Archfey |
---|
Initial Archfey Features |
Inherited Warlock Features |
|
Archfey is a Subclass of Warlock in Baldur's Gate 3. Archfey's primary ability is Charisma, their saving throw proficiencies are Wisdom & Charisma and they have a Hit Dice of 1d8. They have proficiency with Simple weapons and with Light Armour. (Note this class is unavailable in EA and all info listed is subject to change.)
Your patron is a lord or lady of the fey, a creature of legend who holds secrets that were forgotten before the mortal races were born. This being's motivations are often inscrutable, and sometimes whimsical, and might involve a striving for greater magical power or the settling of age-old grudges. Beings of this sort include the Prince of Frost; the Queen of Air and Darkness, ruler of the Gloaming Court; Titania of the Summer Court; her consort Oberon, the Green Lord; Hyrsam, the Prince of Fools; and ancient hags.
Graced by a lady or lord of the fey, you are imbued with all the sumptuous and scary qualities of your patron's extraordinary realm.
BG3 Warlock Class Features
HIT POINTS
- Hit Points at 1st Level: 8+ Constitution modifier
- Hit Points at Higher Levels: 5 + Constitution modifier
PROFICIENCIES
- Armour: Light Armour
- Weapons: Simple Weapon
- Saving Throws: Wisdom, Charisma
- Skills: Choose any 2 Skills from - Arcana, Deception, History, Intimidation, Investigation, Nature, Religion
EQUIPMENT
PACT MAGIC
- Cantrips: Choose 2 Cantrips
- Spell Slots: 1 Level 1 Slot
UNIQUE FEATURE
BG3 Warlock Features Progression
- Level 1 - Subclass (The Fiend, The Great Old One, The Archfey)
- Level 2 - Pick 2 Eldritch Invocations (Class Features)
- Level 3 - Pick 1 of the 3 Pact Boon available. Pact of the Chain, Pact of the Blade, and Pact of the Tome.
- Level 4 - Feat - Choose one from the Feats list
- Level 5 - Deepened Pact (Class Features)
- Level 5 - Pick 1 Eldritch Invocations (Class Features)
- Level 7 - Pick 1 Eldritch Invocations (Class Features)
- Level 8 - Feat - Choose one from the Feats list
- Level 9 - Pick 1 Eldritch Invocations (Class Features)
- Level 11 - Mystic Arcanum - Pick 1 Level 6 Spell (Class Feature)
- Level 12 - Pick 1 Eldritch Invocations (Class Features)
- Level 12 - Feat - Choose one from the Feats list
BG3 The Archfey Features Progression
- Level 1 - Fey Presence (Actions)
- Level 4 - Choice of Cantrip
- Level 6 - Misty Escape (Subclass Feature)
- Level 10 - Beguiling Defences (Subclass Feature)
BG3 Warlock Spell Slots
Warlock Level | Cantrips Known | Spell Slots | Spell Slot Level |
Level 1 Warlock | 2 | 1 | 1st |
Level 2 Warlock | 2 | 2 | 1st |
Level 3 Warlock | 2 | 2 | 2nd |
Level 4 Warlock | 3 | 2 | 2nd |
Level 5 Warlock | 3 | 2 | 3rd |
Level 6 Warlock | 3 | 2 | 3rd |
Level 7 Warlock | 3 | 2 | 4th |
Level 8 Warlock | 3 | 2 | 4th |
Level 9 Warlock | 3 | 2 | 5th |
Level 10 Warlock | 4 | 2 | 5th |
Level 11 Warlock | 4 | 3 | 5th |
Level 12 Warlock | 4 | 3 | 5th |
BG3 Archfey Tips & Builds
- Archfey warlocks have a lord or lady of the fey as patrons, thus granting them powerful fey-related abilities.
- Fey Presence allows Archfey Warlocks to charm or frighten nearby foes. This action allows certain control on the battlefield.
