Druid is a Class in Baldur's Gate 3. The Druid's primary Ability is Wisdom, their saving throw proficiencies are Intelligence and Wisdom and they have a Hit Dice of 1d8. They have proficiency with Simple weapons, Light Armour, Medium Armour, and Shields.

The Druid class provides a lot of versatility, making it an excellent support for the group with defensive and healing Spells. Druids can select a Druid Circle as a subclass, making an impact on the interactions within the game.

Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.

 
 

 

BG3 Druid Class Features

HIT POINTS

  • Hit Points at 1st level: 8 + Constitution modifier
  • Hit Points at Higher Levels: 5 + Constitution modifier

PROFICIENCIES

STARTING EQUIPMENT

DRUID SPELLCASTING

  • Full Spellcasters: Unlocks new spell level every 2 Druid levels, up to level 6 spells.
  • Cantrips: Starts with 2 Cantrips (gains additional cantrips at level 4 & 10)
  • Spell Save DC: 8 + your Proficiency bonus + your Wisdom modifier
  • Spell Attack Modifier: your Proficiency bonus + your Wisdom modifier
  • Known Spells: 1 + Wisdom Modifier + Druid Level
  • Spell List: Prepared Casters - Can change spell list freely when out of combat.
  • ritual spell icon Ritual Casting: Yes - Spells with the Ritual tag do not consume a spell slot when cast out of combat.

 UNIQUE CLASS FEATURES

 

BG3 Druid Class Progression

 

BG3 Druid Spell Slots

Level Cantrips Known I II III IV V VI
Level 1 Druid 2 2 - - - - -
Level 2 Druid 2 3 - - - - -
Level 3 Druid 2 4 2 - - - -
Level 4 Druid 3 4 3 - - - -
Level 5 Druid 3 4 3 2 - - -
Level 6 Druid 3 4 3 3 - - -
Level 7 Druid 3 4 3 3 1 - -
Level 8 Druid 3 4 3 3 2 - -
Level 9 Druid 3 4 3 3 3 1 -
Level 10 Druid 4 4 3 3 3 2 -
Level 11 Druid 4 4 3 3 3 2 1
Level 12 Druid 4 4 3 3 3 2 1

 

BG3 Druid Tips & Builds

  • Druids in wild shapes can't cast verbal Spells while Silenced.
  • Unlike in normal D&D 5e, there is no time limit on how long the Druids can retain their Wild Shape.
  • Unlike in normal D&D 5e, there are no restrictions upon the type of armour Druids may use (they are not restricted to non-metal armour).
  • Prioritize Spells like: 
    • Guidance for skill checks both in and out of combat.
    • Healing Word is a valuable tool for Druids to revive fallen allies from a distance, without consuming your action.
    • Moonbeam is a potent AOE spell that can be repositioned with your action.
    • Misty Step provides mobility, allowing you to teleport and position yourself effectively.
  • Barbarian's Rage cannot be cast during Wildshape, but may be cast prior to entering for full effect (Though may be disallowed on the same turn due to Circle of the Moon Druid requiring both as bonus actions.)

All Druid Spells in Baldur's Gate 3

All Druid Spells Comparison Table
All Druid Spells Gallery

 

You can search by Name, Level, School, Casting and Time. Just type into the search box what you are looking for.

Quick Search of All Druid Spells 

Name Level School Casting time Description
guidance spell baldursgate3 wiki guide 150px 2
Guidance
Cantrip Divination action icon baldursgate3 wiki guide 25pxAction

The target gains a +1d4 bonus to Ability Checks.

guidance spell baldursgate3 wiki guide 150px 210 turns

icon weapon type bg3 wiki guideMelee  concentration icon 1 baldursgate3 wiki guide 25pxConcentration

action icon baldursgate3 wiki guide 25pxAction

poison spray spell baldursgate3 wiki guide 150px 2
Poison Spray
Cantrip Conjuration action icon baldursgate3 wiki guide 25px
Action

1~12 Damage
1d12 poison dice icon baldursgate3 wiki guide 40px1d12 damage poison icon bg3 wiki guidePoison

Project a puff of noxious gas.

range icon baldursgate3 wiki guide 25px3m saving throw icon baldursgate3 wiki guide 48pxCON Save

produce flame spell baldursgate3 wiki guide 150px
Produce Flame
Cantrip Conjuration action icon baldursgate3 wiki guide 25px
Action

produce flame spell baldursgate3 wiki guide 35pxInflicts Produce Flame

A flickering flame appears in your hand. It sheds bright light in a 3m radius and deals 1d8 Fire damage when thrown.
Throwing the flame immediately after you conjure it does not cost an action. Extinguishing or throwing it on subsequent turns costs an action

resistance spell baldursgate3 wiki guide 150px 2
Resistance
Cantrip Abjuration action icon baldursgate3 wiki guide 25px
Action
Magically bolster a creature's defenses. It receives a d4 bonus to saving throws.
  • Concentration: Required
  • Range: 1.5m/5ft
shillelagh spell baldursgate3 wiki guide 35px
Shillelagh
Cantrip Transmutation bonus action icon baldursgate3 wiki guide 25px
Bonus Action

shillelagh spell baldursgate3 wiki guide 35pxInflicts Shillelagh

Imbue your staff or club with nature's power. It becomes magical, deals 1d8+Wisdom Bludgeoning damage, and you use your spellcasting ability for attack rolls.

