ice knife spell bg3 wiki guide 150px

Ice Knife

Level 1 Conjuration Spell

3~22 Damage

1d10 cold die bg3 wiki guide1d10damage piercing icon bg3 wiki guidePiercing 
+2d6damage cold icon bg3 wiki guideCold

Throw a shard of ice that deals 1∼10 Piercing damage. It explodes and deals 2∼12 Cold damage to anyone nearby creating an ice surface.

This spell can be cast while you are Silenced.

2 turns

On Miss: The shard of ice still explodes.

radius icon action bg3 wiki 48px2m range icon baldursgate3 wiki guide 25px18m saving throw icon baldursgate3 wiki guide 48pxDEX Save attack roll icon baldursgate3 wiki guide Attack Roll

 action icon baldursgate3 wiki guide 25pxAction spell slot icon baldursgate3 wiki guide 25pxLevel 1 Spell Slot  

Ice Knife is a Spell in Baldur's Gate 3. Ice Knife is a Lv 1 Spell from the Conjuration School. Spells can be used for dealing damage to Enemies, inflicting Status Ailments, buffing Characters, or interacting with the environment.

Ice Knife Information

  • Description: Throw a shard of ice that deals 1∼10 Piercing damage. It explodes and deals 2∼12 Cold damage to anyone nearby creating an ice surface. This spell can be cast while you are Silenced.
  • LevelLv 1 Spell
  • School: Conjuration School
  • Casting Time: 2 Turns
  • Range: radius icon action bg3 wiki 48px2mrange icon baldursgate3 wiki guide 25px18m
  • Requires Concentration: No
  • Saving Throw: saving throw icon baldursgate3 wiki guide 48pxDEX Save

 

How to Acquire Ice Knife

 

Ice Knife Tips & Notes

  • Upcast: Cast as a 2nd Level or higher, the damage increases by 1d6 Cold for each spell slot level above 1st.
  • A target with the wet iconWet status is Vulnerable to Cold/Lightning damage and will sustain double damage from this spell.
  • Ice Surface: difficult terrain status effect baldursgate3 wiki guide 64pxDifficult Terrain - Halved Movement. May fall prone status effect icon baldurs gate3 guide 64px Prone if failing a DEX Save.
  • The damage itself of this spell is an Attack Roll targeting Armour Class, while the Prone condition is a DEX Save.

 

 
Lv 1 Spells
Animal Friendship  ♦  Armour of Agathys  ♦  Arms of Hadar  ♦  Bane  ♦  Bless  ♦  Burning Hands  ♦  Challenge to Duel  ♦  Charm Person  ♦  Chromatic Orb  ♦  Chromatic Orb: Acid (Lvl 1)  ♦  Chromatic Orb: Cold (Lvl 1)  ♦  Chromatic Orb: Fire (Lvl 1)  ♦  Chromatic Orb: Lightning (Lvl 1)  ♦  Chromatic Orb: Poison (Lvl 1)  ♦  Chromatic Orb: Thunder (Lvl 1)  ♦  Colour Spray  ♦  Command (Halt)  ♦  Compelled Duel  ♦  Create or Destroy Water  ♦  Create Water  ♦  Cure Wounds  ♦  Disguise Self  ♦  Dissonant Whispers  ♦  Divine Favour  ♦  Enhance Leap  ♦  Ensnaring Strike  ♦  Entangle  ♦  Expeditious Retreat  ♦  Faerie Fire  ♦  False Life  ♦  Feather Fall  ♦  Find Familiar  ♦  Find Familiar: Cat  ♦  Find Familiar: Crab  ♦  Find Familiar: Frog  ♦  Find Familiar: Rat  ♦  Find Familiar: Raven  ♦  Find Familiar: Spider  ♦  Fog Cloud  ♦  Goodberry  ♦  Grease  ♦  Guiding Bolt  ♦  Hail of Thorns  ♦  Healing Word  ♦  Hellish Rebuke  ♦  Heroism  ♦  Hex  ♦  Hunter's Mark  ♦  Inflict Wounds  ♦  Jump  ♦  Longstrider  ♦  Mage Armour  ♦  Magic Missile  ♦  Protection from Evil and Good  ♦  Ray of Sickness  ♦  Sanctuary  ♦  Searing Smite (Spell)  ♦  Shield  ♦  Shield of Faith  ♦  Sleep  ♦  Speak with Animals  ♦  Tasha's Hideous Laughter  ♦  Thunderous Smite  ♦  Thunderwave  ♦  Witch Bolt  ♦  Wrathful Smite

 

 



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    • Advantages:
      1) great damage at one targer 1d10 + 2d6
      2) great AOE damage 2d6
      3) all targets get prone
      4) all of this calculates separately
      5) Sorcerer can TWIN ice dagger, and make 4d6 AOE damage + 2d10 if hit two targets
      6) Mourning frost (staff) fits well too

      And all of this is 1 lvl spell!

      but Disadvatages:
      1) Doesn't match well with your warrior that stands near the main target, you have to throw it into the ground, which takes away 1d10 damage
      2) Same if enemies are standing awkwardly, deal a good 4d6 AOE damage but miss 2d10 to the targets
      3) unlike chromatic orb, it doesn't mix with grease (oil)
      4) It's good only on sorcerer, wizards prefer magic missile

      • Anonymous

        Are these DEX save spells ever worth taking? So far in act 1 nearly every enemy has crazy high dex and they dodge these spells on the regular.

        • Anonymous

          It becomes kinda obsolete when you hit level 10 and your cantrips start dealing up to 30 damage. The only reason to use it still might be for Conjuration Wizard to reset Benign Transportation or for the prone effect in general, but base surface's Spell DC is 12 and it would only work against weak targets.

          • Anonymous

            Very underrated. Not only does it do decent AoE damage (can be multi-casted with Sorcerer); it leaves ice to potentially hinder enemies and combo with fire to turn it into water then to again combo with a lighting/ice attack.

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