Arcane Trickster is a Subclass of Rogue in Baldur's Gate 3. Arcane Tricksters primary ability is Dexterity, their saving throw proficiencies are Dexterity & Intelligence and they have a Hit Dice of 1d8. They have proficiency with Simple weapons, hand crossbows, longswords, rapiers, shortswords and with Light Armour.

Arcane Tricksters are rogues with a clever touch of magic, using illusions and enchantments to keep their opponents on the backfoot.

 
 
 
 

 

BG3 Arcane Trickster Class Features

Arcane Trickster Spellcasting

  • Third Spellcasters: Gains spellcasting at level 3. Unlocks new spell level every 6 Rogue levels starting at level 3, up to level 2 spells.
  • Cantrips: Starts with Mage Hand and 2 other Cantrips at level 3 (gains additional cantrips at level 10)
  • Spell Save DC: 8 + your Proficiency bonus + your Intelligence modifier
  • Spell Attack Modifier: your Proficiency bonus + your Intelligence modifier
  • Known Spells: See table.
  • Spell List: Known Casters. Cannot change equipped spells freely. Can only swap equipped spells on level up.
  • ritual spell icon Ritual Casting: Yes (Baldur's Gate 3 custom changes. No in D&D)

BG3 Arcane Trickster Features Progression

BG3 Arcane Trickster Spell Slots

Level Cantrips Spells Known I II
Level 3 Arcane Trickster 3 2 2 -
Level 4 Arcane Trickster 3 3 3 -
Level 5 Arcane Trickster 3 4 3 -
Level 6 Arcane Trickster 3 4 3 -
Level 7 Arcane Trickster 3 5 4 2
Level 8 Arcane Trickster 3 6 4 2
Level 9 Arcane Trickster 3 6 4 2
Level 10 Arcane Trickster 4 7 5 2
Level 11 Arcane Trickster 4 8 6 2
Level 12 Arcane Trickster 4 8 6 2

BG3 Arcane Trickster Tips & Builds

 

All Rogue Spells in Baldur's Gate 3

 

All Rogue Spells Comparison Table
All Rogue Spells Gallery

 

You can search by Name, Level, School and Casting Time. Just type into the search box what you are looking for.

Quick Search of All Spells 

Name Level School Casting time Description
acid splash spell baldursgate3 wiki guide 150px 2
Acid Splash
Cantrip Conjuration action icon baldursgate3 wiki guide 25pxAction

1~6 Damage
1d6 dice acid icon baldursgate3 wiki guide1d6 damage acid icon bg3 wiki guideAcid

Throw a bubble of acid that damage each creature it hits.

range icon baldursgate3 wiki guide 25px 18mcon icon baldursgate3 wiki guide 48px DEX Save spellcasting ability icon baldurs gate 3 wiki guide 25px INT

bone chill spell baldursgate3 wiki guide 64px
Bone Chill
Cantrip Necromancer action icon baldursgate3 wiki guide 25pxAction 1~8 Damage
 1d18 necrotic icon bg3 wiki 48px1d8 damage necrotic icon bg3 wiki guideNecrotic

Prevent the target from healing until your next turn. An undead target receives Disadvantage on Attack Rolls.

chill touch spell baldursgate3 wiki guide 150px 2 1 turn
 range icon baldursgate3 wiki guide 25px 18m spellcasting ability icon baldurs gate 3 wiki guide 25px INT

firebolt spell baldursgate3 wiki guide 150px 2
Fire Bolt
Cantrip Evocation action icon baldursgate3 wiki guide 25pxAction

 1~10 Damage
1d10 fire dice icon baldursgate3 wiki guide 40px1d10 damage fire icon bg3 wiki guideFire

Hurl a mote of fire.

range icon baldursgate3 wiki guide 25px18m spellcasting ability icon baldurs gate 3 wiki guide 25px INT

poison spray spell baldursgate3 wiki guide 150px 2
Poison Spray
Cantrip Conjuration action icon baldursgate3 wiki guide 25pxAction 1~12 Damage
 1d12 poison dice icon baldursgate3 wiki guide 40px1d12 damage poison icon bg3 wiki guidePoison

Project a puff of noxious gas.

range icon baldursgate3 wiki guide 25px3m saving throw icon baldursgate3 wiki guide 48pxCON Save spellcasting ability icon baldurs gate 3 wiki guide 25px INT

ray of frost spell baldursgate3 wiki guide 150px 2
Ray of Frost
Cantrip Evocation action icon baldursgate3 wiki guide 25pxAction

1~8 Damage
1d8 dice icon baldursgate3 wiki guide1d8 damage cold icon bg3 wiki guideCold

Reduce the target's Movement Speed by 3m.

ray of frost spell baldursgate3 wiki guide 150px 2 1 turn
range icon baldursgate3 wiki guide 25px18m  spellcasting ability icon baldurs gate 3 wiki guide 25px INT 

shocking grasp spell baldursgate3 wiki guide 150px 2
Shocking Grasp
Cantrip Evocation action icon baldursgate3 wiki guide 25pxAction

1~8 Damage
1d8 lightning dice icon baldursgate3 wiki guide 40px1d8 damage lightning icon bg3 wiki guideLightning

The target cannot use reactions. This spell has Advantage on creatures with metal armour.

shocking grasp spell baldursgate3 wiki guide 150px 21 turn
icon weapon type bg3 wiki guideMelee  spellcasting ability icon baldurs gate 3 wiki guide 25px INT

blade ward spell baldursgate3 wiki guide 150px 2
Blade Ward
Cantrip Abjuration action icon baldursgate3 wiki guide 25pxAction 

Take only half the damage from Bludgeoning, Piercing, and Slashing attacks.

blade ward spell baldursgate3 wiki guide 150px 2 2 Turns
spellcasting ability icon baldurs gate 3 wiki guide 25px INT

friends spell baldursgate3 wiki guide 150px 2
Friends
Cantrip Enchantment action icon baldursgate3 wiki guide 25pxAction 

Gain Advantage on Charisma Checks against a non-hostile creature.
Once the spell ends, the creature knows it was Charmed and might accuse the spellcaster.

friends spell baldursgate3 wiki guide 150px 210 Turns
range icon baldursgate3 wiki guide 25px 9m concentration icon 1 baldursgate3 wiki guide 25pxConcentration spellcasting ability icon baldurs gate 3 wiki guide 25px INT

dancing lights spell baldursgate3 wiki guide 150px 2
Dancing Lights
Cantrip Evocation action icon baldursgate3 wiki guide 25pxAction

