Wizard Spells in Baldur's Gate 3 are regulated forms of magic energy. In BG 3, there are certain classes can cast spells to damage enemies, buff companions or create other effects. Wizards and Clerics have different sets of spells, while characters of other classes may cast a spell using scrolls.
All Wizard Spells in Baldur's Gate 3
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Quick Search of All Wizard Spells
Name | Level | School | Casting time | Description |
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Cantrip | Conjuration |
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Hurl a bubble of acid that deals 1d6 Acid to each creature it hits.
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Cantrip | Abjuration | ![]() |
![]() Gain resistance to Bludgeoning, Piercing, and Slashing damage from weapon attacks. |
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Cantrip | Necromancy | ![]() |
![]() Assail a creature with the chill of the grave. It takes 1d8 Necrotic and cannot regain hit points. Undead creatures also get disadvantage on attack rolls.
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Cantrip | Evocation | ![]() Bonus Action |
Create wisps of light that illuminate a 12m/40ft radius.
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Cantrip | Evocation | ![]() |
![]() Hurl a mote of fire that deals 1d10.
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Cantrip | Enchantment | ![]() |
![]() Enchant a non-hostile creature to gain advantage on Charisma checks against it.
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Cantrip | Evocation | ![]() Action |
Infuse an object with an aura of light.
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Cantrip | Conjuration | ![]() Action |
Create a spectral hand that can manipulate and interact with objects.
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Cantrip | Illusion | ![]() Action |
Create an illusory image that distracts nearby creatures, compelling them to investigate. You can remain hidden while casting this spell. |
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Cantrip | Conjuration | ![]() Action |
![]() Project a puff of noxious gas that deals 1d12 Poison.
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Cantrip | Evocation | ![]() Action |
![]() ![]() Call forth a frigid beam of blue-white light. Deals 1d8 Cold and reduces the target's speed by 3m/10ft.
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Cantrip | Evocation | ![]() Action |
![]() ![]() Lightning springs from your hand. It deal 1d8 Lightning and prevents the target from taking reactions.
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Cantrip | Divination | ![]() Action |
![]() Divine a character's defenses to give you advantage on attack rolls against it.
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Lv 1 | Evocation | ![]() Action |
Fire shoots from your outstretched fingers. It ignites anything flammable and deals 3d6 Fire. On successful save, targets only take half damage.
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Lv 1 | Enchantment | ![]() Action |
![]() Magically charm a humanoid that you can see. A Charmed creature can't harm the charmer, and the charmer has advantage on Charisma checks against the creature.
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Lv 1 | Evocation | ![]() Action ![]() Spell Slot |
Hurl a sphere of energy that deals 3d8 elemental damage of your choice |
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Lv 1 | Evocation | ![]() Action ![]() Spell Slot |
![]() Hurl a sphere of energy that deals 2d8 Acid Damage and creates an acid surface. |
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Lv 1 | Evocation | ![]() Action ![]() Spell Slot |
![]() Hurl a sphere of energy that deals 2d8 Cold Damage and creates a frozen surface. |
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Lv 1 | Evocation | ![]() Action ![]() Spell Slot |
![]() Hurl a sphere of energy that deals 2d8 Fire Damage and creates a fire surface. |
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Lv 1 | Evocation | ![]() Action ![]() Spell Slot |
![]() Hurl a sphere of energy that deals 2d8 Lightning Damage and creates an electrified surface. |
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Lv 1 | Evocation | ![]() Action ![]() Spell Slot |
![]() Hurl a sphere of energy that deals 2d8 Poison Damage and creates an poison surface. |
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Lv 1 | Evocation | ![]() Action ![]() Spell Slot |
![]() Hurl a sphere of energy that deals 3d8 Thunder Damage. |
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Lv 1 | Illusion | ![]() Action |
![]() Creates a dazzling array of flashing, colored lights that Blinds creatures up to a combined 33 hit points.
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Lv 1 | Illusion | ![]() Action |
Magically change all aspects of your appearance. (Lasts until the end of a long rest) |
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Lv 1 | Transmutation | ![]() Bonus Action |
![]() Turn Dash into a bonus action, allowing you to move at an incredible pace.
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Lv 1 | Necromancy | ![]() Action |
![]() Bolster yourself with a necromantic facsimile of life to gain 5 temporary hit points. |
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Lv 1 | Transmutation | ![]() Bonus Action |
![]() Slow the rate of descent of allied creatures. Grants immunity to Falling damage.
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Lv 1 | Conjuration | ![]() Action |
Gain the service of a familiar, a fey spirit that takes an animal from you choose. (Using this spell allows the caster to choose from Find Familiar: Cat, Find Familiar: Crab, Find Familiar: Frog, Find Familiar: Rat, Find Familiar: Raven, and Find Familiar: Spider) (Lasts until the end of a long rest)
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Lv 1 | Conjuration | ![]() Action |
Summon a familiar with the form and statistics of a cat that can distract your enemies. (Lasts until the end of a long rest)
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Lv 1 | Conjuration | ![]() Action |
Summon a familiar with the form and statistics of a crab. Its sharp pincers can slow enemies. (Lasts until the end of a long rest)
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Lv 1 | Conjuration | ![]() Action |
Summon a familiar with the form and statistics of a frog. Its skin is covered with dizzying toxins. (Lasts until the end of a long rest)
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Lv 1 | Conjuration | ![]() Action |
Summon a familiar with the form and statistics of a rat. Its infectious bite can spread disease. (Lasts until the end of a long rest)
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Lv 1 | Conjuration | ![]() Action |
Summon a familiar with the form and statistics of a raven. It can launch precise attacks. (Lasts until the end of a long rest)
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Lv 1 | Conjuration | ![]() Action |
Summon a familiar with the form and statistics of a spider. Its deadly bite can poison enemies. (Lasts until the end of a long rest)
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Lv 1 | Conjuration | ![]() Action |
Create a cloud of dense frog. Creatures submerged in the fog are Heavily Obscured and Blinded.
