Ray of Sickness

ray of sickness spell baldursgate3 wiki guide 150px 2

Lvl 1 Necromancy

2~16 Damage

2d8 poison icon bg3 wiki 48px2d8damage poison icon bg3 wiki guidePoison

Possibly Poisons the target.

dead turns icon bg3 wiki 30px2 turns

range icon baldursgate3 wiki guide 25px18m con icon baldursgate3 wiki guide 48pxCON Save

action icon baldursgate3 wiki guide 25pxActionspell slot icon baldursgate3 wiki guide 25pxLevel 1 Spell Slot

Ray of Sickness is a Spell in Baldur's Gate 3. Ray of Sickness is a Lvl 1 Spell from the Necromancy school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

Baldur's Gate 3 Ray of Sickness Information

  • Description: Possibly Poisons the target.
  • Level: Lvl 1 spell
  • School: Necromancy School
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Range: range icon baldursgate3 wiki guide 25px18m
  • Requires Concentration: No
  • Saving Throw: Constitution

 How to Acquire Ray of Sickness in BG 3

Ray of Sickness Tips & Notes for BG 3

  • Upcast:  Cast at higher levels deals an extra 1d8 Poison damage for each Spell Slot Level above 1st.
  • Poisoned: Disadvantage on Attack Roll and Ability Checks.
Lvl 1 Spells
Animal Friendship  ♦  Armour of Agathys  ♦  Arms of Hadar  ♦  Bane  ♦  Bless  ♦  Burning Hands  ♦  Challenge to Duel  ♦  Charm Person  ♦  Chromatic Orb  ♦  Chromatic Orb: Acid (Lvl 1)  ♦  Chromatic Orb: Cold (Lvl 1)  ♦  Chromatic Orb: Fire (Lvl 1)  ♦  Chromatic Orb: Lightning (Lvl 1)  ♦  Chromatic Orb: Poison (Lvl 1)  ♦  Chromatic Orb: Thunder (Lvl 1)  ♦  Colour Spray  ♦  Command (Halt)  ♦  Compelled Duel  ♦  Create or Destroy Water  ♦  Create Water  ♦  Cure Wounds  ♦  Disguise Self  ♦  Dissonant Whispers  ♦  Divine Favour  ♦  Enhance Leap  ♦  Ensnaring Strike  ♦  Entangle  ♦  Expeditious Retreat  ♦  Faerie Fire  ♦  False Life  ♦  Feather Fall  ♦  Find Familiar  ♦  Find Familiar: Cat  ♦  Find Familiar: Crab  ♦  Find Familiar: Frog  ♦  Find Familiar: Rat  ♦  Find Familiar: Raven  ♦  Find Familiar: Spider  ♦  Fog Cloud  ♦  Goodberry  ♦  Grease  ♦  Guiding Bolt  ♦  Hail of Thorns  ♦  Healing Word  ♦  Hellish Rebuke  ♦  Heroism  ♦  Hex  ♦  Hunter's Mark  ♦  Inflict Wounds  ♦  Jump  ♦  Longstrider  ♦  Mage Armour  ♦  Magic Missile  ♦  Protection from Evil and Good  ♦  Sanctuary  ♦  Searing Smite (Spell)  ♦  Shield  ♦  Shield of Faith  ♦  Sleep  ♦  Speak with Animals  ♦  Tasha's Hideous Laughter  ♦  Thunderous Smite  ♦  Thunderwave  ♦  Witch Bolt  ♦  Wrathful Smite


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    • Anonymous

      The actual difference between chromatic orb and ray of sickness is that chromatic orb uses an attack roll whereas ray of sickness uses a constitution saving throw.

      So even though chromatic orb has more uses with the AoE effect being able to influence nearby targets.
      Ray of sickness is more likely to hit targets when you have high spell save DC's, when the target has low constitution, or if the target is cursed with bestow curse: constitution disadvantadge.

      Though by the time you can bestow curses you most likely have better spells for damage.

      • Anonymous

        Pretty much no reason to ever choose this unless you get it for free. Chromatic Orb does everything Ray of Sickness can but better (2d8 poison damage, AoE poison surface), and comes with additional options for damage type on top of that.

        • Anonymous

          I use ray of sickness with my warlock using the staff of crones, every time i cast the spell it looks like my character take damage as welll. Is there a reason for that?

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