- At Level 6, the Archfey Warlock learns Misty Escape, which allows them to become invisible after suffering damage, and grants them the ability to cast Misty Step on the next turn. Even if it breaks invisibility, it is a great skill that easily allows Archfey Warlocks repositioning on the battlefield looking for vantageous points in which to be relocated, and specially to cast Eldritch Blast.
- Relocating and casting Eldritch Blast should be the bread and butter of any Warlock. Upgrading Eldritch Blast with Agonizing Blast and Repelling Blast is one of the most popular ways of bolstering the builds powerful ranged game.
- At level 10, the Archfey Warlock learns Beguiling Defences. It prevents them from being charmed from any source.
- Notes, Tips, and other Trivia for the Archfey subclass go here.
You can search by Name, Level, School, Casting Time and Class. Just type into the search box what you are looking for.
Quick Search of All Warlock Spells
Name | Level | School | Casting time | Description |
---|---|---|---|---|
|
Cantrip | Abjuration | Action | Inflicts Blade Ward (2) Take only half the damage from Bludgeoning, Piercing, and Slashing attacks. |
|
Cantrip | Necromancy | Action | Inflicts Chill Touch (2) 18m |
|
Cantrip | Evocation | Action | 1d10Force Conjure beam(s) of crackling energy. 18m |
|
Cantrip | Enchantment | Action | Inflicts Friends (10) Gain Advantage on Charisma Checks against a non-hostile creature. 9m Concentration |
|
Cantrip | Conjuration | Action | Create a spectral hand that can manipulate and interact with objects. 18m |
|
Cantrip | Illusion | Action | Create an illusion that compels nearby creatures to investigate. 10 turns 18m |
|
Cantrip | Conjuration | Action | 1d12 Poison Project a puff of noxious gas. 3m CON Save |
|
Cantrip | Divination | Action | Inflicts True Strike (2) 18m Concentration |
|
Lvl 1 | Abjuration | Action Level 1 Warlock Spell Slot |
Inflicts Armour of Agathys (1) Until Long Rest |
|
Lvl 1 | Conjuration | Action Level 1 Warlock Spell Slot |
2d6Necrotic Prevents targets from using reactions. One Save: Targets still take half damage but are able to use reactions. 3m STR Save |
|
Lvl 1 | Evocation | Action Level 1 Warlock Spell Slot |
3d6Fire Each flammable target is hit with 3~18 Fire damage. On Save: Targets still take half damage. 5mDEX Save |
|
Lvl 1 | Enchantment | Action Level 1 Warlock Spell Slot |
Inflicts Charmed (10) Charm a humanoid to prevent it from attacking you. You gain Advantage on Charisma Checks in dialogue. 18m WIS Save |
|
Lvl 1 | Enchantment | Action Level 1 Warlock Spell Slot |
Inflicts Command: Halt (1) Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon. 18m WIS Save |
|
Lvl 1 | Enchantment | Action Level 1 Warlock Spell Slot |
3d6 Psychic Inflicts Frightened (2) Frighten a creature: it will be easier to hit and cannot move. On Save: Target still takes half damage. 18m WIS Save |
|
Lvl 1 | Transmutation | Bonus Action Level 1 Warlock Spell Slot |
Gain Dash immediately and as a bonus action on each of your turns until this spell ends. Until Long Rest Concentration |
|
Lvl 1 | Evocation | Action Level 1 Warlock Spell Slot |
All targets within the light turn visible, and Attack Rolls against them have Advantage. 10 Turns 18m DEX Save Concentration |
|
Lvl 1 | Evocation | Level 1 Warlock Spell Slot |
2~20 Damage React to your next attacker with flames that deal 2~20 Fire damage. On Save: Target still takes half damage. DEX Save |
