Spells in Baldur's Gate 3 are regulated forms of magic energy. In BG 3, there are certain classes can cast spells to damage enemies, buff companions or create other effects. Wizards and Clerics have different sets of spells, while characters of other classes may cast a spell using scrolls.

All Wizard Spells in Baldurs Gate 3

 

 

Spell Lvl School Casting Time Concentration Description
Acid Splash Cantrip Conjuration 1 Action No Hurl a bubble of acid that deals 1d6 Acid to each creature it hits.
Blade Ward Cantrip Abjuration 1 Action No Gain resistance to Bludgeoning, Piercing, and Slashing damage from weapon attacks.
Inflicts Blade Ward
Chill Touch Cantrip Necromancy 1 Action No Assail a creature with the chill of the grave. It takes 1d8 Necrotic and cannot regain hit points. Undead creatures also get disadvantage on attack rolls.
Inflicts Chill Touch
Fire Bolt Cantrip Evocation 1 Action No Hurl a mote of fire that deals 1d6 Fire and creates a flammable surface.
Friends Cantrip Enchantment 1 Action Yes Enchant a non-hostile creature to gain advantage on Charisma checks agianst it.
Light Cantrip Evocation 1 Action No Infuse an objet with an aura of light.
Mage Hand Cantrip Conjuration 1 Action No Create a spectral hand that can manipulate and interact with objects. 
Mending Cantrip Transmutation 1 Minute No Repair break or tear in an object (broken chain link, two halves of a broken key, torn cloak, leaking wineskin, etc).
Message Cantrip Transmutation 1 Action No The caster whispers a message to a creature within 120 ft who will be the only one to hear it. It can reply the same way.
Minor Illusion Cantrip Illusion 1 Action No Create an illusory image that distracts nearby creatures, complelling them to investigate.
You can remain hidden while casting this spell.
Poison Spray Cantrip Conjuration 1 Action No Project a puff of noxious gas that deals 1d12 Poison.
Prestidigitation Cantrip Transmutation 1 Action No Minor magical trick (sensory effect, light a torch, clean an object, warm, make a symbol appear, create a trinket, etc).
Ray of Frost Cantrip Evocation 1 Action No Call forth a frigid beam of blue-white light. Deals 1d8 Cold and reduces the targe's speed by 3m
Inflicts Ray of Frost
Shocking Grasp Cantrip Evocation 1 Action No Lightning springs from your hand. It deal 1d8 Lightning and prevents the target from taking reactions.
Inflicts Shocking Grasp
True Strike Cantrip Divination 1 Action Yes Divine a character's defences to give you advantage on attack rolls against it.
Alarm Lvl 1 Abjuration 1 Minute No Alert the caster or activate an alarm if a Tiny or larger creature enters a warded 20-ft cube.
Burning Hands Lvl 1 Evocation 1 Action No Fire shoots from your outstretched fingers. It ignites anything flammable and deals 3d6 Fire.
On successfull save, targets only take half damage.
Charm Person Lvl 1 Enchantment 1 Action No Magically charm a humanoid that you can see.
A charmer has advantage on Charmisma checks agains the creature. 
Chromatic Orb Lvl 1 Evocation 1 Action No If the spell attack hits, deals 3d8 damage of a previously determined type (damage/lvl)
Color Spray Lvl 1 Illusion 1 Action No Creates a dazzling array of flashing, colored lights that Blinds creatures up to a combined 33 hit points.
Comprehend Languages Lvl 1 Divination 1 Action No The caster understands any spoken and written (1 min/page) language. Doesn't decode secret messages.
Detect Magic Lvl 1 Divination 1 Action Yes The caster senses the presence of magic in a 30-ft radius and learns its school of magic.
Disguise Self Lvl 1 Illusion 1 Action No Magically change all aspects of your appearance.
Expeditious Retreat Lvl 1 Transmutation 1 Bonus Action Yes Turn Dash into a bonus action, allowing you to move at and increadible pace.
Inflicts Expeditious Retrat
False Life Lvl 1 Necromancy 1 Action No Bolster yourself with a necromantic facsimile of life to gain 5 temporary hit points.
Inflicsts False Life
Feather Fall Lvl 1 Transmutation 1 Reaction No Slow the rate of descent of allied creatures. Grants immunity to Falling damage.
Inflicts Feather Fall
Find Familiar Lvl 1 Conjuration 1 Hour No Gain the service of a familiar, a fey spirit that takes an animal from you choose.
  • Find Familiar Spider: Summon a familiar with the form and statistics of a spider. Its deadly bite can poisn enemies.
