Druid |
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Subclasses |
Circle of the Moon |
Druid Initial Features |
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Initial Cantrips & Spells |
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Druid is a Class in Baldur's Gate 3. Druids primary ability is Wisdom, their saving throw proficiencies are Intelligence and Wisdom and they have a Hit Dice of 1d8. They have proficiency with Simple weapons, Light Armour, Medium Armour and Shields.
Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.
The Druid class provides a lot of versatility, making it a great support for the group with both defensive and healing Spells. Druids can a select a Druid Circle as a subclass, making an impact on the interactions within the game.
Druid Features
- Spell Slots Unlocked: Casting Spells consumes spell slots. You gain 2 level 1 spells slots, which are restored on a long rest.
- Wisdom Saving Throw Proficiency: Add your Proficiency Bonus to Wisdom Saving Throws.
- Intelligence Saving Throw Proficiency: Add your Proficiency Bonus to Intelligence Saving Throws.
- Light Armour Proficiency: Wearing Light Armour will not impose disadvantage on your attacks or prevent the casting of Spells.
- Medium Armour Proficiency: Wearing Medium Armour will not impose disadvantage on your attacks or prevent the casting of Spells.
- Shield Proficiency: Wearing a Shield will not impose disadvantage on your attacks or prevent the casting of Spells.
- Club Proficiency: Add your proficiency bonus to attack rolls (your chance to hit a target) with Clubs.
- Dagger Proficiency: Add your proficiency bonus to attack rolls (your chance to hit a target) with Daggers.
- Dart Proficiency: Add your proficiency bonus to attack rolls (your chance to hit a target) with Darts
- Javelin Proficiency: Add your proficiency bonus to attack rolls (your chance to hit a target) with Javelins
- Mace Proficiency: Add your proficiency bonus to attack rolls (your chance to hit a target) with Maces
- Quarterstaff Proficiency: Add your proficiency bonus to attack rolls (your chance to hit a target) with Quarterstaffs
- Scimitar Proficiency: Add your proficiency bonus to attack rolls (your chance to hit a target) with Scimitars
- Sickle Proficiency: Add your proficiency bonus to attack rolls (your chance to hit a target) with Sickles
- Sling Proficiency: Add your proficiency bonus to attack rolls (your chance to hit a target) with Slings
- Spear Proficiency: Add your proficiency bonus to attack rolls (your chance to hit a target) with Spears
- Druids can speak to animals while in their wild shape forms.
Druid Progression
- Note that Druids begin the game with 8 HP + their Constitution Modifier, and then gain 5 HP + their Constitution Modifier every level thereafter.
Level 1
Druid Features
Pick 2 Cantrips From
Prepare 4 Spells From
You may only prepare spells you have already learned
Level 2
Druid Features
- Spell Slots Unlocked (1 Lvl 1 Slot)
- Wild Shape
Level 3
Druid Features
- Spell Slots Unlocked (1 LvL 1 Slot)
- Spell Slots Unlocked (2 LvL 2 Slots)
Prepare 6 Spells From
You may only prepare spells you have already learned
Darkvision - new
Barkskin - new
Enhance Ability - new
Flame Blade - new
Flaming Sphere - new
Heat Metal - new
Spike Growth - new
Protection from Poison - new
Pass without Trace - new
Moonbeam - new
Lesser Restoration - new
Hold Person - new
Level 4
Druid Features
- Spell Slots Unlocked (1 Lvl 2 Slot)
Pick 1 Feat From
- Ability Improvement
- Athlete
- Defensive Duelist
- Dual Wielder
- Great Weapon Master
- Lightly Armoured
- Magic Initiate: Bard
- Magic Initiate: Cleric
- Magic Initiate: Druid
- Magic Initiate: Sorcerer
- Magic Initiate: Warlock
- Magic Initiate: Wizard
- Martial Adept
- Mobile
- Moderately Armoured
- Shield Master
- Skilled
- Tough
- Weapon Master
Prepare 7 Spells From
You may only prepare spells you have already learned
Druid Tips & Builds
- Druids in wild shapes can't cast verbal Spells while Silenced.
- If you engage in conversation while in wild shape, your Druid will change back to humanoid form for the duration of the conversation, and automatically change back to wild shape once it is finished.
- Although not in 5e guidebook, Larian has confirmed that Druids will be able to transform into owlbear once they reached level 6.
In Other Languages
- Español (España): Druida
Classes |
Arcane Trickster ♦ Barbarian ♦ Bard ♦ Battle Master ♦ Beast Master ♦ Berserker ♦ Circle of the Land ♦ Circle of the Moon ♦ Cleric ♦ College of Lore ♦ College of Valour ♦ Draconic Bloodline ♦ Eldritch Knight ♦ Fighter ♦ Hunter ♦ Knowledge Domain ♦ Life Domain ♦ Light Domain ♦ Monk ♦ Nature Domain ♦ Oath of the Ancients ♦ Oathbreaker ♦ Paladin ♦ Ranger ♦ Rogue ♦ Sorcerer ♦ Tempest Domain ♦ The Fiend ♦ The Great Old One ♦ Thief ♦ Trickery Domain ♦ War Domain ♦ Warlock ♦ Wild Magic ♦ Wizard |
- Anonymous
Druids do not get Simple weapon proficiency in BG3 in Patch 4.
- Anonymous
- Anonymous
- Anonymous
this is the class I am most excited for. Druid is my favorite class. So much RP potential. Personally, I think they have the best spells. However, this class is probably going to be hard to balance so I want them to take their time and get it right. When it is available I will start finding out all there is to know about the class.
Yours,
The Gnome Druid main.
Anyone have any idea how to get their armor sets without killing or pickpocketing them?
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