Transmutation Spells in Baldur's Gate 3 are regulated forms of magic energy. In BG 3, there are certain classes can cast spells to damage enemies, buff companions or create other effects. Wizards and Clerics have different sets of spells, while characters of other classes may cast a spell using scrolls.
All Transmutation Spells in Baldurs Gate 3
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Quick Search of All Abjuration Spells
Spell | Lvl | Casting Time | Concentration | Description | Classes |
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Cantrip | Transmutation | Bonus Action |
Inflicts Shillelagh Imbue your staff or club with nature's power. It becomes magical, deals 1d8+Wisdom Bludgeoning damage, and you use your spellcasting ability for attack rolls. |
Druid |
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Cantrip | Transmutation | Action |
Manifest a sign of supernatural power that grants you advantage on Intimidation and Performance checks. | Cleric |
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Cantrip | Transmutation | Action |
Strike at a target with a thorny, vine-like whip. It deals 1d6 Piercing damage and pulls the target 3m closer to you if it is Large or Smaller in size. | Druid |
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Lv 1 | Transmutation | Action Spell Slot |
Call forth rain or destroy a water-based. 9m |
Cleric, Sorcerer, Druid |
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Lv 1 | Transmutation | Bonus Action Spell Slot |
Gain Dash immediately and as a bonus action on each of your turns until this spell ends. |
Warlock, Wizard |
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Lv 1 | Transmutation | Bonus Action Spell Slot |
You and nerby allies Immunity to Falling damage. 10 Turns 9m |
Bard, College of Lore, College of Valour, Eldritch Knight, Sorcerer, Wizard |
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Lv 1 | Transmutation | Action Spell Slot |
4~16 Healing Until Long Rest |
Druid, Ranger |
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Lv 1 | Transmutation | Action Spell Slot |
Triple a creature's jumping distance. 10 Turns Melee |
Druid, Eldritch Knight, Ranger, Sorcerer, Wizard |
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Lv 1 | Transmutation | Action Spell Slot |
Toucha creature to increase its Movement Speed by 3m. Until Long Rest Melee |
Bard, College of Lore, College of Valour, Druid, Eldritch Knight, Ranger, Wizard |
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Lv 2 | Transmutation | Action Level 2 Spell Slot |
Protect a creature from attacks: increase its Armour Class up to 16. Until Long Rest Melee Concentration |
Druid, Ranger |
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Lv 2 | Transmutation | Action Level 2 Spell Slot |
Grant a creature the ability to see in the dark out to a range of 12m. Until Long Rest Melee |
Ranger, Sorcerer, Wizard, Druid |
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Lv 2 | Transmutation | Action Level 2 Spell Slot |
Bestow a magical enhancement upon an ally. They gain Advantage on Ability Checks with a chosen Ability. |
Bard, Sorcerer, Cleric, Druid |
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Lv 2 | Transmutation | Action Level 2 Spell Slot |
Make a creature larger or smaller to affect their weapon damage and Strength Checks and Saving Throws. 9mCON SaveConcentration |
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Lv 2 | Transmutation | Action Level 2 Spell Slot |
2d8 Fire 18mCON SaveConcentration |
Bard, Druid |
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Lv2 | Transmutation | Action Level 2 Spell Slot |
Unlock an object that is held shut by a mundane lock. 18m |
Sorcerer, Bard, Wizard |
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Lv 2 | Transmutation | Action Level 2 Spell Slot |
Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack and Damage Rolls. Until Long Rest MeleeConcentration |
Oath of Devotion, Oath of the Ancients, Wizard |
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Lv 2 | Transmutation | Action Level 2 Spell Slot |
2~8 Damage 100 turns |
Druid, Ranger |
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Lv 3 | Transmutation | Action Level 3 Spell Slot |
At the end of your turn, roll a d20. On 11 or higher, you vanish into the Ethereal Plane. While there, you can't be harmed or seen in this world. 10 Turns |
Sorcerer, Wizard |
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Lv 3 | Transmutation | Action Level 3 Spell Slot |
Imbue a weapon with elemental power. It receives a +1 bonus to Attack Rolls, and deals an additional 1d4 damage of your choice. MeleeConcentration |
Druid (Optional), Paladin, Ranger (Optional) |
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Lv 3 | Transmutation | Action Level 3 Spell Slot |
Bestow the ability to Fly upon yourself or an ally. 10 Turns Melee Concentration |
Sorcerer, Warlock, Wizard |
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Lv 3 | Transmutation | Action Level 3 Spell Slot |
Transform yourself or an ally into a tiny gas cloud. It can't fall, and fits through small openings. It is very hard to damage. Until Long Rest While transformed, the target won't be able to attack, cast spells, or talk. MeleeConcentration |
Sorcerer, Warlock, Wizard |
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Lv 3 | Transmutation | Action Level 3 Spell Slot |
Target yourself or an ally to become Hastened: gain an action, become faster and harder to hit. 10 Turns When the condition ends, become Lethargic. 9mConcentration |
Sorcerer, Wizard |
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Lv 3 | Transmutation | Action Level 3 Spell Slot |
6~48 Damage Melee |
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Lv 3 | Transmutation | Action Level 3 Spell Slot |
Make weeds burst from the ground and smother the area. Creatures moving through the weeds have their Movement Speed quartered. 18m 6m |
Bard, Druid, Ranger |
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Lv3 | Transmutation | Action Level 3 Spell Slot |
Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit. 10 Turns 18m WIS Save Concentration |
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Lv 3 | Transmutation | Action Level 3 Spell Slot |
While this aura lasts, you can cast Restore Vitality as a bonus action to heal yourself or nearby allies. 10 Turns 18m |
Paladin |
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Lv 4 | Transmutation | Action Level 4 Spell Slot |
Transform a creature into a harmless sheep. 5 Turns 18mDEX SaveConcentration |
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Lv 5 | Transmutation | Action Level 5 Spell Slot |
Throw a creature or object up to 18m with a thought. Once per turn, you can use Telekinesis again without expending a spell slot. Heavier items deal more damage. 10 Turns STR Save Concentration |
Sorcerer, Wizard |
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Lv 6 | Transmutation | Action Level 6 Spell Slot |
10d6 + 40Force Shoot a thin green ray from your finger. If the 46∼100 Force damage reduces the target to 0 hit points, it disintegrates into a crumbly ash. 9mDEX Save |
Sorcerer, Wizard |
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Lv 6 | Transmutation | Action Level 6 Spell Slot |
Atrophy a foe, Restraining them until they temporarity turn to stone. Target will Petrify if it does not succed its Saving Thorw within 3 turns. 3 Turns 18mCON SaveConcentration |
Druid (Optional), Sorcerer (Optional), Warlock, Wizard |
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Lv 6 | Transmutation | Action Level 6 Spell Slot |
Transform yourself and all nearby party members into tiny clouds of mist to avoid attacks. Until Long Rest While transformed, you won't be able to attack, cast, spells, or talk. 9m |
Druid |
|
Lv 6 | Transmutation | Action Level 6 Spell Slot |
Atrophy a foe, Restraining them until they permanently turn to gold. 18mCON SaveConcentration |
Signed Trade Visa |
All Transmutation Spells Gallery
Cantrips
Lvl 1 Transmutation Spells
Lvl 2 Transmutation Spells
Lvl 3 Transmutation Spells
Lvl 4 Transmutation Spells
Lvl 5 Transmutation Spells
Lvl 6 Transmutation Spells