Illuminate a 9m radius.

dancing lights spell baldursgate3 wiki guide 150px 210 Turns
range icon baldursgate3 wiki guide 25px18m concentration icon 1 baldursgate3 wiki guide 25pxConcentration spellcasting ability icon baldurs gate 3 wiki guide 25px INT

light spell baldursgate3 wiki guide 150px 2
Light
Cantrip Evocation action icon baldursgate3 wiki guide 25pxAction

Infuse an object with an aura of light.

light spell baldursgate3 wiki guide 150px 2 Until Long Rest
icon weapon type bg3 wiki guide Melee  con icon baldursgate3 wiki guide 48pxDEX Save spellcasting ability icon baldurs gate 3 wiki guide 25px INT

mage hand spell baldursgate3 wiki guide 150px 2
Mage Hand
Cantrip Conjuration action icon baldursgate3 wiki guide 25pxAction

Create a spectral hand that can manipulate and interact with objects.

mage hand spell baldursgate3 wiki guide 150px 210 Turns
range icon baldursgate3 wiki guide 25px18m spellcasting ability icon baldurs gate 3 wiki guide 25px INT

minor illusion spell baldursgate3 wiki guide 150px 2
Minor Illusion
Cantrip Illusion action icon baldursgate3 wiki guide 25pxAction Create an illusion that compels nearby creatures to investigate
10 turns

range icon baldursgate3 wiki guide 25px 18m spellcasting ability icon baldurs gate 3 wiki guide 25px INT
true strike spell baldursgate3 wiki guide 150px 2
True Strike
Cantrip Divination action icon baldursgate3 wiki guide 25pxAction Gain Advantage on your next Attack Roll.

true strike spell baldursgate3 wiki guide 150px 2 2 turns

range icon baldursgate3 wiki guide 25px18mconcentration icon 1 baldursgate3 wiki guide 25px Concentration spellcasting ability icon baldurs gate 3 wiki guide 25px INT
charm person spell baldursgate3 wiki guide 150px 2
Charm Person
Level 1 Enchantment action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot
Charm a humanoid to prevent it from attacking you. You gain Advantage on Charisma Checks in dialogue and prevent it from attacking.
Enemies have Advantage on Saving Throws against being Charmed. 
When the spell ends, the target might accuse you of Charming them.

charmed icon baldurs gate 3 wiki guide 64px10 Turns

range icon baldursgate3 wiki guide 25px18m con icon baldursgate3 wiki guide 48pxWIS Save spellcasting ability icon baldurs gate 3 wiki guide 25px INT
burning hands spell baldursgate3 wiki guide 150px 2
Burning Hands
Level 1 Evocation action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot

3~18 Damage
8d6 fire icon bg3 wiki 48px3d6damage fire icon bg3 wiki guideFire
Each flammable target is hit with 3∼18 Fire damage.

  • On Save: Targets still take half damage.

radius icon action bg3 wiki 48px5M saving throw icon baldursgate3 wiki guide 48pxDEX Save spellcasting ability icon baldurs gate 3 wiki guide 25pxINT

chromatic orb spell icon baldurs gate3 wiki guide 64px
Chromatic Orb
Level 1 Evocation action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot

3~24 Damage
3d8 thunder dice baldurs gate3 guide 40px 3d8 Thunder

Hurl a sphere that deals 3-24 Thunder damage and possibly creates a surface on impact. Alternatively, choose a different type of damage. 

icon range bg3 wiki guide18m spellcasting ability icon baldurs gate 3 wiki guide 25px INT

colour spray spell baldursgate3 wiki guide 150px 2
Colour Spray
Level 1 Illusion action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot

Blind creatures up to a combined 33 hit points.

colour spray spell baldursgate3 wiki guide 150px 21 Turn
radius icon action bg3 wiki 48px 5m spellcasting ability icon baldurs gate 3 wiki guide 25px INT

desguise self spell baldursgate3 wiki guide 150px 2
Disguise Self
Level 1 Illusion action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot
Magically change all aspects of your appearance.

spellcasting ability icon baldurs gate 3 wiki guide 25px INT
jump spell baldursgate3 wiki guide 150px 2
Enhance Leap
Level 1 Transmutation action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot
Triple a creature's jumping distance.

jump spell baldursgate3 wiki guide 35px10 Turns

icon weapon type bg3 wiki guideMelee spellcasting ability icon baldurs gate 3 wiki guide 25px INT
expeditious retreat spell baldursgate3 wiki guide 150px 2
Expeditious Retreat
Level 1 Transmutation action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot
Gain Dash immediately and as a bonus action on each of your turns until this spell ends.

expeditious retreat spell baldursgate3 wiki guide 150px 2Until Long Rest

concentration icon 1 baldursgate3 wiki guide 25pxConcentration spellcasting ability icon baldurs gate 3 wiki guide 25px INT
false life spell baldursgate3 wiki guide 150px 2
False Life
Level 1 Necromancy action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot
Gain 7 temporary hit points.

false life spell baldursgate3 wiki guide 150px 2Until Long Rest
spellcasting ability icon baldurs gate 3 wiki guide 25px INT
feather fall spell baldursgate3 wiki guide 150px 2
Feather Fall
Level 1 Transmutation bonus action icon baldursgate3 wiki guide 25pxBonus Action 
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot
You and nearby allies Immunity to Falling damage.

feather fall spell baldursgate3 wiki guide 150px 210 Turns

range icon baldursgate3 wiki guide 25px 9m spellcasting ability icon baldurs gate 3 wiki guide 25px INT
find familiar spell baldursgate3 wiki guide 150px 2
Find Familiar
Level 1 Conjuration action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot
Summon a familiar, a fey spirit that takes an animal form of your choosing. 

range icon baldursgate3 wiki guide 25px18m spellcasting ability icon baldurs gate 3 wiki guide 25px INT
fog cloud spell baldursgate3 wiki guide 150px 2
Fog Cloud
Level 1 Conjuration action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot
The cloud Blinds and Heavily Obscures creatures within it.
10 Turns

radius icon action bg3 wiki 48px5mrange icon baldursgate3 wiki guide 25px18mconcentration icon 1 baldursgate3 wiki guide 25px 1 Concentration spellcasting ability icon baldurs gate 3 wiki guide 25px INT
grease spell baldursgate3 wiki guide 150px 2
Grease
Level 1 Conjuration action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot
Cover the ground in grease, slowing creatures within and possibly making them fall Prone.

