conjuration conjurewoodlandbeings spell bg3 wiki guide 150px

Conjure Woodland Being

Level 4 Conjuration Spell

Conjure a dryad to fight alongside you. She can use Nature's Step, Entangle enemies, and Summon a wood woad.

range icon baldursgate3 wiki guide 25px 18m

 action icon baldursgate3 wiki guide 25pxAction spell slot icon baldursgate3 wiki guide 25pxLevel 4 Spell Slot  

Conjure Woodland Beings is a Spell in Baldur's Gate 3. Conjure Woodland Beings is a Lvl 4 Spell from the Conjuration school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

 

 

Conjure Woodland Beings Information

  • Description: 
    • Conjure a dryad to fight alongside you. She can use Nature's StepEntangle enemies, and Summon a wood woad.
  • Level: Lvl 4 spell
  • School: Conjuration School
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Range: range icon baldursgate3 wiki guide 25px 18m
  • Requires Concentration: No
  • Saving Throw: No

 

Conjure Woodland Beings stats

Dryad

Str 10, Dex  14, Con 11, Int 14, Wis 15, Cha 18

Hit Points: 22, Armour Class: 13

Twisted Oak Crook: Make a melee attack, dealing 3d6 + Strength Modifier Bludgeoning damage.

Strengthened Shillelagh: Your staff or club becomes magical: it deals 4d8 Bludgeoning damage and uses yours Spellcasting Ability for Attack Rolls

Entangle: Create a vine surface, slowing down creatures, possibly Entangling them.

Fallen Lover: Summon a wood woad bound to your tree to fight alongside you.

Spike Growth: Shape a piece of ground into hard spikes. Movement is halfed. A creature walking on the spikes takes 2d4 Piercing damage for every 1.5m / 5ft it moves.

Grasp of the Forest: Weapon attacks can Entangle the target.

Magic Resistance: Has Advantage on Saving Throws against spells and other magical effects.

Nature's Step: You and your nearby allies aren't affected by Difficult Terrain, can't be Restrained or Paralysed, and gain Resistance to Poison damage.

Permanently Armed: Creature can't be disarmed. 

Wood Woad

Str 16, Dex  12, Con 16, Int 10, Wis 13, Cha 8

Hit Points: 42, Armour Class: 18

Twisting Branch: Make a melee attack, dealing 1d4 + Strength Modifier Bludgeoning damage.

Entangle: Create a vine surface, slowing down creatures, possibly Entangling them. 

 

 

 

 

 How to Acquire Conjure Woodland Beings

  • Conjure Woodland Beings can be acquired by the following classes:
  • Conjure Woodland Beings can be cast by using the following Items:
    • ???

 

Conjure Woodland Beings Tips & Notes

  • Notes & Tips go here

 

Lvl 4 Spells
Banishment  ♦  Blight  ♦  Confusion  ♦  Conjure Minor Elemental  ♦  Death Ward  ♦  Dimension Door  ♦  Dominate Beast  ♦  Evard's Black Tentacles  ♦  Fire Shield  ♦  Freedom of Movement  ♦  Gargoyle's Countenance  ♦  Grasping Vine  ♦  Greater Invisibility  ♦  Guardian of Faith  ♦  Ice Storm  ♦  Kereska's Favour  ♦  Otiluke's Resilient Sphere  ♦  Phantasmal Killer  ♦  Polymorph  ♦  Staggering Smite  ♦  Stoneskin  ♦  Wall of Fire

 




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    • Anonymous

      The strenghtened Shillelagh can be very powerful (can do 30+ dmg in one hit) and the dryad can cast spike growth every turn for free while you are in wild shape. Amazing summon

      • Anonymous

        the Nature's Step ability means that if an ally or NPC is restrained, putting the dryad near them breaks them free of their bonds :) discovered this in act 3 in a timed quest saving a bunch of NPCs and it came in clutch

        • Anonymous

          I feel like the Dryad is just super consistent. Low HP easily mitigated by a decent cast of Aid. She summons her own ally, has some utility with Entangle, and her damage is really solid. At times she feels like having an entire extra character with you.

          Her actions are limited, and bad RNG can't just have her dead before you use her, but even when I only have 1 Lv.4 slot she's usually my first choice.

          • Anonymous

            Not a particularly powerful summon, but the Dryad with improved Shillelagh is quite good at busting down things with medium toughness, provided it's not resistant to magical bludgeoning.

            • Anonymous

              You can make the Dryad drop her staff and pick it up. Similar to deva/djinni. It's 3d6 2-handed/1d6 1-handed bludgeoning with a +1 enchantment.

              • Anonymous

                The biggest problem of that summon is that it don't have jump nor teleport so one hole and you can forget your spellslot 4.
                22 hp, 13 CA, give poison resist in close area and can summon a tree man 44 hp / 18 CA. But both can't jump.

                • Anonymous

                  and is there any way we could also have the spells this creature can use listed.. like improved shillelagh?

                  • Anonymous

                    Summons a dryad, who's not too strong herself, but she can summon a wood woad as well who had a fair chunk of health and a way to regenerate health.

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