Abjuration Spells in Baldur's Gate 3 are regulated forms of magic energy. In BG 3, there are certain classes can cast spells to damage enemies, buff companions or create other effects. Wizards and Clerics have different sets of spells, while characters of other classes may cast a spell using scrolls.
All Abjuration Spells in Baldurs Gate 3
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Quick Search of All Abjuration Spells
Spell | Lvl | Casting Time | Concentration | Description | Classes |
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Cantrip | Abjuration | Action | Take only half of the damage from Bludgeoning, Piercing, and Slashing attacks. |
College of Lore, College of Valour, Sorcerer, Warlock, Wizard, High Elf, High Half-Elf, Eldritch Knight, Bard,Arcane Trickster |
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Cantrip | Abjuration | Action |
Make a target more resistant to spell effects and conditions: it receives a +1d4 bonus to Saving Throws. 10 turns Melee Concentration |
Cleric |
|
Lv 1 | Abjuration | Action Spell Slot |
Gain 5 temporary hit ponts and deal 5 Cold Damge to any creature that hits you with a melee attacks. Until Long Rest Can only have temporary hit points from one source. |
Warlock, Sorcerer |
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Lv 1 | Abjuration | Action Spell Slot |
Protec a target from attacks: increase its Armour Class to 13 + its Dexterity modifier. Until Long Rest The target can't be wearing armour Mele |
Sorcerer, Wizard, Arcane Trickster, Eldritch Knight |
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Lv 1 | Abjuration | Action Spell Slot |
Protect a creature against aberrations, celestials, elementals, fey, fiends, and undead. The target can't be Charmed, Frightened, or possessed by them, and when these creatures attack it, they do so with disadvantage. Inflicts Protection from Evil and Good Melee Concentration |
Cleric, Warlock, Wizard |
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Lv 1 | Abjuration | Bonus Action Spell Slot |
You or an ally cannot be target until you attack or harm a creature. You can still take damage from area spells. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a large area. 10 Turns 18m Always Prepared |
Paladin |
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Lv 1 | Abjuration | Reaction Level 1 Spell Slot |
When you are about to be hit by an enemy, increase your Armour Class by 5. You take no damage from Magic Missile. Until Long Rest |
Sorcerer, Wizard, Fighter |
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Lv 1 | Abjuration | Bonus Action Spell Slot |
Protect a creature from attacks: increases its Armour Class by 2. Until Long Rest 18m/60ftConcentration |
Cleric, Eldritch Knight, Warlock, Wizard, Oath of the Ancients and Oath of Devotion (Paladin Sub Class) |
|
Lv 2 | Abjuration | Action Level 2 Spell Slot |
5 Healing Heal your allies and increase their hit point maximum by 5 hit points. Until Long Rest 9m |
Oath of Devotion, Oath of the Ancients, Cleric |
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Lv 2 | Abjuration | Action Level 2 Spell Slo |
Close a door or container with a magical lock.It can no longer be lockpicked or opened with Knock. 10 Turns Melee |
Wizard |
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Lv 2 | Abjuration | Action Level 2 Spell Slot |
Cure a creature from disease, poison, paralysis or blindness. Melee |
Bard, Oath of Devotion, Oath of the Ancients, Ranger, Cleric, Druid |
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Lv 2 | Abjuration | Action Level 2 Spell Slot |
Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth Checks. Until Long Rest Concentration |
Ranger, Druid |
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Lv 2 | Abjuration | Action Level 2 Spell Slot |
Touch a creature to neutraise all poisons affecting it, and grants it protection against poisonous influences. |
Cleric, Druid, Paladin, Ranger |
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Lv 2 | Abjuration | Action Level 2 Spell Slot |
Ward an ally. They gain Resistance to all damage, and a +1 bonus to their Armour Class and Saving Throws Until Long Rest Melee |
