Arcane Trickster is a Subclass of Rogue in Baldur's Gate 3. Arcane Tricksters primary ability is Dexterity, their saving throw proficiencies are Dexterity & Intelligence and they have a Hit Dice of 1d8. They have proficiency with Simple weapons, hand crossbows, longswords, rapiers, shortswords and with Light Armour.


Arcane Tricksters are rogues with a clever touch of magic, using illusions and enchantments to keep their opponents on the backfoot.




Arcane Trickster Initial Features


Rogue Initial Features


Arcane Trickster Progression

  • Note that Rogues begin the game with 8 HP + their Constitution Modifier, and then gain 5 HP + their Constitution Modifier every level thereafter.
  • Arcane Trickster progression Begins at Level 3 Rogue.



Level 3


Level 4


Level 5



Arcane Trickster Tips & Builds

  • Note 1
  • Note 2



Classes and Subclasses
Barbarian  ♦  Bard  ♦  Battle Master  ♦  Beast Master  ♦  Berserker  ♦  Circle of the Land  ♦  Circle of the Moon  ♦  Cleric  ♦  College of Lore  ♦  College of Valour  ♦  Draconic Bloodline  ♦  Druid  ♦  Eldritch Knight  ♦  Fighter  ♦  Hunter  ♦  Knowledge Domain  ♦  Life Domain  ♦  Light Domain  ♦  Monk  ♦  Nature Domain  ♦  Oath of the Ancients  ♦  Oathbreaker  ♦  Paladin  ♦  Ranger  ♦  Rogue  ♦  Sorcerer  ♦  Tempest Domain  ♦  The Fiend  ♦  The Great Old One  ♦  Thief  ♦  Trickery Domain  ♦  War Domain  ♦  Warlock  ♦  Wild Magic  ♦  Wizard


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    • Anonymous

      does intelligence affect how many spells i can "ready up" as with a wizard? what if i have 8 int but pick non-damaging spells?

      • Anonymous

        It is very hard to justify picking it over thief in EA, the only circumstance I can see is when you go for a Moderately Armored feat and use rapier+shield, so you don't have a good use for your bonus action and rely on sneak attack and your invisible mage hand positioning for damage.

        • Anonymous

          Why he dont have: Spell Thief: The obvious use it to steal spells from enemy spellcasters, but in a game when you might go several levels without seeing a spellcaster, a better option is to "steal" spells from your party's other spellcasters. Have them cast a useful low-level spell on you, like a buff spell or polymorph, and cast it on your own without needing to consume other spellcasters precious spell slots.
          Because it s a power of ARCANE TRICKSTER

          • Anonymous

            Be aware that taking Arcane Trickster currently (as of the Early Access release) doesn't automatically give you the Mage Hand cantrip, like in the 5E rules which say Mage Hand plus 2 additional cantrips. Here you just get a selection of two cantrips. If you do not select Mage Hand as one of those, you wont be able to use the subclass feature associated with it.

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