Cantrip Spells in Baldur's Gate 3 covers the most basic and easy spells Characters can use. Cantrip Spells can be acquired through Features, Classes and many other ways. Damaging Cantrips increase in damage at Levels 5 and 10, allowing them to be more effective as the game progresses. Note that the damage these Cantrips deal is based on Character Level, not Class Level, allowing characters who use Cantrips to Multiclass and not lose the effectiveness of these Spells.
Below you can find a list with all Cantrip Spells in Baldur's Gate 3.
All Cantrip Spells in Baldur's Gate 3
You can search by Name, Casting Time, Concentration or Classes. Just type into the search box what you are looking for.
Quick Search of All Cantrips
Spell | Schooll | Casting Time | Concentratio | Description | Classes |
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Conjuration |
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N/A | 1~6 Damage Throw a bubble of acid that damage each creature it hits
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Abjuration | ![]() |
N/A | Take only half of the damage from Bludgeoning, Piercing, and Slashing attacks |
College of Lore, College of Valour, Sorcerer, Warlock, Wizard, High Elf, High Half-Elf, Eldritch Knight, Bard,Arcane Trickster |
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Necromancy | ![]() |
N/A | 1~8 Damage Prevent the target from healing until your next turn. An undead target receives Disadvantage on Attack Rolls.
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Sorcerer, Warlock Wizard, High Elf, High Half-Elf , Eldritch Knight |
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Evocation | ![]() |
N/A | Illuminate a 9m radius. |
College of Lore, College of Valour, Sorcerer, Wizard, Eldritch Knight |
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Evocation | ![]() |
N/A | 1~10 Damage Conjure 1 beam(s) of crackling energy.
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Warlock |
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Evocation | ![]() |
N/A | 1~10 Damage Hurl a mote of fire. |
Wizard Elf (High Elf) Half-Elf (High Half-Elf) Eldritch Knight (Fighter) Sorcerer |
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Enchantment | ![]() |
N/A | Gain Advantage on Charisma Checks against a non-hostile creature.
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Bard College of Lore (Bard Sub-Class) College of Valour (Bard Sub-Class) Sorcerer Warlock Wizard Eldritch Knight |
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Conjuration | ![]() |
N/A | Create an invisible spectral hand that can manipulate and interact with objects.
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Githyanki |
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Divination | ![]() |
N/A | Bestow guidance upon an ally. They gain a +1d4 bonus to Ability Checks.
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Cleric Druid |
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Evocation | ![]() Action |
N/A | Infuse an object with an aura of light.
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Bard College of Lore (Bard Sub-Class) College of Valour (Bard Sub-Class) Cleric Sorcerer Wizard Elf (High Elf) Half-Elf (High Half-Elf) Eldritch Knight |
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Conjuration | ![]() Action |
N/A | Create a spectral hand that can manipulate and interact with objects.
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Bard College of Lore (Bard Sub-Class) College of Valour (Bard Sub-Class) Sorcerer Warlock Wizard Eldritch Knight |
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Illusion | ![]() Action |
N/A | Create an illusory image that distracts nearby creatures, compelling them to investigate. You can remain hidden while casting this spell. 10 turns
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Bard College of Lore (Bard Sub-Class) College of Valour (Bard Sub-Class) Eldritch Knight Sorcerer Warlock Wizard |
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Conjuration | ![]() Action |
N/A | 1~12 Damage Project a puff of noxious gas. |
Druid Eldritch Knight Sorcerer Warlock Wizard |
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Conjuration | ![]() Action |
N/A | A flickering flame appears in your hand. It sheds bright light in a 9m radius and deals 1~8 Fire damage when thrown. Throwing the flame immediately after you conjure it does not cost an action. Extinguishing or throwing it on subsequent turns costs an action |
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Evocation | ![]() Action |
N/A | 1~8 Damage Reduce the target's Movement Speed by 3m.
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Eldritch Knight Sorcerer Wizard |
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Abjuration | ![]() Action |
N/A | Make a target more resistant to spell effects and conditions: it receives a +1d4 bonus to Saving Throws.
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Cleric Druid |
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Evocation | ![]() Action |
N/A | 1~8 Damage![]() Conjure a flame-like radiance that deals 1d8 Radiant. ![]() ![]() |
Cleric |
![]() Selûne's Dream |
Evocation | ![]() Action |
N/A | 1~8 Damage
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Amulet of Selûne's Chosen wearer. |
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Transmutation | ![]() Bonus Action |
N/A | Imbue your staff or club with nature's power. It becomes magical, deals 1d8+2 Bludgeoning damage, and uses your Spellcasting Ability for Attack Rolls.
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Druid |
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Evocation | ![]() Action |
N/A | 1~8 Damage The target cannot use reactions. This spell has Advantage on creatures wearing metal armour.
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Eldritch Knight Sorcerer Wizard |
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Transmutation | ![]() Action |
N/A | Manifest a sign of supernatural power that grants you advantage on Intimidation and Performance checks. | Cleric Tiefling (Zariel, Asmodeus) |
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Transmutation | ![]() Action |
N/A | Strike at a target with a thorny, vine-like whip. It deals 1d6 Piercing damage and pulls the target 3m closer to you if it is Large or Smaller in size. | Druid |
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Divination | ![]() Action |
N/A | Gain Advantage on your next Attack Roll.
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Bard College of Lore (Bard Sub-Class) College of Valour (Bard Sub-Class) Sorcerer Warlock Wizard, Fighter (Eldritch Knight) Rogue (Arcane Trickster) Ranger (Mage Breaker) |
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Enchantment | ![]() Action |
N/A | 1~4 Damage Unleash a string of enchanted insults at a creature. It takes damage and receives Disadvantage on its next Attack Roll.
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Bard College of Lore (Bard Sub-Class) College of Valour (Bard Sub-Class) |
Cantrip Spells Gallery in Baldur's Gate 3
- Anonymous
- Anonymous
- Anonymous
can you please leave more descriptions in your game, at least that cantrip can improve each 5th level. not all people played dnd before BG3
- Anonymous
this game is the worst remake of dark souls 1 i have ever seen
- Anonymous
rays of fire is a cantrip and it's not here, you get it from helldusk gloves, and it's super effective with potent robe and necklace of elemental augmentation
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