  • Find Familiar Rave: Summon a familiar with the form and statistics of a raven. It can launch precise attacks.
  • Find Familiar Rat: Summon a familiar with the form and statistics of a rat. Its infectious bite can spread disease.
  • Find Familiar Frog: Summon a familiar with the form and statistics of a frog. Its skin is coverd with dizzying toxins.
  • Find Familiar Crab: Summon a familiar with the form and statistics of a Crab. Its sharp pincers can slow enemies.
  • Find Familiar Cat: Summon a familiar with the form and statistics of a cat that can distract your enemies.
Find Familiar: Cat Lvl 1 Conjuration 1 Hour No Summon a familiar with the form and statistics of a cat that can distract your enemies.
Find Familiar: Crab Lvl 1 Conjuration 1 Hour No Summon a familiar with the form and statistics of a Crab. Its sharp pincers can slow enemies.
Find Familiar: Frog Lvl 1 Conjuration 1 Hour No Summon a familiar with the form and statistics of a frog. Its skin is coverd with dizzying toxins.
Find Familiar: Rat Lvl 1 Conjuration 1 Hour No Summon a familiar with the form and statistics of a rat. Its infectious bite can spread disease.
Find Familiar: Raven Lvl 1 Conjuration 1 Hour No Summon a familiar with the form and statistics of a raven. It can launch precise attacks.
Find Familiar: Spider Lvl 1 Conjuration 1 Hour No Summon a familiar with the form and statistics of a spider. Its deadly bite can poisn enemies.
Fog Cloud Lvl 1 Conjuration 1 Action Yes Create a cloud of dense frog. Creatures submerged in the fog are Heavily Obscured and Blinded.
Grease Lvl 1 Conjuration 1 Action No Cover the ground in grease. It becomes difficult terrain and creatures within can fall Prone.
Identify Lvl 1 Divination 1 Minute No The caster obtains properties of a magic item (attunement, charges) or knows if an item or a creature is affected by a spell.
Illusory Script Lvl 1 Illusion 1 Minute No Write a secret message that can only be read by a designated target or a creature with truesight.
Jump Lvl 1 Transmutation 1 Action No Touch a creature to triple its jumping distance.
Longstrider Lvl 1 Transmutation 1 Action No Toucha creature to increase its speed by 3m.
Mage Armour Lvl 1 Abjuration 1 Action No Surround a creature in a protective magical force. Its Armour Class increases by 3.
Prerequisite: not wearing armour.
Magic Missile Lvl 1 Evocation 1 Action No Create three darts of magical force, each dealing 1d4+1 Force to its target
Protection from Evil and Good Lvl 1 Abjuration 1 Action Yes Protec a creature against aberrations, celestial, elementals, fey, The Fiends, and undead.
The target can't be Charmed, Frightened, or possessed by them, and when these creatures attacks it, they do so with disadvantage.
Ray of Sickness Lvl 1 Necromancy 1 Action No Call forth a ray of sickening energy. Deals 2d8 Poison and possibly Poinons the target.
Inflicts Poisoned
Shield Lvl 1 Abjuration 1 Reaction No In reaction, the caster gains a +5 bonus to AC and take no damage from the magic missile spell.
Silent Image Lvl 1 Illusion 1 Action Yes Create the image of an object or a creature (without sound and no larger than a 15-ft cube) and lets it move.
Sleep Lvl 1 Enchantment 1 Action No Put creatures up to a combined 24 hit points into a magical slumber.
Sleeping creatures awaken if they take damege.
Inflicts Sleeping
Tasha's Hideous Laughter Lvl 1 Enchantment 1 Action Yes Inflict a creature with fits of laughter, leaving it Prone and Incapacitated.
At the end of its turns or when it takes damage, the creature can try to shake off the effect. Prerequisite: the creature needs to have an Intelligence score of 5 or more.
Inflicts Hideous Laughter
Tenser's Floating Disk Lvl 1 Conjuration 1 Action No Create a floating 3-ft-diameter disk that can support up to 500 pounds and follows the caster.
Thunderwave Lvl 1 Evocation 1 Action No Release a wave of thunderous force. It deals 2d8 Thunder and pushes away creatures and objects.
Unseen Servant Lvl 1 Conjuration 1 Action No Create an invisible servant who performs simple tasks (bring something back, clean up, maintain a fire, serve at table, etc).
Witch Bolt Lvl 1 Evocation 1 Action Yes Call forth a beam of crackling, purple energy. Deals 1d12 Lightning and links you to the target through an arc of lightning.
Each turn, you can activate the arc to automatically deal 1d12 Lightning.
