Freedom of MovementLevel 4 Abjuration Spell Snap an ally out of any Stun. Difficult Terrain can't slow them down, and they can't be magically Paralysed or Restrained. If the target is Restrained by non-magical means, it can spend 1.5m of movement to free itself. Until Long Rest Melee |
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Action Level 4 Spell Slot |
Freedom of Movement is a Spell in Baldur's Gate 3. Freedom of Movement is a Lvl 4 Spell from the Abjuration school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.
Freedom of Movement Information
- Description: Snap an ally out of any Stun. Difficult Terrain can't slow them down, and they can't be magically Paralysed or Restrained. If the target is Restrained by non-magical means, it can spend 1.5m of movement to free itself.
- Level: Lvl 4 spell
- School: Abjuration School
- Casting Time: Action
- Range: 1.5 m / 5 ft
- Duration: Until Long Rest
- Requires Concentration: No
- Saving Throw: None
How to Acquire Freedom of Movement
- Freedom of Movement can be acquired by the following classes:
- Freedom of Movement can be cast by using the following Items:
- ???
- ???
Freedom of Movement Tips & Notes
- For any non-summon spell that lasts until Long Rest, the caster does not need to be in your party once you leave camp as long as the spell does not require concentration. Therefore, you can easily cast this spell on any party members you plan to use while leaving the caster back in camp.
- If the caster of this spell removes it from their prepared spells list, the spell's effect will end immediately.
- Anonymous
Wait, so is this a ritual spell like longstrider? As in it will not consume spell slots if used out of combat? Because this feels a bit broken if this is the case.
- Anonymous
Does this prevent Enwebbed, ensnared, entangled, and/or paralyzed?
- Anonymous
This spell or item that gives this spell effect (there is a pair of boots that does this) is a great way to counteract the effects of the "Light of Creation" Halaberd, which has good base dmg stats but has a chance to stun you since none of your characters are constructs.
- Anonymous
- Anonymous
- Anonymous
Can be cast by one of your camp party members for your main group
- Anonymous
An actual buff spell that doesn't require concentration? By the gods...
- Anonymous
Would be cool if it also prevented opportunity attacks from hitting you. Seems maybe a little too specific otherwise.
Does this prevent lethargy?
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