Paladin Spells in Baldur's Gate 3 are regulated forms of magic energy. In BG 3, there are certain classes can cast spells to damage enemies, buff companions or create other effects. Wizards and Clerics have different sets of spells, while characters of other classes may cast a spell using scrolls.
All Paladin Spells in Baldurs Gate 3
All Paladin Spells Gallery
All Paladin Spells Comparison Table
You can search by Name, Level, School and Casting Time. Just type into the search box what you are looking for.
Quick Search of All Spells
Name | Level | School | Casting time | Description |
---|---|---|---|---|
|
Lv 1 | Enchantment | Action Spell Slot |
Bless up to 3 creatures. They gain a +1d4 bonus to Attack Rolls and Saving Throws. 10 turns 9mConcentration |
|
Lv 1 | Enchantment | Bonus Action Spell Slot |
Compel an enemy to attack only you. It cannot attack other creatures. 3 Turns 9m WIS Save Concentration |
|
Lv 1 | Enchantment | Action Level 1 Spell Slot |
Command a creature to flee, move closer, freeze, drop to the ground or drop their weapon. 1 Turn 18m/60ftWIS Save |
|
Lv 1 | Evocation | Action Level 1 Spell Slot |
1d8+2 Heal a creature you can touch. No effect on undead or constructs. Melee |
|
Lv 1 | Evocation | Bonus Action Level 1 Spell Slot |
Your weapon attacks deal an additional 1∼4 Radiant Damage. 3 Turns Concentration |
|
Lv 1 | Enchantment | Action Level 1 Spell Slot |
Make yourself or a target immune to Frightened and gains 5 temporary hit points each turn. 10 Turns Can only have temporary hit points from one source. MeleeConcentration |
|
Lv 1 | Abjuration | Action Level 1 Spell Slot |
Protect a creature against aberrations, celestials, elementals, fey, fiends, and undead. The target can't be Charmed, Frightened, or possessed by them, and when these creatures attack it, they do so with disadvantage. Until Long Rest Melee Concentration |
|
Lv 1 | Abjuration | Bonus Action Spell Slot |
You or an ally cannot be target until you attack or harm a creature. You can still take damage from area spells. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a large area. 10 Turns 18m Always Prepared |
|
Lv 1 | Abjuration | Bonus Action Spell Slot |
Protect a creature from attacks: increases its Armour Class by 2. Until Long Rest 18m/60ftConcentration |
|
Lv 1 | Evocation | Action Bonus Action Spell Slot |
+1d6Fire Deal an extra 1~6 Fire Damage and set your target on fire: it takes 1~6 Fire damage every turn. 10 Turns Melee Concentration |
|
Lv 1 | Evocation | Action Bonus Action Spell Slot |
+2d6 Thunder Pushes your target 3m away and possibly knocks it Prone. 1 turn Melee STR Save Action Bonus Action Level 1 Spell Slot |
|
Lv 1 | Evocation | Action Bonus Action Spell Slot |
+1d6Psychic Possibly Frightens your target. They will be easier to hit and cannot move. 2 Turns Melee WIS Save Concentration |
|
Lv 2 | Abjuration | Action Level 2 Spell Slot |
Heal your allies and increase their hit point maximum by 5 hit points. Until Long Rest 9m |
|
Lv 2 | Evocation | Action Bonus Action Level 2 Spell Slot |
+2d6 Radiant Possibly marks your target with light, preventing it from turning Invisible. 10 turns MeleeCON Save Concentration |
|
Lv 2 | Enchantment | Action Level 2 Spell Slot |
Instil madness in a humanoid enemy, making them attack the creature closest to them (other than you), even if it's allied. 3 turns 18mWIS Save |
|
Lv 2 | Evocation | Action Level 2 Spell Slot |
Create a cloud of magical darkness that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of the darkness. 18m5m |
|
Lv 2 | Abjuration | Action Level 2 Spell Slot |
Cure a creature from disease, poison, paralysis or blindness. Melee |
|
Lv 2 | Transmutation | Action Level 2 Spell Slot |
Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack and Damage Rolls. Until Long Rest Melee Concentration |
|
Lv 2 | Conjuration | Bonus Action Level 2 Spell Slot |
Surrounded by silver mist, you teleport to an unoccupied space you can see. Range: 18m |
|
Lv 2 | Evocation | Action Level 2 Spell Slot |
2d10 Radiant Call down a silvery beam ofpale light that damages any creature that enters the beam or starts its turn in the light. You can use an action to move the beam 18m. 10 turns 18m1mCON Save |
|
Lv 2 | Abjuration | Action Level 2 Spell Slot |
Touch a creature to neutraise all poisons affecting it, and grants it protection against poisonous influences. Grants Advantage on Saving Throws against being Poisoned, and grant it Resistance to Poison damage. Until Long Rest Melee |
|
Lv 2 | Illusion | Action Level 2 Spell Slot |
Create a sound-proof sphere. All within are Silenced and Immune to Thunder damage. 100 turns Using this spell might turn targets hostile. Range: 18m Concentration Always Prepared |
|
Lv 3 | Abjuration | Action Level 3 Spell Slot |
Your allies will regain the maximum hit points possible when healed. They also gain Advantage on Wisdom Saving Throws and Death Saving Throws. 10 Turns 9m Concentration Always Prepared |
|
Lv 3 | Evocation | Action Bonus Action Level 3 Spell Slot |
+3d8Radiant Evoke a heavenly flare, and possibly Blind your target Melee CON Save |
|
Lv 3 | Evocation | Action Level 3 Spell Slot |
Radiate a holy power that emboldens nearby allies. Thei weapon attacks deal an additional 1∼4 Radiant damage. 10 Turns Concentration |
|
Lv 3 | Evocation | Action Level 3 Spell Slot |
Enchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it. Until Long Rest 18m |
|
Lv 3 | Transmutation | Action Level 3 Spell Slot |
Imbue a weapon with elemental power. It receives a +1 bonus to Attack Rolls, and deals an additional 1d4 damage of your choice. MeleeConcentration |
|
Lv 3 | Abjuration | Action Warlock Spell Slot |
Touch a creature or object to remove all Curses and Hexes affecting it. Melee |
|
Lv 3 | Necromancy | Action Level 3 Spell Slot |
Revive a companion. They return to life with 1 hit point. 9m |
|
Lv 3 | Evocation | Action Level 3 Spell Slot |
While this aura lasts, you can cast Restore Vitality as a bonus action to heal yourself or nearby allies. 10 Turns 18m |
All Paladin Spells Gallery
Paladin Lvl 1 Spells
Paladin Lvl 2 Spells
Paladin Lvl 3 Spells
Load more