sanctuary spell abjuration bg3 wiki 150px

Sanctuary

Level 1 Abjuration Spell

You or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area spells.

Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a large area.

sanctuary spell abjuration bg3 wiki 64px10 Turns

icon range bg3 wiki guide18m

bonus action icon baldursgate3 wiki guide 25pxBonus Action spell slot icon baldursgate3 wiki guide 25pxLevel 1 Spell Slot  

Sanctuary is a Spell in Baldur's Gate 3. Sanctuary is a Lvl 1 Spell from the Abjuration school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

BG3 Sanctuary Information

  • Description: You or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area spells. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a large area.
  • Level: Lvl 1 spell
  • School: Abjuration School
  • Casting Time: bonus action icon baldursgate3 wiki guide 25pxBonus Action
  • Range: icon range bg3 wiki guide18m
  • Requires Concentration: No
  • Saving Throw: None

How to Acquire Sanctuary in Baldur's Gate 3

Sanctuary can be acquired by the following classes:

BG3 Sanctuary Tips & Notes

  • The following spells will now correctly break the Sanctuary condition: Call Lightning, Evard's Black Tentacles, Polymorph, Hunger of Hadar, Fear, Ice Storm, Flesh to Stone, Divine Intervention, Hypnotic Pattern, Slow, Stinking Cloud, Banishment, Glyph of Warding.
  • A Cleric using Sanctuary could still contribute in a meaningful way by focusing on support as opposed to damage.
  • Spirit Guardians still does damage to enemy targets with the Sanctuary buff.

 

 
Lvl 1 Spells
Animal Friendship  ♦  Armour of Agathys  ♦  Arms of Hadar  ♦  Bane  ♦  Bless  ♦  Burning Hands  ♦  Challenge to Duel  ♦  Charm Person  ♦  Chromatic Orb  ♦  Chromatic Orb: Acid (Lvl 1)  ♦  Chromatic Orb: Cold (Lvl 1)  ♦  Chromatic Orb: Fire (Lvl 1)  ♦  Chromatic Orb: Lightning (Lvl 1)  ♦  Chromatic Orb: Poison (Lvl 1)  ♦  Chromatic Orb: Thunder (Lvl 1)  ♦  Colour Spray  ♦  Command (Halt)  ♦  Compelled Duel  ♦  Create or Destroy Water  ♦  Create Water  ♦  Cure Wounds  ♦  Disguise Self  ♦  Dissonant Whispers  ♦  Divine Favour  ♦  Enhance Leap  ♦  Ensnaring Strike  ♦  Entangle  ♦  Expeditious Retreat  ♦  Faerie Fire  ♦  False Life  ♦  Feather Fall  ♦  Find Familiar  ♦  Find Familiar: Cat  ♦  Find Familiar: Crab  ♦  Find Familiar: Frog  ♦  Find Familiar: Rat  ♦  Find Familiar: Raven  ♦  Find Familiar: Spider  ♦  Fog Cloud  ♦  Goodberry  ♦  Grease  ♦  Guiding Bolt  ♦  Hail of Thorns  ♦  Healing Word  ♦  Hellish Rebuke  ♦  Heroism  ♦  Hex  ♦  Hunter's Mark  ♦  Inflict Wounds  ♦  Jump  ♦  Longstrider  ♦  Mage Armour  ♦  Magic Missile  ♦  Protection from Evil and Good  ♦  Ray of Sickness  ♦  Searing Smite (Spell)  ♦  Shield  ♦  Shield of Faith  ♦  Sleep  ♦  Speak with Animals  ♦  Tasha's Hideous Laughter  ♦  Thunderous Smite  ♦  Thunderwave  ♦  Witch Bolt  ♦  Wrathful Smite

 




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    • Anonymous

      This works with Halsin quest (you know what i'm talking about)???
      Just by just having an autistic cleric???

      • Anonymous

        There is a post saying Glyph of Warding doesn't end Sanctuary. I tried it several times and it does end Sanctuary. Am I doing something wrong?

