Arcane Trickster |
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Arcane Trickster Features |
Inherited Rogue Features |
Inherited Actions & Unlocked Spells |
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Arcane Trickster is a Subclass of Rogue in Baldur's Gate 3. Arcane Tricksters primary ability is Dexterity, their saving throw proficiencies are Dexterity & Intelligence and they have a Hit Dice of 1d8. They have proficiency with Simple weapons, hand crossbows, longswords, rapiers, shortswords and with Light Armour.
Arcane Tricksters are rogues with a clever touch of magic, using illusions and enchantments to keep their opponents on the backfoot.
Arcane Trickster Initial Features
- Spell Slots Unlocked: Unlocks spell slots
- Mage Hand Legerdemain: When you cast Mage Hand, the spectral hand is invisible and can carry out additional tasks.
Rogue Initial Features
- Dexterity Saving Throw Proficiency: Add your Proficiency Bonus to Dexterity Saving Throws.
- Intelligence Saving Throw Proficiency: Add your Proficiency Bonus to Intelligence Saving Throws.
- Light Armour Proficiency: Wearing Light Armour will not impose disadvantage on your attacks or prevent the casting of Spells.
- Simple Weapon Proficiency: Add your Proficiency Bonus to all attacks made with Simple Weapons.
- Hand Crossbow Proficiency: Add your Proficiency Bonus to all attacks made with Hand Crossbows.
- Longsword Proficiency: Add your Proficiency Bonus to all attacks made with Longswords.
- Shortsword Proficiency: Add your Proficiency Bonus to all attacks made with Shortswords.
Arcane Trickster Progression
- Note that Rogues begin the game with 8 HP + their Constitution Modifier, and then gain 5 HP + their Constitution Modifier every level thereafter.
- Arcane Trickster progression Begins at Level 3 Rogue.
Level 3
Arcane Trickster Features
Pick 2 Cantrips From:
Pick 2 Level 1 Spells From:
Sleep (Default)
Colour Spray (Default)
Disguise Self
Charm Person
Tasha's Hideous Laughter
Pick 1 Level 2 Spell From:
Burning Hands
Charm Person
Chromatic Orb
Colour Spray
Disguise Self
Expeditious Retreat
False Life
Feather Fall
Find Familiar
Fog Cloud (Default)
Grease
Jump
Longstrider
Mage Armour
Magic Missile
Protection from Evil and Good
Ray of Sickness
Sleep
Thunderwave
Witch Bolt
Protection from Evil and Good
Level 4
Arcane Trickster Features
Pick 1 and Replacement 1 Spell From
Burning Hands
Charm Person
Chromatic Orb
Colour Spray
Disguise Self
Expeditious Retreat
False Life
Feather Fall
Find Familiar
Fog Cloud
Grease
Jump
Longstrider
Mage Armour
Magic Missile
Protection from Evil and Good
Ray of Sickness
Sleep
Thunderwave
Witch Bolt
Protection from Evil and Good
Tasha's Hideous Laughter
Level 5
Class Features
Replacement 1 Spell From
Burning Hands
Charm Person
Chromatic Orb
Colour Spray
Disguise Self
Expeditious Retreat
False Life
Feather Fall
Find Familiar
Fog Cloud
Grease
Jump
Longstrider
Mage Armour
Magic Missile
Protection from Evil and Good
Ray of Sickness
Sleep
Thunderwave
Witch Bolt
Protection from Evil and Good
Tasha's Hideous Laughter
Arcane Trickster Tips & Builds
- Note 1
- Note 2
Classes and Subclasses |
Barbarian ♦ Bard ♦ Battle Master ♦ Beast Master ♦ Berserker ♦ Circle of the Land ♦ Circle of the Moon ♦ Cleric ♦ College of Lore ♦ College of Valour ♦ Draconic Bloodline ♦ Druid ♦ Eldritch Knight ♦ Fighter ♦ Hunter ♦ Knowledge Domain ♦ Life Domain ♦ Light Domain ♦ Monk ♦ Nature Domain ♦ Oath of the Ancients ♦ Oathbreaker ♦ Paladin ♦ Ranger ♦ Rogue ♦ Sorcerer ♦ Tempest Domain ♦ The Fiend ♦ The Great Old One ♦ Thief ♦ Trickery Domain ♦ War Domain ♦ Warlock ♦ Wild Magic ♦ Wizard |
- Anonymous
It is very hard to justify picking it over thief in EA, the only circumstance I can see is when you go for a Moderately Armored feat and use rapier+shield, so you don't have a good use for your bonus action and rely on sneak attack and your invisible mage hand positioning for damage.
- Anonymous
Why he dont have: Spell Thief: The obvious use it to steal spells from enemy spellcasters, but in a game when you might go several levels without seeing a spellcaster, a better option is to "steal" spells from your party's other spellcasters. Have them cast a useful low-level spell on you, like a buff spell or polymorph, and cast it on your own without needing to consume other spellcasters precious spell slots.
Because it s a power of ARCANE TRICKSTER
- Anonymous
Be aware that taking Arcane Trickster currently (as of the Early Access release) doesn't automatically give you the Mage Hand cantrip, like in the 5E rules which say Mage Hand plus 2 additional cantrips. Here you just get a selection of two cantrips. If you do not select Mage Hand as one of those, you wont be able to use the subclass feature associated with it.
does intelligence affect how many spells i can "ready up" as with a wizard? what if i have 8 int but pick non-damaging spells?
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