Divine a character's defences to give you Advantage on your next Attack Roll against it.
True Strike is a Spell in Baldur's Gate 3. True Strike is a Cantrip from the Divination school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.
True Strike Information
- Description: Divine a character's defences to give you Advantage on your next Attack Roll against it.
- Level: Cantrip
- School: Divination School
- Casting Time: Action
- Range: 18m
- Duration: 2 turns.
- Saving Throw: None
How to Acquire True Strike
True Strike can be acquired by the following classes:
- College of Lore (Bard Sub-Class)
- College of Valour (Bard Sub-Class)
- Fighter (Eldritch Knight)
- Rogue (Arcane Trickster)
- Ranger (Mage Breaker)
True Strike Tips & Notes
- Buffed range compared with D&D5e.
- Since True Strike provides advantage on attack rolls, Arcane Tricksters can use it to trigger their sneak attack.
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Should have been usable as a reaction against spells for a mage hunter
Description is bad: "Divine a character's defenses to give you advantage on attack rolls against it."
It looks like you get advantage for all attacks for 2 turns.
Instead it should be: "Divine a character's defenses to give you advantage your first attack roll against it."
Becouse after you attack spell ends even when you attack in same turn when you cast it.
Am I missing something or should it break your concentration after you do a main hand attack? When I cast this spell and then Action Surge to attack again my concentration just breaks at the same turn.
Dont use this lol, getting advantage is so easy.
With Rogue, you can use 1 action & 2 bonus actions. [True Strike + 2 off hand attack] on the 1st turn, and [1 main hand + 2 off hand attack] on the 2nd turn.
so im thinking this paired with 2 light weapons. Cast true strike, use bonus action to do an off hand attack. next turn do both a main hand attack and off hand all with advantage. if it works then you would be tradeing 1 main hand attack without advantage for one main hand attack and to off hand attacks with advantage.
Pretty useless in it's current form, needs to last 1 extra turn or deal dmg as normal attack on cast.
I believe true strike was attack action in DnDe3, but there it was not usable every turn.
Making it bonus action would make it OP
It says two turns, BUT that counts the turn where you cast it, giving you true strike for effectively one turn. Attacking twice, gives you two rolls to hit and two rolls to deal damage, per weapon.
casting true strike for one turn, leaves you with one attack, with advantage. Which also gives you two rolls to hit, but only one roll to deal damage, per weapon.
MAKE IT A BONUS ACTION YOU COWARDS