Spells in Baldur's Gate 3 are regulated forms of magic energy. In BG 3, there are certain classes can cast spells to damage enemies, buff companions or create other effects. Wizards and Clerics have different sets of spells, while characters of other classes may cast a spell using scrolls.
All Lvl 4 Spells in Baldurs Gate 3
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Quick Search of All Lvl 4 Spells
Spell | School | Casting Time | Concentration | Description | Classes |
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Abjuration | ![]() ![]() Level 4 Spell Slot |
Yes | Temporarily Banish your target to another plane of existence.![]() ![]() ![]() ![]() |
Cleric, Paladin, Oath of Crown, Oath of Vengeance, Sorcerer, Warlock, Wizard |
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Necromancy | ![]() ![]() Level 4 Spell Slot |
No | 8~64
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Death Domain, Druid, Circle of the Desert, Oath of the Oathbreaker, Sorcerer, Warlock, Wizard, Grave Domain |
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Enchantment | ![]() ![]() Level 4 Spell Slot |
Yes | Befuddle a group creatures, causing them to attack at random, wander around aimlessly, and occasionally skip turns in the stupor.![]() ![]() ![]() ![]() |
Bard, Knowledge Domain, Druid, Oath of the Oathbreaker, Sorcerer, Wizard, Oath of Treachery |
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Conjuration | ![]() ![]() Level 4 Spell Slot |
Yes | Conjure a minor elemental to fight alongside you.![]() |
Druid, Wizard |
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Conjuration | ![]() ![]() Level 4 Spell Slot |
Yes | Summon from 1 fey of CR 2 to 8 fey of CR 1/4, friendly (nbr of creatures/lvl). | Druid, Ranger |
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Abjuration | ![]() ![]() Level 4 Spell Slot |
No | When the target drops to 0 hp for the first time, it automatically returns to 1 hp. | Cleric, Death Domain, Life Domain, Paladin, Undying, Grave Domain, Ambition Domain |
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Conjuration | ![]() ![]() Level 4 Spell Slot |
No | Teleport yourself and up to 1 adjacent ally to a place you can see. The ally cannot be larger than medium.![]() |
Bard, Trickery Domain, Oath of Vengeance, Sorcerer, Warlock, Wizard, Ambition Domain |
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Enchantment | ![]() ![]() Level 4 Spell Slot |
Yes | Make a beast fight alongside you. Every time the beast takes damage, it makes a Wisdom Saving Throw against your domination.![]() ![]() ![]() ![]() |
Nature Domain, Druid, Sorcerer, Archfey, The Great Old One, Strength Domain |
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Conjuration | ![]() ![]() Level 4 Spell Slot |
Yes | 3~18 Damage 10 turns
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The Great Old One, Wizard, Warlock |
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Evocation | ![]() ![]() Level 4 Spell Slot |
No | The caster gains resistance to cold or fire damage, and deals 2d8 damage to attackers who hit him within 5 ft. | The Fiend, Wizard, Celestial, Undying Light Patron, Zeal Domain |
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Abjuration | ![]() ![]() Level 4 Spell Slot |
No | Target's movement is unaffected by difficult terrain, spells or water. | Bard, Cleric, War Domain, Druid, Circle of the Arctic, Circle of the Coast, Circle of the Forest, Circle of the Grassland, Circle of the Swamp, Oath of Devotion, Ranger, Zeal Domain |
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Conjuration | ![]() ![]() Level 4 Spell Slot |
Yes | The target must succeed on a Dex. save or be pulled 20 ft toward the vine. | Nature Domain, Druid, Ranger |
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Illusion | ![]() ![]() Level 4 Spell Slot |
Yes | Turn a creature Invisible. Attack against it have Disadvantage. It attacks with Advantage.![]() ![]() ![]() |
Bard, Circle of the Underdark, Sorcerer, Archfey, Wizard, Oath of Treachery |
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Conjuration | ![]() ![]() Level 4 Spell Slot |
No | Hostiles creatures within a 10-ft radius of the created guardian must succeed on a Dex. save or take 20 radiant damage. | Cleric, Life Domain, Light Domain, Oath of Crown, Oath of Devotion, Protection Domain, Solidarity Domain, Celestial |
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Evocation | ![]() ![]() Level 4 Spell Slot |
No | 2d8![]() ![]() Impel a storm of hail ice to crash from the sky, covering the ground and striking all objectas and creatures within range. ![]() On Save: Targets still take half damage. ![]() ![]() ![]() |
Tempest Domain, Druid, Circle of the Arctic, Oath of Ancients, Sorcerer, Wizard, Raven Queen |
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Evocation | ![]() ![]() Level 4 Spell Slot |
No | Imbue yourself with elemental energy sourced from the draconic goddess, Kereska.
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Item: Markoheshkir |
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Evocation | ![]() ![]() Level 4 Spell Slot |
Yes | The Large size or smaller target must succeedd on a Dex. save or be enclosed for the spell duration. | Wizard, Protection Domain |
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Illusion | ![]() ![]() Level 4 Spell Slot |
Yes | The target must succeed on a Wis. save or be frightened then take 4d10 psychic damage (damage/lvl) on each of it's turn. | Wizard, Hexblade |
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Transmutation | ![]() ![]() Level 4 Spell Slot |
Yes | Transform a creature into a harmless sheep.![]() ![]() ![]() ![]() |
Bard, Trickery Domain, Druid, Sorcerer, Wizard |
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Evocation | ![]() Bonus Action ![]() Level 4 Spell Slot |
Yes | If the attack hits, deals an extra 4d6 pyschic damage and the target must succeed on a Wis. save or have a disadvantage. | Paladin, Hexblade, Stone Origin |
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Abjuration | ![]() ![]() Level 4 Spell Slot |
Yes | Turn a creature's flesh hard as stone. It takes only half the damage of all non-magical Bludgeoning, Piercing, and Slashing damage.![]() ![]() ![]() |
War Domain, Druid, Circle of the Mountain, Oath of Ancients, Ranger, Sorcerer, Wizard, Strength Domain |
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Evocation | ![]() ![]() Level 4 Spell Slot |
Yes | ![]() ![]() Create a blazing wall of fire, burning anyone who dares stand too close. ![]() ![]() ![]() |
Light Domain, Druid, Sorcerer, The Fiend, Wizard, Forge Domain, Celestial |
Lvl 4 Spells Gallery in Baldur's Gate 3