bane spell baldursgate3 wiki guide 150px 2

Lv 1 Enchantment

Up to 3 creatures receive a -1d4 penalty to Attack Rolls and Saving Throws.

bane spell baldursgate3 wiki guide 150px 210 turns

range icon baldursgate3 wiki guide 25px9m saving throw icon baldursgate3 wiki guide 48pxCHA Save  concentration icon 1 baldursgate3 wiki guide 25pxConcentration

action icon baldursgate3 wiki guide 25pxActionspell slot icon baldursgate3 wiki guide 25pxLevel 1 Spell Slot

Bane is a Level is a Spell in Baldur's Gate 3Bane is a Lvl 1 Spell from the Enchantment school, and it inflicts a penalty to Attack Rolls and saving throws.. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

Bane Information

  • Description: Up to 3 creatures receive a -1d4 penalty to Attack Rolls and Saving Throws.
  • Level: 1 Spell
  • School: Enchantment
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Durationbane spell baldursgate3 wiki guide 150px 210 turns
  • Range: range icon baldursgate3 wiki guide 25px9m
  • Requires Concentration: Yes
  • Saving Throw: Charisma

How to Acquire Bane

Bane Tips & Notes

  • Despite a range of 30ft, due to how bane's targeting works it can affect creatures up to 60ft away.
  • Usually the player will not be able to specifically choose which three creatures are affected.
  • The penalty from bane is easy to miss, as it is applied silently. Hovering the cursor over the die roll will show an an unnamed penalty being applied.
  • Differences from D&D 5th Edition: In 5E, the caster may specifically choose the targets, but they must all be within 30ft.


Lvl 1 Spells
Animal Friendship  ♦  Armour of Agathys  ♦  Arms of Hadar  ♦  Bless  ♦  Burning Hands  ♦  Challenge to Duel  ♦  Charm Person  ♦  Chromatic Orb  ♦  Chromatic Orb: Acid (Lvl 1)  ♦  Chromatic Orb: Cold (Lvl 1)  ♦  Chromatic Orb: Fire (Lvl 1)  ♦  Chromatic Orb: Lightning (Lvl 1)  ♦  Chromatic Orb: Poison (Lvl 1)  ♦  Chromatic Orb: Thunder (Lvl 1)  ♦  Colour Spray  ♦  Command (Halt)  ♦  Compelled Duel  ♦  Create or Destroy Water  ♦  Create Water  ♦  Cure Wounds  ♦  Disguise Self  ♦  Dissonant Whispers  ♦  Divine Favour  ♦  Enhance Leap  ♦  Ensnaring Strike  ♦  Entangle  ♦  Expeditious Retreat  ♦  Faerie Fire  ♦  False Life  ♦  Feather Fall  ♦  Find Familiar  ♦  Find Familiar: Cat  ♦  Find Familiar: Crab  ♦  Find Familiar: Frog  ♦  Find Familiar: Rat  ♦  Find Familiar: Raven  ♦  Find Familiar: Spider  ♦  Fog Cloud  ♦  Goodberry  ♦  Grease  ♦  Guiding Bolt  ♦  Hail of Thorns  ♦  Healing Word  ♦  Hellish Rebuke  ♦  Heroism  ♦  Hex  ♦  Hunter's Mark  ♦  Inflict Wounds  ♦  Jump  ♦  Longstrider  ♦  Mage Armour  ♦  Magic Missile  ♦  Protection from Evil and Good  ♦  Ray of Sickness  ♦  Sanctuary  ♦  Searing Smite (Spell)  ♦  Shield  ♦  Shield of Faith  ♦  Sleep  ♦  Speak with Animals  ♦  Tasha's Hideous Laughter  ♦  Thunderous Smite  ♦  Thunderwave  ♦  Witch Bolt  ♦  Wrathful Smite


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    • Anonymous

      Does the invocation bane still use up a spell slot? Is it a waste of space? Because the mage armor one is free.

      • Anonymous

        Some environmental causes. Destroying the mirror in the Entrance Hall of Auntie Ethel's hideaway (and setting free the ghost inside) inflicts Bane on the character that destroys it.

        • Anonymous

          Bad spell, use blessing instead. Bane takes spell slot and has to go through saving throws, plus takes concentration slot. Hit or miss type of spell. While blessing gives reverse effect on your party members without any saving throws.

          • Anonymous

            If you have the gloves of power or w.e its called the flavor text says you need the absolutes mark so you get afflicted with bane as well

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