Find FamiliarLvl 1 Conjuration |
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Gain the service of a familiar, a fey spirit that takes an animal from of your choose. I
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Find Familiar is a Spell in Baldur's Gate 3. Find Familiar is a Lvl 1 Spell from the Conjuration school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.
Find Familiar Information
- Description: Gain the service of a familiar, a fey spirit that takes an animal from of your choose.
- Find Familiar: Spider Summon a familiar with the form and statistics of a spider. Its deadly bite can poisn enemies.
- Find Familiar: Raven Summon a familiar with the form and statistics of a raven. It can launch precise attacks.
- Find Familiar: Frog Summon a familiar with the form and statistics of a frog. Its skin is coverd with dizzying toxins.
- Find Familiar: Cat Summon a familiar with the form and statistics of a cat that can distract your enemies.
- Find Familiar: Crab Summon a familiar with the form and statistics of a Crab. Its sharp pincers can slow enemies.
- Find Familiar: Rat Summon a familiar with the form and statistics of a rat. Its infectious bite can spread disease.
- Level: Lvl 1 spell
- School: Conjuration School
- Casting Time:
Action
- Range: 18m
- Requires Concentration: No
- Saving Throw: None
Familiar Comparison Table
Familiar Type |
Skills |
Attributes |
Cat |
Unarmed Strike (-4+1 bludgeoning dmg) Meow (18m range, gains attention and draws nearby creatures closer) Crouch Dash Jump (4.5m) |
2 HP 12 AC (can apply Mage Armor for 15 AC) 12m Speed 3 Str 15 Dex 10 Con 3 Int 12 Wis 7 Cha +2 Proficiency +2 Initiative |
Crab |
Crippling Pinch (2d4+0 Slashing dmg with 1d4 bleeding for 3 turns) Hide Dash (no jump ability) |
2 HP 11 AC (can apply Mage Armor for 14 AC) 12m Speed 2 Str 11 Dex 10 Con 10 Int 8 Wis 2 Cha +2 Proficiency 0 Initiative |
Frog |
Bufotoxin (1d4 Acid dmg with chance to debuff Dex saving throws) Hide Dash Frog Jump (18m jump) |
1 HP 12 AC (can apply Mage Armor for 15 AC) 12m Speed 10 Str 13 Dex 8 Con 10 Int 8 Wis 3 Cha +2 Proficiency +1 Initiative |
Rat |
Infectious Bite (1 dmg with application of Infected, lowers Constitution saving throws) Hide Dash Hop (4.5m) |
1 HP 10 AC (can apply mage armor for 13 AC) 12m speed 2 Str 11 Dex 9 Con 2 Int 10 Wis 4 Cha Proficiency +2 Initiative 0 |
Raven |
Rend Vision (1 dmg and apply blind) Hide Dash Fly (18m jump) |
1 HP 12 AC (can apply Mage Armor for 15 AC) 12m Speed 2 Str 14 Dex 8 Con 2 Int 12 Wis 6 Cha Proficiency +2 Initiative +2 |
Spider |
Venomous Bite (1dmg with chance to do 1d4 in poison direct damage) | 6 HP 9 AC (can apply Mage Armor for 12 AC) 12m Speed 6 Str 8 Dex 6 Con 8 Int 4 Wis 4 Cha Proficiency +2 Initiative -1 |
Imp |
Sting: Sting a creature to deal 1d4+3 Piercing damage. Potentially deals an additional 1d6 poison. Invisibility: Become invisible until you attack or cast a spell. (Require concentration) Claws: 1d4 +0 Slashing. |
10 HP 13 AC 12m Speed 6 Str 17 Dex 13 Con 11 Int 12 Wis 14 Cha |
Quasit |
Claws: 1d4 +0 Slashing. Scare: Lash at a creature to Frighten it. Invisibility: Become invisible until you attack or cast a spell. (Require concentration) |
7 HP 16 AC 12m Speed 5 Str 17 Dex 10 Con 7 Int 10 Wis 10 Cha |
How to Acquire Find Familiar
Find Familiar can be acquired by the following classes:
Find Familiar can be cast by using the following Items:
Find Familiar Tips & Notes
- Rangers, at creation (level 1), can choose one of the five available Natural Explorer features called Beast Tamer, which allows to cast Find Familiar as a Ritual (at no cost in spell slots when out of combat).
- Anonymous
what are the stats of the imp? are they the same as in table top?
- Anonymous
I thought a big point of this game is it was going to use 5e RAW. Very disappointed once I saw how this spell works in-game.
- Anonymous
Is there a penalty to your stats I’d say... Your familiar were to perish in battle? Constitution -1?
- Anonymous
can you use a familiar to move items around? I'm thinking the imp of the warlock would be even more usefull that way...
OR a crow from a wizard grabing a bomb and dropping it and the wizard firebolt it and BAM explosion as long that it isn't heavy it should be fine right?
there is also the possibility of a bag of holding in the future omgawd imagine all the chenanigan possible with a invisible imp that got that thing with it
- Anonymous
Your familiars can level up. I wonder if it carries over if they die. I dont want to test it out though. Im too scared of losing my cute little cat.
- Anonymous
Find familiar is usually a ritual spell, would it be possible to make that a part of the game since the familiars only have 1HP I don't see the use in having one. In D&D they have many uses but I don't see much reason to use a spellslot on something that dies in every fight unless there are specific places a familiar can get to.
- Anonymous
I found a scroll of Summon Quasit, I 'learned' it as Wizard. It does not show in my spells and is not nested within Find Familiar.
- Anonymous
- Anonymous
Currently casting the cantrip Mage Hand dismisses the familiar to provide the hand and a second use of spell slot is required to regain your familiar. Unsure if this is intended but could easily be fixed by the way of initial casting providing a free recast ability, which is already implemented within the game
- Anonymous
- Anonymous
Hello, are the animal companion and the familiar still mutually exclusive ? Thanks in advance.
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