Hunter |
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Initial Hunter Features |
Inherited Ranger Features |
Hunter is a Subclass of Ranger in Baldur's Gate 3. Hunters primary ability is Dexterity, their saving throw proficiencies are Dexterity & Intelligence and they have a Hit Dice of 1d10. They have proficiency with Simple weapons, Martial Weapons, Shields, Medium Armour and with Light Armour.
Hunters seek the most dangerous prey in Faerun, from ancient dragons to massive hordes of undead, and excel at slaying them all.
BG3 RANGER FEATURES PROGRESSION
All Rangers gain access to the following progression regardless of their subclass:
- Level 1 - Choose 1 Favoured Enemy (Class Feature)
- Level 1 - Choose 1 Natural Explorer Environment (Class Feature)
- Level 2 - Choose a Fighting Style from Archery, Defence, Duelling, Two-Weapon Fighting (Class Feature)
- Level 3 - Choose one Ranger Subclass (Beast Master, Gloom Stalker, or Hunter)
- Level 4 - Feat - Choose one from the Feats list
- Level 5 - Extra Attack (Class Feature)
- Level 6 - Choose 1 Favoured Enemy
- Level 6 - Choose 1 Natural Explorer environment.
- Level 8 - Land's Stride: Difficult Terrain (Class Feature)
- Level 8 - Feat - Choose one from the Feats list
- Level 10 - Hide in Plain Sight (Action)
- Level 10 - Choose 1 Favoured Enemy
- Level 10 - Choose 1 Natural Explorer environment.
- Level 12 - Feat - Choose one from the Feats list
BG3 HUNTER PROGRESSION
By selecting the Hunter Ranger subclass, you'll also gain access to:
- Level 3 - Choose 1 Hunter's Prey (Subclass Feature)
- Level 7 - Choose 1 Defensive Tactics (Subclass Feature)
- Level 11 - Volley, Whirlwind Attack (Actions)
BG3 Ranger Spell Slots
Level | I | II | III |
Level 1 Ranger | - | - | - |
Level 2 Ranger | 2 | - | - |
Level 3 Ranger | 3 | - | - |
Level 4 Ranger | 3 | - | - |
Level 5 Ranger | 4 | 2 | - |
Level 6 Ranger | 4 | 2 | - |
Level 7 Ranger | 4 | 3 | - |
Level 8 Ranger | 4 | 3 | - |
Level 9 Ranger | 4 | 3 | 2 |
Level 10 Ranger | 4 | 3 | 2 |
Level 11 Ranger | 4 | 3 | 3 |
Level 12 Ranger | 4 | 3 | 3 |
BG3 Hunter Tips & Builds
- Notes, Tips, and other Trivia for the Hunter subclass go here.
All Ranger Spells in Baldurs Gate 3
You can search by Name, Level, School and Casting Time. Just type into the search box what you are looking for.
Quick Search of All Spells
Name | Level | School | Casting time | Description |
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Cantrip | Evocation | ![]() Action |
![]() Conjure a flame-like radiance that deals 1d8 Radiant. ![]() ![]() |
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Cantrip | Divination | ![]() Action |
Gain Advantage on your next Attack Roll. |
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Lv 2 | Transmutation | ![]() Action ![]() Level 2 Spell Slot |
Protect a creature from attacks: increase its Armour Class up to 16.![]() ![]() ![]() |
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Lv 2 | Transmutation | ![]() Action ![]() Level 2 Spell Slot |
Grant a creature the ability to see in the dark out to a range of 12m.![]() ![]() |
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Lv 2 | Abjuration | ![]() Action ![]() Level 2 Spell Slot |
Cure a creature from disease, poison, paralysis or blindness.![]() |
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Lv 2 | Abjuration | ![]() Action ![]() Level 2 Spell Slot |
Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth Checks. |
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Lv 2 | Abjuration | ![]() Action ![]() Level 2 Spell Slot |
Touch a creature to grant it protection against poisonous influences. You neutralise all poisons affecting it, grant it Advantage on Saving Throws against being Poisoned, and grant it Resistance to Poison damage. ![]() ![]() |
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Lv 2 | Illusion | ![]() Action ![]() Level 2 Spell Slot |
Create a sound-proof sphere. All within are Silenced and Immune to Thunder damage. |
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Lv 2 | Transmutation | ![]() Action ![]() Level 2 Spell Slot |
2~8 Damage
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Lv 3 | Evocation | ![]() Action ![]() Level 3 Spell Slot |
Enchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it.![]() ![]() |
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Lv 3 | Transmutation | ![]() Action ![]() Level 3 Spell Slot |
Make weeds burst from the ground and smother the area. Creatures moving through the weeds have their Movement Speed quartered.![]() ![]() |
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Lv 3 | Abjuration | ![]() Action ![]() Level 3 Spell Slot |
Touch a creature to grant it Resistance to Acid, Cold, Fire, Lightning, or Thunder damage.![]() ![]() |
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Lv 1 | Transmutation | ![]() Action ![]() Level 1 Spell Slot |
4~16 Healing
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Lv 1 | Conjuration | ![]() Action ![]() Level 1 Spell Slot |
The cloud Blinds and Heavily Obscures creatures within it.![]() ![]() ![]() ![]() |
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Lv 1 | Conjuration |
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Your attack summons thorny vines that possibly Ensnare your target. |
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Lv 1 | Evocation | ![]() Action ![]() Level 1 Spell Slot |
![]() ![]() Heal a creature you can touch. ![]() ![]() |
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Lv 1 | Enchantment | ![]() Action ![]() Level 1 Spell Slot |
![]() Convince a beast not to attack you. ![]() ![]() |
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Lv 1 | Conjuration |
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Lv 1 | Divination | ![]() Bonus Action ![]() Level 1 Spell Slot |
1~6 Damage![]() ![]() Mark a creature as your quarry to deal an additional 1d6 Slashing Damage whenever you hit it with a weapon attacks. If the target dies before the spell ends, you can mark a new creature without expending a Spell Slot. ![]() ![]() ![]() |
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Lv 1 | Transmutation | ![]() Action ![]() Level 1 Spell Slot |
Triple a creature's jumping distance.![]() ![]() |
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Lv 1 | Transmutation | ![]() Action ![]() Level 1 Spell Slot |
Touch a creature to increase its Movement Speed by 3m.![]() ![]() |
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Lv 1 | Divination | ![]() Action ![]() Level 1 Spell Slot |
Gain the ability to comprehend and verbally communicate with beasts.![]() |
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Lv 1 | Illusion | ![]() Action ![]() Level 1 Spell Slot |
Magically change all aspects of your appearance. |
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Lv 3 | Conjuration | ![]() Action ![]() Level 3 Spell Slot |
Channel your weapons essence into a destructive, widespread volley.
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Lv 3 | Transmutation | ![]() Action ![]() Level 3 Spell Slot |
6~48 Damage
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All Ranger Spells Gallery
Cantrips
Lvl 1 Ranger Spells
Lvl 2 Ranger Spells
Lvl 3 Ranger Spells
- Anonymous
- Anonymous
Is it correct that Hunter has nothing but some HP at level 9?
- Anonymous
- Anonymous
Level 4 allows you to either choose a feat OR add two stat points
I've considered a duellist Hunter with a 1lvl dip into monk to access the bonus hand attack and flurry of blows. Sounds quite good with hunter's mark.
And it gives you more options in term of weapons since you can convert pretty much any non two handed weapon into a dext weapon (just don't get defensive duellist if you plan to get a non finesse weapon)
4
+10
-1