Ranger is a Class in Baldur's Gate 3. Rangers primary ability is Dexterity, their saving throw proficiencies are Strength & Dexterity and they have a Hit Dice of 1d10. They have proficiency with Simple Weapons, Martial Weapons, Shields, Light Armour and Medium Armour.

 

Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey.

 
 
 
 
 
 
 
 
 

 

Ranger Class Features

 

Favored Enemy

When you create a Ranger, you must choose one of the following Favored Enemies, this allows the Ranger to gain certain Proficiency or learn a new Spell.

 

Natural Explorer

When you create a Ranger, you must choose one of the following types of Natural Explorer, this allows the Ranger to increase the amount of skills at his/her disposal.

 

Ranger Progression

  • Note that Rangers begin the game witth 10 HP + their Constitution Modifier, and then gain 6 HP + their Constitution Modifier every level thereafter.
  • Rangers will pick a subclass at Level 3. When this happens, they will also gain the benefits of that subclass.

 

Level 1

 

Level 2

 

Level 3

Ranger Features

Pick a Subclass

Replace Spells

You may replace learned spells by others that share the same level and are available on the pool.

Pick 2 Spells From

 

Level 4

 

Level 5

 

Ranger Tips & Builds

  • Note 1
  • Note 2

 

In Other Languages

  • Español (España): Explorador

 

Classes
Arcane Trickster  ♦  Barbarian  ♦  Bard  ♦  Battle Master  ♦  Beast Master  ♦  Berserker  ♦  Circle of the Land  ♦  Circle of the Moon  ♦  Cleric  ♦  College of Lore  ♦  College of Valour  ♦  Draconic Bloodline  ♦  Druid  ♦  Eldritch Knight  ♦  Fighter  ♦  Hunter  ♦  Knowledge Domain  ♦  Life Domain  ♦  Light Domain  ♦  Monk  ♦  Nature Domain  ♦  Oath of the Ancients  ♦  Oathbreaker  ♦  Paladin  ♦  Rogue  ♦  Sorcerer  ♦  Tempest Domain  ♦  The Fiend  ♦  The Great Old One  ♦  Thief  ♦  Trickery Domain  ♦  War Domain  ♦  Warlock  ♦  Wild Magic  ♦  Wizard



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    • Anonymous

      Changed it so it shows that it shows that Creatures hit with an Ensnaring Strike have disadvantage against the save when you choose bounty hunter.

      • Anonymous

        I made a 15 Strength , 16 Dexterity, 10 Wisdom build. Heavy armor and Shield on a Wood Elf that uses a rapier. At Level 4 I plan to take Shield Master or Defensive Duelist. Fighting style is Defense for +1 AC. Low Wisdom does not matter because I do not use spells that target the enemy.

        • Note, probably for the tipps section: Although the game tells you that dexterity is the rangers main stat, that does not have to be the case. I am currently playing a strength based ranger and it works perfectly fine...

          • Anonymous

            The "best" beast choices,if BG3 used same rules as 5e, are: (in 4 tiers) #1: Pteranodon & Velociraptor #2: Giant Poisonous Snake & Giant Wolf Spider #3: Giant Frog & Wolf #4: Panther & Giant Badger

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