Trickery Domain |
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Initial Trickery Domain Features |
Inherited Cleric Features |
Initial Actions & Spells |
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Trickery Domain is a Subclass of Cleric in Baldur's Gate 3. Clerics primary ability is Wisdom, their saving throw proficiencies are Wisdom, Charisma and they have a Hit Dice of 1d8 per Cleric level. They have proficiency with All Simple Weapons and with Light Armour, Medium Armour, Shields. The Trickery Domain subclass adds Domain Spells and Blessing of the Trickster as features. It is available in Early Access.
A domain shared by wicked, chaotic, and mischievous deities alike, those who channel Trickery specialise in deception and illusion magic.
Trickery Domain Initial Subclass Features
- Domain Spells: You gain Spells from your domain. They are always prepared.
- Blessing of the Trickster. Grant another creature advantage on Stealth checks.
Cleric Class Initial Features
- Spell Slots Unlocked: Casting Spells consumes Spell slots. You gain 2 level 1 spell slots, which are restored on a long rest.
- Wisdom Saving Throw Proficiency: Add your proficiency bonus to Wisdom saving throws.
- Charisma Saving Throw Proficiency: Add your proficiency bonus to Charisma saving throws.
- Light Armour Proficiency: Wearing Light Armour will not impose disadvantage on your attacks or prevent the casting of Spells.
- Medium Armour Proficiency: Wearing Medium Armour will not impose disadvantage on your attacks or prevent the casting of Spells.
- Shield Proficiency: Wielding a Shield will not impose disadvantage on your attacks or prevent the casting of Spells.
- Simple Weapon Proficiency: Add your proficiency bonus to attack rolls (your chance to hit a target) with simple weapons.
Trickery Domain Progression
- Note that Clerics begin the game with 8 HP + their Constitution Modifier, and then gain 5 HP + their Constitution Modifier every level thereafter.
- Note that Clerics must pick a Subclass immediately upon Character Creation
Level 1
Cleric Features
Pick 3 Cantrips From
Resistance (Default)
Guidance (Default)
Sacred Flame (Default)
Thaumaturgy
Light
Prepare 4 Spells From
You may only prepare spells you have already learned
Level 1 Spells:
Trickery Domain Features, Actions & Spells
Blessing of the Trickster (Action)
Charm Person (Domain Spell)
Disguise Self (Domain Spell)
Level 2
Cleric Features
- Spell Slots Unlocked (1 LvL 1 Slot)
- Channel Divinity Charges: 1
Prepare 5 Spells from
You may only prepare spells you have already learned
New Spells:
There are no new Spells at this level
Cleric Actions
Trickery Domain Actions
Level 3
Cleric Features
- Spell Slots Unlocked (1 LvL 1 Slot)
- Spell Slots Unlocked (2 LvL 2 Slots)
Prepare 6 Spells From
You may only prepare spells you have already learned
New Spells:
Level 2 Spells:
Trickery Domain Spells
Mirror Image (Trickery Domain Spell)
Pass without Trace (Trickery Domain Spell)
Level 4
Cleric Features
- Spell Slots Unlocked (Level 2)
Prepare 7 Spells From
You may only prepare spells you have already learned
New Spells:
There are no new Spells at this level
Pick 1 Feat From
- Ability Improvement
- Athlete
- Defensive Duelist
- Dual Wielder
- Great Weapon Master
- Heavily Armoured
- Lightly Armoured
- Magic Initiate: Cleric
- Magic Initiate: Druid
- Magic Initiate: Sorcerer
- Magic Initiate: Warlock
- Magic Initiate: Wizard
- Martial Adept
- Mobile
- Moderately Armoured
- Shield Master
- Skilled
- Tough
- Weapon Master
Level 5
Cleric Features
Prepare 8 Spells From
New Spells
Spells Level 3:
Subclass Feature
Bestow Curse (Trickery Domain)
Fear (Trickery Domain)
Trickery Domain Tips & Builds
- Note 1
- Note 2
Classes and Subclasses |
Arcane Trickster ♦ Barbarian ♦ Bard ♦ Battle Master ♦ Beast Master ♦ Berserker ♦ Circle of the Land ♦ Circle of the Moon ♦ Cleric ♦ College of Lore ♦ College of Valour ♦ Draconic Bloodline ♦ Druid ♦ Eldritch Knight ♦ Fighter ♦ Hunter ♦ Knowledge Domain ♦ Life Domain ♦ Light Domain ♦ Monk ♦ Nature Domain ♦ Oath of the Ancients ♦ Oathbreaker ♦ Paladin ♦ Ranger ♦ Rogue ♦ Sorcerer ♦ Tempest Domain ♦ The Fiend ♦ The Great Old One ♦ Thief ♦ War Domain ♦ Warlock ♦ Wild Magic ♦ Wizard |
Enhance Ability is missing here, Shadowheart gets it at lvl 2/3.
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