grease spell baldursgate3 wiki guide 35px 110 Turns
radius icon action bg3 wiki 48px4m range icon baldursgate3 wiki guide 25px18m saving throw icon baldursgate3 wiki guide 48pxDEX Save  spellcasting ability icon baldurs gate 3 wiki guide 25px INT
ice knife spell bg3 wiki guide 64px
Ice Knife
Level 1 Conjuration action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot

1d10 cold die bg3 wiki guide1d10 damage piercing icon bg3 wiki guidePiercing  +2d6 damage cold icon bg3 wiki guideCold


Throw a shard of ice that deals 1∼10 Piercing damage. It explodes and deals 2∼12 Cold damage to anyone nearby. It leaves an ice surface.
2 turns

  • On Miss: The shard of ice still explodes.

radius icon action bg3 wiki 48px2m range icon baldursgate3 wiki guide 25px18msaving throw icon baldursgate3 wiki guide 48pxDEX Save spellcasting ability icon baldurs gate 3 wiki guide 25px INT
longstrider spell baldursgate3 wiki guide 150px 2
Longstrider
Level 1 Transmutation action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot
Increase a creature‘s movement speed by 3m.

longstrider spell baldursgate3 wiki guide 35pxUntil Long Rest
icon weapon type bg3 wiki guideMelee spellcasting ability icon baldurs gate 3 wiki guide 25px INT
mage armour spell baldursgate3 wiki guide 150px 2
Mage Armour
Level 1 Abjuration action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot
Protect a target from attacks: increase its Armour Class to 13 + its Dexterity modifier.

mage armour spell baldursgate3 wiki guide 150px 2Until Long Rest
icon weapon type bg3 wiki guideMelee spellcasting ability icon baldurs gate 3 wiki guide 25px INT
magic missile spell baldursgate3 wiki guide 150px 2
Magic Missile
Level 1 Evocation action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot

6~15 Damage
1d4+4 force dice icon baldursgate3 wiki guide 40px3d4+3 Force

Shoot 3 magical darts, each dealing 2∼5 Force damage. They always hit their target.

range icon baldursgate3 wiki guide 25pxRange: 18m spellcasting ability icon baldurs gate 3 wiki guide 25px INT
protection from good and evil spell baldursgate3 wiki guide 150px 2
Protection from Evil and Good
Level 1 Abjuration action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot
Protect an ally against the attacks and powers of aberrations, celestials, elementals, fey, fiends, and undead.

protection from good and evil spell baldursgate3 wiki guide 150px 2Until Long Rest
icon weapon type bg3 wiki guideMelee  icon concentration bg3 wiki guideConcentration spellcasting ability icon baldurs gate 3 wiki guide 25px INT
ray of sickness spell baldursgate3 wiki guide 150px 2
Ray of Sickness
Level 1 Necromancy action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot
1~16 Damage
2d8 dice poison icon baldursgate3 wiki guide2d8damage poison icon bg3 wiki guidePoison

Possibly Poisons the target.

dead turns icon bg3 wiki 30px2 Turns
range icon baldursgate3 wiki guide 25px18mcon icon baldursgate3 wiki guide 48px CON Save spellcasting ability icon baldurs gate 3 wiki guide 25px INT
shield spell bg3 wiki guide 64px
Shield
Level 1 Abjuration action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot

When you are about to be hit by an enemy, increase your Armour Class by 5. You take no damage from Magic Missile.

shield of faith spell baldursgate3 wiki guide 150px 2Until Long Rest
spellcasting ability icon baldurs gate 3 wiki guide 25px INT

sleep spell baldursgate3 wiki guide 150px 2
Sleep
Level 1 Enchantment action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot
Put creatures into a magical slumber. Select targets up to a combined 24 hit points.

sleeping status effect baldursgate3 wiki guide 64px2 Turns
range icon baldursgate3 wiki guide 25px18m spellcasting ability icon baldurs gate 3 wiki guide 25px INT
tasha's hideous laughter spell baldursgate3 wiki guide spell baldursgate3 wiki guide 150px 2
Tasha's Hideous Laughter
Level 1 Enchantment action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot
Leave a creature Prone with laughter, without the ability to get up.

prone status effect icon baldurs gate3 guide 64px10 turns

range icon baldursgate3 wiki guide 25px 18msaving throw icon baldursgate3 wiki guide 48pxWIS Save icon concentration bg3 wiki guideConcentration spellcasting ability icon baldurs gate 3 wiki guide 25px INT
thunderwave spell baldursgate3 wiki guide 150px 2
Thunderwave
Level 1 Evocation action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot

2~16 Damage
2d8 thunder dice icon baldursgate3 wiki guide 55px 2d8 Thunder

Release a wave of thunderous force that pushes away all creatures and objects. 

  • On Save: Targets still take half damage.
    radius icon action bg3 wiki 48px5msaving throw icon baldursgate3 wiki guide 48pxCON Save spellcasting ability icon baldurs gate 3 wiki guide 25px INT
 
witch bolt spell baldursgate3 wiki guide 150px 2
Witch Bolt
Level 1 Evocation action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot

1~12 Damage
1d12 lightning dice icon baldursgate3 wiki guide 40px1d12 Lightning

Link yourself to a target with a bolt of lightning. Deal an additional 1∼12 Lightning Damage each turn by activating it.

witch bolt spell baldursgate3 wiki guide 150px 210 Turns
range icon baldursgate3 wiki guide 25px18mconcentration icon 1 baldursgate3 wiki guide 25pxConcentration spellcasting ability icon baldurs gate 3 wiki guide 25px INT

arcanelock spell bg3 wiki guide 64px
Arcane Lock
Level 2  Abjuration action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

Close a door or container with a magical lock. It can no longer be lockpicked or opened with Knock.

arcanelock spell bg3 wiki guide 64px
10 turns
icon weapon type bg3 wiki guideMelee

blindness spell baldursgate3 wiki guide 65px 2 min
Blindness
Level 2 Necromancy action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

Limit a foe's sight range. It is easier to hit, and the creature will miss more often.

blindness spell baldursgate3 wiki guide 150px 210 Turns
range icon baldursgate3 wiki guide 25px18m saving throw icon baldursgate3 wiki guide 48pxCON Save

blur spell baldursgate3 wiki guide 65px 2 min
Blur
Level 2 Illusion  action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

Attackers have Disadvantage on Attacks Rolls against you.

