Spells in Baldur's Gate 3 are regulated forms of magic energy. In BG 3, there are certain classes can cast spells to damage enemies, buff companions or create other effects. Wizards and Clerics have different sets of spells, while characters of other classes may cast a spell using scrolls.

All Abjuration Spells in Baldurs Gate 3

 

 

Spell Lvl Casting Time Concentration Description Classes
Blade Ward Cantrip 1 Action No Gain resistance to Bludgeoning, Piercing, and Slashing damage from weapon attacks.
Inflicts Blade Ward
Bard, Sorcerer, Warlock, Wizard
Resistance Cantrip 1 Action Yes Magically boster a creature's defences. It receives a d4 bonus to saving throws. Cleric, Druid
Alarm Lvl 1 1 Minute No Alert the caster or activate an alarm if a Tiny or larger creature enters a warded 20-ft cube. Ranger, Wizard
Armour of Agathys Lvl 1 1 Action No A spectral frost covers you. Gain 5 temporary hit ponts and deal 5 Cold to any creature that hits you with a melee attacks.
Inflicts Armour of Agathys
Warlock, Oath of Conquest
Mage Armour Lvl 1 1 Action No Surround a creature in a protective magical force. Its Armour Class increases by 3.
Prerequisite: not wearing armour.
Sorcerer, Wizard
Protection from Evil and Good Lvl 1 1 Action Yes Protec a creature against aberrations, celestial, elementals, fey, The Fiends, and undead.
The target can't be Charmed, Frightened, or possessed by them, and when these creatures attacks it, they do so with disadvantage.
Cleric, Paladin, Oath of Devotion, Warlock, Wizard, Protection Domain
Sanctuary Lvl 1 1 Bonus Action No The target can make a Wis. save to avoid attacks or harmful spells that target it directly. Cleric, Oath of Devotion, Raven Queen
Shield Lvl 1 1 Reaction No In reaction, the caster gains a +5 bonus to AC and take no damage from the magic missile spell. Sorcerer, Wizard, Hexblade
Shield of Faith Lvl 1 1 Bonus Action Yes Surround a creature with a shimmering field of magic that increases its AC by 2.
Inflicts Shield of Faith
Cleric, War Domain, Paladin, Strength Domain
Aid Lvl 2 1 Action No Bolster your allies with toughness and resolve. Heals and increases the hit point maximum by 5 hit points.
Inflicts Aid
Cleric, Paladin, Protection Domain, Solidarity Domain
Arcane Lock Lvl 2 1 Action No Lock an objet (door, window, chest, etc) and the caster can set a password to suppresses the spell for 1 Minute. Wizard
Lesser Restoration Lvl 2 1 Action No Remove one disease or condition afflicting a creature. Bard, Cleric, Life Domain, Druid, Paladin, Oath of Devotion, Ranger, Celestial
Pass without Trace Lvl 2 1 Action Yes Pass without lirtte Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth checks.
Inflicts Aura: Pass without Trace
Trickery Domain, Druid, Circle of the Grassland, Ranger
Protection from Poison Lvl 2 1 Action No Touch a creature to neutralise all poisons affecting it, to grant it advantage on saving throws against being Poisoned, and to grant it resistance to Poison damage. Cleric, Druid, Paladin, Ranger, Strength Domain
Warding Bond Lvl 2 1 Action No The target gains +1 on AC, +1 on saving throws and resistance to all damage, but the caster shares damage. Cleric, Oath of Crown, Solidarity Domain
Beacon of Hope Lvl 3 1 Action Yes Targets gain advantage on Wis. saving throws and death saving throws, and regain the maximum number of hp from healing. Cleric, Life Domain, Oath of Devotion, Solidarity Domain
Counterspell Lvl 3 1 Reaction No In reaction, fail a spell of 3rd level or lower. Ability check if the spell is 4th level or higher (threshold/lvl). Sorcerer, Warlock, Wizard
Dispel Magic Lvl 3 1 Action No End spells of 3rd level 3 or lower on a target. Ability check for each spell of 4th level or higher (threshold/lvl). Bard, Cleric, Arcana Domain, Trickery Domain, Druid, Paladin, Oath of Devotion, Sorcerer, Warlock, Wizard
Glyph of Warding Lvl 3 1 Hour No A glyph on an object deals 5d8 damage in a 20-ft radius (damage/lvl) or casts a 3rd level spell (lvl/lvl) when triggered. Bard, Cleric, Wizard
Magic Circle Lvl 3 1 Minute No Create a 10-ft-radius, 20-ft-tall cylinder that protect from celestials, elementals, fey, The Fiends, and/or undead (+1 h/lvl). Cleric, Arcana Domain, Paladin, Warlock, Wizard