Cleric |
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Lv 3 | Abjuration | Action Level 3 Spell Slot |
Your allies will regain the maximum hit points possible when healed. They also gain Advantage on Wisdom Saving Throws and Death Saving Throws. 10 Turns 9m Concentration Always Prepared |
Cleric, Paladin |
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Lv 3 | Abjuration | Reaction Level 3 Spell Slot |
Nullify another creature's spell as a reaction. The spell must be 3rd level or lower. If it is higher, you must succed a Check to nullify it, the difficulty of which is based on the spell's Level. 18m |
Sorcerer, Warlock, Wizard |
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Lv 3 | Abjuration | Action Level 3 Spell Slot |
Inscribe a circle of arcane glyphs on the ground that trigger a magical effect when stepped on by an enemy. Only one glyph can be active at a time. 3m 8m Dex Save |
Bard, Cleric, Wizard |
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Lv 3 | Abjuration | Action Level 3 Spell Slot |
Touch a creature to grant it Resistance to Acid, Cold, Fire, Lightning, or Thunder damage. Melee Concentration |
Cleric, Druid, Ranger, Sorcerer, Wizard |
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Lv 3 | Abjuration | Action Level 3 Spell Slot |
Touch a creature or object to remove all Curses and Hexes affecting it. Melee |
Cleric, Paladin, Warlock, Wizard |
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Lv 4 | Abjuration | Action Level 4 Spell Slot |
Temporarily Banish your target to another plane of existence. 2 Turns 18m CHA Save Concentration |
Cleric, Paladin, Sorcerer, Warlock, Wizard |
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Lv 4 | Abjuration | Action Level 4 Spell Slot |
When the target drops to 0 hp for the first time, it automatically returns to 1 hp. | Cleric, Death Domain, Life Domain, Paladin, Undying, Grave Domain, Ambition Domain |
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Lv 4 | Abjuration | Action Level 4 Spell Slot |
Target's movement is unaffected by difficult terrain, spells or water. | Bard, Cleric, War Domain, Druid, Circle of the Arctic, Circle of the Coast, Circle of the Forest, Circle of the Grassland, Circle of the Swamp, Oath of Devotion, Ranger, Zeal Domain |
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Lv 4 | Abjuration | Action Level 4 Spell Slot |
Turn a creature's flesh hard as stone. It takes only half the damage of all non-magical Bludgeoning, Piercing, and Slashing damage. Until Long Rest MeleeConcentration |
War Domain, Druid, Circle of the Mountain, Oath of Ancients, Ranger, Sorcerer, Wizard, Strength Domain |
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Lv 5 | Abjuration | Action Level 5 Spell Slot |
End a condition (charmed, frightened, or possessed) or bannish a creature to its home plane (Cha. save). | Cleric |
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Lv 5 | Abjuration | Action Level 5 Spell Slot |
End one condition (charmed or petrified), one curse, any ability scores or hp reduction, or one exhaustion level. | Bard, Cleric, Druid |
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Lv 5 | Abjuration | Action Level 5 Spell Slot |
Target an otherworldly creature and attach its consciousness to your own. It will follow and fight for you as an ally. 10 Turns Target must be a celestial, an elemental, a fey, or a fiend. 18m WIS SaveConcentration |
Bard, Cleric, Druid, Wizard |
|
Lv 6 | Abjuration | Action Level 6 Spell Slot |
Creates a barrier that makes creatures and objetcs inside it Immune to all damage. 3 Turns 3mConcentration |
Sorcerer, Wizard |
All Abjuration Spells Gallery
Cantrips
Lvl 1 Abjuration Spells
Lvl 2 Abjuration Spells
Lvl 3 Abjuration Spells
Lvl 4 Abjuration Spells
Lvl 5 Abjuration Spells
Lvl 6 Abjuration Spells
- Anonymous
Level 9 spells? None of this stuff is in the game yet. And some are changed.
No lv6 abjuration spells. Nice...
**respeccing evocation wizard**
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+11
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