blur spell baldursgate3 wiki guide 35px 110 Turns
concentration icon 1 baldursgate3 wiki guide 25pxConcentration

cloud of daggers spells bg3 wiki guide65px min
Cloud of Daggers
Level 2 Conjuration  action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

4~16 Damage
4d4damage slashing icon bg3 wiki guide Slashing

Conjure a cloud of spinning daggers that attack anyone inside.

cloud of daggers spells bg3 wiki guide64px10 Turns
range icon baldursgate3 wiki guide 25px18m   concentration icon 1 baldursgate3 wiki guide 25pxConcentration

 
crown of madness enchantment bg3 spell wiki guide65px min
Crown of Madness
Level 2 Enchantment action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

Instill madness in a humanoid enemy, making them attack the creature closest to them (other than you), even if it's allied.

crown of madness enchantment bg3 spell wiki guide64px3 Turns
range icon baldursgate3 wiki guide 25px18m saving throw icon baldursgate3 wiki guide 48pxWIS Save concentration icon 1 baldursgate3 wiki guide 25pxConcentration

darkness spell baldursgate3 wiki guide 65px 2
Darkness
Level 2 Evocation action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

Create a dark shroud that Heavily Obscures and Blinds creatures within. 
Creatures cannot make ranged attacks into or out of it.

darkness spell baldursgate3 wiki guide 65px 210 Turns 

radius icon baldurs gate 3 wiki5m range icon baldursgate3 wiki guide 25px18m  concentration icon 1 baldursgate3 wiki guide 25pxConcentration
darkvision spell baldursgate3 wiki guide 65px 2 min
Darkvision
Level 2 Transmutation action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

Grant a creature the ability to see in the dark out to a range of 12m.

darkvision spell baldursgate3 wiki guide 35px 1Until Long Rest
icon weapon type bg3 wiki guideMelee
detect toughts spell baldursgate3 wiki guide 65px 2 min
Detect Thoughts
Level 2  Divination action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot 

Focus your mind to read the thoughts of certain creatures while talking to them.

detect toughts spell baldursgate3 wiki guide 35px 1Until Long Rest
concentration icon 1 baldursgate3 wiki guide 25px 1Concentration

enlarge reduce spell baldurs gate3 wiki guide 65px min
Enlarge/Reduce
Level 2 Transmutation  action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

Make a creature larger or smaller to affect their weapon damage and Strength.

range icon baldursgate3 wiki guide 25px9m saving throw icon baldursgate3 wiki guide 48pxCON Save concentration icon 1 baldursgate3 wiki guide 25pxConcentration

flaming sphere spell baldursgate3 wiki guide 65px min
Flaming Sphere
Level 2 Conjuration action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

2~12 Damage
2d6 fire dice icon baldursgate3 wiki guide 50px2d6damage fire icon bg3 wiki guideFire

Summon a flaming sphere that damages nearby enemies and objects. You can move the sphere. It emits a bright light.

flaming sphere spell baldursgate3 wiki guide 35px10 turns
On Save: Targets still take half damage.
range icon baldursgate3 wiki guide 25px18m  saving throw icon baldursgate3 wiki guide 48pxDEX Save concentration icon 1 baldursgate3 wiki guide 25pxConcentration 

gustofwind spell bg3 wiki guide 64px
Gust of Wind
Level 2  Evocation action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot
Summon a strong wind that clears all sounds and pushes creatures back 5m, forcing them Off Balance.

off balance status effect icon baldurs gate3 guide 64px1 turn
radius icon action bg3 wiki 48px12m con icon baldursgate3 wiki guide 48px STR Save
hold person spell baldursgate3 wiki guide 65px 2 min
Hold Person
Level 2 Enchantment action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

Hold a humanoid enemy still. They can't move, act or react. Attacks from within 3m are always Critical Hits.

hold person spell baldursgate3 wiki guide 150px 210 turns
range icon baldursgate3 wiki guide 25pxRange: 18msaving throw icon baldursgate3 wiki guide 48pxWIS Save concentration icon 1 baldursgate3 wiki guide 25pxConcentration

invisivility spell baldursgate3 wiki guide 65px 2 min
Invisibility
Level 2 Illusion action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

Touch a creature to turn it Invisible.
Attacks against it have Disadvantage. It attacks with Advantage.

invisivility spell baldursgate3 wiki guide 35px 110 turns
icon weapon type bg3 wiki guideMelee concentration icon 1 baldursgate3 wiki guide 25pxConcentration

knock spell transmutation school baldursgate3 wiki guide 64px
Knock
Level 2 Transmutation  action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot
Unlock an object that is held shut by a mundane lock.

range icon baldursgate3 wiki guide 25px18m
magic weapon spell transmutation bg3 wik 65px min
Magic Weapon
Level 2 Transmutation action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack and Damage Rolls.

magic weapon spell transmutation bg3 wik 64pxUntil Long Rest
icon weapon type bg3 wiki guideMelee concentration icon 1 baldursgate3 wiki guide 25pxConcentration

melft's acid arrow spell baldursgate3 wiki guide 65px 2
Melf's Acid Arrow
Level 2 Evocation action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

4~16 damage + 2~8 damage
4d4
damage acid icon bg3 wiki guideAcid + 2d4 Acid (Delayed)

Shoot a green arrow that covers the target and the ground with acid.
Deals 4~16 Acid damage immediately and 2~8 Acid damage at the end of the target's turn.

melft's acid arrow spell baldursgate3 wiki guide 35px 11turn
On Miss: Target still takes half the initial damage

mirror image spell baldursgate3 wiki guide 65px 2 min
Mirror Image
Level 2 Illusion action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

Create 3 illusory duplicates of yourself that distract attackers. Each duplicate increases your Armour Class by 3.
Whenever you successfully evade an attack, one of the duplicates disappears.

mirror image spell baldursgate3 wiki guide 35px 110 turns
range icon baldursgate3 wiki guide 25pxRange: 18m

misty step spell baldursgate3 wiki guide 65px 2 min
Misty Step
Level 2 Conjuration bonus action icon baldursgate3 wiki guide 25pxBonus Action
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

Surrounded by silver mist, you teleport to an unoccupied space you can see.

range icon baldursgate3 wiki guide 25pxRange: 18m

phantasmal force spell bg3 wiki guide 65px min
Phantasmal Force
Level 2 Illusion action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

Deal damage to a creature each turn. The type of damage changes to the last type the creature suffered.

