Spells in Baldur's Gate 3 are regulated forms of magic energy. In BG 3, there are certain classes can cast spells to damage enemies, buff companions or create other effects. Wizards and Clerics have different sets of spells, while characters of other classes may cast a spell using scrolls.
All Enchantment Spells in Baldurs Gate 3
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Quick Search of All Enchantment Spells
Spell | Lvl | Casting Time | Concentration | Description | Classes |
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Cantrip | Enchantment | Action |
Gain Advantage on Charisma Checks against a non-hostile creature. Once the spell ends, the creature knows it was Charmed and might accuse the spellcaster. 10 Turns In higher difficulty modes, the target might accuse you of enchanting them.
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Warlock, Wizard, Eldritch Knight |
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Cantrip | Enchantment | Action |
Inflicts Vicious Mockery (1 turn) Unleash a string of enchanted insults at a creature. It takes damage and receives Disadvantage on its next Attack Roll. |
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Lv 1 | Enchantment | Action Spell Slot |
10 Turns Convince a beast not to attack you. 18m WIS Save |
Bard, College of Lore, College of Valour, Cleric (Trickery Domain), Eldritch Knight, Sorcerer, Warlock, Wizard, Druid, Ranger |
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Lv 1 | Enchantment | Action Spell Slot |
10 Turns Target up to 3 creatures. They receive a 1d4 penalty to Attack Rolls and Saving Throws. 9m9mCHA SaveConcentration |
Bard, College of Lore, College of Valour, Cleric |
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Lv 1 | Enchantment | Action Spell Slot |
Bless up to 3 creatures. They gain a +1d4 bonus to Attack Rolls and Saving Throws. 10 turns 9mConcentration |
Cleric, Paladin |
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Lv 1 | Enchantment | Action Spell Slot |
Charm a humanoid to prevent in from attacking you. You gain Advantage on Charisma Checks in dialogue and prevent it from attacking. Enemies have Advantage on Saving Throws against being Charmed. When the spell ends, the target might accuse you of Charming them. 10 Turns Condition ends early if you or an ally hurts the targets. In higher difficulty modes, the target might accuse you of enchanting them. 18m/60ft WIS Save |
Trickery Domain, Warlock, Wizard |
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Lv 1 | Enchantment | Action Spell Slot |
Command a creature to flee, move closer, freeze, drop to the ground or drop their weapon. 1 Turn 18m/60ftWIS Save Concentration |
Cleric, The Fiend (Warlock Subclass), Paladin |
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Lv 1 | Enchantment | Bonus Action Spell Slot |
Compel an enemy to attack only you. It cannot attack other creatures. 3 Turns 9m WIS Save Concentration |
Paladin |
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Lv 1 | Enchantment | Action Spell Slot |
3d6 Psychic Whisper a discordant melody to a creature and Frighten it. 2 turns On Save: Target still takes half damage 18m WIS Save |
The Great Old One |
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Lv 1 | Enchantment | Action Level 1 Spell Slot |
Make yourself or a target immune to Frightened and gains 5 temporary hit points each turn. 10 Turns Can only have temporary hit points from one source. MeleeConcentration |
Bard, Oath of Devotion, Oath of the Ancients (Paladin Sub Class) |
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Lv 1 | Enchantment | Bonus Action Warlock Spell Slot |
1~6 Damage 1d6Necrotic (Conditional) Curse a creature so it takes additional damage whenever you attack it and to inflic Disadvantage on Ability Checks with an Ability of your choosing. If the target dies before the spell ends. you can Hex a new creature without expending a spell slot. 18mConcentration |
Warlock |
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Lv 1 | Enchantment | Action Spell Slot |
Put creatures into a magical slumber. Select targets up to a combined 24 hit points. 2 Turns The condition ends upon taking damage. 18m |
Bard, College of Lore, College of Valour, Eldritch Knight, Sorcerer, Wizard |
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Lv 1 | Enchantment | Action Spell Slot |
Leve a creture Prone with laughter, without the ability to get up. 10 turns The creature must have an Intelligence of 5 or more. The target can try to shake off the effect each time it takes damage. 18mWIS SaveConcentration |
Bard, Eldritch Knight, Wizard, Sorcerer |
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Lv 2 | Enchantment | Action Level 2 Spell Slot |
Suppress strong emotions in an area, making all humanoids immune to being Charmed or Frightened. 10 turns Range: 18m Radius: 6m Concentration |
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Lv 2 | Enchantment | Action Level 2 Spell Slot |
Instil madness in a humanoid enemy, making them attack the creature closest to them (other than you), even if it's allied. |
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Lv 2 | Enchantment | Action Warlock Spell Slot |
Reduce a creature's peripheral vision and make it look at you. 10 turns Range: 6m |
Warlock |
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Lv 2 | Enchantment | Action Level 2 Spell Slot |
Hold a humanoid enemy still. They can't move, act or react. Attacks from within 3m are always Critical Hits. 10 turns Range: 18m WIS Save Concentration |
Bard, Sorcerer, Warlock, Cleric, Wizard, Druid |
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Lv 4 | Enchantment | Action Level 4 Spell Slot |
Befuddle a group creatures, causing them to attack at random, wander around aimlessly, and occasionally skip turns in the stupor. 3 Turns 18m WIS Save Concentration |
Bard, Knowledge Domain, Druid, Oath of the Oathbreaker, Sorcerer, Wizard, Oath of Treachery |
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Lv 4 | Enchantment | Action Level 4 Spell Slot |
Make a beast fight alongside you. Every time the beast takes damage, it makes a Wisdom Saving Throw against your domination. 10 Turns 18mWIS SaveConcentration |
Nature Domain, Druid, Sorcerer, Archfey, The Great Old One, Strength Domain |
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Lv 5 | Enchantment | Action Level 5 Spell Slot |
Make a humanoid fight alongside you. Every time the creature takes damage, it makes a Wisdom Saving Throw against your domination. Allies cannot be dominated. 10 Turns 18mWIS SaveConcentration |
Bard, Sorcerer, Wizard |
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Lv 5 | Enchantment | Action Level 5 Spell Slot |
Paralyse a creature. It can't move, act or react. Attacks from within 3m are always Critical Hits. 10 Turns No affect on undead. 18m WIS SaveConcentration |
Bard, Sorcerer, Warlock, Wizard |
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Lv 6 | Enchantment | Action Level 6 Spell Slot |
Cause a creature to start dancing, making it unable to take actions or move. It attackers have Advantage on Attack Rolls. The dancer has Disadvantage on Attack Rolls and Dexterity Saving Throws. 10 Turns 9m WIS SaveConcentration |
Bard, Wizard |
All Enchantment Spells Gallery
Cantrips
Lvl 1 Enchantment Spells
Lvl 2 Enchantment Spells
Lvl 4 Enchantment Spells
Lvl 5 Enchantment Spells
I'm planning an Enchantment Wizard who specializes in using only Enchantment spells. Idk what to call him tho. Troll wizard?
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