Blade WardAbjuration Cantrip Take only half of the damage from Bludgeoning, Piercing, and Slashing attacks. 2 turns |
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Action |
Blade ward is an Abjuration Cantrip in Baldur's Gate 3. Grants the caster resistance to damage from weapons.
BG3 Blade Ward Information
- Description: Take only half of the damage from Bludgeoning, Piercing, and Slashing attacks.
- Level: Cantrip
- School: Abjuration
- Casting Time: Action
- Range: Self
- Duration: 2 turns
How to Acquire Blade Ward
- Blade Ward can be acquired by the following classes:
- Blade Ward can be acquired by the following items:
Blade Ward Tips & Notes
- Differences from D&D 5th Edition: None. Although the duration seems longer, 2 Turns means it will expire at the end of your next turn, just like 5E.
- Anonymous
It lasts on the end of next turn. Should lasts 2 full turns to be usable. Complete garbage for now
- Anonymous
I wish they changed the ingame description so it mentioned RESISTANCE rather than implying it was a different buff altogether. This is such a useless spell because of resistance lmao.
Sorc can have it for 4 turns with metamagic. I've never taken extend spell, but it could be used here I suppose.
- Anonymous
cleric war domain at least grants it too, wasted this on half elf race cantrip
- Anonymous
Tank mode for Eldrich knight and War Magic:
Turn 1: Blade War, trigger bonus action for one attack.
Turn 2: Do normal actions.
Turn 3: go back to Turn 1 and repeat.
- Anonymous
Protect for 1 turn only :(
(it get from 2 to 1 after you end your turn when you launched it, then at the end of your next turn it will fade from 1 to 0 and disapear)
- Anonymous
I Found its usage in pain trial in the temple. Cast it between the strikes to embrace pain more comfortably
- Anonymous
Highly circumstantial. I can think of a handful of places where this might have been useful but it uses an entire action all by itself. Unless you're using an Eldritch knight and taking advantage of War Magic, this cantrip ends up hurting more than it helps. Use that action to reposition, use a scroll or drink a potion instead.
- Anonymous
This needs to be fixed. In 5e it's ALL slashing, piercing, and bludgeoning.
- Anonymous
Gives you 50% resist to weapons (even ranged? Not sure here) for 2 turns
A high Initiative character can take full advantage of this Blade Ward cantrip. It is not a good cantrip to those with low DEX and low Initiative.
Here is a demonstration, assuming you are a level 3+ thief who somehow learned this cantrip. You are naturally the first to attack every turn and you dual wield hand crossbows:
Turn 1: Action =Blade Ward, bonus action #1=shoot, bonus action #2 = shoot
Turn 2: Action=shoot, bonus action #1=shoot, bonus action #2=shoot
Turn 3: Action =Blade Ward, bonus action #1=shoot, bonus action #2 = shoot
Turn 4: Action=shoot, bonus action #1=shoot, bonus action #2=shoot
......
By sacrificing 1 of 6 attacks every 2 turns (equivalent to 1/6 of your overall damage output), you can indefinitely keep 50% resistance to physical weapon damage while retaining an average of 2.5 attacks per turn. As this cantrip requires no concentration, its resistance effect on you cannot be disrupted or otherwise prematurely ended without you being downed or killed first.
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