Damage in Baldur's Gate 3, is mostly caused by attacks meant to deplete a target's hit points to defeat it. Whether the damage be caused by physical attacks, spells, or elemental hazards, it has a corresponding damage type and every creature may have resistances or vulnerabilities that determine how much damage is sustained from certain types of damage. 

Damage Types

damage blunt icoin bg3 wiki guide
Bludgeoning
damage piercing icon bg3 wiki guide
Piercing
damage slashing icon bg3 wiki guide
Slashing
damage acid icon bg3 wiki guide
Acid
damage cold icon bg3 wiki guide 
Cold
damage fire icon bg3 wiki guide
Fire
damage force icon bg3 wiki guide
Force
damage lightning icon bg3 wiki guide
Lightning
damage necrotic icon bg3 wiki guide
Necrotic
poison icon damage bg3 wikiguide 48px
Poison
damage psychic icon bg3 wiki guide
Psychic
damage radiant icon bg3 wiki guide
Radiant
damage thunder icon bg3 wiki guide
Thunder

Bludgeoning, Piercing and Slashing are sometimes referred to collectively as PHYSICAL damage.

Damage Resistance, Vulnerability and Immunity

  • Resistance: If a creature or an object is RESISTANT to a damage type, damage of that type is halved against it.
  • Vulnerability: If a creature or an object is VULNERABLE to a damage type, damage of that type is doubled against it.
  • Immunity: If a creature or object is IMMUNE to a damage type, damage of that type is completely negated.

    Resistances and Vulnerabilities do not stack, but can negate each other.

 




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    • Anonymous

      while we're waiting for these pages to get some content, can anyone explain Necrotic to me? What's its special property? Why do many cleric spells have a necrotic option, when Radiant is 1. double dmg to undead and 2. rarely resisted

      • Anonymous

        Why the heck is it called Thunder?
        That makes no sense with Lightning already there.
        Translation error? In german it's called Schall - Sonic.
        Makes more sense, given that silence bubbles make targets immune to it.

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