Inflicts Witch Bolt
Alter Self Lvl 2 Transmutation 1 Action Yes Give a new form depending on the chosen option (Aquatic Adaptation, Change Appearance, or Natural Weapons).
Arcane Lock Lvl 2 Abjuration 1 Action No Lock an object (door, window, chest, etc) and the caster can set a password to suppresses the spell for 1 Minute.
Blindness - Deafness Lvl 2 Necromancy 1 Action No Magically blind an enemy creature.
A blinded creature can try to shake off the effect at the end of each turn.
Inflicts Blindness
Blur Lvl 2 Illusion 1 Action Yes Your body becomes blurred. Attackers have disadvantage on attack rolls against you.
Doesn't affect creatures that don't rely on sight or that can see through illusions.
Inflicts Blurred
Cloud of Daggers Lvl 2 Conjuration 1 Action Yes Creatures in a 5-ft cube take automatically 4d4 slashing damage (damage/lvl).
Continual Flame Lvl 2 Evocation 1 Action No Create a flame that produces a light equivalent in brightness to a torch, but does not emit any heat.
Crown of Madness Lvl 2 Enchantment 1 Action Yes The target must succeed on a Wis. save or be charmed. It then can attack a target designated by the caster.
Darkness Lvl 2 Evocation 1 Action Yes Create a cloud of magical darkness to Heavily Obscure and Blind creatures within. Creatures cannot make ranged attacks into or out of the darkness.
Darkvision Lvl 2 Transmutation 1 Action No Grant a creature the ability to see in the dark out to a range of 18m.
Detect Thoughts Lvl 2 Divination 1 Action Yes Focus your mind to read the thoughts of certain creatures while talking to them.
Enlarge - Reduce Lvl 2 Transmutation 1 Action Yes Double or halve the size of a creature (Con. save) or an object.
Flaming Sphere Lvl 2 Conjuration 1 Action Yes Creatures within 5 ft from a 5-ft-diameter sphere must succeed on a Dex. save or take 2d6 fire damage (damage/lvl).
Gentle Repose Lvl 2 Necromancy 1 Action No Protect a corpse from decay or to become undead.
Gust of Wind Lvl 2 Evocation 1 Action Yes Creatures on a 60-ft-long, 10-ft-wide line must succeed on a Str. save or be pushed 15 ft away.
Hold Person Lvl 2 Enchantment 1 Action Yes Paralyze a humanoid creature.
At the end of each of its turns, the creature can try to free itself.
Inflicts Hold Person
Invisibility Lvl 2 Illusion 1 Action Yes Touch a creature to turn it Invisible.
The spell ends early it the creature attacks or casts a spell.
Knock Lvl 2 Transmutation 1 Action No Unlock or unbar 1 object (door, chest, padlock, set of manacles, etc) or suppressed the arcane lock spell for 10 Minutes.
Levitate Lvl 2 Transmutation 1 Action Yes 1 creature or object that weighs up to 500 pounds rises vertically up to 20 ft then remains suspended.
Locate Object Lvl 2 Divination 1 Action Yes The caster senses the direction to the location of an object you are familiar with, within a 1000 ft radius.
Magic Mouth Lvl 2 Illusion 1 Minute No Creates a magical mouth that will repeat a message of up to 25 words when a trigger condition is met.
Magic Weapon Lvl 2 Transmutation 1 Bonus Action Yes Turn a weapon into a +1 magic weapon for attack rolls and damage rolls (+2 or +3 bonus/lvl).
Melf's Acid Arrow Lvl 2 Evocation 1 Action No Shoot a green arrow that bursts in a spray of acid. Deals 4d4 Acid immediately and 2d4 Acid at the end of the target's turn.
On successful save, the target only takes half the initial damage.
Mirror Image Lvl 2 Illusion 1 Action No Creates 3 illusory duplicates of yourself that distract attackers. Each duplicate increases your Armour Class by 3.
Whenever you successfully evade an attack, one of the illusions disappears.
Inflicts Mirror Image
Misty Step Lvl 2 Conjuration 1 Bonus Action No Surrounded by black mist, you teleport to an unoccupied space you can see.
Nystul's Magic Aura Lvl 2 Illusion 1 Action No Reveal false information about a creature or an object that would be the target of a Divination spell.
Phantasmal Force Lvl 2 Illusion 1 Action Yes The target must succeed on an Int. save or perceive as real an object or creature created by the caster (with sound).
Ray of Enfeeblement Lvl 2 Necromancy 1 Action Yes A beam of enervating energy springs from your fingers. The target deals half damage with weapon attacks using Strength.
