Spells in Baldur's Gate 3 are regulated forms of magic energy. In BG 3, there are certain classes can cast spells to damage enemies, buff companions or create other effects. Wizards and Clerics have different sets of spells, while characters of other classes may cast a spell using scrolls.
All Conjuration Spells in Baldurs Gate 3
You can search by Name, Level, Concentration, Casting Time and Class. Just type into the search box what you are looking for.
Quick Search of All Conjuration Spells
Name | Level | School | Casting time | Description | Classes |
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Cantrip | Conjuration |
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Hurl a bubble of acid that deals 1d6 Acid to each creature it hits.
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Sorcerer, Wizard, Eldritch Knight (Fighter) |
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Cantrip | Conjuration | ![]() |
Create an invisible spectral hand that can manipulate and interact with objects. | Githyanki |
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Cantrip | Conjuration | ![]() |
Create a spectral hand that can manipulate and interact with objects.
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Warlock, Wizard, Eldritch Knight |
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Cantrip | Conjuration | ![]() |
![]() Project a puff of noxious gas that deals 1d12 Poison.
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Warlock, Wizard, Eldritch Knight |
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Cantrip | Conjuration | ![]() |
A flickering flame appears in your hand. It sheds bright light in a 3m radius and deals 1d8 Fire damage when thrown. |
Druid |
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Lv 1 | Conjuration | ![]() Action ![]() Spell Slot |
![]() ![]() Call forth tendrils of dark energy that prevent targets from taking reactions. ![]() ![]() ![]() ![]() |
Warlock |
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Lv 1 | Conjuration | ![]() Bonus Action ![]() Spell Slot |
Your attack summons thorny vines, dealing 1d6+3 piercing and possibly Ensnaring your target. Ensnared creatures take 1d6 Piercing at the start of each turn. The creature or an ally can use its action to try and tear away the vines. |
Ranger |
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Lv 1 | Conjuration | ![]() Action ![]() Spell Slot |
Vines sprout from the ground, slowing creatures within and possibly Entangling them. |
Druid |
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Lv 1 | Conjuration | ![]() Action ![]() Spell Slot |
Gain the service of a familiar, a fey spirit that takes an animal from of your choose.![]() |
Wizard, Ranger, Fighter (Eldritch Knight), Warlock |
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Lv 1 | Conjuration | ![]() Action ![]() Spell Slot |
Summon a familiar with the form and statistics of a cat that can distract your enemies. (Lasts until the end of a long rest)
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Wizard |
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Lv 1 | Conjuration | ![]() Action ![]() Spell Slot |
Summon a familiar with the form and statistics of a crab. Its sharp pincers can slow enemies. (Lasts until the end of a long rest)
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Wizard |
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Lv 1 | Conjuration | ![]() Action ![]() Spell Slot |
Summon a familiar with the form and statistics of a frog. Its skin is covered with dizzying toxins. (Lasts until the end of a long rest)
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Wizard |
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Lv 1 | Conjuration | ![]() Action ![]() Spell Slot |
Summon a familiar with the form and statistics of an imp. Its barbed tail can inject enemies with a potent poison.
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Warlock |
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Lv 1 | Conjuration | ![]() Action ![]() Spell Slot |
Summon a familiar with the form and statistics of a quasit that can frighten enemies.
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Warlock |
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Lv 1 | Conjuration | ![]() Action ![]() Spell Slot |
Summon a familiar with the form and statistics of a rat. Its infectious bite can spread disease. (Lasts until the end of a long rest)
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Wizard |
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Lv 1 | Conjuration | ![]() Action ![]() Spell Slot |
Summon a familiar with the form and statistics of a raven. It can launch precise attacks. (Lasts until the end of a long rest)
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Wizard |
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Lv 1 | Conjuration | ![]() Action ![]() Spell Slot |
Summon a familiar with the form and statistics of a spider. Its deadly bite can poison enemies. (Lasts until the end of a long rest)
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Wizard |
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Lv 1 | Conjuration | ![]() Action ![]() Spell Slot |
Create a cloud of dense fog that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of the darkness. ![]() ![]() ![]() |
Ranger, Wizard |
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Lv 1 | Conjuration | ![]() Action ![]() Spell Slot |
Cover the ground in grease, slowing creatures within and possibly making them fall Prone . ![]() ![]() ![]() ![]() |
Wizard, Eldritch Knight |
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Lv 1 | Conjuration |
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![]() ![]() Shoot a volley of exploding thorns. The thorns deal Weapon Damage Slashing Damage to the target and shatter, dealing an additional 1d10Piercing Damage to the target and surrounding creatures. ![]() ![]() ![]() |
Ranger |
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Lv 2 | Conjuration | ![]() ![]() Action ![]() Level 2 Spell Slot |
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Lv 2 | Conjuration | ![]() ![]() Action ![]() Level 2 Spell Slot |
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Light Domain, Druid, Wizard |
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Lv 2 | Conjuration | ![]() Bonus Action ![]() Level 2 Spell Slot |
Surrounded by silver mist, you teleport to an unoccupied space you can see.![]() |
Oath of the Ancients, Warlock, Circle of the Land, Sorcerer, Wizard |
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Lv 2 | Conjuration | ![]() ![]() Action ![]() Level 2 Spell Slot |
Cover an area in thick, flammable webbing that slows creatures within and possibly Enwebs them.![]() ![]() ![]() ![]() |
Wizard, Sorcerer |
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Lv 3 | Conjuration | ![]() Action ![]() Level 3 Spell Slot |
![]() Call down lightning to hit all targets within range. Each turn, can call down lightning again without expending a spell slot. ![]() ![]() ![]() ![]() ![]() |
Druid |
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Lv 3 | Conjuration | ![]() Action ![]() Level 3 Spell Slot |
![]() Create a sphere of cold blackness, teeming with unknown horrors. Creatures starting their turn in the take 2d6 Cold damage. Creatures ending their turn in the area possibly take 2d6 Acid damage. The area is Difficult Terrain and creatures within are Blinded. ![]() ![]() ![]() ![]() ![]() |
Warlock |
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Lv 3 | Conjuration | ![]() Action ![]() Level 3 Spell Slot |
Create a twisting pattern of colours that Hypnotises all creatures within area that can see the pattern.![]() ![]() ![]() ![]() ![]() |
Bard, Sorcerer, Warlock, Wizard |
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Lv 3 | Conjuration | ![]() Action ![]() Level 3 Spell Slot |
Call forth a storm of sleet that douses fires, creates an ice surface, and disrupts the concentration of spellcasters.![]() ![]() ![]() |
Druid, Sorcerer, Wizard |
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Lv 3 | Conjuration | ![]() Action ![]() Level 3 Spell Slot |
Call forth spirits to protect the area around you. Nearby enemies take 3d8 Radiant damage or 3d8 Necrotic damage per turn, and their Movement Speed is halved. On Save: Targets still take half damage. ![]() ![]() ![]() ![]() |
Cleric |
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Lv 3 | Conjuration | ![]() Action ![]() Level 3 Spell Slot |
Create a cloud of gas so nauseating it prevents creatures from taking actions.![]() ![]() ![]() ![]() |
Bard, Sorcerer, Wizard |
All Conjuration Spells Gallery
Cantrips
Lvl 1 Conjuration Spells
Many of these spells won't be in BG3... that would be nice to have only spells present in the EA
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