Protection from Evil and Good

protection_from_good_and_evil_spell_baldursgate3_wiki_guide_150px_2

Lv 1 Abjuration Spell

protection_from_good_and_evil_spell_baldursgate3_wiki_guide_150px_2Inflicts Protection from Evil and Good

Protect a creature against aberrations, celestials, elementals, fey, fiends, and undead.

The target can't be Charmed, Frightened, or possessed by them, and when these creatures attack it, they do so with disadvantage.


concentration_icon_1_baldursgate3_wiki_guide_25pxConcentration: Required
range_icon_baldursgate3_wiki_guide_25pxRange: 1.5m/5ft

Protection from evil and good is a Level 1 Abjuration Spell in Baldur's Gate 3. It protects the target from supernatural creatures.

 

 

Protection from Evil and Good Information

  • Description: Protect a creature against aberrations, celestials, elementals, fey, fiends, and undead.
  • The target can't be Charmed, Frightened, or possessed by them, and when these creatures attacks it, they do so with disadvantage.
  • Level: 1
  • School: Abjuration
  • Casting Time: 1 Action
  • Range: 1.5m/5ft
  • Requires Concentration: Yes
  • Saving Throw: None
  • Additional Details: None

 

Protection from Evil and Good (Condition)

Duration: Remains until fully rested
(This Condition ends early if Concentration is broken)

The target is protected against aberrations, celestials, elementals, fey, fiends, and undead. These creatures have disadvantage on attack rolls against the target, and the target can’t be Charmed, Frightened, or Possessed by them.

 

 How to Acquire Protection from Evil and Good

Protection from evil and good can be acquired by the following classes:

Protection from evil and good can be cast by using the following Items:

 

Protection from Evil and Good Tips & Notes

Differences from D&D 5th Edition:

  • In 5E, this spell only lasts up to 10 minutes (100 Turns).
  • In 5E, if a creature is already charmed, etc., this spell grants advantage on future saving throws against the effect.

 

Lvl 1 Spells
Alarm  ♦  Animal Friendship  ♦  Armor of Agathys  ♦  Armour of Agathys  ♦  Arms of Hadar  ♦  Bane  ♦  Bless  ♦  Burning Hands  ♦  Charm Person  ♦  Chromatic Orb  ♦  Color Spray  ♦  Colour Spray  ♦  Command  ♦  Command (Halt)  ♦  Compelled Duel  ♦  Comprehend Languages  ♦  Create or Destroy Water  ♦  Create Water  ♦  Cure Wounds  ♦  Detect Evil and Good  ♦  Detect Magic  ♦  Detect Poison and Disease  ♦  Disguise Self  ♦  Dissonant Whispers  ♦  Divine Favor  ♦  Ensnaring Strike  ♦  Entangle  ♦  Expeditious Retreat  ♦  Faerie Fire  ♦  False Life  ♦  Feather Fall  ♦  Find Familiar  ♦  Find Familiar: Cat  ♦  Find Familiar: Crab  ♦  Find Familiar: Frog  ♦  Find Familiar: Rat  ♦  Find Familiar: Raven  ♦  Find Familiar: Spider  ♦  Fog Cloud  ♦  Goodberry  ♦  Grease  ♦  Guiding Bolt  ♦  Hail of Thorns  ♦  Healing Word  ♦  Hellish Rebuke  ♦  Heroism  ♦  Hex  ♦  Hunter's Mark  ♦  Identify  ♦  Illusory Script  ♦  Inflict Wounds  ♦  Jump  ♦  Longstrider  ♦  Mage Armor  ♦  Mage Armour  ♦  Magic Missile  ♦  Purify Food and Drink  ♦  Ray of Sickness  ♦  Sanctuary  ♦  Searing Smite  ♦  Shield  ♦  Shield of Faith  ♦  Silent Image  ♦  Sleep  ♦  Speak with Animals  ♦  Tasha's Hideous Laughter  ♦  Tenser's Floating Disk  ♦  Thunderous Smite  ♦  Thunderwave  ♦  Unseen Servant  ♦  Witch Bolt  ♦  Wrathful Smite

 




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