Rope Trick Lvl 2 Transmutation 1 Action No Vertically raise a rope that lead to an extradimensional space that can hold 8 Medium creatures.
Scorching Ray Lvl 2 Evocation 1 Action No Hurl three rays of Fire. Each ray deals 2d6 Fire.
See Invisibility Lvl 2 Divination 1 Action No The caster sees invisible creatures and objects, and into the Ethereal Plane.
Shatter Lvl 2 Evocation 1 Action No Generate a painfully intense ringing noise that deals 3d8 Thunder to creates and objects.
On a successful save, creatures only takes half damage. Creatures made of inorganic material such as stone have disadvantage on their saving throw.
Spider Climb Lvl 2 Transmutation 1 Action Yes The target can move along vertical surfaces while leaving its hands free and gains climbing speed.
Suggestion Lvl 2 Enchantment 1 Action Yes The target must succeed on a Wis. save or follow the suggestion given by the caster in one or two sentences.
Web Lvl 2 Conjuration 1 Action Yes Cover an area in thick, flammable webbing that can Enweb creatures within.
An Enwebbed creature or ally can use its action to try and tear away the webs.
Animate Dead Lvl 3 Necromancy 1 Minute No Create a skeleton from bones or a zombie from a corpse, who is under the caster control (+2 creatures/lvl).
Bestow curse Lvl 3 Necromancy 1 Action Yes The target must succeed on a Wis. save or suffer an effect as a disadvantage to a check or lose an action (duration/lvl).
Blink Lvl 3 Transmutation 1 Action No The caster has 50% of chance to switch to the Ethereal Plane, then returns to the space he vanished from on the next turn.
Clairvoyance Lvl 3 Divination 10 Minutes Yes Create an invisible sensor in a familiar location within 1 mile, allowing to see or to hear (to choose, can switch).
Counterspell Lvl 3 Abjuration 1 Reaction No In reaction, fail a spell of 3rd level or lower. Ability check if the spell is 4th level or higher (threshold/lvl).
Dispel Magic Lvl 3 Abjuration 1 Action No End spells of 3rd level 3 or lower on a target. Ability check for each spell of 4th level or higher (threshold/lvl).
Fear Lvl 3 Illusion 1 Action Yes Creatures in a 30-ft cone must succeed on a Wis. save or drop whatever they are holding, become frightened and move away.
Feign Death Lvl 3 Necromancy 1 Action No The willing target appears dead to all outward inspection.
Fireball Lvl 3 Evocation 1 Action No Creatures in a 20-ft radius must succeed on a Dex. save or take 8d6 fire damage (damage/lvl).
Fly Lvl 3 Transmutation 1 Action Yes The target gets a flying speed of 60 ft (+1 creature/lvl).
Gaseous Form Lvl 3 Transmutation 1 Action Yes The target turns into a cloud, gets a flying speed of 10 ft, and can pass through small holes.
Glyph of Warding Lvl 3 Abjuration 1 Hour No A glyph on an object deals 5d8 damage in a 20-ft radius (damage/lvl) or casts a 3rd level spell (lvl/lvl) when triggered.
Haste Lvl 3 Transmutation 1 Action Yes Target's speed is doubled. It also gains a +2 bonus to AC, advantage to Dex. saves and 1 additional action.
Hypnotic Pattern Lvl 3 Illusion 1 Action Yes Creatures in a 30-ft cube must succeed on a Wis. save or be charmed and incapacitated, with a speed of 0.
Leomund's Tiny Hut Lvl 3 Evocation 1 Minute No Create a 10-ft-radius dome that can shelter and protect 9 Medium creatures with the caster.
Lightning Bolt Lvl 3 Evocation 1 Action No Creatures on a 100-ft-long, 5-ft-wide line must succeed on a Dex. save or take 8d6 lightning damage (damage/lvl).
Magic Circle Lvl 3 Abjuration 1 Minute No Create a 10-ft-radius, 20-ft-tall cylinder that protect from celestials, elementals, fey, The Fiends, and/or undead (+1 h/lvl).
Major Image Lvl 3 Illusion 1 Action Yes Create the image of an animated object or creature, with sounds and smells (without concentration/lvl).
Nondetection Lvl 3 Abjuration 1 Action No Protect a creature or an object from any Divination magic or magical scrying.
Phantom Steed Lvl 3 Illusion 1 Minute No Create a quasi-real Large horselike creature and everything to mount it.
Protection from Energy Lvl 3 Abjuration 1 Action Yes The target gains resistance to one damage type (acid, cold, fire, lightning, or thunder).
