hellish rebuke spell baldursgate3 wiki guide 150px 2

Hellish Rebuke

Level 1 Evocation Spell

2~20 Damage

2d10 fire dice icon baldursgate3 wiki guide 52px2d10damage fire icon bg3 wiki guideFire (Delayed)

React to your next attacker with flames that deal 2~20 Fire damage.

On Save: Target still takes half damage.

con icon baldursgate3 wiki guide 48pxDEX Save

 lvl3 warlock spell slot icon bg3 wiki 25pxLevel 1 Warlock Spell Slot  

Hellish Rebuke is a Spell in Baldur's Gate 3. Hellish Rebuke is a Lvl 1 Spell from the Evocation school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

Hellish Rebuke Information

  • Description: React to your next attacker with flames that deal 2~20 Fire damage.
  • On Save: Target still takes half damage.
  • Type: Reaction
  • Level: Lvl 1 spell
  • School: Evocation School
  • Casting Time: Reaction
  • Range: 18m
  • Requires Concentration: No
  • Saving Throw: Dexterity

 How to Acquire Hellish Rebuke

Hellish Rebuke Tips & Notes

  • Notes & Tips go here

 

Lvl 1 Spells
Animal Friendship  ♦  Armour of Agathys  ♦  Arms of Hadar  ♦  Bane  ♦  Bless  ♦  Burning Hands  ♦  Challenge to Duel  ♦  Charm Person  ♦  Chromatic Orb  ♦  Chromatic Orb: Acid (Lvl 1)  ♦  Chromatic Orb: Cold (Lvl 1)  ♦  Chromatic Orb: Fire (Lvl 1)  ♦  Chromatic Orb: Lightning (Lvl 1)  ♦  Chromatic Orb: Poison (Lvl 1)  ♦  Chromatic Orb: Thunder (Lvl 1)  ♦  Colour Spray  ♦  Command (Halt)  ♦  Compelled Duel  ♦  Create or Destroy Water  ♦  Create Water  ♦  Cure Wounds  ♦  Disguise Self  ♦  Dissonant Whispers  ♦  Divine Favour  ♦  Enhance Leap  ♦  Ensnaring Strike  ♦  Entangle  ♦  Expeditious Retreat  ♦  Faerie Fire  ♦  False Life  ♦  Feather Fall  ♦  Find Familiar  ♦  Find Familiar: Cat  ♦  Find Familiar: Crab  ♦  Find Familiar: Frog  ♦  Find Familiar: Rat  ♦  Find Familiar: Raven  ♦  Find Familiar: Spider  ♦  Fog Cloud  ♦  Goodberry  ♦  Grease  ♦  Guiding Bolt  ♦  Hail of Thorns  ♦  Healing Word  ♦  Heroism  ♦  Hex  ♦  Hunter's Mark  ♦  Inflict Wounds  ♦  Jump  ♦  Longstrider  ♦  Mage Armour  ♦  Magic Missile  ♦  Protection from Evil and Good  ♦  Ray of Sickness  ♦  Sanctuary  ♦  Searing Smite (Spell)  ♦  Shield  ♦  Shield of Faith  ♦  Sleep  ♦  Speak with Animals  ♦  Tasha's Hideous Laughter  ♦  Thunderous Smite  ♦  Thunderwave  ♦  Witch Bolt  ♦  Wrathful Smite

 




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    • Anonymous

      Mixed feelings about this spell. On one hand it is weaponizing your reaction, on the other hand it ends up doing very little damage most of the time when enemies pass their save. Feels like a waste of precious spelm slots for warlock and paladin.

      The only time you should be triggering this is if you get hit by an enemy with very low health (5 or below). To save actions on your turn.

      • Anonymous

        This spell is a though sell for a Warlock. On the one hand, it's very cool to just "No you" an enemy that hits you. On the other hand, it is only single target, and it uses a precious Warlock spell slot. It is not bad by any means (on the contrary, it is very good), but generally I would say it's better to save your spell slots for other things. Especially counterspell

        • Anonymous

          It pretty busted with loremaster or oathbringer tanks hybrids with casting levels you can pump out like insane amounts of these

          • Anonymous

            Past level 7 this spell simply doesnt even show as a reaction for me. (lv8 pure warlock). Yes I have spell slots available, yes I have the spell. It worked prior to this but just vanished from my reactions?

            • Anonymous

              This spell is ****ing op, did a warlock duo and this destroys everything.

              Why? You can deal damage during the enemy's turn

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