phantasmal force spell bg3 wiki guide 35px10 turns
icon range bg3 wiki guide18m saving throw icon baldursgate3 wiki guide 48pxINT Save concentration icon 1 baldursgate3 wiki guide 25pxConcentration

ray of enfeeblement spell baldursgate3 wiki guide 65px 2
Ray of Enfeeblement
Level 2 Necromancy action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

Weaken a foe: they deal half damage with weapon attacks using Strength.

range icon baldursgate3 wiki guide 25px18m  concentration icon 1 baldursgate3 wiki guide 25pxConcentration

scorching ray spell baldursgate3 wiki guide 65px 2
Scorching Ray
Level 2 Evocation action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

2~36 Damage
6d6 damage fire icon bg3 wiki guideFire

Hur1 3 rays of fire. Each ray deals 2∼12 Fire damage.

range icon baldursgate3 wiki guide 25px 18m

seeinvisibility spell divination school baldursgate3 wiki guide 65px min
See Invisibility
 
Level 2 Divination action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot
Become able to see invisible creatures, and possibly reveal them to others.

seeinvisibility spell divination school baldursgate3 wiki guide 64pxUntil Long Rest
range icon baldursgate3 wiki guide 25px9msaving throw icon baldursgate3 wiki guide 48pxDEX Save
shatter spell baldursgate3 wiki guide 65px 2
Shatter
Level 2 Evocation  action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

Damages all nearby creatures and objects. Creatures made of inorganic material such as stone have Disadvantage on their Saving Throw.

On Save: Targets still take half damage.
icon range bg3 wiki guide18m saving throw icon baldursgate3 wiki guide 48pxCON Save

web spell baldursgate3 wiki guide 65px 2 min
Web
Level 2 Conjuration action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

Cover an area in thick, flammable webbing that slows creatures within and possibly Enwebs them.

range icon baldursgate3 wiki guide 25px18m saving throw icon baldursgate3 wiki guide 48pxDEX Save concentration icon 1 baldursgate3 wiki guide 25pxConcentration

 

 

Classes and Subclasses
Archfey  ♦  Assassin  ♦  Barbarian  ♦  Bard  ♦  Battle Master  ♦  Beast Master  ♦  Berserker  ♦  Circle of Spores  ♦  Circle of the Land  ♦  Circle of the Moon  ♦  Circle of the Spores  ♦  Cleric  ♦  College of Lore  ♦  College of Swords  ♦  College of Valour  ♦  Conjuration School  ♦  Divination School  ♦  Draconic Bloodline  ♦  Druid  ♦  Eldritch Knight  ♦  Enchantment School  ♦  Fighter  ♦  Gloom Stalker  ♦  Hunter  ♦  Illusion School  ♦  Knowledge Domain  ♦  Life Domain  ♦  Light Domain  ♦  Monk  ♦  Nature Domain  ♦  Necromancy School  ♦  Oath of the Ancients  ♦  Oath of Vengeance  ♦  Oathbreaker  ♦  Paladin  ♦  Ranger  ♦  Rogue  ♦  Sorcerer  ♦  Storm Sorcery  ♦  Tempest Domain  ♦  The Fiend  ♦  The Great Old One  ♦  Thief  ♦  Transmutation School  ♦  Trickery Domain  ♦  War Domain  ♦  Warlock  ♦  Way of Shadow  ♦  Wild Magic  ♦  Wild Magic (Barbarian)  ♦  Wizard



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    • Anonymous

      This subclass fells like the druid in 1 edition, where it was a cleric subclass.

      It fells like it would work better if it was a class.

      • Anonymous

        People using this class just massively wrong. We have a Rouge (so our main "ability" ist the Sneak Attack) and some Magic(best use Defence for Shield or Mage Amor). No extra Attack wich means an action for example for a cantrip don't hurt to much. LV 10 Rouge gives us still 3 Feats and we have 2 Lv Wizzard for Lv3 Spellslots and the possibility to lern Spells from Scrolls.

        In Act 1.5 (Gith) there are some nice items wich are build around Cantrips. RING OF ARCANE SYNERGY, RING OF ELEMENTAL INFUSION and NECKLACE OF ELEMENTAL AUGMENTATION. This combine with the both best Handcrossbows(they even come with Spell on) in the Game, high DEX and INT stats and 2 lvl in Wizard let this Build destroy in Honor mode. its my go to Astarion Build (like my builds like there Presets... in Astarion hits lv3 normal rouges get prepicked Thief, Astarion is Arcane Trickstar).

        Rotation:
        1. First attack with a Cantrip. The Neckless ads your Spell Ability Modifier(SAM) to the DMG. This activates the rings. Arcane Synergy ads your SAM to your weapon attack for 2 rounds and the elemental ring ads 1d4 cantrip and spell element DMG to your next weapon attack.

        2. So with your offhand your attack with a Finesse Weapon(Dagger Melee, Handcrossbow Range). This Ads spell ability modifier + 5d6 Sneak Attack + 1d4 Elemental Dmg + Weapon DMG.


        3. Next Round follow up with a Spell cause Arcane Synergy is still aktiv. With 2 LV Wizard you get up to LV3 Spellslots. So Fireball is there. Use Items wich get you additional Spells 1 per Long Rest. So burn your Spellslots or your once per long rest Items for DMG or CC. Magic Ambush is super OP and works different than the text says. You get the bonus not only out of stealth/invisibility. Its like Sneak Attack. So Advantage also triggers the Effect. So enemy have disadvantage on savingthrows against your spells. Hits 100% Hold Person no half DMG on Fireball.

        4. Follow up with a Offhand Shot from your Handcrossbow for extrem Sneak Attack DMG.

        5. start from the beginning

        Crazy mix between Piercing and Elemental DMG. Unarmored with Mage Armor or Light Armor... both possible. You can easy hit 22 AC(without Shield or the Shield Spell) and when you have a Dark Urge the Clock goes crazy on this Build!

        • Anonymous

          Just multiclass a few levels into wizard or other true caster. You'll get the benefits of the thief or assassin and much bigger spell variety.

          • Anonymous

            Ok lets compare this with eldritch knight:
            EK:
            - at lv 3 gain wepon bond, with this you cant be disarmed and can trow you weapon without lose it (synergy well with fighter);
            - at lv 7 gain war cast, you can cast a catnip and atk with your main weapon as a extra action (synergy well with fighter);
            -at lv 10 your atks give to your enemies disvantage agains your spells svn trws (big synergy with fighter).

