Spells in Baldur's Gate 3 are regulated forms of magic energy. In BG 3, there are certain classes can cast spells to damage enemies, buff companions or create other effects. Wizards and Clerics have different sets of spells, while characters of other classes may cast a spell using scrolls.

All Lvl 4 Spells in Baldurs Gate 3

 

 

Spell School Casting Time Concentration Description Classes
Arcane Eye Divination 1 Action Yes Create an invisible eye with darkvision that sends the caster the mental image of what it sees. Arcana Domain, Knowledge Domain, Wizard, Seeker
Aura of Life Abjuration 1 Action Yes Creatures in a 30-ft radius gain resistance to necrotic damage and regain 1 hp when at 0 hp. Paladin, Undying, Solidarity Domain
Aura of Purity Abjuration 1 Action Yes Creatures in a 30-ft radius can not become diseased, gain resistance to poison, and get advantage to various saving throws. Paladin
Banishment Abjuration 1 Action Yes The target must succeed on a Cha. save or be banished to a harmless demiplane (+1 creature/lvl). Cleric, Paladin, Oath of Crown, Oath of Vengeance, Sorcerer, Warlock, Wizard
Blight Necromancy 1 Action No The target must succeed on a Con. save or take 8d8 necrotic damage (damage/lvl). Death Domain, Druid, Circle of the Desert, Oath of the Oathbreaker, Sorcerer, Warlock, Wizard, Grave Domain
Compulsion Enchantment 1 Action Yes Targets within 30 ft must succeed on a Wis. save or move in a specified direction. Bard
Confusion Enchantment 1 Action Yes Creatures in a 10-ft-radius sphere must succeed on a Wis. save or can't take actions normally (+ 5-ft-radius/lvl). Bard, Knowledge Domain, Druid, Oath of the Oathbreaker, Sorcerer, Wizard, Oath of Treachery
Conjure Minor Elementals Conjuration 1 Minute Yes Summon from 1 elemental of CR 2 to 8 elemental of CR 1/4, friendly (nbr of creatures/lvl). Druid, Wizard
Conjure Woodland Beings Conjuration 1 Action Yes Summon from 1 fey of CR 2 to 8 fey of CR 1/4, friendly (nbr of creatures/lvl). Druid, Ranger
Control Water Transmutation 1 Action Yes Control the water in a 100-ft cube (cause a flood, part the water, redirect the flow, create a whirlpool). Cleric, Tempest Domain, Druid, Circle of the Coast, Wizard
Death Ward Abjuration 1 Action No When the target drops to 0 hp for the first time, it automatically returns to 1 hp. Cleric, Death Domain, Life Domain, Paladin, Undying, Grave Domain, Ambition Domain
Dimension Door Conjuration 1 Action No The caster and another creature of the same size are teleported to a maximum of 500 feet. Bard, Trickery Domain, Oath of Vengeance, Sorcerer, Warlock, Wizard, Ambition Domain
Divination Divination 1 Action No The caster gets a truthful reply to 1 question about an event to occur within 7 days. Cleric, Circle of the Forest, Circle of the Grassland
Dominate Beast Enchantment 1 Action Yes A beast within 60 ft must succeed on a Wis. save or be charmed and obey the launcher (duration/lvl). Nature Domain, Druid, Sorcerer, Archfey, The Great Old One, Strength Domain
Evard's Black Tentacles Conjuration 1 Action Yes Creatures in a 20-ft square must succeed on a Dex. save or take 3d6 bludgeoning damage and be restrained. The Great Old One, Wizard
Fabricate Transmutation 10 Minutes No Convert raw materials into Large or smaller simples objects of the same material. Wizard, Forge Domain
Fire Shield Evocation 1 Action No The caster gains resistance to cold or fire damage, and deals 2d8 damage to attackers who hit him within 5 ft. The Fiend, Wizard, Celestial, Undying Light Patron, Zeal Domain