        • Anonymous

          Currently, wall of fire does not break Sanctuary. Not sure if just my playthrough or if intended. Shadowheart casted it on gale and gale used wall of fire to damage enemies. He kept sanctuary buff and wasnt blocked

          • Anonymous

            I found exploited with this skill.
            step1 cast santuary to your lowest damage char and let it go to battle (go alone).
            step2 the battle begin , wait until your char turn.
            step3 at your char turn , all enemies will stop everything , move the other 3 stealth to the furthest enemies.
            step4 get adventage stealth attack that enemy (first hit + surprise hit).
            if you can kill the enemy , you can repeat step3 again.

            • Anonymous

              Should be noted that there is a 1 turn cooldown after exiting sanctuary before it can be used again. Do your damage, cast it, and take 0 damage every other turn if I understand this right, all at the cost of a level 1 spell bonus action.

              • Anonymous

                What are some abilities that can still do damage but not cancel Sanctuary? Can your own summons still do damage?

                • Anonymous

                  Great for squishy casters that otherwise get blown up before they can do anything.

                  Fireball > Sanctuary > Live to see another day so you can cast more fireball

                  • Anonymous

                    So the idea is that you can activate this and start casting healing spells unhindered. Which works insanely well but I just wished the animation was a bit better

                    • Anonymous

                      1. Cast Sanctuary on any character
                      2. Position it next to a cliff in any fight
                      3. Skip 5+ turns
                      4. Sneak in with a different character to set down oil barrels and back out
                      5. Move Sanctuary character far away, preferably with dash
                      6. Blow it the **** up.
                      7. Everything is dead, but at what cost? (no loot)

                      • Anonymous

                        Been experimenting and was surprised by some of the spells you can actually cast without losing Sanctuary's effects:
                        - Web (the spell, not the one you get from wild shaping into a spider, wild shape alone breaks sanctuary, if you cast sanctuary after wild shape, casting web will also stop it)
                        - Cold Fog
                        - Sleet Storm
                        - Silence
                        - Hypnotic Pattern
                        - Slow
                        - Glyph of Warding
                        - Plant Growth
                        - Darkness
                        - Thorn Whip
                        - Create water (even if you have those boots that will electrify the water you're standing on)
                        - Counterspell
                        - Ice Storm (but i might be wrong as i had the same result with Call Lightning when using it on a non-aggressive NPC and later on when i used it in battle it broke sanctuary)
                        - Fear (? i didn't manage to get the enemy frightened so I can't be sure)
                        - Enlarge/Reduce
                        - Summons like Planar Ally, Spiritual Weapon, Guardian of Faith (did not try Conjure Elemental and some others but I assume they work just the same)

                        Spells it does not work with
                        - Cone of Cold (and I assume any other dmg aoe spells despite my result with Ice Storm)
                        - Bane and Sleep (surprised Slow worked since you select targets the same way)
                        - Blindness
                        - Spike Growth
                        - Grease ( Don't get how it works with similar spells like web and sleet storm but not grease)
                        - Polymorph
                        - Command
                        - Compel Duel
                        - Dominate Person
                        - Hold

                        Sanctuary does not protect you from dmg you get from warding bond although I as only getting like 1 dmg on both characters but I don't think that was related to Sanctuary itself

                        It's not a very comprehensive list but gives a good idea of how you can use a character for buff/heal/control of battlefield while having sanctuary on

                        • Anonymous

                          I had this on 3/4 of my party members and the Ai started getting confused and taking very long to do their turns.

                          • Anonymous

                            Roaring thunder arrow works well against Sanctuary enemies, which as some point in the game they will spam a bunch of them standing over a cliff.

                            • Anonymous

                              Extremely strong on Sorcerer. Extremely cheap and reliable compared to Blink. Twinned spell haste or greater invisibility on your dps characters and make yourself untouchable to maintain concentration. You can still cast healings, throw potions, apply fogs and darkness to help your team. Watch your hasted fighter annihilite enemies with 6 attacks per turn every turn from the safety of sanctuary. Save your Gale

                              • Anonymous

                                this spell is for some reason in EA only on the devotion paladin as a class feature while it's still a level 1 spell, very weird, they probably messed up

                                • Anonymous

                                  Was this spell removed? I'm making a cleric and choosing my 1st level spells but Sanctuary doesn't show up?

                                  • Anonymous

                                    Anyone know how this and "Compelled Duel" function? Looks like there's nothing stopping both of them from being applied at the same time...

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