            Now lets check AT:
            -lv 3 you have acess... to a better magic hand... (ok its nice)
            -lv 9 when sneaking your enemies habe disvantage against your spells svn tws ( nice, but no synergy with rogue at all, you are trading your sneak atk for low lv spell, or worst, in a spell scroll, that shoud be in yours magic casters members to use when they are low on spell slot)

            People try to defend this sub using the EK as a example, but they dont get that the EK skills synergy well in the fighter class, but the AT dont make sense for the rogue, and you can have something that fit way more in the role if you just multiclass rogue with any full caster (what is more cool than a thief that can escape turning himself in a bird to fly away, or a cat to flee in a small hole).

            • Anonymous

              Pick thief subclass and add 1lv in wizard and 2 on warlock, you have 8 - 10 slots per long rest, utility spells from wizard, and receive warlock powers like devil eyes and free invisibility

              • Anonymous

                how come arcane trickster can have more than 4 level I spell slots?

                What makes arcane trickster so special that they can have more level I spell slots than full casters?

                • Anonymous

                  for those of you interested in a fun, support based build, try multiclassing this with with illusion wizard and band of the mystil scoundrel with a bunch of spell save dc equipment. Illusions all over the place and some free illusion casts lets you trip up a fair amount of enemies and give you and allies advantage often. Currently using this on honour mode and ,well, I'm not dead

                  • Anonymous

                    So far a pretty fun subclass for Rogue.

                    Currently 4 Rogue and 1 Wizard in Honor Mode. Spell Sniper for Eldritch Blast which pairs well with dual wield melee / ranged for procing that Sneak Attack.

                    Early on the Cantrip True Strike is really useful when you have dual wield weapons since it makes getting off Sneak Attack so much easier on some enemies.

                    • Anonymous

                      For a Gish build: 9 Arcane Trickster/3 Wizard (Abjuration or Divination schools are decent) full INT focus

                      Staff in Right Hand and Infernal Rapier in Left Hand (Requires Dual Wield Feat)
                      Necklace of Elemental Augmentation (Cantrips gain damage equal to spell cast modifier)
                      Ring of Arcane Synergy
                      Ring of Elemental Infusion
                      Gloves of the Balanced Hands

                      Comes online pretty early, most of those items are in Act 1 and you can pick up more things to bolster the build in Act 3 (Hood of the Weave, Robe of the Weave, Cloak of the Weave)

                      Your bread and butter for damage is Cantrip into off-hand Sneak Attack. Cantrip will deal solid damage with 1-3D8 + INT mod and then buff your off-hand attack with Arcane Synergy and Elemental Infusion so it'll deal 2x INT mod + 2x 1d4 elemental damage (As Sneak Attack will also receive the Elemental Infusion bonus damage alongside your regular attack)

                      Meanwhile, you can attain excellent control later in the game with enemies having disadvantage against Slow or Fear thanks to Trickster level 9 feature and Wizard dip allowing you to get 3rd level spells. While level 1 and 2 spell slots can be used on things like Shield or Mirror Image to become difficult to hit.

                      • Anonymous

                        Why does everyone look at this class and compare it to others in pure damage? it is stupid, AT can provide a lot of utility and crowd control, this class is the best crowd control class because of it's passive, and because of the amount of magic items and scrolls in this game. But even compared to pure damage to other rogues subclasses AT have cloud of daggers, which is nuts. With 2 lvl dip in wizard, you can cast slow, with 95% success (because nat 20), and see how your enemies can't do ****, and then just kill them. Or just cast hold person or hold monster from a scroll and destroy the boss. There is also cloak which gives you dominate person

                        • Anonymous

                          Well, actually this is the strongest rogue subclass if you want to go full rogue or almost full because it offers a lot of gameplay variety and actually useful lvl 9 passive and not that bs that thief or assassin get, those are better for dips

                          • Anonymous

                            You can also go 4 AT/8 wizard and in this way, you will get 1 slot for 5 lvl spell, but most importantly you will get greater invisibility, your sneak attack will be 2d6, but with spell sniper eldritch blast and some items that reduce crit dice it's a solid combo.

                            You will have expertise in stealth and with armor from 3rd act with an advantage on stealth you can be in great invis for the entire fight

                            • Anonymous

                              You can also go 4 AT/8 wizard and in this way, you will get 1 slot for 5 lvl spell, but most importantly you will get greater invisibility, your sneak attack will be 2d6, but with spell sniper eldritch blast and some items that reduce crit dice it's a solid combo.

                              You will have expertise in stealth and with armor from 3rd act with an advantage on stealth you can be in great invis for the entire fight

                              • Anonymous

                                I think the problem people is having with this class is they are assuming something else. This class just like the Eldritch Knight (and Paladin to a degree) is not a "spell-slinger" class. You use magic to "supplement" your build. Stay away from damage dealing spells (for the most part) Cloud of Daggers is nice though, as well as Magic Missile (100% hit chance). Spells like Shield, Sleep, Darkvision, Misty Step, maybe even Long Strider, Magic Weapon, Invisibility, etc... is the ones you want.

                                • Anonymous

                                  once you unlock cloud of daggers at level 8 this has become the strongest of the subclass for rogue, strong aoe and single target dmg on this subclass with this spell unlock

                                  • Anonymous

                                    You can summon the mage hand not in the fight and keep it invisible, while in a fight just place it near the enemy to make them threaten and annihilate it with an eldritch blast, the sneak attack will proc because the enemy is threatened. Mage hand is not in the fight because it is invisible and you can move it freely, easy crit sneaks with eldritch blasts

                                    • Why are people saying that a Wizard level 3 has access to Level 3 Spells? Wizard gets Level 3 Spells at level 5, NOT at level 3! Therefore, an Arcane Trickster lvl 9 + Wizard lvl 3 will have 3 Cantrips, 4 Level 1 Spells and 2 Level 2 Spells from Arcane Trickster + 3 Cantrips, 4 Level 1 Spells and 2 Level 2 Spells from Wizard. NO Level 3 Spells, unless you go at least 5 levels of Wizard.

                                      • Anonymous

                                        Is this class genuinely dependant on multiclassing and specific gear? I feel like there has to be some general utility in having multiple summons and stealth actions.