|
Lvl 1 | Enchantment | Bonus Action Level 1 Warlock Spell Slot |
1~6 Damage 1d6Necrotic (Conditional) Curse a creature so it takes additional damage whenever you attack it and to inflic Disadvantage on Ability Checks with an Ability of your choosing. If the target dies before the spell ends. you can Hex a new creature without expending a spell slot. 18mConcentration |
|
Lvl 1 | Abjuration | Action Level 1 Warlock Spell Slot |
Inflicts Protection from Evil and Good (1) Protect an ally against the attacks and powers of aberrations, celestials, elements, fey, fiends, and undead. Until Long Rest Melee Concentration |
|
Lvl 1 | Enchantment | Action Level 1 Warlock Spell Slot |
Put creatures into a magical slumber. Select targets up to a combines 24 hit points. 2 Turns 18m |
|
Lvl 1 | Enchantment | Action Level 1 Warlock Spell Slot |
Inflicts Hideous Laughter (10) Leaves a creature Prone with laughter, without the ability to get up. 18m WIS Save Concentration |
|
Lvl 1 | Evocation | Action Level 1 Warlock Spell Slot |
1~12 Damage1d12 Lightning Link yourself to a target with a bolt of lightning. Deal an additional 1~12 Lightning damage each turn by activating it. Inflicts Witch Bolt (10) 18m Concentration |
|
Lvl 2 | Necromancy | Action Level 2 Warlock Spell Slot |
Limit a foe's sight range. It is easier to hit, and the creature will miss more often. 10 turns 18mCON Save |
|
Lvl 2 | Enchantment | Action Level 2 Warlock Spell Slot |
Humanoids can't be Charmed, Frightened, or become enraged. 10 Turns 18m Concentration |
|
Lvl 2 | Conjuration | Action Level 2 Warlock Spell Slot |
4~16 Damage 10 turns |
|
Lvl 2 | Enchantment | Action Level 2 Warlock Spell Slot |
Instil madness in a humanoid enemy, making them attack the creature closest to them (other than you), even if it's allied. 3 turns 18m WIS Save Concentration |
|
Lvl 2 | Evocation | Action Level 2 Warlock Spell Slot |
Create a cloud of magical darkness that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it. 10 turns 5m 18m Concentration |
|
Lvl 2 | Divination | Action Level 2 Warlock Spell Slot |
Focus your mind to read the thoughts of certain creatures while talking to them. Until Long Rest Concentration |
|
Lvl 2 | Enchantment |
|
Reduce a creature's peripheral vision and make it look at you. 10 mins 6m |
|
Lvl 2 | Enchantment | Action Level 2 Warlock Spell Slot |
Hold a humanoid enemy still. They can't move, act or react. Attacks from within 3m are always Critical Hits. 10 turns 18m WIS Save Concentration |
|
Lvl 2 | Illusion | Action Level 2 Warlock Spell Slot |
Touch a creature to turn it Invisible. Attacks against it have Disadvantage. It attacks with Advantage. 10 turns Melee Concentration |
|
Lvl 2 | Illusion | Action Level 2 Warlock Spell Slot |
Create 3 illusory duplicates of yourself that distract attackers. Each duplicate increases your Armour Class by 3 |
|
Lvl 2 | Conjuration | Bonus Action Level 2 Warlock Spell Slot |
Surround by silver mist, you teleport to an unoccupied space you can see. 18m |
|
Lvl 2 | Necromancy | Action Level 2 Warlock Spell Slot |
Weaken a foe; they deal half damage with weapon attacks using Strength. 18m Concentration |
|
Lvl 2 | Evocation | Action Level 2 Warlock Spell Slot |
6~36 Damage6d6 Fire |
|
Lvl 2 | Evocation | Action Level 2 Warlock Spell Slot |
3~24 Damage3d8 Thunder On Save: Targets still take half damage. |
|