Remove Curse Lvl 3 Abjuration 1 Action No End all curses affecting one creature or object.
Sending Lvl 3 Evocation 1 Action No Send a 25-words message to a creature you are familiar with, regardless of the distance or the plan. It can answer it.
Sleet Storm Lvl 3 Conjuration 1 Action Yes Creatures in a 20-ft-radius, 20-ft-tall cylinder (heavily obscured) must succeed on a Dex. save or fall prone.
Slow Lvl 3 Transmutation 1 Action Yes Up to 6 targets must succeed on a Wis. save, or have their speed and actions reduced and -2 to CA and Dex. saves.
Stinking Cloud Lvl 3 Conjuration 1 Action Yes Creatures in a 20-ft-radius sphere must succeed on a Con. save or spend their action that turn retching and reeling.
Tongues Lvl 3 Divination 1 Action No The target understands and speaks any spoken language it hears.
Vampiric Touch Lvl 3 Necromancy 1 Action Yes If the spell attack hits, deals 3d6 necrotic damage (damage/lvl) and the caster regains 50% of his hp.
Water Breathing Lvl 3 Transmutation 1 Action No Up to 10 creatures gets the ability to breathe underwater.
Arcane Eye Lvl 4 Divination 1 Action Yes Create an invisible eye with darkvision that sends the caster the mental image of what it sees.
Banishment Lvl 4 Abjuration 1 Action Yes The target must succeed on a Cha. save or be banished to a harmless demiplane (+1 creature/lvl).
Blight Lvl 4 Necromancy 1 Action No The target must succeed on a Con. save or take 8d8 necrotic damage (damage/lvl).
Confusion Lvl 4 Enchantment 1 Action Yes Creatures in a 10-ft-radius sphere must succeed on a Wis. save or can't take actions normally (+ 5-ft-radius/lvl).
Conjure Minor Elementals Lvl 4 Conjuration 1 Minute Yes Summon from 1 elemental of CR 2 to 8 elemental of CR 1/4, friendly (nbr of creatures/lvl).
Control Water Lvl 4 Transmutation 1 Action Yes Control the water in a 100-ft cube (cause a flood, part the water, redirect the flow, create a whirlpool).
Dimension Door Lvl 4 Conjuration 1 Action No The caster and another creature of the same size are teleported to a maximum of 500 feet.
Evard's Black Tentacles Lvl 4 Conjuration 1 Action Yes Creatures in a 20-ft square must succeed on a Dex. save or take 3d6 bludgeoning damage and be restrained.
Fabricate Lvl 4 Transmutation 10 Minutes No Convert raw materials into Large or smaller simples objects of the same material.
Fire Shield Lvl 4 Evocation 1 Action No The caster gains resistance to cold or fire damage, and deals 2d8 damage to attackers who hit him within 5 ft.
Greater Invisibility Lvl 4 Illusion 1 Action Yes The target becomes invisible for 1 Minute.
Hallucinatory Terrain Lvl 4 Illusion 10 Minutes No Make a natural terrain looks like another type (for example a road becomes a swamp or a crevasse).
Ice Storm Lvl 4 Evocation 1 Action No Creatures in a 20-ft-radius, 40-ft-high cylinder must succeed on a Dex. save or take 2d8 bludgeoning damage and 4d6 cold damage.
Leomund's Secret Chest Lvl 4 Conjuration 1 Action No Hide a chest (3 x 2 x 2 ft) and its contents in the Ethereal Plane.
Locate Creature Lvl 4 Divination 1 Action Yes The caster senses the direction in which a familiar creature is within a 1000-ft radius.
Mordenkainen's Faithful Hound Lvl 4 Conjuration 1 Action No Summon an invisible watchdog that barks when a creature approaches and attacks it (4d8 piercing damage).
Mordenkainen's Private Sanctum Lvl 4 Abjuration 10 Minutes No Create a secure cube up to 100 ft on each side. The type of protection is to choose (+100 ft on each side/lvl).
Otiluke's Resilient Sphere Lvl 4 Evocation 1 Action Yes The Large size or smaller target must succeed on a Dex. save or be enclosed for the spell duration.
Phantasmal Killer Lvl 4 Illusion 1 Action Yes The target must succeed on a Wis. save or be frightened then take 4d10 psychic damage (damage/lvl) on each of it's turn.
Polymorph Lvl 4 Transmutation 1 Action Yes Transform a target into a new beast form whose CR/level is equal to or less than the target's CR/level.
Stone Shape Lvl 4 Transmutation 1 Action No Give a stone no more than 5 ft in any dimension any shape, or create an opening in it.
