstyle it too simply all you can do is just Hunting mark and smash target

                  Beastmaster is good but need to play Pure for maximum benefits from pets also Beastmaster only focus on Pets and don't have anything improve you character

                  Gloomstalker is good for multi class, but Pure Gloom outperformance by rogue multiclass

                  • Anonymous

                    Larian has homebrewed the ability to hold a shield and use a 2-handed ranged weapon at the same time, which is nuts. Right when you enter the Grove, you can grab Dammons breastplate +1, with Dex 17 and a shield, you have 19 AC right at start.

                    • Anonymous

                      Why is SHORTBOW worse than LIGHT CROSSBOW? That is, there should be differences, but if there are disadvantages, where is the advantage.

                      • Anonymous

                        If close combat, and you have not strength but dexterity. Is there any use for a staff, or is it better just a sword?

                        • Anonymous

                          I want to like this, I really do, but ranger is still the weakest martial character class in bg 3( which doesn’t mean they are bad, just not as strong as other options). They suffer due to a couple reasons, they are stuck with DEX proficiency instead of CON (dex saves really aren’t that common, and failing a dex save just causes elemental damage usually, it’s so easy to get resistances in this game from items that I never worry about fireballs. They get element resist which is crazy easy to get from items anyway. And they just don’t have as good of damage boosts as fighter, paladin, or barbarian. And finally they have a really bad spell list, the worst in the game. Currently hunter and gloom stalker are just ok, not bad, not great. Beast master is easily the strongest option for a pure ranger, but even trying to get maximum value from it I still always find other classes to do better damage and be more well rounded. I really wanted to like it but I tried it on minsc and ended up just making him a paladin instead.

                          • Anonymous

                            This reads as someone who refuses to accept Ranger is useful in the ttrpg so they don't think it can be useful in this game. Both are wrong as it is to the player and DM in ttrpg to work together for how well it works, and in case of a video game like this just on the player.

                            • Anonymous

                              If anyone's as confused as I am, it looks like this Wiki is just a straight rip from the D&D 5E rulebook and doesn't actually account for any of the changes Larian made during BG3's development, so as an actual BG3 wiki it's almost worthless.

                              • Anonymous

                                You can absolutely play Ranger with 8 STR/8 DEX if you pick Ranger Knight and then Magic Initiate: Druid with Shillelagh. Combine this with the Act 2 followers magic Scimitar that lets you use your spellcasting stat instead of Str/Dex for your weapon and you can dual wield a Shillelagh torch (1d8+1d4+WIS) with the Magic Scim. (1d6+WIS+1) for a pretty decent build. The main downside is the torch produces light, so it's not great on Gloomstalker, but works fantastically on Beast Master (Haven't tried Hunter cause it's boring in comparison)

                                This wouldn't work (at least not well) in 5e due to Heavy Armor having soft cap Strength requirements unless you play as a dwarf. Other than the fact that Ranger Knight doesn't exist in 5e :P

                                • Anonymous

                                  Ranger do not have heavy armor proficiency. You only get it if you choose Ranger Knight as favored enemy.

                                  • Anonymous

                                    Thinking about going into ranger beast master for 5 levels as a monk starting after level 4. I somehow expect that, overall, it'll be fine and achieve the goal of being able to talk to all animals and have a reasonable amount of damage from the companion.

                                    • Anonymous

                                      A ranged build on Ranger Gloom Stalker seems quite powerful. Focusing on Stealth so you can attack with advantage, extra attack and access to pass without trace. Impossible to spot. Hits for days.

                                      • I've mostly gathered thru discussion with several people that my wanting to play a STR based melee beastmaster ranger should be fine to do, but IF I wanted to multi-class dip 1-2 levels into something like a Draconic Bloodline Sorcerer or Warlock mainly for some added RP/dialogue options and a few cantrips would this be doable w/o overall hurting the Beastmaster's abilities later on in levels? Due to the Animal Companion I've mostly gotten the consensus I should dedicate the bulk of if not all of my levels into Ranger to maximize it's effectiveness but I'm not sure if 1-2 levels into one of those specific classes for multi-classing would hurt it enough to be noticeable in game. And if so outside of just class/dialogue flavor would Sorcerer or Warlock be better than the other to use or would it just be a matter of personal preference and whether I wanted Eldritch blast or not?

                                        • Anonymous

                                          Changed it so it shows that it shows that Creatures hit with an Ensnaring Strike have disadvantage against the save when you choose bounty hunter.

                                          • Anonymous

                                            I made a 15 Strength , 16 Dexterity, 10 Wisdom build. Heavy armor and Shield on a Wood Elf that uses a rapier. At Level 4 I plan to take Shield Master or Defensive Duelist. Fighting style is Defense for +1 AC. Low Wisdom does not matter because I do not use spells that target the enemy.

                                            • Note, probably for the tipps section: Although the game tells you that dexterity is the rangers main stat, that does not have to be the case. I am currently playing a strength based ranger and it works perfectly fine...

                                              • Anonymous

                                                The "best" beast choices,if BG3 used same rules as 5e, are: (in 4 tiers) #1: Pteranodon & Velociraptor #2: Giant Poisonous Snake & Giant Wolf Spider #3: Giant Frog & Wolf #4: Panther & Giant Badger

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