Ranger |
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Subclasses |
Beast Master |
Ranger Initial Features |
Ranger is a Class in Baldur's Gate 3. Rangers primary ability is Dexterity, their saving throw proficiencies are Strength & Dexterity and they have a Hit Dice of 1d10. They have proficiency with Simple Weapons, Martial Weapons, Shields, Light Armour and Medium Armour.
Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey.
Ranger Class Features
- Strength Saving Throw Proficiency: Add your Proficiency Bonus to Strength Saving Throws.
- Dexterity Saving Throw Proficiency: Add your Proficiency Bonus to Dexterity Saving Throws.
- Light Armour Proficiency: Wearing Light Armour will not impose Disadvantage on your attacks or prevent Spellcasting.
- Medium Armour Proficiency: Wearing Medium Armour will not impose Disadvantage on your attacks or prevent Spellcasting.
- Shield Proficiency: Wearing a Shield will not impose Disadvantage on your attacks or prevent Spellcasting.
- Simple Weapon Proficiency: Add your Proficiency Bonus to all attacks made with Simple Weapons.
- Martial Weapon Proficiency: Add your Proficiency Bonus to all attacks made with Martial Weapons.
Favored Enemy
When you create a Ranger, you must choose one of the following Favored Enemies, this allows the Ranger to gain certain Proficiency or learn a new Spell.
- Bounty Hunter: Gain Proficiency in Investigation and learn the Thieves' Cant passive. Creatures you hit with Ensnaring Strike have disadvantage on the saving throw.
- Keeper of the Veil: Gain Proficiency in Arcana, and can cast Protection from Evil and Good.
- Mage Breaker: Gain Proficiency with Arcana and the True Strike cantrip. Wisdom is your spellcasting ability for this Spell
- Ranger Knight: Gain Proficiency with History and Heavy Armour.
- Sanctified Stalker: Gain Proficiency in Religion and the Sacred Flame Cantrip. Wisdom is your spellcasting ability for this Spell
Natural Explorer
When you create a Ranger, you must choose one of the following types of Natural Explorer, this allows the Ranger to increase the amount of skills at his/her disposal.
- Beast Tamer: You can cast Find Familiar as a ritual.
- Urban Tracker: You gain Proficiency with the disguise kits and thieves' tools.
- Wasteland Wanderer: Cold: Gain resistance to Cold damage, taking only half from it.
- Wasteland Wanderer: Fire: Gain resistance to Fire, only taking half damage from it.
- Wasteland Wanderer: Poison: Gain resistance to Poison and take only half damage from it.
Ranger Progression
- Note that Rangers begin the game witth 10 HP + their Constitution Modifier, and then gain 6 HP + their Constitution Modifier every level thereafter.
- Rangers will pick a subclass at Level 3. When this happens, they will also gain the benefits of that subclass.
Level 1
Ranger Proficiencies
Pick one Favored Enemy between
Pick one Natural Explorer trait between
Level 2
Level 3
Ranger Features
- Spell Slots Unlocked (1 LvL 1 Slot)
Pick a Subclass
Replace Spells
You may replace learned spells by others that share the same level and are available on the pool.
Pick 2 Spells From
Level 4
Pick one Feat from
Level 5
Chose one spell from:
- Spike Growth
- Lesser Restoration
- Pass Without Trace
- Protection from Poison
- Barkskin
- Jump
- Darkvision
- Silence
Ranger Tips & Builds
- Note 1
- Note 2
In Other Languages
- Español (España): Explorador
Classes |
Arcane Trickster ♦ Barbarian ♦ Bard ♦ Battle Master ♦ Beast Master ♦ Berserker ♦ Circle of the Land ♦ Circle of the Moon ♦ Cleric ♦ College of Lore ♦ College of Valour ♦ Draconic Bloodline ♦ Druid ♦ Eldritch Knight ♦ Fighter ♦ Hunter ♦ Knowledge Domain ♦ Life Domain ♦ Light Domain ♦ Monk ♦ Nature Domain ♦ Oath of the Ancients ♦ Oathbreaker ♦ Paladin ♦ Rogue ♦ Sorcerer ♦ Tempest Domain ♦ The Fiend ♦ The Great Old One ♦ Thief ♦ Trickery Domain ♦ War Domain ♦ Warlock ♦ Wild Magic ♦ Wizard |
- Anonymous
I chose Ranger Knight but didn't get the Heavy Armor Proficiency.
- Anonymous
Changed it so it shows that it shows that Creatures hit with an Ensnaring Strike have disadvantage against the save when you choose bounty hunter.
- Anonymous
I made a 15 Strength , 16 Dexterity, 10 Wisdom build. Heavy armor and Shield on a Wood Elf that uses a rapier. At Level 4 I plan to take Shield Master or Defensive Duelist. Fighting style is Defense for +1 AC. Low Wisdom does not matter because I do not use spells that target the enemy.
- Anonymous
Why does it say that Ranger has a hit dice of d10, but then it subclasses have all d8?
- Anonymous
Note, probably for the tipps section: Although the game tells you that dexterity is the rangers main stat, that does not have to be the case. I am currently playing a strength based ranger and it works perfectly fine...
- Anonymous
Is there a reason that the dev team decided to go with the original ranger over the revised ranger?
- Anonymous
- Anonymous
The "best" beast choices,if BG3 used same rules as 5e, are: (in 4 tiers) #1: Pteranodon & Velociraptor #2: Giant Poisonous Snake & Giant Wolf Spider #3: Giant Frog & Wolf #4: Panther & Giant Badger
so can i cast a spell on arrows??
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