Stoneskin Lvl 4 Abjuration 1 Action Yes The target gets resistance to nonmagical bludgeoning, piercing, and slashing damage.
Wall of Fire Lvl 4 Evocation 1 Action Yes Create a 60 x 20 x 1 ft wall of fire. Creatures inside or within 10ft of one side of the wall take 5d8 fire damage (damage/lvl).
Animate Objects Lvl 5 Transmutation 1 Action Yes Animate up to 10 non-magic objects and control their actions up to 500 ft (+2 items/lvl).
Bigby's Hand Lvl 5 Evocation 1 Action Yes Create a Large hand with a Strength of 26 that can strike (4d8 force damage), push, grapple, or protect (damage/lvl).
Cloudkill Lvl 5 Conjuration 1 Action Yes Creatures in a 20-ft-radius sphere must succeed on a Con. save or take 5d8 poison damage (damage/lvl).
Cone of Cold Lvl 5 Evocation 1 Action No Creatures in a 60-ft cone must succeed on a Con. save or take 8d8 cold damage (damage/lvl).
Conjure Elemental Lvl 5 Conjuration 1 Minute Yes Summon 1 elemental of CR 5, friendly (CR +1/lvl).
Contact Other Plane Lvl 5 Divination 1 Minute No Contact an extraplanar entity to ask it 5 questions if an Int. save is successful. Otherwise, 6d6 psychic damage.
Creation Lvl 5 Illusion 1 Minute No Create a non-living object made of vegetable matter or mineral and no larger than a 5-ft cube (+5 ft/lvl).
Dominate Person Lvl 5 Enchantment 1 Action Yes One humanoid must succeed on a Wis. save or be charmed and obey the caster (duration/lvl).
Dream Lvl 5 Illusion 1 Minute No Shape the dreams of a sleeping creature who can take 3d6 psychic damage if it fails on a Wis. save.
Geas Lvl 5 Enchantment 1 Minute No The target must succeed on a Wis. save or be charmed and take 5d10 psychic if it doesn't obey (duration/lvl).
Hold Monster Lvl 5 Enchantment 1 Action Yes Target must succeed on a Wis. save or be paralyzed (+1 creature/lvl).
Legend Lore Lvl 5 Divination 10 Minutes No The caster obtains information about a person, place, or object. The lore consist of tales or stories.
Mass Cure Wounds Lvl 5 Evocation 1 Action No Up to 6 creatures regain 3d8+Spell.Ability.Mod (+1d8 hp/lvl).
Mislead Lvl 5 Illusion 1 Action Yes The caster becomes invisible and creates a double that moves, acts and speaks. The caster can see and hear through this double.
Modify Memory Lvl 5 Enchantment 1 Action Yes The target must succeed on a Wis. save or be charmed and its memory altered (seniority of memories/lvl).
Passwall Lvl 5 Transmutation 1 Action No Open a 5-ft wide, 8-ft tall, 20-ft deep passage through stone, wood or plaster.
Planar Binding Lvl 5 Abjuration 1 Hour No The target (celestial, elemental, fey, or The Fiend) must succeed on a Cha. save or serve the caster (duration/lvl).
Rary's Telepathic Bond Lvl 5 Divination 1 Action No Create a telepathic link between up to 8 people in a 30-ft radius for 1 Hour.
Scrying Lvl 5 Divination 10 Minutes Yes Allow you to see and hear a specific creature (can also target a location) on the same plane (Wis. save).
Seeming Lvl 5 Illusion 1 Action No Change physical appearance as well as clothing and equipment of targets (saving throw for unwilling).
Telekinesis Lvl 5 Transmutation 1 Action Yes Move a creature (Huge or smaller) or object (up to 1,000 pounds) by thought in case of successful contest.
Teleportation Circle Lvl 5 Conjuration 1 Minute No Create a circle that allows anyone to be teleported to another teleportation circle known to the caster.
Wall of Force Lvl 5 Evocation 1 Action Yes Create a physically insurmountable wall of force (ten 10-ft panels) immune to all types of damage.
Wall of Stone Lvl 5 Evocation 1 Action Yes Create a nonmagical wall of stone (ten 10-ft panels) that can be damaged.
Arcane Gate Lvl 6 Conjuration 1 Action Yes Create 2 portals (max 500 ft between them) and allow teleport from one to the other.
Chain Lightning Lvl 6 Evocation 1 Action No Up to 4 different targets must succeed on a Dex. save or take 10d8 lightning damage (+1 target/lvl).
