Spells in Baldur's Gate 3 are regulated forms of magic energy. In BG 3, there are certain classes can cast spells to damage enemies, buff companions or create other effects. Wizards and Clerics have different sets of spells, while characters of other classes may cast a spell using scrolls.
All Lvl 4 Spells in Baldurs Gate 3
You can search by Name, Level, School, Casting Time and Class. Just type into the search box what you are looking for.
Quick Search of All Lvl 4 Spells
Spell | School | Casting Time | Concentration | Description | Classes |
---|---|---|---|---|---|
Arcane Eye | Divination | 1 Action | Yes | Create an invisible eye with darkvision that sends the caster the mental image of what it sees. | Arcana Domain, Knowledge Domain, Wizard, Seeker |
Aura of Life | Abjuration | 1 Action | Yes | Creatures in a 30-ft radius gain resistance to necrotic damage and regain 1 hp when at 0 hp. | Paladin, Undying, Solidarity Domain |
Aura of Purity | Abjuration | 1 Action | Yes | Creatures in a 30-ft radius can not become diseased, gain resistance to poison, and get advantage to various saving throws. | Paladin |
Banishment | Abjuration | 1 Action | Yes | The target must succeed on a Cha. save or be banished to a harmless demiplane (+1 creature/lvl). | Cleric, Paladin, Oath of Crown, Oath of Vengeance, Sorcerer, Warlock, Wizard |
Blight | Necromancy | 1 Action | No | The target must succeed on a Con. save or take 8d8 necrotic damage (damage/lvl). | Death Domain, Druid, Circle of the Desert, Oath of the Oathbreaker, Sorcerer, Warlock, Wizard, Grave Domain |
Compulsion | Enchantment | 1 Action | Yes | Targets within 30 ft must succeed on a Wis. save or move in a specified direction. | Bard |
Confusion | Enchantment | 1 Action | Yes | Creatures in a 10-ft-radius sphere must succeed on a Wis. save or can't take actions normally (+ 5-ft-radius/lvl). | Bard, Knowledge Domain, Druid, Oath of the Oathbreaker, Sorcerer, Wizard, Oath of Treachery |
Conjure Minor Elementals | Conjuration | 1 Minute | Yes | Summon from 1 elemental of CR 2 to 8 elemental of CR 1/4, friendly (nbr of creatures/lvl). | Druid, Wizard |
Conjure Woodland Beings | Conjuration | 1 Action | Yes | Summon from 1 fey of CR 2 to 8 fey of CR 1/4, friendly (nbr of creatures/lvl). | Druid, Ranger |
Control Water | Transmutation | 1 Action | Yes | Control the water in a 100-ft cube (cause a flood, part the water, redirect the flow, create a whirlpool). | Cleric, Tempest Domain, Druid, Circle of the Coast, Wizard |
Death Ward | Abjuration | 1 Action | No | When the target drops to 0 hp for the first time, it automatically returns to 1 hp. | Cleric, Death Domain, Life Domain, Paladin, Undying, Grave Domain, Ambition Domain |
Dimension Door | Conjuration | 1 Action | No | The caster and another creature of the same size are teleported to a maximum of 500 feet. | Bard, Trickery Domain, Oath of Vengeance, Sorcerer, Warlock, Wizard, Ambition Domain |
Divination | Divination | 1 Action | No | The caster gets a truthful reply to 1 question about an event to occur within 7 days. | Cleric, Circle of the Forest, Circle of the Grassland |
Dominate Beast | Enchantment | 1 Action | Yes | A beast within 60 ft must succeed on a Wis. save or be charmed and obey the launcher (duration/lvl). | Nature Domain, Druid, Sorcerer, Archfey, The Great Old One, Strength Domain |
Evard's Black Tentacles | Conjuration | 1 Action | Yes | Creatures in a 20-ft square must succeed on a Dex. save or take 3d6 bludgeoning damage and be restrained. | The Great Old One, Wizard |
Fabricate | Transmutation | 10 Minutes | No | Convert raw materials into Large or smaller simples objects of the same material. | Wizard, Forge Domain |
Fire Shield | Evocation | 1 Action | No | The caster gains resistance to cold or fire damage, and deals 2d8 damage to attackers who hit him within 5 ft. | The Fiend, Wizard, Celestial, Undying Light Patron, Zeal Domain |
