Mage HandCantrip Conjuration |
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Create a spectral hand that can manipulate and interact with objects. Permanent
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Mage Hand is a Spell in Baldur's Gate 3. Mage Hand is a Cantrip from the Conjuration school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.
Mage Hand Information
- Description: Create a spectral hand that can manipulate and interact with objects.
- Level: Cantrip
- School: Conjuration School
- Casting Time:
Action
- Range: 18m
- Requires Concentration: Yes
- Saving Throw: None
How to Acquire Mage Hand
- Mage Hand can be acquired by the following classes:
Mage Hand Tips & Notes
- Mage Hand is summoned with invisible condition.
- Invisibility is broken when attacking.
- Mage Hand can 'move' light and medium objects.
- Mage Hand is immune to Poison gas cloud. 'Handy' for fetching Baelen's backpack after Baelen is gone.
- Mage Hand can use the SHOVE and THROW actions.
- Mage Hand can now be summoned even while a summoned familiar is active.
- Anonymous
When your mage hand is selected, you can drink elixirs from your party's inventory.
you *could* have them drink a giant strength potion and then use them to toss people around and shove with near certainty.
- Anonymous
Even though it says permanent it still seems to disappear after a while. I didn't get any notification it was attacked or anything.
- Anonymous
Excuse my limited imagination, but I mostly wanna throw something to a more accessible location, and it lacks the strength to throw the things I want to me. Eighteen strength. Not enough to throw a human, enough to secure the chest. One goblin per short rest thrown of its perch is hardly unbalanced, if that's a concern.
- Anonymous
- Anonymous
- Anonymous
took this thing on the start and never used it. Just can't see any use of it except triggering buttons or levers far away, but usually you can reach them by heroes themselves. Throwing things? thats rare thing, that usefull throwable items are on surface and not in some stash. Shove? Well that's 1 try that you can fail then it reveals and dies fast. Only thing i can imagine - prepare throwable ammunition just before a fight but that's lame
- Anonymous
Why the hell is this once per short rest?
And why are people worried about this being abusable in a single-player game? That was the central conceit of Mage Hand, it was the most abusable cantrip in DND due to how much you could get away with while using it. I don't care if it's unbalanced, you can't attack with it anyway so why not let me spam it and disable every dungeon trap before I even see it?
- Anonymous
Since there is a stupid limitation on this for supposed balance reasons, they why don't they just make it a damn spell instead of deceitfully labeling it as a cantrip??? Literally every other cantrip in the game can be cast an infinite number of times, so either they leave it as is and make it take up a spell slot, or limit it's capabilities and let us cast it as much as we want.
- Anonymous
I heard you can only use it once per short rest, is that true?
- Anonymous
So... When the hand dies with an item carrying the Item just disappears?
A friend of mine tried to pick up the Adamantine item we forged and try to bring it to safety because it was right in the lava but then got killed by the guardian and the item just disappeared
- Anonymous
- Anonymous
what happens if the mage hand dies or dismisses while its holding something? does that something just fall on the ground or does it dissapear?
- Anonymous
Found out today that if you have a ring or amulet that allows you to cast a spell (or anything else light enough?), you can drop it on the ground, have your mage hand pick it up, and use the hand's action to cast the spell from where the hand is. Please unnerf this spell so I can break the game with it.
- Anonymous
why is the fact that it take a long rest not listed anywhere for the spell??
- Anonymous
You're not going to use this to activate switches (just shoot them), but this cantrip is very competent at throwing and shoving small enemies, throwing weapons, potions and bombs that you've dropped on the ground, and potentially as a quick damage sponge when you really want the enemy to attack something else (results vary)
- Anonymous
This spell was already nerfed due to engine limitations, to now have it recharge on a short rest for casters and long rest on racial feels real bad. I understand the spell was abusable, but this is a bad fix without a longer duration.
- Anonymous
Somehow in our Multiplayer Session it said that Gale needs to have a Short rest before recasting the Spell.
- Anonymous
The sources don't list races with this spell (like other spells' pages do)
I know high elf, high half-elf, and mephistopheles tiefling - can all take this spell. Does anyone know if any others can as well?
- Anonymous
used this to throw the imps off the nautilis killing them, so fun
- Anonymous
Would be cool if this worked as Telekinesis in DOS2, perhaps being auto-cast when not concentrating on other spells - and clicking on items to pick up.
- Anonymous
What damage does the throw action do?
Can I summon this, drop some weapons, and the nthrow them at enemies?
- Anonymous
Useful to open a trapped chest (you need to hit the chest though, you can't just open it like you would expect). I need to try shoving someone with it also.
- Anonymous
The Gith and Arcane Trickster variants are summoned outside of combat and are invisible. Making them usable immediately.
- Anonymous
"We gave this cantrip way more homebrew combat utility than it was ever designed to have, and now players are cheesing the game with it. Should we just make it follow PnP rules?"
"nah make the cantrip only useable on short rest lmao"
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