Circle of Death Lvl 6 Necromancy 1 Action No Creatures in a 60-ft-radius sphere must succeed on a Con. save or take 8d6 necrotic damage (damage/lvl).
Contingency Lvl 6 Evocation 10 Minutes No Condition the activation of a 5th level spell or lower that can target the caster.
Create Undead Lvl 6 Necromancy 1 Minute No Up to 3 Medium or Small humanoids corpses become a ghoul who obey the caster for 24 h (nbr and type of creatures/lvl).
Disintegrate Lvl 6 Transmutation 1 Action No The target must succeed on a Dex. save or take 10d6+40 force damage (damage/lvl). An Large or smaller object is disintegrated.
Drawmij's Instant Summons Lvl 6 Conjuration 1 Minute No Mark a 10 pounds or less object and allow to teleport it into the caster hand, wherever it is, if not held.
Eyebite Lvl 6 Necromancy 1 Action Yes The target in a 60-ft radius must succeed on a Wis. save or take on a the following effects: asleep, panicked or sickened.
Flesh to Stone Lvl 6 Transmutation 1 Action Yes The target within 60 ft must succeed on a Con. save or be restrained, or petrified after 3 failures.
Globe of Invulnerability Lvl 6 Abjuration 1 Action Yes Block 5th level spells or lower within a 10-ft radius (threshold/lvl).
Guards and Wards Lvl 6 Abjuration 10 Minutes No Create a ward that protect a 50-ft square. Can set a password to immunize individuals.
Magic Jar Lvl 6 Necromancy 1 Minute No The caster projects his soul into an urn and then returns to his body or possesses a humanoid body.
Mass Suggestion Lvl 6 Enchantment 1 Action No Up to 12 targets must succeed on a Wis. save or follow the suggestion given by the caster (duration/lvl).
Move Earth Lvl 6 Transmutation 1 Action Yes Shape dirt, sand, or clay, but not stone (raise, lower, flatten, create a trench, etc) in a 40-ft square in 10 min.
Otiluke's Freezing Sphere Lvl 6 Evocation 1 Action No Creatures in a 60-ft-radius sphere must succeed on a Con. save or take 10d6 cold damage (damage/lvl).
Otto's Irresistible Dance Lvl 6 Enchantment 1 Action Yes The target must succeed on a Wis. save or dance (disadvantage on Dex. save and attack rolls).
Programmed Illusion Lvl 6 Illusion 1 Action No Create the image of an animated object or creature, with sounds, for 5 min, with a triggering condition.
Sunbeam Lvl 6 Evocation 1 Action Yes Creatures on a 5-ft-wide, 60-ft-long line must succeed on a Con. save or take 6d8 radiant damage and be blinded.
True Seeing Lvl 6 Divination 1 Action No The target gets truesight, sees magic secret doors and in the Ethereal Plane.
Wall of Ice Lvl 6 Evocation 1 Action Yes Create a wall of ice (ten 10-ft panels) that can be damaged and can inflict 5d6 cold damage if passed through (damage/lvl).
Delayed Blast Fireball Lvl 7 Evocation 1 Action Yes Creatures in a 20-ft-radius sphere must succeed on a Dex. save or take 12d6 fire damage (damage/lvl).
Etherealness Lvl 7 Transmutation 1 Action No The caster is projected into the Ethereal Plane (nbr of creatures/lvl).
Finger of Death Lvl 7 Necromancy 1 Action No The target must succeed on a Con. save or take 7d8+30 necrotic damage. If killed, becomes a zombie under the caster command.
Forcecage Lvl 7 Evocation 1 Action No Creates a 20-ft cage or a 10-ft box of magical force that traps a creature. Escape by magicial means only.
Mirage Arcane Lvl 7 Illusion 10 Minutes No Transform the appearance (sight, sound, smell and feel) of a 1 mile square.
Mordenkainen's Magnificent Mansion Lvl 7 Conjuration 1 Minute No Create an extradimensional mansion with all the comforts that can shelter the caster and other creatures.
Mordenkainen's Sword Lvl 7 Evocation 1 Action Yes If the spell attack hits, deals 3d10 force damage. The sword can move.
Plane Shift Lvl 7 Conjuration 1 Action No The caster and up to 8 creatures are transported to another plane of existence, or a creature is banished (Cha. save).
Prismatic Spray Lvl 7 Evocation 1 Action No Creatures in a 60-ft cone must succeed on a Dex. save or take 10d6 damage of a randomly determined type.
Project Image Lvl 7 Illusion 1 Action Yes Create a copy of the caster that mimics him, moves and emits sounds. The caster can see and hear through this double.
