Command (Halt)Lv 1 Enchantment Spell |
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Command a creature to flee, move closer, freeze, drop to the ground or drop their weapon. I
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Command (Halt) is a Spell in Baldur's Gate 3. Command (Halt) is a Lvl 1 Spell from the Enchantment school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.
Command (Halt) Information
- Description: Command a creature to flee, move closer, freeze, drop to the ground or drop their weapon.
- Level: Lvl 1 spell
- School: Enchantment School
- Casting Time:
Action
- Range: 18m/60ft
- Requires Concentration: Yes
- Saving Throw: Wisdom
- Additional Details: None
Command: Halt (Condition)
Duration: 1 Turn
Cannot move or act.
Command: Halt variants comparison table
Command: Halt has up to 15 different variants to choose from. This allows players to have more tools at their disposal when casting this Spell against any type of enemy.
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EFFECT |
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Command a creature to halt, preventing it from moving or taking actions, bonus actions, or reactions. |
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Command 2 creatures to halt, preventing them from moving or taking actions, bonus actions, or reactions.![]() |
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Command 3 creatures to halt, preventing them from moving or taking actions, bonus actions, or reactions. |
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Command a creature to drop their weapon on its turn and do nothing else. |
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Command 3 creatures to drop their weapon on their turn and do nothing else.![]() |
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Command 3 creatures to drop their weapon on their turn and do nothing else.![]() |
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Command a creature to fall Prone on its turns. |
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Command 2 creatures to fall Prone on their turns.![]() |
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Command 3 creatures to fall Prone on their turns.![]() |
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Command a creature to flee from you on its turn and do nothing else. |
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Command 2 creatures to flee from you on their turn and do nothing else.![]() |
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Command 3 creatures to flee from you on their turn and do nothing else.![]() |
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Command a creature to move towards you on its turn and do nothing else. |
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Command 2 creatures to move towards you on their turn and do nothing else.![]() |
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Command 3 creatures to move towards you on their turn and do nothing else.![]() |
How to Acquire Command (Halt)
Command (Halt) can be acquired by the following classes:
Command (Halt) can be cast by using the following Items:
- ???
Command (Halt) Tips & Notes
Differences from 5th Edition D&D:
- In 5E, command specifies five options: approach, drop, flee, grovel, and halt. In addition, any one-word command that a player can think of may be used.
- In 5E, command cannot affect Undead creatures.