Mage HandCantrip Conjuration |
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Create a spectral hand that can manipulate and interact with objects.
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Mage Hand is a Spell in Baldur's Gate 3. Mage Hand is a Cantrip from the Conjuration school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.
Mage Hand Information
- Description: Create a spectral hand that can manipulate and interact with objects.
- Level: Cantrip
- School: Conjuration School
- Casting Time:
Action
- Range: 18m
- Requires Concentration: Yes
- Saving Throw: None
- Spellcasting Ability: None
How to Acquire Mage Hand
Mage Hand can be acquired by the following classes:
- Bard
- College of Lore (Bard Sub-Class)
- College of Valour (Bard Sub-Class)
- Sorcerer
- Warlock
- Wizard
- Eldritch Knight
Mage Hand Tips & Notes
- Mage Hand is summoned with invisible condition.
- Invisibility is broken when attacking.
- Mage Hand can 'move' light and medium objects.
- Mage Hand is immune to Poison gas cloud. ('Handy' for fetching Baelen's backpack after Baelen is gone)
- Mage Hand can use the SHOVE and THROW actions
- Mage Hand can now be summoned even while a summoned familiar is active.
- Anonymous
What damage does the throw action do?
Can I summon this, drop some weapons, and the nthrow them at enemies?
- Anonymous
Useful to open a trapped chest (you need to hit the chest though, you can't just open it like you would expect). I need to try shoving someone with it also.
- Anonymous
The Gith and Arcane Trickster variants are summoned outside of combat and are invisible. Making them usable immediately.
- Anonymous
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Would be cool if this worked as Telekinesis in DOS2, perhaps being auto-cast when not concentrating on other spells - and clicking on items to pick up.
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