                                        I'm trying to play through the game without following a guide but I'm having trouble getting this skillset to click (especially frustrating after discovering that assassin frequently gets countered by cutscenes)

                                        • Anonymous

                                          I think people really undervalue this class, and it's sad. It's not going to hit the biggest numbers, no; and no, it doesn't get spells past level 2.
                                          But here's the thing: multi class it with wizard. At Rogue 9 and Wizard 3, you get level 3 spell slots (which is where CC heaven is), and you can sneak attack with cantrips for when you want to damage.
                                          At wizard 3 you also will have a subclass, and I loved using Divination. So even if someone rolled successfully with disadvantage, I could use a portent dice to change it. So, so fun. And thematic!

                                          And I didn't try this myself, but hearsay is that the sneak attack damage applies to each Eldritch Blast. So the feat spell sniper might be really darn good here.

                                          • Anonymous

                                            I like going 10 lvl arcane trickster 2 lvl wizarf (illusionist, enchantment, conjuring, divination are the 4 better option for this build).

                                            This set up sacrify 1d6 on your sneak attacks in exchange of a sub wizard lvl 2 feature and the ability to cast 2 rank 3 spells per long rest.

                                            Item wize, spellsparke gives lightning charges, necklace of elemental augmentation (gives intell modifier 3 times to your cantrips with lightning charges and sneak attack), Yurgir's crossbow (for a free scorching ray), ne'er misser (changes your sneak attacks to force damages, and gives a free lvl 3 magic missiles), cloak of cunning brume (creat brume blinding ennemies for a bonus action = auto-set up of sneak attack), ring of vision protection (not to get blinded by your own brume), ring of arcane synergy (add intell modifier to your off and attacks after hitting a cantrip).

                                            The rest is pretty much to your liking. Helmet of arcane acuity is always a good pick as you can stack it with your off-hand, but hat of pyroquickness can also be cosidered to get bonus actions on your scorching rays.

                                            Long story short, quite a fun sub-class who is able to hit quite hard with cantrip, while having spells for utility (shield, blur, grease for example).

                                            • Anonymous

                                              if you do a sneak cantrip with the necklace of elemental augmentation, the spell modifier is also applied on the sneak attack component. Effectively adding your spell modifier twice on your spell

                                              • Anonymous

                                                Strongest and absolute broken class/playstyle in general.
                                                LV 2 - Hide as bonus action
                                                LV 3 - Fog Cloud
                                                LV 4 - Alert feat
                                                Soloing most encounters with ez.

                                                • Anonymous

                                                  This class need sligthly better spell slot progression. If you go to lvl 9 you cant even multiclass into a full caster class to get a lvl 4 slot once you reach lvl 12. You would never be able to have improved invisibilty or phantasmal killer available. you want improved invisibility to be able to get sneak attack per hit since you are outside of combat on every hit. and you want phantasmal killer to use that spell from far range and immediately go into potion of invisibilty (no concentration) for cheap sneaky spell rouge kills. If you want to play a sneaky mage, you might as well pick a different combination of classes, not this.

                                                  • Anonymous

                                                    As of Hotfix #5 Arcane Trickster sneak attack is bugged. It will randomly vanish from your character and then you can no longer sneak attack on spells, just on normal classes, which invalidates about everything of this class.

                                                    • Anonymous

                                                      Does ranged spell sneak attack only work with Arcane trickster, or any rogue subclass and multiclassing to spellcaster?

                                                      • Anonymous

                                                        I think in the latest patch Arcane Trickster is bugged. If you use a spell with multiple attack rolls (Eldritch Blast or Scorching Ray), Sneak Atk triggers for every single bolt. It's nuts.

                                                        • Anonymous

                                                          Did some testing with the new sneak on cast feature: it works, however only with single target damage spells that say "Attack Roll" in their tooltip. So not with Magic Missile or Burning Hands (no attack roll), also not with Thunder Wave or Acid Splash. It also only applies on the initial hit, so secondary damage as with Witch Bolt or Ice Knife does not apply sneak attack damage.

                                                          • Anonymous

                                                            Kinda underwhelming when compared to PnP Arcane Trickster, because PnP one is a S-Tier subclass. Still, it's strength relies on it's versatility and the use of Mage Hand (which use is more limited than PnP and shouldn't be limited to short rest, that's a huge nerf for a cantrip, it's just wrong). With Arcane Trickster you can deal some damage, some magic damage, deal some crowd control and some buffs and debuffs. You have the great variety of skills all rogues have and you can pick the cantrip Friends which is a great cantrip for NPC interaction and also offensive cantrips. You can also get expertise on charisma based skills, so I think of it as a great subclass for people that want a main character that is not charisma based but that can also somewhat excel in NPC interaction, which is a major part of the game.

                                                            • Anonymous

                                                              Am I just not seeing something with this class? At lvl 12 you get no extra attacks or bonus actions so your damage primarily comes from hoping you get a good sneak attack roll to hit somewhat harder than a fighter for 1 attack, except the fighter has like 3 more attacks afterwards (and god forbid you roll poorly or miss your 1 attack). Even as a multiclass you don't get magical ambush until lvl 9 so you don't have alot of levels for another class nor enough levels to get the extra attacks trait from lvl 5 ranger/fighter/barb or sth. Your class strength kinda boils down to casting tashas/blindness with advantage while stealthed (or maybe something better with scrolls except those are limited) but you don't get too many spell slots (only 2 lvl 2 spell slots at lvl 12). I guess you can try to push enemies off cliffs with your invis mage hand but idk how well the push chance on the hand scales (plus it defo feels kinda cheesy and isnt possible in some places). I kinda feel like lvl 5 ranger+4 thief/ 5 gloom+4 assassin with lvl 3 wizard provide a much better arcane trickster feeling class than this subclass does.

                                                              • Anonymous

                                                                What about multiclassing Arcane Trickster with Wizard? Having magical ambush seems very powerful, but I need 9 rouge levels to get it, which doesn't vibe with my plans. I just want an affliction specialist!

                                                                • Anonymous

                                                                  This subclass offers slightly less than the other two rogue subclasses.

                                                                  But then you consider that one of its main features is an improved mage hand and you realise this subclass actually offers next to nothing.

                                                                  Spells are nice but I've not yet found a good use for them vs just sneak attack. An I visible mage hand to help distract enemies and five you advantage is amazing.... but the merged mage hand to once per short rest. And until they fix it... this subclass is junk

                                                                  • Anonymous

                                                                    Im new to BG but after looking up advantages of multiple classes I gotta say. If youre looking to play out the fantasy of an arcane trickster you might as well multi class a rogue to thief lv9 and either a wizard of some kind (illusion?), a warlock (great one or infernal), or a bard to lv3. You just get more perks

                                                                    Arcane trickster has potential to be super sick but its too limited. If idk darkvision or invisibility was a cantrip or something it would be awesome but right now you come out better multiclassing a magic class to lv3

                                                                    • Anonymous

                                                                      Is it worth taking Ritual Caster on Astarion as a companion to take Longstrider and Enhanced Leap for extra mobility, so as to be able to pick other spells from leveling up?