Freedom of Movement | Abjuration | 1 Action | No | Target's movement is unaffected by difficult terrain, spells or water. | Bard, Cleric, War Domain, Druid, Circle of the Arctic, Circle of the Coast, Circle of the Forest, Circle of the Grassland, Circle of the Swamp, Oath of Devotion, Ranger, Zeal Domain |
Giant Insect | Transmutation | 1 Action | Yes | Transform insects (from 10 centipedes to 1 scorpion) into giant creatures that obey the caster's orders. | Druid |
Grasping Vine | Conjuration | 1 Bonus Action | Yes | The target must succeed on a Dex. save or be pulled 20 ft toward the vine. | Nature Domain, Druid, Ranger |
Greater Invisibility | Illusion | 1 Action | Yes | The target becomes invisible for 1 Minute. | Bard, Circle of the Underdark, Sorcerer, Archfey, Wizard, Oath of Treachery |
Guardian of Faith | Conjuration | 1 Action | No | Hostiles creatures within a 10-ft radius of the created guardian must succeed on a Dex. save or take 20 radiant damage. | Cleric, Life Domain, Light Domain, Oath of Crown, Oath of Devotion, Protection Domain, Solidarity Domain, Celestial |
Hallucinatory Terrain | Illusion | 10 Minutes | No | Make a natural terrain looks like another type (for example a road becomes a swamp or a crevasse). | Bard, Druid, Circle of the Desert, Warlock, Wizard |
Ice Storm | Evocation | 1 Action | No | Creatures in a 20-ft-radius, 40-ft-high cylinder must succeed on a Dex. save or take 2d8 bludgeoning damage and 4d6 cold damage. | Tempest Domain, Druid, Circle of the Arctic, Oath of Ancients, Sorcerer, Wizard, Raven Queen |
Leomund's Secret Chest | Conjuration | 1 Action | No | Hide a chest (3 x 2 x 2 ft) and its contents in the Ethereal Plane. | Arcana Domain, Wizard |
Locate Creature | Divination | 1 Action | Yes | The caster senses the direction in which a familiar creature is within a 1000-ft radius. | Bard, Cleric, Druid, Circle of the Swamp, Paladin, Ranger, Wizard, City Domain, Raven Queen, Seeker |
Mordenkainen's Faithful Hound | Conjuration | 1 Action | No | Summon an invisible watchdog that barks when a creature approaches and attacks it (4d8 piercing damage). | Wizard |
Mordenkainen's Private Sanctum | Abjuration | 10 Minutes | No | Create a secure cube up to 100 ft on each side. The type of protection is to choose (+100 ft on each side/lvl). | Wizard |
Otiluke's Resilient Sphere | Evocation | 1 Action | Yes | The Large size or smaller target must succeedd on a Dex. save or be enclosed for the spell duration. | Wizard, Protection Domain |
Phantasmal Killer | Illusion | 1 Action | Yes | The target must succeed on a Wis. save or be frightened then take 4d10 psychic damage (damage/lvl) on each of it's turn. | Wizard, Hexblade |
Polymorph | Transmutation | 1 Action | Yes | Transform a target into a new beast form whose CR/level is equal to or less than the target's CR/level. | Bard, Trickery Domain, Druid, Sorcerer, Wizard |
Staggering Smite | Evocation | 1 Bonus Action | Yes | If the attack hits, deals an extra 4d6 pyschic damage and the target must succeed on a Wis. save or have a disadvantage. | Paladin, Hexblade, Stone Origin |
Stone Shape | Transmutation | 1 Action | No | Give a stone no more than 5 ft in any dimension any shape, or create an opening in it. | Cleric, Druid, Circle of the Mountain, Circle of the Underdark, Wizard |
Stoneskin | Abjuration | 1 Action | Yes | The target gets resistance to nonmagical bludgeoning, piercing, and slashing damage. | War Domain, Druid, Circle of the Mountain, Oath of Ancients, Ranger, Sorcerer, Wizard, Strength Domain |
Wall of Fire | Evocation | 1 Action | Yes | Create a 60 x 20 x 1 ft wall of fire. Creatures inside or within 10ft of one side of the wall take 5d8 fire damage (damage/lvl). | Light Domain, Druid, Sorcerer, The Fiend, Wizard, Forge Domain, Celestial |
Load more