Minor IllusionCantrip Illusion |
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Create an illusion that compels nearby creatures to investigate. You can remain hidden while casting this spell. This spell can be cast while you are Silenced.
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Minor Illusion is a Spell in Baldur's Gate 3. Minor Illusion is a Cantrip from the Illusion school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.
Minor Illusion Information
- Description: Create an illusion that compels nearby creatures to investigate. You can remain hidden while casting this spell. This spell can be cast while you are Silenced.
- Level: Cantrip
- School: Illusion School
- Casting Time:
Action
- Range: 18m
- Requires Concentration: Yes
- Saving Throw: None
How to Acquire Minor Illusion
- Minor Illusion can be acquired by the following classes:
Minor Illusion Tips & Notes
- The caster can remind hidden while casting this Cantrip.
- Most useful cast out of combat to distract and also attract for enemies to cluster around the illusion.
- Anonymous
This definitely does not require concentration. I wanted to make an illusionist who used concentrated blast after bonus action casting minor illusion and the ability does not become useable after casting. There is also no little icon below my portrait to cancel concentration. They must have changed it in a patch to match 5e, which actually really sucks. It may have been the only bonus action cantrip to require concentration.
- Anonymous
People don't realize how much this cantrip can do I keep finding more uses:
* Can cover vents spewing gases after a trap is sprung
* Can spring traps of any kind
* Can be used to give advantage on attacks and let a rogue sneak attack if no one else is nearby (at least it used to might've been patched out as it didn't work once recently)
* Can be used to distract enemies letting you disengage, esp useful as a illusionist since then it's a bonus action to disengage
* Can gather enemies before an AoE
* Can alter lines of sight for sneaking/pickpocketing
* Can be used after pickpocketing to give you more time to get away before npcs investigate, especially in turn based mode
* If every enemy fails their investigation check then they will treat it as an enemy and waste turns/abilities/spells on it
* Can take on the form of multiple things but I haven't figured out how that works. Mine is always a cat someone else I saw it was a non living object.
* Can lure enemies towards ledges so you can push them off
* Can lure people away from vendors for pickpocketing easier
* ... still finding more uses. Overall a very powerful cantrip esp as an illusionist so you get it as a bonus action.
- Anonymous
The single best tool for pickpocketing NPC's in crowded areas. Lure your target away to an isolated spot with a few illusions and have a party member talk to them. Talking to NPC's causes them to stop whatever they're doing and turn to whoever spoke with them. NPC's like merchants with dialogue options will remain stationary as long as you don't choose any of those options, so if you simply leave your party member in the conversation while all the other curious NPC's walk away you'll have an isolated target that your pickpocket can go ham on. Works wonders on a certain bugbear in a certain tower who is otherwise impossible to pickpocket.
- Anonymous
Used this to snatch that Breastplate +1 in the grove. It is a very useful medium armor for Shadowheart early on.
Also useful for doing shenanigans with barrels.
- Anonymous
Love this cantrip. Used it to lure a bunch of NPCs away from something I wanted to loot that was Red. Did a quick take all items before they turned around.
- Anonymous
Enemies too spread out to hit all of them with an opening fireball? Minor illusion has you covered.
- Anonymous
Recently I've seen that an enemy in combat will turn forwards the illusion , so perhaps some hide move away options are there.
- Anonymous
This spell is a nice, cost-free way to separate enemies or NPC's from groups. Useless in combat though. If you spot a group of NPC's (hostile or not), and they don't engage you, you can throw this spell down and they will investigate it. But once they interact with the illusion, it ends. Makes combat a lot easier when you start to divide and conquer.
High Elves can have this by default. It can be invaluable as an elf rogue, especially in the first couple of areas and on highier difficulties. I use it to sneak past the first couple of enemies and get a full party before starting the early encounters and it remains useful throughout the game.
Even if an enemy checks it straight away and ot fades, all effected enemies will still look that way. Since detect hidden presence is a thing in this game, it can sometimes be better than invisibility. Also, a thief can cast this, sneak then dash to relocate easily.
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