Spells in Baldur's Gate 3 are regulated forms of magic energy. In BG 3, there are certain classes can cast spells to damage enemies, buff companions or create other effects. Wizards and Clerics have different sets of spells, while characters of other classes may cast a spell using scrolls.
All Abjuration Spells in Baldurs Gate 3
|Blade Ward||Cantrip||1 Action||No||Gain resistance to Bludgeoning, Piercing, and Slashing damage from weapon attacks.
Inflicts Blade Ward
|Bard, Sorcerer, Warlock, Wizard|
|Resistance||Cantrip||1 Action||Yes||Magically boster a creature's defences. It receives a d4 bonus to saving throws.||Cleric, Druid|
|Alarm||Lvl 1||1 Minute||No||Alert the caster or activate an alarm if a Tiny or larger creature enters a warded 20-ft cube.||Ranger, Wizard|
|Armour of Agathys||Lvl 1||1 Action||No||A spectral frost covers you. Gain 5 temporary hit ponts and deal 5 Cold to any creature that hits you with a melee attacks.
Inflicts Armour of Agathys
|Warlock, Oath of Conquest|
|Mage Armour||Lvl 1||1 Action||No||Surround a creature in a protective magical force. Its Armour Class increases by 3.
Prerequisite: not wearing armour.
|Protection from Evil and Good||Lvl 1||1 Action||Yes||Protec a creature against aberrations, celestial, elementals, fey, The Fiends, and undead.
The target can't be Charmed, Frightened, or possessed by them, and when these creatures attacks it, they do so with disadvantage.
|Cleric, Paladin, Oath of Devotion, Warlock, Wizard, Protection Domain|
|Sanctuary||Lvl 1||1 Bonus Action||No||The target can make a Wis. save to avoid attacks or harmful spells that target it directly.||Cleric, Oath of Devotion, Raven Queen|
|Shield||Lvl 1||1 Reaction||No||In reaction, the caster gains a +5 bonus to AC and take no damage from the magic missile spell.||Sorcerer, Wizard, Hexblade|
|Shield of Faith||Lvl 1||1 Bonus Action||Yes||Surround a creature with a shimmering field of magic that increases its AC by 2.
Inflicts Shield of Faith
|Cleric, War Domain, Paladin, Strength Domain|
|Aid||Lvl 2||1 Action||No||Bolster your allies with toughness and resolve. Heals and increases the hit point maximum by 5 hit points.
|Cleric, Paladin, Protection Domain, Solidarity Domain|
|Arcane Lock||Lvl 2||1 Action||No||Lock an objet (door, window, chest, etc) and the caster can set a password to suppresses the spell for 1 Minute.||Wizard|
|Lesser Restoration||Lvl 2||1 Action||No||Remove one disease or condition afflicting a creature.||Bard, Cleric, Life Domain, Druid, Paladin, Oath of Devotion, Ranger, Celestial|
|Pass without Trace||Lvl 2||1 Action||Yes||Pass without lirtte Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth checks.
Inflicts Aura: Pass without Trace
|Trickery Domain, Druid, Circle of the Grassland, Ranger|
|Protection from Poison||Lvl 2||1 Action||No||Touch a creature to neutralise all poisons affecting it, to grant it advantage on saving throws against being Poisoned, and to grant it resistance to Poison damage.||Cleric, Druid, Paladin, Ranger, Strength Domain|
|Warding Bond||Lvl 2||1 Action||No||The target gains +1 on AC, +1 on saving throws and resistance to all damage, but the caster shares damage.||Cleric, Oath of Crown, Solidarity Domain|
|Beacon of Hope||Lvl 3||1 Action||Yes||Targets gain advantage on Wis. saving throws and death saving throws, and regain the maximum number of hp from healing.||Cleric, Life Domain, Oath of Devotion, Solidarity Domain|
|Counterspell||Lvl 3||1 Reaction||No||In reaction, fail a spell of 3rd level or lower. Ability check if the spell is 4th level or higher (threshold/lvl).||Sorcerer, Warlock, Wizard|
|Dispel Magic||Lvl 3||1 Action||No||End spells of 3rd level 3 or lower on a target. Ability check for each spell of 4th level or higher (threshold/lvl).||Bard, Cleric, Arcana Domain, Trickery Domain, Druid, Paladin, Oath of Devotion, Sorcerer, Warlock, Wizard|
|Glyph of Warding||Lvl 3||1 Hour||No||A glyph on an object deals 5d8 damage in a 20-ft radius (damage/lvl) or casts a 3rd level spell (lvl/lvl) when triggered.||Bard, Cleric, Wizard|
|Magic Circle||Lvl 3||1 Minute||No||Create a 10-ft-radius, 20-ft-tall cylinder that protect from celestials, elementals, fey, The Fiends, and/or undead (+1 h/lvl).||Cleric, Arcana Domain, Paladin, Warlock, Wizard|
|Nondetection||Lvl 3||1 Action||No||Protect a creature or an object from any Divination magic or magical scrying.||Bard, Knowledge Domain, Ranger, Wizard|