thorn whip spell baldursgate3 wiki guide 150px
Thorn Whip
Cantrip Transmutation action icon baldursgate3 wiki guide 25px
Action
Strike at a target with a thorny, vine-like whip. It deals 1d6 Piercing damage and pulls the target 3m closer to you if it is Large or Smaller in size.
animal friendship spell baldursgate3 wiki guide 150px 2
Animal Friendship
Lv 1 Enchantment action icon baldursgate3 wiki guide 25px
Action
animal friendship spell baldursgate3 wiki guide 150px 2Inflicts Charmed

Charm a beast and convince it you mean no harm.
Prerequisite: the beast cannot have an intelligence of 4 or higher. The spell ends if you or one of your companions harms the beast.
charm person spell baldursgate3 wiki guide 150px 2
Charm Person
Lv 1 Enchantment action icon baldursgate3 wiki guide 25px
Action
charm person spell baldursgate3 wiki guide 150px 2 Inflicts Charmed (10)

Magically charm a humanoid that you can see.

Charmed creature can't harm the charmer, and the charmer has advantage on Charisma checks against the creature.
  • Attack/Save: Wisdom
  • Range: 18m/60ft
create water spell baldursgate3 wiki guide 150px 2
Create Water
Lv 1 Transmutation action icon baldursgate3 wiki guide 25px
Action
Call forth rain. It extinguishes exposed flames and forms a water surface.
  • Range: 9m/30ft
cure wounds spell baldursgate3 wiki guide 150px 2
Cure Wounds
Lv 1 Evocation action icon baldursgate3 wiki guide 25px
Action
1d8 dice icon baldursgate3 wiki guide1d8+[Spellcasting Modifier] hit points

A creature you touch regains 1d8+[Spellcasting Modifier] hit points.

This spell has no effect on undead or constructs.
  • Range: 1.5m/5ft
entangle spell baldursgate3 wiki guide 150px
Entangle
 Lv 1  Conjuration action icon baldursgate3 wiki guide 25px
Action 

Vines sprout from the ground, turning it into difficult terrain and possibly Entangling creatures within.

  • Attack/Save: Strength
  • Concentration: Required
  • Range: 18m/60ft
faerie fire spell baldursgate3 wiki guide 150px 2
Faerie Fire
Lv 1 Evocation action icon baldursgate3 wiki guide 25px
Action
faerie fire spell baldursgate3 wiki guide 150px 2Inflicts Faerie Fire (10)

Encase multiple targets in colourful light. The targets turns visible, and attack rolls against the targets have advantage.
  • Attack/Save: Dexterity
  • Concentration: Required
  • Range: 18m/60ft
fog cloud spell baldursgate3 wiki guide 150px 2
Fog Cloud
Lv 1 Conjuration action icon baldursgate3 wiki guide 25px
Action
Create a cloud of dense frog. Creatures submerged in the fog are Heavily Obscured and Blinded.
  • Concentration: Required
  • Range: 18m/60ft
goodberry spell baldursgate3 wiki guide 150px
Goodberry
Lv 1  Transmutation action icon baldursgate3 wiki guide 25px
Action

Conjure four magical berries for youself or a companion. Creatures who eat a berry regain 1d4 hit points.

  • Range: 1.5m

The berries appear in the targeted creature's inventory and disappear after a long rest. 

healing word spell icon baldursgate3 wiki guide 200px
Healing Word
Lv 1 Evocation bonus action icon baldursgate3 wiki guide 25px
Bonus Action
1d4 dice icon baldursgate3 wiki guide 40px1d4+[Spellcasting Modifier] hit points

A creature you can see regains 1d4+[Spellcasting Modifier] hit points.

