Thorn WhipTransmutation Cantrip Pulls the creature 3m closer to you. The target can't be pulled if it is Huge in size. 9m |
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Action |
Thorn Whip is a Spell in Baldur's Gate 3. Thorn Whip is a Cantrip from the Transmutation school. Spells are regulated forms of magic energy that can be used for dealing damage to Enemies, inflicting Status Effects, buffing Characters, or interacting with the environment. While casting usually Spells uses up Spell Slots, the number of which a character has is increased as the character increases in spellcaster Classes' levels, Cantrips are Spells that can be cast without using up Spell Slots. To balance this out, Cantrips usually are weaker Spells, that are mainly used as utility both inside and outside of battle. That being said, Cantrips can prove to be powerful depending on how a character uses them.
Baldur's Gate 3 Thorn Whip Information
- Description: Pulls the creature 3m closer to you.
- The target can't be pulled if it is Huge in size
- Level: Cantrip
- School: Transmutation School
- Casting Time: Action
- Range: 9m
- Requires Concentration: No
How to Acquire Thorn Whip in Baldur's Gate 3
- Thorn Whip can be acquired by the following classes:
- Druid, Nature Domain, Warlock (Pact of the Tome)
- Druid, Nature Domain, Warlock (Pact of the Tome)
- Thorn Whip can be cast by using the following Items:
- Sorrow (Named "Sorrowful Lash" - a stronger version)
Thorn Whip Tips & Notes
- Upcast: This spell’s damage increases by 1d6 when you reach 5th level (2d6) and 10th level (3d6).
- Using Thorn Whip in specific situations, like pulling Enemies into an ongoing area of effect Spell, or even just simply down from up to nine meters high will have grave consequences for your targets.
- Anonymous
- Anonymous
game never let me pull enemies to pits so be wary of the jank
- Anonymous
- Anonymous
Am I correct in assuming you can't use TW to slam people over your head? The closest they are gonna get on hit is right beside you, never on the opposite side of their starting position relative to you.
- Anonymous
Does this synergize with Polearm Master feat's attacking enemies that come within range?
- Anonymous
Really fun to use in places with chasms/hazards like the Duergar ship fight. The pulling effect has no save, so mages and archers with crap AC are easy targets
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