Feather Fall

feather fall spell baldursgate3 wiki guide 150px 2

Lvl 1 Transmutation
(ritual spell iconRITUAL)

You and nearby allies gain Immunity to Falling damage.

feather fall spell baldursgate3 wiki guide 150px 210 turns

range icon baldursgate3 wiki guide 25px 9m

bonus action icon baldursgate3 wiki guide 25pxBonus Actionspell slot icon baldursgate3 wiki guide 25pxLevel 1 Spell Slot

Feather Fall is a Spell in Baldur's Gate 3. Feather Fall is a Lvl 1 Spell from the Transmutation school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

Feather Fall Information

  • Description: You and nearby allies gain Immunity to Falling damage.
  • Level: Lvl 1 spell
  • School: Transmutation School
  • Casting Time: bonus action icon baldursgate3 wiki guide 25pxBonus Action
  • Range: range icon baldursgate3 wiki guide 25pxSelf radius icon action bg3 wiki 48px9m
  • Requires Concentration: No
  • Saving Throw: None
  • Ritual Spell: Yes

 How to Acquire Feather Fall

Feather Fall can be acquired by the following classes:

Feather Fall can be cast by using the following items:

Feather Fall Tips & Notes

  •  Feather Fall is a ritual spell which can be cast without expending a spell slot outside combat.


Lvl 1 Spells
Animal Friendship  ♦  Armour of Agathys  ♦  Arms of Hadar  ♦  Bane  ♦  Bless  ♦  Burning Hands  ♦  Challenge to Duel  ♦  Charm Person  ♦  Chromatic Orb  ♦  Chromatic Orb: Acid (Lvl 1)  ♦  Chromatic Orb: Cold (Lvl 1)  ♦  Chromatic Orb: Fire (Lvl 1)  ♦  Chromatic Orb: Lightning (Lvl 1)  ♦  Chromatic Orb: Poison (Lvl 1)  ♦  Chromatic Orb: Thunder (Lvl 1)  ♦  Colour Spray  ♦  Command (Halt)  ♦  Compelled Duel  ♦  Create or Destroy Water  ♦  Create Water  ♦  Cure Wounds  ♦  Disguise Self  ♦  Dissonant Whispers  ♦  Divine Favour  ♦  Enhance Leap  ♦  Ensnaring Strike  ♦  Entangle  ♦  Expeditious Retreat  ♦  Faerie Fire  ♦  False Life  ♦  Find Familiar  ♦  Find Familiar: Cat  ♦  Find Familiar: Crab  ♦  Find Familiar: Frog  ♦  Find Familiar: Rat  ♦  Find Familiar: Raven  ♦  Find Familiar: Spider  ♦  Fog Cloud  ♦  Goodberry  ♦  Grease  ♦  Guiding Bolt  ♦  Hail of Thorns  ♦  Healing Word  ♦  Hellish Rebuke  ♦  Heroism  ♦  Hex  ♦  Hunter's Mark  ♦  Inflict Wounds  ♦  Jump  ♦  Longstrider  ♦  Mage Armour  ♦  Magic Missile  ♦  Protection from Evil and Good  ♦  Ray of Sickness  ♦  Sanctuary  ♦  Searing Smite (Spell)  ♦  Shield  ♦  Shield of Faith  ♦  Sleep  ♦  Speak with Animals  ♦  Tasha's Hideous Laughter  ♦  Thunderous Smite  ♦  Thunderwave  ♦  Witch Bolt  ♦  Wrathful Smite

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    • Anonymous

      This + enhanced leap make the best ritual spells by far. Sure, there's speak with animal and detect thouhgts, but you can get those through potions and rarely need them. With these two you can freely explore endlessly.

      • Anonymous

        does not make you immune to damage from being thrown. idk about fall damage from being pushed. wanted to have a gnome that a big character chucked around but the damage you take is too much.

        • On its own this is a pretty good spell considering its a Ritual (does not consume a spell slot when used out of combat).
          Combine it with "Enhance Leap" and it completely breaks the game, since Jump will never damage nor prone you while letting you borderline teleport around every round.

          • Anonymous

            Cool poison cloud tree branch obstacle course, hag. Unfortunately for you I cast a level 1 ritual spell and jumped 60 meters over and through all of it in two turns. So hey about that pus boil you've been growing out...

            • Anonymous

              Doesn't consume level 1 spell slot resource (ritual), so free to use when out of combat, consumes 1 bonus action when in combat.

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