This spell has no effect on Undead or Constructs.
  • Range: 18m/60ft
jump spell baldursgate3 wiki guide 150px 2
Jump
Lv 1 Transmutation action icon baldursgate3 wiki guide 25px
Action
jump spell baldursgate3 wiki guide 150px 2Inflicts Jump (10)

Touch a creature to triple its jumping distance.
  • Range: 1.5m/5ft
longstrider spell baldursgate3 wiki guide 150px 2
Longstrider
Lv 1 Transmutation action icon baldursgate3 wiki guide 25px
Action
longstrider spell baldursgate3 wiki guide 150px 2Inflicts Longstrider (1)

Touch a creature to increase its speed by 3m/10ft.
  • Range: 1.5m/5ft
speak with animals spell baldursgate3 wiki guide 150px 2
Speak with Animals
Lv 1 Divination action icon baldursgate3 wiki guide 25px
Action
speak with animals spell baldursgate3 wiki guide 150px 2Inflicts Speak with Animals

Gain the ability to comprehend and verbally communicate with beasts.
thunderwave spell baldursgate3 wiki guide 150px 2
Thunderwave
Lv 1 Evocation action icon baldursgate3 wiki guide 25px
Action
2d8 thunder dice icon baldursgate3 wiki guide 55px2d8 Thunder

Release a wave of thunderous force. It deals 2d8 Thunder and pushes away creatures and objects.
barkskin spell baldursgate3 wiki guide 150px
Barkskin
Lv 2 Transmutation action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

Touch a willing creature to toughen its skin and increase its Amiour Class up to 16.
barkskin spell baldursgate3 wiki guide 35pxUntil Long Rest

icon weapon type bg3 wiki guideMelee
icon concentration bg3 wiki guideConcentration

darkvision spell baldursgate3 wiki guide 150px 2
Darkvision
Lv 2 Transmutation action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot
Grant a creature the ability to see in the dark out to a range of 12m.
darkvision spell baldursgate3 wiki guide 35px 1Until Long Rest

icon weapon type bg3 wiki guideMelee
enhance ability spell baldursgate3 wiki guide 150px
Enhance Ability
Lv 2 Transmutation action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

Bestow a magical enhancement upon an ally. They gain Advantage on Ability Checks with a chosen Ability.

icon weapon type bg3 wiki guideMelee
icon concentration bg3 wiki guideConcentration

flame blade spell baldursgate3 wiki guide 150px
Flame Blade
Lv 2 Evocation bonus action icon baldursgate3 wiki guide 25px
Bonus Action
action icon baldursgate3 wiki guide 25px
Action 

Conjure a flaming scimitar in your hand that deals 3d6 Fire damage and sheds bright light in a 3m radius and dim light in a 6m radius.
The blade can be unequipped and equipped again, but has to stay on the spellcaster's person.

icon concentration bg3 wiki guideConcentration

flaming sphere spell baldursgate3 wiki guide 150px
Flaming Sphere
Lv 2 Conjuration action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

1d6 dice icon baldursgate3 wiki guide2d6 Fire

Summon a flaming sphere that damages nearby enemies and objects.
The sphere sheds bright light in a 6m radius, and dim light for an additional 6m.
flaming sphere spell baldursgate3 wiki guide 35px10 turns

range icon baldursgate3 wiki guide 25pxRange: 18m
radius icon baldurs gate 3 wikiRadius: 2m
saving throw icon baldursgate3 wiki guide 48pxDEX Save
icon concentration bg3 wiki guideConcentration

heat metal spell baldursgate3 wiki guide 150px
Heat Metal
Lv 2  Transmutation action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot 
 

2d8 fire dice baldurs gate3 guide 40px2d8 Fire

Cause a metal weapon or armour to glow red-hot and force the creature touching it to let go or receive Disadvantage on Attack Rolls and Ability Checks.
If the creature is only wearing metal armour, it always rcccivcs Disadvantage.
If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8 Fire damage and force the creature to let go or receive Disadvantage.

heat metal spell baldursgate3 wiki guide 35px10 turns

icon range bg3 wiki guideRange: 18m
saving throw icon baldursgate3 wiki guide 48pxCON Save
icon concentration bg3 wiki guideConcentration

hold person spell baldursgate3 wiki guide 150px 2
Hold Person
Lv 2 Enchantment action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot
Paralyse a humanoid creature, making it unable to move or act.
hold person spell baldursgate3 wiki guide 150px 210 turns

icon range bg3 wiki guideRange: 18m
saving throw icon baldursgate3 wiki guide 48pxWIS Save
icon concentration bg3 wiki guideConcentration
lesser restoration spell baldursgate3 wiki guide 150px 2
Lesser Restoration
Lv 2 Abjuration action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot
Remove one disease or condition afflicting a creature.

icon weapon type bg3 wiki guideMelee
mirror image spell baldursgate3 wiki guide 150px 2
Mirror Image
Lv 2 (Circle of the Land Only) Illusion action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot
Create 3 illusory duplicates of yourself that distract attackers. Each duplicate increases your Armour Class by 3.
Whenever you successfully evade an attack, one of the duplicates disappears.

mirror image spell baldursgate3 wiki guide 35px 110 turns
misty step spell baldursgate3 wiki guide 150px 2
Misty Step
 Lv 2 (Circle of the Land Only) Conjuration bonus action icon baldursgate3 wiki guide 25px
Bonus Action
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot
Surrounded by silver mist, you teleport to an unoccupied space you can see.

range icon baldursgate3 wiki guide 25pxRange: 18m
moonbeam spell baldursgate3 wiki guide 150px
Moonbeam
Lv 2 Evocation action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