|Protection from Energy||Lvl 3||1 Action||Yes||The target gains resistance to one damage type (acid, cold, fire, lightning, or thunder).||Cleric, Druid, Circle of the Desert, Oath of Ancients, Oath of Vengeance, Ranger, Sorcerer, Wizard, Forge Domain, Protection Domain, Strength Domain|
|Remove Curse||Lvl 3||1 Action||No||End all curses affecting one creature or object.||Cleric, Paladin, Warlock, Wizard|
|Aura of Life||Lvl 4||1 Action||Yes||Creatures in a 30-ft radius gain resistance to necrotic damage and regain 1 hp when at 0 hp.||Paladin, Undying, Solidarity Domain|
|Aura of Purity||Lvl 4||1 Action||Yes||Creatures in a 30-ft radius can not become diseased, gain resistance to poison, and get advantage to various saving throws.||Paladin|
|Banishment||Lvl 4||1 Action||Yes||The target must succeed on a Cha. save or be banished to a harmless demiplane (+1 creature/lvl).||Cleric, Paladin, Oath of Crown, Oath of Vengeance, Sorcerer, Warlock, Wizard|
|Death Ward||Lvl 4||1 Action||No||When the target drops to 0 hp for the first time, it automatically returns to 1 hp.||Cleric, Death Domain, Life Domain, Paladin, Undying, Grave Domain, Ambition Domain|
|Freedom of Movement||Lvl 4||1 Action||No||Target's movement is unaffected by difficult terrain, spells or water.||Bard, Cleric, War Domain, Druid, Circle of the Arctic, Circle of the Coast, Circle of the Forest, Circle of the Grassland, Circle of the Swamp, Oath of Devotion, Ranger, Zeal Domain|
|Mordenkainen's Private Sanctum||Lvl 4||10 Minutes||No||Create a secure cube up to 100 ft on each side. The type of protection is to choose (+100 ft on each side/lvl).||Wizard|
|Stoneskin||Lvl 4||1 Action||Yes||The target gets resistance to nonmagical bludgeoning, piercing, and slashing damage.||War Domain, Druid, Circle of the Mountain, Oath of Ancients, Ranger, Sorcerer, Wizard, Strength Domain|
|Antilife Shell||Lvl 5||1 Action||Yes||Prevent creatures other than undead and constructs from entering in a 10-ft radius.||Death Domain, Druid, Protection Domain, Grave Domain|
|Banishing Smite||Lvl 5||1 Action bonus||Yes||If the weapon attack hits, deal an extra 5d10 force damage. Target reduced to 50 hp or fewer this way are banised.||Paladin|
|Circle of Power||Lvl 5||1 Action||Yes||Friendly creatures in a 30-ft radius have advantage on saving throws against spells and other magicial effects.||Paladin, Oath of Crown, Solidarity Domain|
|Dispel Evil and Good||Lvl 5||1 Action||Yes||End a condition (charmed, frightened, or possessed) or bannish a creature to its home plane (Cha. save).||Cleric, Paladin|
|Greater Restoration||Lvl 5||1 Action||No||End one condition (charmed or petrified), one curse, any ability scores or hp reduction, or one exhaustion level.||Bard, Cleric, Druid, Celestial|
|Planar Binding||Lvl 5||1 Hour||No||The target (celestial, elemental, fey, or The Fiend) must succeed on a Cha. save or serve the caster (duration/lvl).||Bard, Cleric, Arcana Domain, Druid, Wizard|
|Forbiddance||Lvl 6||10 Minutes||No||Prevent teleporting to the protected area and inflicts 5d10 radiant or necrotic damage to some type of creatures.||Cleric|
|Globe of Invulnerability||Lvl 6||1 Action||Yes||Block 5th level spells or lower within a 10-ft radius (threshold/lvl).||Sorcerer, Wizard|
|Guards and Wards||Lvl 6||10 Minutes||No||Create a ward that protect a 50-ft square. Can set a password to immunize individuals.||Bard, Wizard|
|Symbol||Lvl 7||1 Minute||No||Set the trigger and the effect of a glyph on an object (death, discord, fear, hopelessness, insanity, pain, sleep, etc).||Bard, Cleric, Wizard|
|Antimagic Field||Lvl 8||1 Action||Yes||Create a 10-ft-radius sphere in which spells and magic items no longer work.||Cleric, Wizard|
|Holy Aura||Lvl 8||1 Action||Yes||Targets in a 30-ft radius have advantage on saving throws. Other creatures have disadvantage on attack rolls against them.||Cleric|
|Mind Blank||Lvl 8||1 Action||No||The target is immune to psychic damage, reading thoughts, Divination spells, and the charmed condition.||Bard, Wizard|
|Imprisonment||Lvl 9||1 Minute||No||The target within 30 ft must succeed on a Wis. save or be held prisoner. The form is to choose from 6 options.||Warlock, Wizard|
|Prismatic Wall||Lvl 9||1 Action||No||Create a multi-layered wall that inflicts different effects and damage depending on the layer.||Wizard|