guidance spell baldursgate3 wiki guide 150px 2

Divination Cantrip

Bestow guidance upon an ally. They gain a +1d4 bonus to Ability Checks.
guidance spell baldursgate3 wiki guide 150px 210 turns

icon weapon type bg3 wiki guideMelee  concentration icon 1 baldursgate3 wiki guide 25pxConcentration

action icon baldursgate3 wiki guide 25pxAction

Guidance is a Divination Cantrip in Baldur's Gate 3. It provides a bonus to ability checks.


Guidance Information

  • Description: Bestow guidance upon a creature. It receives a d4 bonus to an ability check of its choice.
  • Level: Cantrip
  • School: Divination
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Range: Melee
  • Requires Concentration: Yes
  • Saving Throw: None
  • Additional Details: Guidance inflicts the Guidance Condition (see below), though this isn't mentioned in the tooltip.


Guidance (Condition)

Duration: 10 Turns
(The Condition ends early if Concentration is broken)

Target adds 1d4 for ability rolls for the duration of this spell.


How to Acquire Guidance

Guidance can be acquired by the following classes:

Guidance can be cast by using the following Items:


Guidance Tips & Notes

  • The bonus from guidance can be easy to miss, because it's applied silently. Hovering over the die roll with the mouse will show an unnamed bonus being applied.
  • Differences from D&D 5th Edition: In 5E, guidance only affects one ability check during the duration rather than all of them.
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    • Anonymous

      does it affect cutscene checks in dialogues? like magic one whe you meen mind eater in the very beginning?

      • Anonymous

        This is super broken. The amulet is a MUST HAVE for anyone not using Shadowheart. Makes ability checks outside of combat (including sleight of hand when stealing from the merchants) much easier

        • Anonymous

          The amulet that casts it is up the cliff to the left of the cave with the 4 goblins and a druid near the grove.

          • Guidance currently does roll d4 on background everytime when game UI does request its value. That means it is possible to see different number in dialogue line before roll, different number is substracted from Target, different number is show in popup windows and finally different number is used for actual comparsion. This is why people get success or fail roll when they should not due to shown Target. Also Shove does use Guidance d4 but a new d4 is rolled every tick of game time resulting in Shove percentage goes crazy.

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