longstrider spell baldursgate3 wiki guide 150px 2

Longstrider

Level 1 Transmutation Spell

Increase a creature's movement speed by 3m.

longstrider spell baldursgate3 wiki guide 35pxUntil Long Rest

icon weapon type bg3 wiki guideMelee

 action icon baldursgate3 wiki guide 25pxAction spell slot icon baldursgate3 wiki guide 25pxLevel 1 Spell Slot  

Longstrider is a Spell in Baldur's Gate 3. Longstrider is a Lvl 1 Spell from the Transmutation school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

Longstrider Information

 How to Acquire Longstrider

Longstrider Tips & Notes

  • Upcast: Affect an additional target per level.
  • Longstrider is a ritual spell that does not expend a spell slot if cast outside combat.
  • If the caster of this spell removes it from their prepared spells list, the spell's effect will end immediately.
  • For any non-summon spell that lasts until Long Rest, the caster does not need to be in your party once you leave camp as long as the spell does not require concentration. Therefore, you can easily cast this spell on any party members you plan to use while leaving the caster back in camp.
Lvl 1 Spells
Animal Friendship  ♦  Armour of Agathys  ♦  Arms of Hadar  ♦  Bane  ♦  Bless  ♦  Burning Hands  ♦  Challenge to Duel  ♦  Charm Person  ♦  Chromatic Orb  ♦  Chromatic Orb: Acid (Lvl 1)  ♦  Chromatic Orb: Cold (Lvl 1)  ♦  Chromatic Orb: Fire (Lvl 1)  ♦  Chromatic Orb: Lightning (Lvl 1)  ♦  Chromatic Orb: Poison (Lvl 1)  ♦  Chromatic Orb: Thunder (Lvl 1)  ♦  Colour Spray  ♦  Command (Halt)  ♦  Compelled Duel  ♦  Create or Destroy Water  ♦  Create Water  ♦  Cure Wounds  ♦  Disguise Self  ♦  Dissonant Whispers  ♦  Divine Favour  ♦  Enhance Leap  ♦  Ensnaring Strike  ♦  Entangle  ♦  Expeditious Retreat  ♦  Faerie Fire  ♦  False Life  ♦  Feather Fall  ♦  Find Familiar  ♦  Find Familiar: Cat  ♦  Find Familiar: Crab  ♦  Find Familiar: Frog  ♦  Find Familiar: Rat  ♦  Find Familiar: Raven  ♦  Find Familiar: Spider  ♦  Fog Cloud  ♦  Goodberry  ♦  Grease  ♦  Guiding Bolt  ♦  Hail of Thorns  ♦  Healing Word  ♦  Hellish Rebuke  ♦  Heroism  ♦  Hex  ♦  Hunter's Mark  ♦  Inflict Wounds  ♦  Jump  ♦  Mage Armour  ♦  Magic Missile  ♦  Protection from Evil and Good  ♦  Ray of Sickness  ♦  Sanctuary  ♦  Searing Smite (Spell)  ♦  Shield  ♦  Shield of Faith  ♦  Sleep  ♦  Speak with Animals  ♦  Tasha's Hideous Laughter  ♦  Thunderous Smite  ♦  Thunderwave  ♦  Witch Bolt  ♦  Wrathful Smite



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    • Anonymous

      If you take this with any of the initiate feats, does anyone know if this is still once per long rest of cast out of combat as a ritual, or can you apply it freely as long as the slot isn't consumed?

      • Anonymous

        Do yourself a favor and get the AOE Longstrider mod. Since everything you summon can also get longstrider you might need to cast it up to 7 times without the mod every long rest if you wanna keep those melee based summons useful

        • Anonymous

          If you cast this with a second level or higher spell slot, you can still remove it from your prepared spells

          • Anonymous

            Costs no spell slots due to being a ritual spell (obviously don't cast in combat) and can be the deciding factor in melee reaching their target turn one without jumping or dashing. An auto-take on Gale at 2nd level.

            • Anonymous

              One of the two spells Gale should always learn at level 2. Stacks with other movement buffs from gear. Can be the difference between Lae'zel, Karnak, or a strength based main reaching their target or having to throw a Javelin. Aside from getting melee damage going in right away, movement is just overall good for everyone.

              • Anonymous

                There are two pairs of boots that give this effect as long as the wearer has proficiency in medium armor. They are the Boots of persistence (Sold by Dammon for 1,500 gold once you meet him in Baldur's Gate) and the blackguard greaves (Dropped by That Which Lurks in the Bhallist temple)

                • Anonymous

                  If only there was an item that could cast this. Would remove some of the tediousness of having to swap to Gale at camp, then running all over while buffing everyone. Ahh, well. At least you can cast it and have it last until long rest, without needing to concentrate. Can't have everything, am I right?

                  • Anonymous

                    feather fall just need a single click and then this stupid spell needs to click the whole team one by one

                    • Anonymous

                      Yes it's chees but get a druid hireling with this and Goodberry. Cast this on 3 of your normal party and then burn all their spell slots on good berries. leave them in camp swap to your 4th and you've still got the buffs and the goodberries

                      • Anonymous

                        Something to note and this might be a bug, You don't need the caster in the party. I'd buffed my character via gale, then needed to replace gale with another companion for story progression and kept the buff without him in the group. tried this with a few other spells it's specifically ones like this that say Until long rest that don't require concentration.

                        • Anonymous

                          Amazing spell, lasts forever, and can cast on others. Either on melee trying to close distance, or ranged trying to get a good shot.

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