Lvl 2 | Illusion | Action Level 2 Warlock Spell Slot |
1~6 Damage1d6Psychic Deal damage to a creature each turn. The type of damage changes to the last type the creature suffered. 10 TURNS 18m INT Save Concentration |
|
Lvl 3 | Necromancy | Action Level 3 Warlock Spell Slot |
Curse a creature with your touch. The curse either bestows Disadvantage on checks and Saving Throws or attacks, lets you deal additional damage to the target, or robs it of its actions. 10 Turns Melee WIS Save Concentration |
|
Lvl 3 | Transmutation | Action Level 3 Warlock Spell Slot |
At the end of your turn, roll a d20. On 11 or higher, you vanish into the Ethereal Plane. While there, you can't be harmed or seen in this world. |
|
Lvl 3 | Abjuration | Reaction Level 3 Warlock Spell Slot |
Nullify another creature's spell as a reaction. The spell must be 3rd Level or lower. If it is higher, you must succeed a Check to nullify it, the difficulty of which is based on the spell's Level. 18m |
|
Lvl 3 | Illusion | Action Level 3 Warlock Spell Slot |
Project an image so frightening it makes targets drop everything and become Fearful. They will be easier to hit and cannot move. 2 Turns 1 turn 9m WIS Save Concentration |
|
Lvl 3 | Evocation | Action Level 3 Warlock Spell Slot |
8~48 Damage8d6Fire Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity. On Save: Targets still take half damage. 18m 6m DEX Sav |
|
Lvl 3 | Transmutation | Action Level 3 Warlock Spell Slot |
Transform yourself or an ally into a tiny gas cloud. It can't fall, and fits through small openings. It is very hard to damage. Until Long Rest |
|
Lvl 3 | Transmutation | Action Level 3 Warlock Spell Slot |
Bestow the ability to Fly upon yourself or an ally. 10 Turns Melee Concentration |
|
Lvl 3 | Conjuration | Action Level 3 Warlock Spell Slot |
4~24 Damage2d6 Cold +2d6 Acid (Conditional) Creatures within this black sphere are Blinded and take damage at the end of their turn and the start of their turn. 18m 6m DEX Save Concentration |
|
Lvl 3 | Conjuration | Action Level 3 Warlock Spell Slot |
Hypnotise creatures that can see the pattern. They cannot attack you. They cannot move or act. 2 Turns |
|
Lvl 3 | Transmutation | Action Level 3 Warlock Spell Slot |
Make weeds burst from the ground and smother the area. Creatures moving through the weeds have their movement speed quartered. 20 turns 6m18m |
|
Lvl 3 | Abjuration | Action Level 3 Warlock Spell Slot |
Touch a creature or object to remove all Curses and Hexes affecting it. Melee |
|
Lvl 3 | Transmutation | Action Level 3 Warlock Spell Slot |
Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit. 10 turns 18m WIS Save Concentration |
|
Lvl 3 | Conjuration | Action Level 3 Warlock Spell Slot |
Create a cloud of gas so nauseating it prevents creatures from taking actions. 6m 18m CON Save Concentration |
|
Lvl 3 | Necromancy | Action Level 3 Warlock Spell Slot |
3~18 Damage3d6 Necrotic Touch an enemy to siphon their life force and regain half as many hit points. 10 Turns Melee Concentration |
|
Lvl 4 | Abjuration | Action Level 4 Warlock Spell Slot |
Temporarily Banish your target to another plane of existence. 18m CHA Save Concentration |
|
Lvl 4 | Necromancy | Action Level 4 Warlock Spell Slot |
8~64 Damage8d8Necrotic Plants are more susceptible to this spell: they roll with Disadvantage, and still take half of fall the damage if they succeed the roll. On Save: Target still takes half damage. 9m CON Save |