Reverse Gravity Lvl 7 Transmutation 1 Action Yes Invert gravity in a 50-ft-radius, 100-ft-high cylinder.
Sequester Lvl 7 Transmutation 1 Action No Protect a willing creature (who becomes invisible and unconscious) or an object from Divination spells.
Simulacrum Lvl 7 Illusion 12 hours No Create a duplicate of a beast or humanoid with the same abilities, half of the hp and without equipment.
Symbol Lvl 7 Abjuration 1 Minute No Set the trigger and the effect of a glyph on an object (death, discord, fear, hopelessness, insanity, pain, sleep, etc).
Teleport Lvl 7 Conjuration 1 Action No The caster and 8 creatures are teleported anywhere on the same plane. Risk of failure depending on the destination familiarity.
Antimagic Field Lvl 8 Abjuration 1 Action Yes Create a 10-ft-radius sphere in which spells and magic items no longer work.
Antipathy - Sympathy Lvl 8 Enchantment 1 Hour No Attract or repel (Wis. save in order to not be attracted or scared) a kind of creature designated within 60 ft.
Clone Lvl 8 Necromancy 1 Hour No Create in 120 days the inert double of a living creature. If the original creature dies, its soul is transferred to the clone.
Control Weather Lvl 8 Transmutation 10 Minutes Yes Modify gradually the climatic conditions outdoors (precipitation, temperature and wind force).
Demiplane Lvl 8 Conjuration 1 Action No Create a door that leads to a demiplane (30-ft cube). Creatures still in the demiplane at the end of the spell are trapped.
Dominate Monster Lvl 8 Enchantment 1 Action Yes The target must succeed on a Wis. save or be charmed and obey the caster (duration/lvl).
Feeblemind Lvl 8 Enchantment 1 Action No The target take 4d6 psychic damage and must succeed on an Int. save or his Charisma and Intelligence scores become 1.
Incendiary Cloud Lvl 8 Conjuration 1 Action Yes Creatures in a 20-ft-radius sphere must succeed on a Dex. save or take 10d8 fire damage.
Maze Lvl 8 Conjuration 1 Action Yes Banish a creature into a labyrinthine demiplane. Intelligence check to escape before the end of the spell.
Mind Blank Lvl 8 Abjuration 1 Action No The target is immune to psychic damage, reading thoughts, Divination spells, and the charmed condition.
Power Word Stun Lvl 8 Enchantment 1 Action No The target (150 hp or fewer) is stunned until it succeeds on a Con. save.
Sunburst Lvl 8 Evocation 1 Action No Creatures in a 60-ft radius must succeed on a Con. save or take 12d6 radiant damage and be blinded for 1 min.
Telepathy Lvl 8 Evocation 1 Action No Communicate via telepathy with a known and willing creature on the same plane of existence.
Astral Projection Lvl 9 Necromancy 1 Hour No The caster and up to 8 creatures are projected into the Astral Plane.
Foresight Lvl 9 Divination 1 Minute No 1 creature sees its near future, can not be surprised and has advantage on his rolls. Attacks against it have disadvantage.
Gate Lvl 9 Conjuration 1 Action Yes Create a portal to another plan. Also allows to summon a creature from another plane.
Imprisonment Lvl 9 Abjuration 1 Minute No The target within 30 ft must succeed on a Wis. save or be held prisoner. The form is to choose from 6 options.
Meteor Swarm Lvl 9 Evocation 1 Action No Creatures in a 40-ft-radius sphere must succeed on a Dex. save or take 20d6 fire damage and 20d6 bludgeoning damage.
Power Word Kill Lvl 9 Enchantment 1 Action No The target (100 hp or fewer) dies!
Prismatic Wall Lvl 9 Abjuration 1 Action No Create a multi-layered wall that inflicts different effects and damage depending on the layer.
Shapechange Lvl 9 Transmutation 1 Action Yes The caster takes the form of a creature he has seen at least once with a CR equal to its level or lower.
Time Stop Lvl 9 Transmutation 1 Action No Stop the time during 1d4+1 turns for everyone except for the caster.
True Polymorph Lvl 9 Transmutation 1 Action Yes Transform a creature or object into a new form (creature object) of FP/level at most equal to the FP/level of the crea
Weird Lvl 9 Illusion 1 Action Yes Creatures in a 30-ft-radius sphere must succeed on a Wis. save or be frightened and take 4d10 psychic damage each turn.
Wish Lvl 9 Conjuration 1 Action No Duplicate a 8th level spell or lower without components, or create another effect at the MD discretion.



Join the page discussion Tired of anon posting? Register!

Load more
⇈ ⇈