Trickery Domain is a Subclass of Cleric in Baldur's Gate 3. Clerics primary ability is Wisdom, their saving throw proficiencies are Wisdom, Charisma and they have a Hit Dice of 1d8 per Cleric level. They have proficiency with All simple weapons and with Light Armourmedium Armourshields. The Trickery Domain subclass adds Domain Spells and Blessing of the Trickster as features. It is available in Early Access.

 

A domain shared by wicked, chaotic, and mischievous deities alike, those who channel Trickery specialise in deception and illusion magic.

 

 
 
 
 
 
 
 
 
 

 

Trickery Domain Initial Subclass Features

 

Cleric Class Initial Features

 

Trickery Domain Progression

  • Note that Clerics begin the game with 8 HP + their Constitution Modifier, and then gain 5 HP + their Constitution Modifier every level thereafter.
  • Note that Clerics must pick a Subclass immediately upon Character Creation

 

Level 1

Pick 3 Cantrips From

Prepare 3 Spells From

You may only prepare spells you have already learned

Trickery Domain Features, Actions & Spells



Level 2

 

Cleric Features

Prepare 5 Spells from

You may only prepare spells you have already learned

Cleric Actions

Trickery Domain Actions



Level 3

Cleric Features

Prepare 6 Spells From

You may only prepare spells you have already learned

Trickery Domain Spells

 

 

Level 4

 

 

Trickery Domain Tips & Builds

  • Note 1
  • Note 2

 

 

 

Classes and Subclasses
Barbarian  ♦  Bard  ♦  Battle Master  ♦  Cleric  ♦  Druid  ♦  Fighter  ♦  Knowledge Domain  ♦  Life Domain  ♦  Light Domain  ♦  Monk  ♦  Nature Domain  ♦  Paladin  ♦  Ranger  ♦  Rogue  ♦  Sorcerer  ♦  Tempest Domain  ♦  War Domain  ♦  Warlock  ♦  Wizard



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