|
Lvl 4 | Conjuration | Action Level 4 Warlock Spell Slot |
Teleport yourself and up to 1 adjacent ally to a place you can see. The ally cannot be larger than medium. Melee |
|
Lvl 4 | Enchantment | Action Level 4 Warlock Spell Slot |
Make a beast fight alongside you. Every time the beast takes damage, it makes a Wisdom Saving Throw against your domination. 10 turns18m WIS Save Concentration |
|
Lvl 4 | Conjuration | Action Level 4 Warlock Spell Slot |
3~18 Damage3d6Bludgeoning Tentacles sprout from the ground, turning the area into Diffucult Terrain, attacking and Smothering creatures within. 10 turns 6m 18m STR Save Concentration |
|
Lvl 4 | Evocation | Action Level 4 Warlock Spell Slot |
2d8 Fire (Conditional) Wreathe your body in flames that shed light in a 3m radius, provide Resistance to Fire or Cold damage, and retaliate against melee attacks. 10 turns |
|
Lvl 4 | Illusion | Action Level 4 Warlock Spell Slot |
Turn a creature Invisible. Attacks against it have Disadvantage. It attacks with Advantage. Melee Concentration |
|
Lvl 4 | Evocation | Action Level 4 Warlock Spell Slot |
5d8Fire Create a blazing wall of fire, burning anyone who dares stand too close. 18m DEX Save Concentration |
|
Lvl 5 | Evocation | Action Level 5 Warlock Spell Slot |
8d8Cold Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands. On Save: Targets still take half damage. 9m CON Save |
|
Lvl 5 | Enchantment | Action Level 5 Warlock Spell Slot |
Make a humanoid fight alongside you. Every time the creature takes damage, it makes a Wisdom Saving Throw against your domination. Allies cannot be dominated. 10 turns18m WIS Save Concentration |
|
Lvl 5 | Evocation | Action Level 5 Warlock Spell Slot |
5d6Fire Make a pillar of divine fire roar down from the heavens like the wrath of affronted angels. On Save: Targets still take half damage. 18m DEX Save |
|
Lvl 5 | Enchantment | Action Level 5 Warlock Spell Slot |
Paralyse a creature. It can't move, act or react. Attacks from within 3m are always Critical Hits. 10 turns18m WIS Save Concentration |
|
Lvl 5 | Illusion | Action Level 5 Warlock Spell Slot |
Disguise up to 4 members of your adventuring party. 18m |
|
Lvl 5 | Transmutation | Action Level 5 Warlock Spell Slot |
Throw a creature or object up to 18m with a thought. Once per turn, you can use Telekinesis again without expending a spell slot. WIS Save Concentration |
|
Lv 6 | Conjuration | Action Level 6 Spell Slot |
Create two liked teleportation portals. 10 Turns. 18mConcentration |
|
Lv 6 | Necromancy | Action Level 6 Spell Slot |
8~48 Damage On Save: Targets still take half damage. |
|
Lv 6 | Transmutation | Action Level 6 Spell Slot |
Atrophy a foe, Restraining them until they temporarity turn to stone. Target will Petrify if it does not succed its Saving Thorw within 3 turns. 3 Turns 18mCON SaveConcentration |
|
Lv 6 | Necromancy | Action Level 6 Spell Slot |
Raise a corpse as a heinous mummy that fights by your side. Until Long Rest The target must be a Medium or small corpse. 18m |
All Warlock Spells Gallery
Warlock Cantrips
Warlock Lvl 1 Spells
Warlock Lvl 2 Spells
Warlock Lvl 3 Spells
Warlock Lvl 4 Spells
Warlock Lvl 5 Spells
Warlock Lvl 6 Spells
- Anonymous
- Anonymous
Slot of hate for this class on comments but boy has that free invisible misty escape been great for honour mode . Saved me from a few wipes allowing me to flee when I've bit off more than I can chew.