1d10 radiant dice icon baldursgate3 wiki guide2d10 Radiant

Call down a silvery beam ofpale light that damages any creature that enters the beam or starts its turn in the light.
You can use an action to move the beam 18m.
moonbeam spell baldursgate3 wiki guide 35px10 turns

range icon baldursgate3 wiki guide 25pxRange: 18m
radius icon baldurs gate 3 wikiRadius: 1m
saving throw icon baldursgate3 wiki guide 48pxCON Save
icon concentration bg3 wiki guideConcentration

pass without trace spell baldursgate3 wiki guide 150px
Pass without Trace
Lv 2 Abjuration action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot
Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth checks.
pass without trace spell baldursgate3 wiki guide 35px Until Long Rest

icon concentration bg3 wiki guideConcentration
protection from poison spell baldursgate3 wiki guide 150px
Protection from Poison
Lv 2 Abjuration action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

Touch a creature to grant it protection against poisonious influences.
You neutralise all poisons affecting it, grant it Advantage on Saving Throws against being Poisoned, and grant it Resistance to Poison damage.

protection from poison spell baldursgate3 wiki guide 35pxUntil Long Rest
icon weapon type bg3 wiki guideMelee

spike growth spell baldursgate3 wiki guide 150px
Spike Growth
Lv 2 Transmutation action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

1d4 icon bg3 wiki guide2d4 Piercing

Shape a piece of ground into hard spikes. A creature walking on the spikes takes 2d4 Piercing damage for every 1.5m it moves.
The spikes are difficult terrain, halving a creature's Movement Speed.

range icon baldursgate3 wiki guide 25pxRange: 18m
radius icon baldurs gate 3 wikiRadius: 6m
icon concentration bg3 wiki guideConcentration

call lightning icon baldurs gate 3 wiki guide 64px
Call Lightning
Lv 3 Conjuration action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 3 Spell Slot
3d10 lightning icon bg3 wiki 48px3d10
Call down lightning to hit all targets within range.
Each turn, can call down lightning again without expending a spell slot.
call lightning icon baldurs gate 3 wiki guide 25px10 Turns
icon range bg3 wiki guide18m radius icon action bg3 wiki 48px2m saving throw icon baldursgate3 wiki guide 48pxDEX Save icon concentration bg3 wiki guideConcentration
daylight spell bg3 wiki guide64px
Daylight
Lv 3 Evocation action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 3 Spell Slot
Enchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it.
icon range bg3 wiki guide18m radius icon action bg3 wiki 48px 15m
feign death spells bg3 wiki guide64px
Feign Death
Lv 3 Necromancy action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 3 Spell Slot
Put an ally in a protective, magical coma deep enough to imitate death.
The Ally becomes Resistant to all damage except psychic damage, and disease and poison no longer have any effect.
feign death spells bg3 wiki guide64px10 Turns
icon weapon type bg3 wiki guideMelee
planth grow spells bg3 wiki guide64px
Plant Growth
Lv 3 Transmutation action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 3 Spell Slot
Make weeds burst from the ground and smother the area. Creatures moving through the weeds have their Movement Speed quartered.
icon range bg3 wiki guide18m radius icon action bg3 wiki 48px 6m
protection from energy spells bg3 wiki guide64px
Protection from Energy
Lv 3 Abjuration action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 3 Spell Slot
Touch a creature to grant it Resistance to Acid, Cold, Fire, Lightning, or Thunder damage.
icon weapon type bg3 wiki guideMelee icon concentration bg3 wiki guideConcentration
sleet storm spells bg3 wiki guide64px
Sleet Storm
Lv 3 Conjuration action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 3 Spell Slot
Call forth a storm of sleet that douses fires, creates an ice surface, and disrupts the concentration of spellcasters.
icon range bg3 wiki guide18m radius icon action bg3 wiki 48px 9m  icon concentration bg3 wiki guideConcentration
conjure minor elementals spell conjuration school baldursgate3 wiki guide 64px
Conjure Minor Elemental
 Lv 4 Conjuration  action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 4 Spell Slot
 Conjure a minor elemental to fight alongside you.

range icon baldursgate3 wiki guide 25px18m
conjurewoodlandbeings spell bg3 wiki guide 64px
Conjure Woodland Being
 Lv 4  Conjuration action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 4 Spell Slot 
 

Conjure a dryad to light alongside you. She can use Nature's Step. Entangle enemies. and Summon a wood woad.

conjurewoodlandbeings spell bg3 wiki guide 64pxUntil Long Rest

range icon baldursgate3 wiki guide 25px18m

freedomofmovement spell bg3 wiki guide 64px
Freedom of Movement
 Lv 4  Abjuration action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 4 Spell Slot 
Snap an ally out of any Stun. Difficult Terrain can't slow them down and they can't be magically Paralysed or Restrained.
graspingvine spell bg3 wiki guide 64px
Grasping Vine
 Lv 4 Conjuration   action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 4 Spell Slot
 