                                                                      • Anonymous

                                                                        This class is fine, but its biggest issue is if you ignore intel, you’re going to have a bad time getting debuffs and nukes to land without using Magical Ambush. And since it’s level 9, there’s not really a whole lot you can synergize with this via multiclassing. Which means you just have minor spells and sneak attack and… slightly improved mage hand, I guess.

                                                                        It feels more appealing to just do Wizard/Warlock and have any melee weapon you want with proficiency, disarm immunity, and the melee damage scales off your caster stat. And then on top of that you have an enormous spell library, warlock spell slots, and perks for casting spells from Wizard. And all you lose is your cunning actions and uncanny dodge.

                                                                        I’m not necessarily saying this setup is “better”, it’s just more appealing on paper, and probably why people say Trickster is lacking.

                                                                        Personally it’s a hard sell having to invest 9 levels into a class for Magical Ambush when it’s just an Advantage/Disadvantage modifier with no damage increase. I’d rather multiclass a warlock with a pure caster or shadow monk. Or do a Caster/Champion multiclass with Spell Sniper. The Trickster perks are just unappealing for having minor spells.

                                                                        • Anonymous

                                                                          Just be a bard until this gets buffed. This class can’t do anything within itself to make it worth getting level 9.

                                                                          A bard with no subclass at 9 does everything this class does but better, minus sneak attack, just for magical ambush.

                                                                          • Anonymous

                                                                            I see people here badmouthing arcane trickster and I laugh. To me it's already worth it just for the Shield spell. Fog cloud gives you a way to hide in plain sight. Misty step lets you teleport to high ground or out of a bad spot, even immobilized. Protection from evil and good, mirror image and blur are great defensive spells as well, and you don't need int for any of them.
                                                                            At level 9 you get to grease / hold person / blindness with disadvantage to their save. Headband of intellect is plenty int for that.
                                                                            You can even dip 1 or 2 levels into wizard to get access to haste, counterspell and hypnotic pattern (just copy them from scrolls).

                                                                            • Anonymous

                                                                              You don’t strictly need intelligence at all for Arcane Trickster and Eldritch Knight. In fact, they seem to be intended to not use it. Buff yourself, debuff enemies, crowd control (which can often be used in conversations as well), and some non-specific target attacks like burning hands and I think that thunderwave as well as auto-hit like magic missile do not need intelligence. And those are the sort of things AC and EK are obviously intended for (more the self-protection spells for the EK).

                                                                              Plenty of people say “You’ll be sacrificing X for this!” but that’s true for any class or multiclass, so ignore it. Especially when they say AC is bad because Wizards get more spells and the split between dex and int. They have no idea what they’re talking about.

                                                                              • Anonymous

                                                                                To improve this class and make it usefull and fun :
                                                                                -Mage hand no longer need short/long rest to be casted again
                                                                                -can have 2 mage hand simulateously at lvl 6
                                                                                -mage hands can cast your learnt cantrips
                                                                                -mage hand get your int modifier x2 in strength

                                                                                it would be the bare minimum to get an interesting subclass

                                                                                • Anonymous

                                                                                  So you need to be lvl 3 to have the exact same spell githyanki get at the start plus you gain nothing valueable with lvl ups in this sub

                                                                                  • Anonymous

                                                                                    This entire subclass is pointless, especially since the Mage Hand can't do anything that other mage hands can besides be invisible. On top of that, you don't even get a 3rd level spell slot. If you want to be a Sneaky Mage, just get the Assassin subclass instead and invest the rest of your levels in Wizard.

                                                                                    • Anonymous

                                                                                      Why doesn't Arcane trickster use INT as it's spell atk mod and spell save mod. Mine says none and gives a negative even though I have a +1 in INT

                                                                                      • Anonymous

                                                                                        Was thinking of a strength rogue, shield-dwarf gives 17 str and medium armor and warhammer/battle axe. Take athletics with athletics expertise for better jumping/pushing/throwing (+7 at level 1). Take heavy armor feat for 18 str and more armor (doesn't remove dext just the ac bonus I think?), then +2 attributes for 20 str. Go arcane trickster, take longstride and jump. Jump really high / run really far to throw heavy things from up high, like chests, barrels, grenades, thrown weapons or just reposition for a sneak attack with your battle axe. Other good spells are grease or chromatic orb or fog cloud as surface spells, and you get a lot of free rogue related spells. I don't think spells that have saves would be good though due to low intelligence, like thunderwave or hideous laughter.
                                                                                        You also don't need to use a dwarf, another option is a half-woodelf who can run far further but idk if its worth going strength, maybe githyanki with a greatsword, but loses out on the heavy armor, probably taking medium armor as a feat.
                                                                                        Although multiclass to fighter for items might be good, berserker (barb) gives strength bonus to thrown objects like chests and crates during rage if you are doing that a lot, which you should be since you can jump so high.

                                                                                        • Anonymous

                                                                                          does intelligence affect how many spells i can "ready up" as with a wizard? what if i have 8 int but pick non-damaging spells?

                                                                                          • Anonymous

                                                                                            It is very hard to justify picking it over thief in EA, the only circumstance I can see is when you go for a Moderately Armored feat and use rapier+shield, so you don't have a good use for your bonus action and rely on sneak attack and your invisible mage hand positioning for damage.

                                                                                            • Anonymous

                                                                                              Why he dont have: Spell Thief: The obvious use it to steal spells from enemy spellcasters, but in a game when you might go several levels without seeing a spellcaster, a better option is to "steal" spells from your party's other spellcasters. Have them cast a useful low-level spell on you, like a buff spell or polymorph, and cast it on your own without needing to consume other spellcasters precious spell slots.
                                                                                              Because it s a power of ARCANE TRICKSTER

                                                                                              • Anonymous

                                                                                                Be aware that taking Arcane Trickster currently (as of the Early Access release) doesn't automatically give you the Mage Hand cantrip, like in the 5E rules which say Mage Hand plus 2 additional cantrips. Here you just get a selection of two cantrips. If you do not select Mage Hand as one of those, you wont be able to use the subclass feature associated with it.

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