Protection from Evil and GoodLv 1 Abjuration Spell |
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Protect a creature against aberrations, celestials, elementals, fey, fiends, and undead. I
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Protection from evil and good is a Spell in Baldur's Gate 3. Protection from evil and good is a Lvl 1 Spell from the Conjuration school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.
Protection from Evil and Good Information
- Description: Protect a creature against aberrations, celestials, elementals, fey, fiends, and undead.
- The target can't be Charmed, Frightened, or possessed by them, and when these creatures attack it, they do so with disadvantage.
- Level: Lvl 1 spell
- School: Conjuration School
- Casting Time: 1 Action
- Range:
Melee
- Requires Concentration: Yes
- Saving Throw: None
- Additional Details: None
Protection from Evil and Good (Condition)
Duration: Remains until fully rested
(This Condition ends early if Concentration is broken)
The target is protected against aberrations, celestials, elementals, fey, fiends, and undead. These creatures have disadvantage on Attack Rolls against the target, and the target can’t be Charmed, Frightened, or Possessed by them.
How to Acquire Protection from Evil and Good
Protection from evil and good can be acquired by the following classes:
Protection from evil and good can be cast by using the following Items:
Protection from Evil and Good Tips & Notes
Differences from D&D 5th Edition:
- In 5E, this spell only lasts up to 10 minutes (100 Turns).
- In 5E, if a creature is already charmed, etc., this spell grants advantage on future saving throws against the effect.
Useless apell in Ea..there are only few and weak undead and 1 fey with the hag
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