Nondetection Lvl 3 1 Action No Protect a creature or an object from any Divination magic or magical scrying. Bard, Knowledge Domain, Ranger, Wizard
Protection from Energy Lvl 3 1 Action Yes The target gains resistance to one damage type (acid, cold, fire, lightning, or thunder). Cleric, Druid, Circle of the Desert, Oath of Ancients, Oath of Vengeance, Ranger, Sorcerer, Wizard, Forge Domain, Protection Domain, Strength Domain
Remove Curse Lvl 3 1 Action No End all curses affecting one creature or object. Cleric, Paladin, Warlock, Wizard
Aura of Life Lvl 4 1 Action Yes Creatures in a 30-ft radius gain resistance to necrotic damage and regain 1 hp when at 0 hp. Paladin, Undying, Solidarity Domain
Aura of Purity Lvl 4 1 Action Yes Creatures in a 30-ft radius can not become diseased, gain resistance to poison, and get advantage to various saving throws. Paladin
Banishment Lvl 4 1 Action Yes The target must succeed on a Cha. save or be banished to a harmless demiplane (+1 creature/lvl). Cleric, Paladin, Oath of Crown, Oath of Vengeance, Sorcerer, Warlock, Wizard
Death Ward Lvl 4 1 Action No When the target drops to 0 hp for the first time, it automatically returns to 1 hp. Cleric, Death Domain, Life Domain, Paladin, Undying, Grave Domain, Ambition Domain
Freedom of Movement Lvl 4 1 Action No Target's movement is unaffected by difficult terrain, spells or water. Bard, Cleric, War Domain, Druid, Circle of the Arctic, Circle of the Coast, Circle of the Forest, Circle of the Grassland, Circle of the Swamp, Oath of Devotion, Ranger, Zeal Domain
Mordenkainen's Private Sanctum Lvl 4 10 Minutes No Create a secure cube up to 100 ft on each side. The type of protection is to choose (+100 ft on each side/lvl). Wizard
Stoneskin Lvl 4 1 Action Yes The target gets resistance to nonmagical bludgeoning, piercing, and slashing damage. War Domain, Druid, Circle of the Mountain, Oath of Ancients, Ranger, Sorcerer, Wizard, Strength Domain
Antilife Shell Lvl 5 1 Action Yes Prevent creatures other than undead and constructs from entering in a 10-ft radius. Death Domain, Druid, Protection Domain, Grave Domain
Banishing Smite Lvl 5 1 Action bonus Yes If the weapon attack hits, deal an extra 5d10 force damage. Target reduced to 50 hp or fewer this way are banised. Paladin
Circle of Power Lvl 5 1 Action Yes Friendly creatures in a 30-ft radius have advantage on saving throws against spells and other magicial effects. Paladin, Oath of Crown, Solidarity Domain
Dispel Evil and Good Lvl 5 1 Action Yes End a condition (charmed, frightened, or possessed) or bannish a creature to its home plane (Cha. save). Cleric, Paladin
Greater Restoration Lvl 5 1 Action No End one condition (charmed or petrified), one curse, any ability scores or hp reduction, or one exhaustion level. Bard, Cleric, Druid, Celestial
Planar Binding Lvl 5 1 Hour No The target (celestial, elemental, fey, or The Fiend) must succeed on a Cha. save or serve the caster (duration/lvl). Bard, Cleric, Arcana Domain, Druid, Wizard
Forbiddance Lvl 6 10 Minutes No Prevent teleporting to the protected area and inflicts 5d10 radiant or necrotic damage to some type of creatures. Cleric
Globe of Invulnerability Lvl 6 1 Action Yes Block 5th level spells or lower within a 10-ft radius (threshold/lvl). Sorcerer, Wizard
Guards and Wards Lvl 6 10 Minutes No Create a ward that protect a 50-ft square. Can set a password to immunize individuals. Bard, Wizard
Symbol Lvl 7 1 Minute No Set the trigger and the effect of a glyph on an object (death, discord, fear, hopelessness, insanity, pain, sleep, etc). Bard, Cleric, Wizard
Antimagic Field Lvl 8 1 Action Yes Create a 10-ft-radius sphere in which spells and magic items no longer work. Cleric, Wizard
Holy Aura Lvl 8 1 Action Yes Targets in a 30-ft radius have advantage on saving throws. Other creatures have disadvantage on attack rolls against them. Cleric
Mind Blank Lvl 8 1 Action No The target is immune to psychic damage, reading thoughts, Divination spells, and the charmed condition. Bard, Wizard
Imprisonment Lvl 9 1 Minute No The target within 30 ft must succeed on a Wis. save or be held prisoner. The form is to choose from 6 options. Warlock, Wizard
Prismatic Wall Lvl 9 1 Action No Create a multi-layered wall that inflicts different effects and damage depending on the layer. Wizard



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