Summon a giant vine capable of dragging creatures towards itself.

graspingvine spell bg3 wiki guide 64px10 turns

icon range bg3 wiki guide9m  icon concentration bg3 wiki guideConcentration

 
ice storm spell evocation school baldursgate3 wiki guide 64px
Ice Storm
 Lv 4  Evocation  action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 4 Spell Slot

6~40 Damage
1d6 1d8 die bg3 wiki guide 50px2d8 bludgeoning icon baldurs gate 3 wiki guideBludgeoning +  4d6damage cold icon bg3 wiki guideCold

Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range.

ice storm spell evocation school baldursgate3 wiki guide 64px2 turns

radius icon action bg3 wiki 48px 6m icon range bg3 wiki guide18mcon icon baldursgate3 wiki guide 48px Dex Save

walloffire spell bg3 wiki guide 64px
Wall of Fire
 
 Lv 4  Evocation  action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 4 Spell Slot 
 

5~40 Damage
3d8 fire dice baldurs gate3 guide 40px5d8damage fire icon bg3 wiki guideFire

Create a blazing wall of fire, burning anyone who dares stand too close.

range icon baldursgate3 wiki guide 25px18m saving throw icon baldursgate3 wiki guide 48pxDEX Save concentration icon 1 baldursgate3 wiki guide 25pxConcentration

 

polymorph spell bg3 wiki guide 64px
Polymorph
Lv 4  Transmutation action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 4  Spell Slot 
Transform a creature into a harmless sheep.

polymorph spell bg3 wiki guide 64px5 turns

range icon baldursgate3 wiki guide 25px 18m con icon baldursgate3 wiki guide 48px WIS Save concentration icon 1 baldursgate3 wiki guide 25pxConcentration
necromancy blight spell bg3 wiki guide 64px
Blight
 Lv 4  Necromancy action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 4  Spell Slot 
 8~64 Damage
3d8 necrotic icon bg3 wiki 48px8d8 damage necrotic icon bg3 wiki guideNecrotic

Plants are more susceptible to this spell: they roll with Disadvantage, and still take half of all the damage if they succeed the roll.

On Save: Target still takes half damage.

warning greyico icon bg3 wiki 48px No effect on undead and constructs.

range icon baldursgate3 wiki guide 25px9m con icon baldursgate3 wiki guide 48pxCON Save
contagion filthfever spell bg3 wiki guide 64px
Contagion
Lv 5 Necromancy  action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 5 Spell Slot

If the spell attack hits, target is afflicted with a disease to choose from 6 proposed.

Blinding Sickness: Pain grips the creature's mind, and its eyes turn milky white. The creature has disadvantage on Wisdom checks and Wisdom saving throws and is blinded.

Filth Fever: A raging fever sweeps through the creature's body. The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength.

Flesh Rot: The creature's flesh decays. The creature has disadvantage on Charisma checks and vulnerability to all damage.

Mindfire: The creature's mind becomes feverish. The creature has disadvantage on Intelligence checks and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell during combat.

Seizure: The creature is overcome with shaking. The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity.

Slimy Doom: The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is stunned until the end of its next turn.

greaterrestoration spell bg3 wiki guide 64px
Greater Restoration
Lv 5 Abjuration action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 5 Spell Slot
Touch a creature and negate any Charm, petrified, Stun or curse afflicting it.
icon weapon type bg3 wiki guideMelee
planarbinding spell bg3 wiki guide 64px
Planar Binding
Lv 5 Abjuration action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 5 Spell Slot
Target an otherworldly creature and attach its consciousness to your own. It will follow and fight for you as an ally.

planarbinding spell bg3 wiki guide 64px10 Turns

alert icon baldursgate3 wiki guide 25pxTarget must be a celestial, an elemental, a fey, or a fiend.

range icon baldursgate3 wiki guide 25px 18mcon icon baldursgate3 wiki guide 48px WIS Saveconcentration icon 1 baldursgate3 wiki guide 25pxConcentration
conjureelemental spell bg3 wiki guide 64px
Conjure Elemental
Lv 5 Conjuration  action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 5 Spell Slot
Bend the barrier between the Planes until they disgorge an elemental ally to follow and fight for you.

icon range bg3 wiki guide18m
insect plague spell conjuration school baldursgate3 wiki guide 64px
Insect Plague
 Lv 5  Conjuration  action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 5 Spell Slot
 Creatures in a 20-ft-radius sphere must succeed on a Con. save or take 4d10 piercing damage (damage/lvl).
masscurewounds spell bg3 wiki guide 64px
Mass Cure Wounds
 Lv 5  Evocation  action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 5 Spell Slot
 6~27 Healing
1d8 dice icon baldursgate3 wiki guide 3d8 + 3

Unleash a soothing lturn ofenetgy that heals you and nearby allies. 

