Spells in Baldur's Gate 3 are regulated forms of magic energy. In BG 3, there are certain classes can cast spells to damage enemies, buff companions or create other effects. Wizards and Clerics have different sets of spells, while characters of other classes may cast a spell using scrolls.
All Enchantment Spells in Baldurs Gate 3
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Quick Search of All Enchantment Spells
Spell | Lvl | Casting Time | Concentration | Description | Classes |
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Cantrip | Enchantment | ![]() Action |
![]() Enchant a non-hostile creature to gain advantage on Charisma checks against it.
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Warlock, Wizard, Eldritch Knight |
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Cantrip | Enchantment | ![]() Action |
Unleash a string of enchanted insults at a creature. It takes damage and receives Disadvantage on its next Attack Roll. |
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Lv 1 | Enchantment | ![]() Action ![]() Spell Slot |
![]() Charm a beast and convince it not to attack you. ![]() ![]() |
Bard, College of Lore, College of Valour, Cleric (Trickery Domain), Eldritch Knight, Sorcerer, Warlock, Wizard, Druid |
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Lv 1 | Enchantment | ![]() Action ![]() Spell Slot |
![]() Target up to 3 creatures. They receive a 1d4 penalty to Attack Rolls and Saving Throws. ![]() ![]() ![]() ![]() |
Bard, College of Lore, College of Valour, Cleric |
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Lv 1 | Enchantment | ![]() Action ![]() Spell Slot |
Bless up to 3 creatures. They gain a +1d4 bonus to Attack Rolls and Saving Throws.![]() ![]() ![]() ![]() |
Cleric, Paladin |
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Lv 1 | Enchantment | ![]() Action ![]() Spell Slot |
Magically Charm a humanoid to gain Advantage on Ability Checks in dialogue and prevent it from attacking. Enemies have Advantage on Saving Throws against being Charmed. When the spell ends, the target might accuse you of Charming them. ![]() ![]() ![]() |
Trickery Domain, Warlock, Wizard |
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Lv 1 | Enchantment | ![]() Action ![]() Spell Slot |
Command a creature to flee, move closer, freeze, drop to the ground or drop their weapon.![]() ![]() ![]() ![]() |
Cleric, The Fiend (Warlock Subclass), Paladin |
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Lv 1 | Enchantment | ![]() Bonus Action ![]() Spell Slot |
Use a divine command to compel an enemy to attack only you.![]() ![]() ![]() ![]() |
Paladin |
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Lv 1 | Enchantment | ![]() Action ![]() Spell Slot |
![]() ![]() Whisper a discordant melody to a creature and Frighten it. ![]() On Save: Target still takes half damage ![]() ![]() |
The Great Old One |
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Lv 1 | Enchantment | ![]() Action ![]() Level 1 Spell Slot |
Bolster yourself or an ally with valour and health. The target can no longer be Frightened and gains 5 temporary hit points each turn.![]() ![]() ![]() |
Bard, Oath of Devotion, Oath of the Ancients (Paladin Sub Class) |
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Lv 1 | Enchantment | ![]() Bonus Action ![]() Warlock Spell Slot |
![]() ![]() Curse a creature so it takes additional damage whenever you attack it and to inflic Disadvantage on Ability Checks with an Ability of your choosing. ![]() ![]() |
Warlock |
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Lv 1 | Enchantment | ![]() Action ![]() Spell Slot |
Put creatures up to a combined 24 hit points into a magical slumber. Sleeping creatures awaken if they take damege. ![]() ![]() ![]() |
Bard, College of Lore, College of Valour, Eldritch Knight, Sorcerer, Wizard |
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Lv 1 | Enchantment | ![]() Action ![]() Spell Slot |
Inflict a creature with fits oflaughter, leaving it Prone without the ability to get up.![]() ![]() ![]() ![]() |
Bard, Eldritch Knight, Wizard |
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Lv 2 | Enchantment | ![]() Action ![]() Level 2 Spell Slot |
Suppress strong emotions in an area, making all humanoids immune to being Charmed or Frightened.![]() ![]() ![]() ![]() |
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Lv 2 | Enchantment | ![]() Action ![]() Level 2 Spell Slot |
Instil madness in a humanoid enemy, making them attack the creature closest to them (other than you), even if it's allied. |
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Lv 2 | Enchantment | ![]() Action ![]() Level 2 Spell Slot |
Paralyse a humanoid creature, making it unable to move or act.![]() ![]() ![]() ![]() |
Bard, Sorcerer, Warlock, Cleric, Wizard, Druid |
All Enchantment Spells Gallery
Cantrips