Spells in Baldur's Gate 3 are regulated forms of magic energy. In BG 3, there are certain classes can cast spells to damage enemies, buff companions or create other effects. Wizards and Clerics have different sets of spells, while characters of other classes may cast a spell using scrolls.

All Enchantment Spells in Baldurs Gate 3

 

 

 

Spell Lvl Casting Time Concentration Description Classes
Friends Cantrip 1 Action Yes Enchant a non-hostile creature to gain advantage on Charisma checks agianst it. Bard, Sorcerer, Warlock, Wizard
Vicious Mockery Cantrip 1 Action No The target must succeed on a Wis. save or take 1d4 psychic damage and have disadvantage on its attack roll (damage/lvl). Bard
Animal Friendship Lvl 1 1 Action No Charm a beast and convince it you mean no harm.
Prerequisite: the beast cannot have an intelligence of 4 or higher. The spell ends if you or one of ypur companions harms the beast.
Inflicts Charmed
Bard, Nature Domain, Druid, Ranger
Bane Lvl 1 1 Action Yes Target up to 3 creatures. They recieve a d4 penalty to attack rolls and saving throwas.
Inflicts Bane.
Bard, Cleric, Oath of Vengeance, Grave Domain, Ambition Domain
Bless Lvl 1 1 Action Yes Bless up to 3 creatures. They receive a d4 bonus to attack rolls and saving throws.
Inflics Bless
Cleric, Life Domain, Paladin, Solidarity Domain
Charm Person Lvl 1 1 Action No Magically charm a humanoid that you can see.
A charmer has advantage on Charmisma checks agains the creature. 
Bard, Trickery Domain, Druid, Sorcerer, Warlock, Wizard, Oath of Treachery
Command (Halt) Lvl 1 1 Action No Command a creature to halt, preventing it from moving or taking actions.
Inflicts Command Halt
Cleric, Knowledge Domain, Paladin, Oath of Crown, The Fiend
Compelled Duel Lvl 1 1 Bonus Action Yes The target must succeed on a Wis. save or get a disadvantage on attack rolls against creatures other than the caster. Paladin, Oath of Crown, Protection Domain, Stone Origin
Dissonant Whispers Lvl 1 1 Action No Whisper a discordant melody to creature. It takes 3d6 Psychic and becomes Frightened.
On a successful save, the creature only takes half damage.
Inflicts Frightened
Bard, The Great Old One
Heroism Lvl 1 1 Action Yes The target is immune to being frightened and gains temporary hp equal to its Ability.Mod each turns (+1 creature/lvl). Bard, Paladin
Hex Lvl 1 1 Bonus Action Yes Cure a creature to deal an additional 1d6 Necrotic whenever you hit it with an attack. The creature also has disadvantage on ability checks for one ability of your choosing. Warlock
Sleep Lvl 1 1 Action No Put creatures up to a combined 24 hit points into a magical slumber.
Sleeping creatures awaken if they take damege.
Inflicts Sleeping
Bard, Sorcerer, Archfey, Wizard
Tasha's Hideous Laughter Lvl 1 1 Action Yes Inflict a creature with fits of laughter, leaving it Prone and Incapacitated.
At the end of its tuns or when it takes damage, the creature can try to shake off the effect. Prerequisite: the creature needs to have an Intelligence score of 5 or more.
Inflicts Hideous Laughter
Bard, The Great Old One, Wizard
Animal Messenger Lvl 2 1 Action No A Tiny beast travels to deliver a 25 words message to a target (+48 h/lvl). Bard, Druid, Ranger
Calm Emotions Lvl 2 1 Action Yes Creatures in a 20-foot-radius sphere must succeed on a Cha. save or no longer be charmed/frightened, or be indifferents. Bard, Cleric, Archfey