No effect on undead and constructs.
wallofstone spell bg3 wiki guide 64px
Wall of Stone
 Lv 5  Evocation  action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 5 Spell Slot
 Raise a wall of non magical, solid stone.
spell wallofthorns baldurs gate 3 wiki guide 65px
Wall of Thorns
Lv 6 Conjuration action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 6 Spell Slot

7~56 Damage
1d8 norma dice icon weapon qualities baldur's gate 3 wiki guide7d8 damage piercing icon bg3 wiki guidePiercing

Create a wall of pliable, twisted thorns surrounded by Entangling vines.

spell wallofthorns baldurs gate 3 wiki guide 65px1 turn

range icon baldursgate3 wiki guide 25px 18mcon icon baldursgate3 wiki guide 48px DEX Saveconcentration icon 1 baldursgate3 wiki guide 25pxConcentration

spell conjuration heroesfeast (2) baldurs gate 3 wiki guide 65px
Heroes' Feast
Lv 6 Conjuration  action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 6 Spell Slot

You and everyone around can't be poisoned, diseased, or frightened. Your HP increases, and you make Wisdom Saves with Advantage.

spell conjuration heroesfeast (2) baldurs gate 3 wiki guide 65pxUntil Long Rest

range icon baldursgate3 wiki guide 25px18m

sunbeam spell evocation school baldursgate3 wiki guide 64px
Sunbeam
 Lv 6  Evocation  action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 6 Spell Slot
 8~48 Damage
1d8 radiant dice icon baldursgate3 wiki guide 40px6d8damage radiant icon bg3 wiki guide Radiant

A beam fo brilliant light sears and Blinds all creatures in its path.
Until the spell ends, you can recast Sunbeam without expending a spell slot.

sunbeam spell evocation school baldursgate3 wiki guide 64px10 Turns

On save: Targets still take half damage.

radius icon action bg3 wiki 48px18m con icon baldursgate3 wiki guide 48px CON Save concentration icon 1 baldursgate3 wiki guide 25pxConcentration
heal spells bg3 wiki guide min
Heal
 Lv 6  Evocation  action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 6 Spell Slot

70 Healing

Heal a target's wounds and remove Blindness and any diseases.

alert icon baldursgate3 wiki guide 25pxNo affect on undead and constructs.

Melee

fleshtostone spells transmutation school baldursgate3 wiki guide 64px
Flesh to Stone
 Lv 6  Transmutation action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 6 Spell Slot 
 Atrophy a foe, Restraining them until they temporarity turn to stone.
Target will Petrify if it does not succed its Saving Thorw within 3 turns.

fleshtostone spells transmutation school baldursgate3 wiki guide 64px3 Turns

range icon baldursgate3 wiki guide 25px18msaving throw icon baldursgate3 wiki guide 48pxCON Saveconcentration icon 1 baldursgate3 wiki guide 25pxConcentration
spell transmutation windwalk baldurs gate 3 wiki guide 65px
Wind Walk
Lv 6 Transmutation action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 6 Spell Slot

Transform yourself and all nearby party members into tiny clouds of mist to avoid attacks.

spell transmutation windwalk baldurs gate 3 wiki guide 150pxUntil Long Rest

warning greyico icon bg3 wiki 48pxWhile transformed, you won't be able to attack, cast, spells, or talk.

range icon baldursgate3 wiki guide 25px 9m

fleshtostone spells transmutation school baldursgate3 wiki guide 64px
Flesh to Stone
 Lv 6  Transmutation  action icon baldursgate3 wiki guide 25px
Action
spell slot icon baldursgate3 wiki guide 25px
Level 6 Spell Slot
Atrophy a foe, Restraining them until they temporarity turn to stone.
Target will Petrify if it does not succed its Saving Thorw within 3 turns.

fleshtostone spells transmutation school baldursgate3 wiki guide 64px3 Turns

range icon baldursgate3 wiki guide 25px18msaving throw icon baldursgate3 wiki guide 48pxCON Saveconcentration icon 1 baldursgate3 wiki guide 25pxConcentration

 

In Other Languages

  • Español (España): Druida 

 

 

Classes
Arcane Trickster  ♦  Archfey  ♦  Assassin  ♦  Barbarian  ♦  Bard  ♦  Battle Master  ♦  Beast Master  ♦  Berserker  ♦  Circle of Spores  ♦  Circle of the Land  ♦  Circle of the Moon  ♦  Circle of the Spores  ♦  Cleric  ♦  College of Lore  ♦  College of Swords  ♦  College of Valour  ♦  Conjuration School  ♦  Divination School  ♦  Draconic Bloodline  ♦  Eldritch Knight  ♦  Enchantment School  ♦  Fighter  ♦  Gloom Stalker  ♦  Hunter  ♦  Illusion School  ♦  Knowledge Domain  ♦  Life Domain  ♦  Light Domain  ♦  Monk  ♦  Nature Domain  ♦  Necromancy School  ♦  Oath of the Ancients  ♦  Oath of Vengeance  ♦  Oathbreaker  ♦  Paladin  ♦  Ranger  ♦  Rogue  ♦  Sorcerer  ♦  Storm Sorcery  ♦  Tempest Domain  ♦  The Fiend  ♦  The Great Old One  ♦  Thief  ♦  Transmutation School  ♦  Trickery Domain  ♦  War Domain  ♦  Warlock  ♦  Way of Shadow  ♦  Wild Magic  ♦  Wild Magic (Barbarian)  ♦  Wizard