I have never played a 12th-lvl Warlock since I usually multiclass and stop at lvl 9. I haven't been interested in Mystic Arcanum, even though its spells are fun. But this subclass is fun. Most of these comments come from a min-maxer or self-sufficient standpoint. i.e., Anonymous 12 Nov 2023. There's no problem w the former, but the latter goes against everything DnD/Party-focused games stand for. Archfey specializes in utility and CC w the devastating damage of Eldritch Blast. Sure, w min-maxing in mind, you could go 2 Warlock for the 2 EB invocations and 10 Sorcerer and arguably have the better character. But going 5-9 lvls of Warlock gives the invocations you might want for your character and spell slots on short rest. This subclass spells enables unique synergies and playstyles on top of Hunger of Hadar and Hex. At lvl 1, you get Faerie Fire(FF), a spell that holds up until late game. FF on a fail saving throw gives Advantage on attack rolls against the affected targets. Level 2 Archfey spells aren't the best, though it has some niche uses. At lvl 5, you get Plant Growth(PG). It is also niche, but let's not forget it requires no concentration. Misty Escape is an interesting ability that negates a second attack, saving you from a concentration saving-throw roll w the bonus of Misty Step as a FREE action in your turn. If you've played a Warlock, you know how precious those 2 spell slots are to be using them on Misty Step. It has been a great ability to have available in my experience. There's an argument to be had if you pick The Fiend subclass and the Drow race for FF as a race trait. But you'll be missing on Greater Invisibility(GI). GI alone makes this subclass interesting to play as an alternative for Warlocks. W all this in mind, you can see that The Archfey is a caster that grants Advantage on attack rolls, making Rogues the perfect class to have in your party for Sneak Attacks. I've been successfully experimenting w PG and the Mire Mind invocation for Slow. W the Mobility feat in my Rogue, I've been able to cunning action dash to negate difficult terrain(Mobile's passive) of my PG spell. If Slow is active the enemy has no chance of escaping PG giving my Rogue free movement. Also, it increases the chances of hitting while Great Weapon Master and Sharpshooter passives are on. Get a Cleric to cast bless while FF is active to help your Fighter or Ranger w those feats penalties nullified. If you pick 2-3 lvls of Sorcerer you can Careful Spell FF giving you and your party a huge boost in almost every encounter. Quickened Spell GI is also an option. The great amount of utility you get from The Archfey is great but also fun. I'm sure there are better setups to achieve similar things and more damage. But this is a viable and versatile subclass. IMO a fantastic alternative for Warlocks if you don't wish to be a 12th lvl Sorcerer or Wizard.
- Anonymous
Unless you want greater invisibility and plan to build around it this is pretty lackluster. Maybe warlock 8/rogue/thief 4 as a greater invisibility build for example. But its features are just not very mechanically solid.
- Anonymous
A totally useless subclass outside of RP value and dialogue spice. The level 1 feature lets you waste an action that could be spent Eldritch Blasting an enemy by attempting to charm or frighten them instead. Misty Escape shouldn't be coming into play if you're already making effective use of the Misty Step spell you get access to from level 3. Charm immunity might be nice to have on a handful of occasions, however if you've selected an Elf, Drow or Half-Elf for your character than you already have built-in resistance from level 1, and that's going to be good enough.
- Anonymous
Why the classes and sub classes at the bottom linked to elden rings starter classes?
- Anonymous
Why the hell are archfeys still not getting a cantrip at level 4 despite months of update, surely it's a few minute fix.
- Anonymous
The best feature for the Archfey is honestly the dialogue options. Played The Fiend through Act 1 and switched to Archfey in act 2-3. Anytime the fiend would ask me to do anything he would be like “DO [blank] NOW MORTAL.” but since the switch, the Archfey has been more “Hey, do you know what would be hilarious? Do [blank].” It has led to some funny situations.
- Anonymous
Do the Archfey feature spells e.g misty step level 6 work off of player levels from multiclass? or are they purely from warlock levels?
- Anonymous
Do you get the subclass spells for free or are they just added to the list to pick from like in the tabletop game?
- Anonymous
jesus, cant read spell text properly becuase of icon text poping up
- Anonymous
best plan = plant grow + hunger of hadar (use it and win all fight ;) )
- Anonymous
Level 6 ability is decent but the 1 and 10 abilities just aren’t very good. Probably the weakest patron choice.
- Anonymous
- Anonymous
The subclass specific spells listed here are for fiend, not archfey.
- Anonymous
The extended spells are thash but the lv 1, 4, and 6 sub features are good.
0
+11
-1