Poison Spray

poison spray spell baldursgate3 wiki guide 150px 2

Cantrip Conjuration

1~12 Damage

1d12 poison dice icon baldursgate3 wiki guide 40px1d12damage poison icon bg3 wiki guidePoison

Project a puff of noxious gas.

range icon baldursgate3 wiki guide 25px3m saving throw icon baldursgate3 wiki guide 48pxCON Save

action icon baldursgate3 wiki guide 25pxAction

Poison Spray is a Spell in Baldur's Gate 3. Poison Spray is a Cantrip from the Conjuration school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

Poison Spray Information

  • Description: Project a puff of noxious gas.
  • Level: Cantrip
  • School: Conjuration School
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Range: 3m
  • Requires Concentration: No
  • Saving Throw: Constitution

 

How to Acquire Poison Spray

 

Poison Spray Tips & Notes

  • The spell's damage increases by 1d12 when you reach 5th level (2d12) and 10th level (3d12).

 

Cantrips
Acid Splash  ♦  Blade Ward  ♦  Bone Chill  ♦  Dancing Lights  ♦  Eldritch Blast  ♦  Fire Bolt  ♦  Friends  ♦  Githyanki Psionics: Mage Hand  ♦  Guidance  ♦  Improved Minor Illusion  ♦  Light  ♦  Mage Hand  ♦  Minor Illusion  ♦  Produce Flame  ♦  Ray of Frost  ♦  Resistance  ♦  Sacred Flame  ♦  Selûne's Dream  ♦  Shillelagh  ♦  Shocking Grasp  ♦  Thaumaturgy  ♦  Thorn Whip  ♦  True Strike  ♦  Vicious Mockery

 




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    • Anonymous

      This is a shotgun cantrip, not one you're gonna run up to somebody and brap with. Give em the stinky winky when your sorcerer or wizard is stuck in melee and your other spells will either explode or count as Attacks which have Disadvantage in melee. It also has a much bigger damage range than even some 1st level spells like Shocking Grasp although of course with fewer debuff benefits.

      • Anonymous

        CON save yes, short range yes, poor mileage damage type yes... but it's a d12, and it benefits from an act 1 item. It's better than tanking opportunity attacks to avoid disadvantage on a ranged cantrip or using your puny melee attacks as a straight-up caster. A good use of a cantrip slot so long as you have covered other bases first, though it falls off when you inevitably start stacking several bonuses to attack rolls that don't translate to saving throw chances.

        • Anonymous

          Sometimes when I use it on an enemy, the game doesn't register a hit at all as if I used it on the ground even though I know it was cast on the enemy model. Either bugged or there is something about it I just don't understand.

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