 




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    • Anonymous

      This needs updating to cover the 3 sub-class paths, it only seems to cover the first path so it's missing things like Sabertooth Tiger form

      • Anonymous

        This is way more versatil than wizard, and you dont need to use that much spell slot thanks to wild shape.

        • Anonymous

          The most versatile class in the game without real competition. You can do healing, summoning, direct damage spells like Blight, area spells like Spike Growth or Wall of Fire, you can fight in melee thanks to Shillelagh, do necromancy (circle of spores) and most importantly you can wildshape, which is super fun and powerful (some wildshapes can do AOE damage like owlbear's crushing flight + you get 3 additional attacks in addition to the crushing flight at higher levels, some wildshapes give you invisibility or allow you to pass through narrow openings, etc.)

          • Anonymous

            I just want to share my druid build because I've had a lot of fun with it and I've not seen anything remotely similar to it. SPOILERS of course because I will be revealing items of later acts. This build work equally well with Moon or land. Didn't try it with Spore but likely will too. This is a level 8ish build. I chose wood elf for this so I can have access to longbows and shortbows and bonus to movement speed.
            Stats: 15 dex, con 13, wis 17. Feats : Ability score increase +1dex+1wis. Resilient Con, Alertness or Sharpshooter
            key Gears: 2 Thornblade* (key), Yuanti scale armor, Ring of elemental infusion, boots of elemental momentum, strange conduit ring, Poisoner's glove, Diadem of Arcane Synergy, Darkfire bow

            You can get a second thornblade from Damon in act 2 after a long rest or level up when he refresh his shop. Thorblade has a unique mechanics that adds 1d4 poison damage to melee when concentrating on spells. On melee, not on attack with this blade. Wearing two thornblade means dual-wielding this is 2d4 poison damage on both attacks. Mixed with poisoner's glove means you apply status on each attack when concentrating and gain your wisdom to damage with both ranged and melee by the diadem. You also add 1d4 psychic since you're concentrating with the ring and 1d4 of element damage if the spell you cast was something like Flame sphere, fire wall or call lightning. Resilient feat also helps you keep concentration.

            You also look swag as hell in this set with Sage dye. I've played druid enough to share my experience now. I find that druids are some of the most ressourceful class in the game. You outlast all spellcasters since you're balancing spellcasting and wild shape in combats. You go through your availlable combat potential MUCH SLOWER than nearly every other classes and this build allows you to handel yourself out of wild shape even in melee or range with spells or even longbow. (I switched to Deadshot in act 3 for higher accuracy.) Using elemental arrows or poisons/oils to increase potential.

            This was my two cent on how to make Druids excels at spellcasting, wildshaping, melee combat and ranged combat. Have fun out there.

            • Anonymous

              Playing Moon Druid is quite a chore. "You are unable to speak" or cinematics choosing other characters than your main character to be the front line talker is annoying.
              Especially as a Dark Urge Druid!

              Anyways, I demand they change this. Let me be able to talk to anyone and be in the cinematics as a shapeshifted druid. Because it's inconsistent with who you can talk to and not.

              For example, you can speak with Astarion as a shapeshifted bear in Act 1. But speaking to Nadira, a Tiefling you can save in the grove while being shapeshifted, is not allowed and will tell you "You are unable to speak " when clearly I can. It's in consistent for no reason and they can change it really easy in one update.








              • Anonymous

                Hands down the best class in the game because it's most versatile and can do virtually everything other classes can do but also things no other class can do (wildshapes). As a druid, you can do direct damage using spells like Blight, you can do area damage using Spike Growth or Wall of Fire, you can do healing, you can buff your party using Longstrider or Heroes' Feast, you can conjure food using Heroes' Feast or Goodberry, you can summon powerful elemental summons and the dryad that can cast spells like Spike Growth even when you are wildshaped and can summon other summons (Wood Woad) and has a powerful melee attack with Shillelagh and you also get access to wild shapes which are one of the most fun aspects of the game and give you essentially two extra health bars every short rest and can unlock 2 additional attacks like fighters but also can use AOE attacks like owlbears crushing flight and some wild shapes have invisibility too without using spell slots.