Crown of Madness Lvl 2 1 Action Yes The target must succeed on a Wis. save or be charmed. It then can attack a target designated by the caster. Bard, Oath of the Oathbreaker, Sorcerer, Warlock, Wizard
Enthrall Lvl 2 1 Action No Targets must succeed on a Wis. save or have disadvantage on Wisdom (Perception) checks to perceive others creatures. Bard, Warlock
Hold Person Lvl 2 1 Action Yes Paralyze a humanoid creature.
At the end of each of its turns, the creature can try to free itself.
Inflicts Hold Person
Bard, Cleric, Druid, Circle of the Arctic, Oath of Vengeance, Sorcerer, Warlock, Wizard
Suggestion Lvl 2 1 Action Yes The target must succeed on a Wis. save or follow the suggestion given by the caster in one or two sentences. Bard, Knowledge Domain, Sorcerer, Warlock, Wizard
Zone of Truth Lvl 2 1 Action No Creatures within a 15-ft-radius sphere must succeed on a Cha. save or can not lie. Bard, Cleric, Paladin, Oath of Devotion, Oath of Crown
Compulsion Lvl 4 1 Action Yes Targets within 30 ft must succeed on a Wis. save or move in a specified direction. Bard
Confusion Lvl 4 1 Action Yes Creatures in a 10-ft-radius sphere must succeed on a Wis. save or can't take actions normally (+ 5-ft-radius/lvl). Bard, Knowledge Domain, Druid, Oath of the Oathbreaker, Sorcerer, Wizard, Oath of Treachery
Dominate Beast Lvl 4 1 Action Yes A beast within 60 ft must succeed on a Wis. save or be charmed and obey the launcher (duration/lvl). Nature Domain, Druid, Sorcerer, Archfey, The Great Old One, Strength Domain
Dominate Person Lvl 5 1 Action Yes One humanoid must succeed on a Wis. save or be charmed and obey the caster (duration/lvl). Bard, Trickery Domain, Oath of the Oathbreaker, Sorcerer, Archfey, The Great Old One, Wizard, Oath of Treachery, Ambition Domain
Geas Lvl 5 1 Minute No The target must succeed on a Wis. save or be charmed and take 5d10 psychic if it doesn't obey (duration/lvl). Bard, Cleric, Druid, Paladin, Oath of Crown, Wizard
Hold Monster Lvl 5 1 Action Yes Target must succeed on a Wis. save or be paralyzed (+1 creature/lvl). Bard, War Domain, Oath of Vengeance, Sorcerer, Warlock, Wizard
Modify Memory Lvl 5 1 Action Yes The target must succeed on a Wis. save or be charmed and its memory altered (seniority of memories/lvl). Bard, Trickery Domain, Wizard, Ambition Domain
Mass Suggestion Lvl 6 1 Action No Up to 12 targets must succeed on a Wis. save or follow the suggestion given by the caster (duration/lvl). Bard, Sorcerer, Warlock, Wizard
Otto's Irresistible Dance Lvl 6 1 Action Yes The target must succeed on a Wis. save or dance (disadvantage on Dex. save and attack rolls). Bard, Wizard
Antipathy - Sympathy Lvl 8 1 Hour No Attract or repel (Wis. save in order to not be attracted or scared) a kind of creature designated within 60 ft. Druid, Wizard
Dominate Monster Lvl 8 1 Action Yes The target must succeed on a Wis. save or be charmed and obey the caster (duration/lvl). Bard, Sorcerer, Warlock, Wizard
Feeblemind Lvl 8 1 Action No The target take 4d6 psychic damage and must succeed on an Int. save or his Charisma and Intelligence scores become 1. Bard, Druid, Warlock, Wizard
Power Word Stun Lvl 8 1 Action No The target (150 hp or fewer) is stunned until it succeeds on a Con. save. Bard, Sorcerer, Warlock, Wizard
Power Word Kill Lvl 9 1 Action No The target (100 hp or fewer) dies! Bard, Sorcerer, Warlock, Wizard



Join the page discussion Tired of anon posting? Register!

Load more
⇈ ⇈