Freedom of Movement Abjuration 1 Action No Target's movement is unaffected by difficult terrain, spells or water. Bard, Cleric, War Domain, Druid, Circle of the Arctic, Circle of the Coast, Circle of the Forest, Circle of the Grassland, Circle of the Swamp, Oath of Devotion, Ranger, Zeal Domain
Giant Insect Transmutation 1 Action Yes Transform insects (from 10 centipedes to 1 scorpion) into giant creatures that obey the caster's orders. Druid
Grasping Vine Conjuration 1 Bonus Action Yes The target must succeed on a Dex. save or be pulled 20 ft toward the vine. Nature Domain, Druid, Ranger
Greater Invisibility Illusion 1 Action Yes The target becomes invisible for 1 Minute. Bard, Circle of the Underdark, Sorcerer, Archfey, Wizard, Oath of Treachery
Guardian of Faith Conjuration 1 Action No Hostiles creatures within a 10-ft radius of the created guardian must succeed on a Dex. save or take 20 radiant damage. Cleric, Life Domain, Light Domain, Oath of Crown, Oath of Devotion, Protection Domain, Solidarity Domain, Celestial
Hallucinatory Terrain Illusion 10 Minutes No Make a natural terrain looks like another type (for example a road becomes a swamp or a crevasse). Bard, Druid, Circle of the Desert, Warlock, Wizard
Ice Storm Evocation 1 Action No Creatures in a 20-ft-radius, 40-ft-high cylinder must succeed on a Dex. save or take 2d8 bludgeoning damage and 4d6 cold damage. Tempest Domain, Druid, Circle of the Arctic, Oath of Ancients, Sorcerer, Wizard, Raven Queen
Leomund's Secret Chest Conjuration 1 Action No Hide a chest (3 x 2 x 2 ft) and its contents in the Ethereal Plane. Arcana Domain, Wizard
Locate Creature Divination 1 Action Yes The caster senses the direction in which a familiar creature is within a 1000-ft radius. Bard, Cleric, Druid, Circle of the Swamp, Paladin, Ranger, Wizard, City Domain, Raven Queen, Seeker
Mordenkainen's Faithful Hound Conjuration 1 Action No Summon an invisible watchdog that barks when a creature approaches and attacks it (4d8 piercing damage). Wizard
Mordenkainen's Private Sanctum Abjuration 10 Minutes No Create a secure cube up to 100 ft on each side. The type of protection is to choose (+100 ft on each side/lvl). Wizard
Otiluke's Resilient Sphere Evocation 1 Action Yes The Large size or smaller target must succeedd on a Dex. save or be enclosed for the spell duration. Wizard, Protection Domain
Phantasmal Killer Illusion 1 Action Yes The target must succeed on a Wis. save or be frightened then take 4d10 psychic damage (damage/lvl) on each of it's turn. Wizard, Hexblade
Polymorph Transmutation 1 Action Yes Transform a target into a new beast form whose CR/level is equal to or less than the target's CR/level. Bard, Trickery Domain, Druid, Sorcerer, Wizard
Staggering Smite Evocation 1 Bonus Action Yes If the attack hits, deals an extra 4d6 pyschic damage and the target must succeed on a Wis. save or have a disadvantage. Paladin, Hexblade, Stone Origin
Stone Shape Transmutation 1 Action No Give a stone no more than 5 ft in any dimension any shape, or create an opening in it. Cleric, Druid, Circle of the Mountain, Circle of the Underdark, Wizard
Stoneskin Abjuration 1 Action Yes The target gets resistance to nonmagical bludgeoning, piercing, and slashing damage. War Domain, Druid, Circle of the Mountain, Oath of Ancients, Ranger, Sorcerer, Wizard, Strength Domain
Wall of Fire Evocation 1 Action Yes Create a 60 x 20 x 1 ft wall of fire. Creatures inside or within 10ft of one side of the wall take 5d8 fire damage (damage/lvl). Light Domain, Druid, Sorcerer, The Fiend, Wizard, Forge Domain, Celestial



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