                All in all, the most versatile and most fun class in the game

                • Anonymous

                  FYI, the druid spell list leans heavily towards control. They get Entangle/Ice Knife/Creat Water at Level 1, Spike Growth at level 2, Sleet Storm at level 3, Ice Storm at level 4, Insect Plague at level 5 and Wall of Thorns at level 6. Along the way you get various utility attack/debuff/summoning spells, and each druid subclass offers something on top of all of that: Circle of Moon lets you trade spellcasting for solid single target damage when required, Circle of Spores gives you more summoning/support options and Circle of Land allows you to switch from control focused +damage/support to damage/support focused +control.
                  The thing that makes druids stand out is that they combine a solid spell list (some would say OP, because several of these spells can trivialize fights in tactician difficulty) with good survivability (starts with shield/medium armor profs plus other layers of defense) and utility (defensive spell options, Goodberry and even Enhanced Leap, which most of the time is functionally similar to Misty Step). The downside of course is that they cannot pull the same damage numbers as the Sorcerer; they cannot match the versatility of the wizard and they are not quite on the same level as the cleric when it comes to buffing/support spells, but they get the job done regardless because control is ALWAYS useful.

                  • Possible bugs when multiclassing between Wizard and Druid:

                    1) If starting with Wizard: switching to Druid will not correctly get extra weapon proficiencies associated with Druid (net result: can't use Club, Spear, etc., without penalty).

                    2) If starting with Druid: switching to Wizard (even if just for 1 level and later continue to level up as Druid), Shillelagh will change to use INT in determining weapon attack roll, while the in-game user interface continues to regard WIS as the spellcasting ability.

                    • Anonymous

                      Primal Strike IS NOT working in the game right now, meaning circle of moon wild shape DON'T actually have magic attack which is atrocious. So, if you want to wild shape, you might as well go for Druid of the Land to have haste without spending levels on wizard and loose an extra feat or wild shape hp.

                      Being an owlbear, it's even better to turn using an action since you can rage at the same turn from bonus action that you saved, getting some temporary hp and controlling enemies before they focus you and kill your owl bear in one turn.

                      • Anonymous

                        "Spores druid is only good for melee"
                        What the hell makes you say that. Damage applies to more than melee, halo is ranged too.

                        • Anonymous

                          I tried what some suggested, ranger/druid mix. And honestly it sux. Ranger dual wield depends on bonus action, if u havr planty it will hit with offhand, if not it wont. And build doesn't! It attacks once with both hands, after that its just measly right hand hits. And its pure garbage. Pure druid is way to go.

                          • Anonymous

                            "If you engage in conversation while in wild shape, your Druid will change back to humanoid form for the duration of the conversation, and automatically change back to wild shape once it is finished."
                            fextra at it again

                            • Anonymous

                              no mold earth, no druid craft, no conjure animals, no wild companion, they nerfed good berry. and they nerfed wild shape, Wow, out of the gate knee capping druid. That is harsh. Did they have to hand down 6 nerfs out of the gate?

                              • Anonymous

                                Can anyone with an account suggest edits for a page? I’m tired of looking through all the spells available for classes only to find out it’s for a certain subclass. I don’t mind doing the work for it, just not sure how to go about it.

                                • Anonymous

                                  The tip saying "Druids in wild shapes can't cast verbal Spells while Silenced." should probably remove the Silenced part, as wild shaping doesn't make you silenced, just unable to cast verbal spells. If they were silenced, Bear and Wolf forms wouldn't be able to use their roar/howl skills either.

                                  • Anonymous

                                    So apparently if you have someone cast a spell but leave that character in the camp, then it lasts as long as it's not a concentration spell. That means that if you hire a few druids, they could cast a bunch of all day spells like goodberry, Longstrider, Speak with Animals, Darkvision, Protection from Poison, Daylight, Freedom of Movement, and Hero's Feat. For just two hundred gold, a pair of stay at home druids could make long rests free.

                                    • Anonymous

                                      Just want to say that gold dwarf passive does not work in shapeshift and neither does dragon born breath weapon. I just need to test out half orc or if someone else that is half orc druid see. It would also be nice to see what feats work in shapeshift form. I know in the testing phase there were a lot of odd ones that worked but I dont know if it's still the case in full release.

                                      • Anonymous

                                        My druid is not turning back into it's wildshape after conversations, it's honestly been pretty wasteful to my wildshape charges.

                                        • Anonymous

                                          YO shapeshifted druid seem to not get all the xp as a non shapeshifted druid so if ur shapeshifted in cutscenes you might be missing out on xp.

                                          • Anonymous

                                            So far druids can wear medium armor made from metal and metal shield without problems. This is different from 5e.

                                            • Anonymous

                                              this is the class I am most excited for. Druid is my favorite class. So much RP potential. Personally, I think they have the best spells. However, this class is probably going to be hard to balance so I want them to take their time and get it right. When it is available I will start finding out all there is to know about the class.
                                              Yours,
                                              The Gnome Druid main.

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