Ice KnifeLevel 1 Conjuration Spell 3~22 Damage 1d10Piercing Throw a shard of ice that deals 1∼10 Piercing damage. It explodes and deals 2∼12 Cold damage to anyone nearby creating an ice surface. This spell can be cast while you are Silenced. 2 turns On Miss: The shard of ice still explodes. 2m 18m DEX Save Attack Roll |
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Action Level 1 Spell Slot |
Ice Knife is a Spell in Baldur's Gate 3. Ice Knife is a Lv 1 Spell from the Conjuration School. Spells can be used for dealing damage to Enemies, inflicting Status Ailments, buffing Characters, or interacting with the environment.
Ice Knife Information
- Description: Throw a shard of ice that deals 1∼10 Piercing damage. It explodes and deals 2∼12 Cold damage to anyone nearby creating an ice surface. This spell can be cast while you are Silenced.
- Level: Lv 1 Spell
- School: Conjuration School
- Casting Time: 2 Turns
- Range: 2m18m
- Requires Concentration: No
- Saving Throw: DEX Save
How to Acquire Ice Knife
- Ice Knife can be acquired by the following classes:
- Ice Knife can be cast by using the following Items:
Ice Knife Tips & Notes
- Upcast: Cast as a 2nd Level or higher, the damage increases by 1d6 Cold for each spell slot level above 1st.
- A target with the Wet status is Vulnerable to Cold/Lightning damage and will sustain double damage from this spell.
- Ice Surface: Difficult Terrain - Halved Movement. May fall Prone if failing a DEX Save.
- The damage itself of this spell is an Attack Roll targeting Armour Class, while the Prone condition is a DEX Save.
- Anonymous
Why Larian! Why do you take cool toys away from sorcerer for twin casting! :(
- Anonymous
Maybe my game's bugged but this spell's AoE still damages teammates with Evocation school's passive
Advantages:
1) great damage at one targer 1d10 + 2d6
2) great AOE damage 2d6
3) all targets get prone
4) all of this calculates separately
5) Sorcerer can TWIN ice dagger, and make 4d6 AOE damage + 2d10 if hit two targets
6) Mourning frost (staff) fits well too
And all of this is 1 lvl spell!
but Disadvatages:
1) Doesn't match well with your warrior that stands near the main target, you have to throw it into the ground, which takes away 1d10 damage
2) Same if enemies are standing awkwardly, deal a good 4d6 AOE damage but miss 2d10 to the targets
3) unlike chromatic orb, it doesn't mix with grease (oil)
4) It's good only on sorcerer, wizards prefer magic missile
- Anonymous
- Anonymous
very good at sorcerer, u can throw 2 AOE cold damage dagger at once
- Anonymous
Are these DEX save spells ever worth taking? So far in act 1 nearly every enemy has crazy high dex and they dodge these spells on the regular.
- Anonymous
It becomes kinda obsolete when you hit level 10 and your cantrips start dealing up to 30 damage. The only reason to use it still might be for Conjuration Wizard to reset Benign Transportation or for the prone effect in general, but base surface's Spell DC is 12 and it would only work against weak targets.
- Anonymous
Very underrated. Not only does it do decent AoE damage (can be multi-casted with Sorcerer); it leaves ice to potentially hinder enemies and combo with fire to turn it into water then to again combo with a lighting/ice attack.
- Anonymous
- Anonymous
- Anonymous
Nerfed. No longer twinnable.
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