True Strike

true strike spell baldursgate3 wiki guide 150px 2

Cantrip Divination

Divine a character's defenses to give you advantage on attack rolls against it.

concentration icon 1 baldursgate3 wiki guide 25pxConcentration: Required
range icon baldursgate3 wiki guide 25pxRange: 18m

action icon baldursgate3 wiki guide 25pxAction

True Strike is a Spell in Baldur's Gate 3. True Strike is a Cantrip from the Divination school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.



True Strike Information

  • Description: Divine a character's defenses to give you advantage on attack rolls against it.
  • Level: Cantrip
  • School: Divination School
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Range: 18m
  • Duration: Concentration, Up to 2 turns.
  • Saving Throw: None


 How to Acquire True Strike

True Strike can be acquired by the following classes:

True Strike can be cast by using the following Items:

  • ???


True Strike Tips & Notes

  • Buffed range compared with D&D5e.
  • Since True Strike provides advantage on attack rolls, Arcane Tricksters can use it to trigger their sneak attack.


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    • Anonymous

      Description is bad: "Divine a character's defenses to give you advantage on attack rolls against it."
      It looks like you get advantage for all attacks for 2 turns.

      Instead it should be: "Divine a character's defenses to give you advantage your first attack roll against it."
      Becouse after you attack spell ends even when you attack in same turn when you cast it.

      • Anonymous

        Am I missing something or should it break your concentration after you do a main hand attack? When I cast this spell and then Action Surge to attack again my concentration just breaks at the same turn.

        • Anonymous

          With Rogue, you can use 1 action & 2 bonus actions. [True Strike + 2 off hand attack] on the 1st turn, and [1 main hand + 2 off hand attack] on the 2nd turn.

          • Anonymous

            so im thinking this paired with 2 light weapons. Cast true strike, use bonus action to do an off hand attack. next turn do both a main hand attack and off hand all with advantage. if it works then you would be tradeing 1 main hand attack without advantage for one main hand attack and to off hand attacks with advantage.

            • Anonymous

              Pretty useless in it's current form, needs to last 1 extra turn or deal dmg as normal attack on cast.
              I believe true strike was attack action in DnDe3, but there it was not usable every turn.
              Making it bonus action would make it OP

              • Anonymous

                It says two turns, BUT that counts the turn where you cast it, giving you true strike for effectively one turn. Attacking twice, gives you two rolls to hit and two rolls to deal damage, per weapon.

                casting true strike for one turn, leaves you with one attack, with advantage. Which also gives you two rolls to hit, but only one roll to deal damage, per weapon.

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