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Lv 1 | Conjuration | ![]() Action |
Cover the ground in grease. It becomes difficult terrain and creatures within can fall Prone.
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Lv 1 | Transmutation | ![]() Action |
![]() Touch a creature to triple its jumping distance.
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Lv 1 | Transmutation | ![]() Action |
![]() Touch a creature to increase its speed by 3m/10ft.
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Lv 1 | Abjuration | ![]() Action |
![]() Surround a creature in a protective magical force. Its Armour Class increases by 3. Prerequisite: not wearing armour.
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Lv 1 | Evocation | ![]() Action |
![]() Create three darts of magical force, each dealing 1d4+1 Force to its target
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Lv 1 | Abjuration | ![]() Action |
![]() Protect a creature against aberrations, celestials, elementals, fey, fiends, and undead. The target can't be Charmed, Frightened, or possessed by them, and when these creatures attack it, they do so with disadvantage.
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Lv 1 | Necromancy | ![]() Action |
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Lv 1 | Enchantment | ![]() Action |
![]() Put creatures up to a combined 24 hit points into a magical slumber. Sleeping creatures awaken if they take damage.
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Lv 1 | Evocation | ![]() Action |
![]() Release a wave of thunderous force. It deals 2d8 Thunder and pushes away creatures and objects.
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Lv 1 | Evocation | ![]() Action |
![]() ![]() Call forth a beam of crackling, purple energy. Deals 1d12 Lightning and links you to the target through an arc of lightning. Each turn, you can activate the arc to automatically deal 1d12 Lightning.
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Lv 2 | Necromancy | ![]() Action ![]() Level 2 Spell Slot |
Magically blind an enemy creature.![]()
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Lv 2 | Illusion | ![]() Action ![]() Level 2 Spell Slot |
Your body becomes blurred. Attackers have Disadvantage on Attack rolls against you. Doesn't affect creatures that don't rely on sight or that can see through illusions. ![]() ![]() |
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Lv 2 | Conjuration | ![]() Action ![]() Level 2 Spell Slot |
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Lv 2 | Enchantment | ![]() Action ![]() Level 2 Spell Slot |
Instil madness in a humanoid enemy, making them attack the creature closest to them (other than you), even if it's allied. |
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Lv 2 | Evocation | ![]() Action ![]() Level 2 Spell Slot |
Create a cloud of magical darkness that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of the darkness. ![]() ![]() ![]() |
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Lv 2 | Transmutation | ![]() Action ![]() Level 2 Spell Slot |
Grant a creature the ability to see in the dark out to a range of 12m.![]() ![]() |
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Lv 2 | Divination | ![]() Action ![]() Level 2 Spell Slot |
Focus your mind to read the thoughts of certain creatures while talking to them.![]() ![]() |
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Lv 2 | Transmutation | ![]() Action ![]() Level 2 Spell Slot |
Make a creature larger or smaller to affect their weapon damage and Strength Checks and Saving Throws.![]() ![]() ![]() |
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Lv 2 | Conjuration | ![]() Action ![]() Level 2 Spell Slot |
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Lv 2 | Enchantment | ![]() Action ![]() Level 2 Spell Slot |
Paralyse a humanoid creature, making it unable to move or act.![]() ![]() ![]() ![]() |
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Lv 2 | Illusion | ![]() Action ![]() Level 2 Spell Slot |
Touch a creature to turn it Invisible.![]() ![]() ![]() |
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Lv 2 | Transmutation | ![]() Action ![]() Level 2 Spell Slot |
Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack and Damage Rolls.![]() ![]() ![]() |
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Lv 2 | Evocation | ![]() Action ![]() Level 2 Spell Slot |
![]() Shoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn. ![]() ![]() |
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Lv 2 | Illusion | ![]() Action ![]() Level 2 Spell Slot |
Create 3 illusory duplicates of yourself that distract attackers. Each duplicate increases your Armour Class by 3. Whenever you successfully evade an attack, one of the duplicates disappears. ![]() |
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Lv 2 | Conjuration | ![]() Bonus Action ![]() Level 2 Spell Slot |
Surrounded by silver mist, you teleport to an unoccupied space you can see.![]() |
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Lv 2 | Illusion | ![]() Action ![]() Level 2 Spell Slot |
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Lv 2 | Necromancy | ![]() Action |
A beam of enervating energy springs from your fingers to weaken a foe. The target deals half damage with Weapon Attacks using Strength. ![]() ![]() |
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Lv 2 | Evocation | ![]() Action ![]() Level 2 Spell Slot |
![]() Hur1 3 rays offire. Each ray deals 2d6 Fire damage. ![]() |
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Lv 2 | Evocation | ![]() Action ![]() Level 2 Spell Slot |
![]() Generate a painfully intense ringing noise that damages all nearby creatures and objects. Affected creatures made of inorganic material such as stone have Disadvantage on their Saving Throw. ![]() ![]() ![]() |
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Lv 2 | Conjuration | ![]() Action ![]() Level 2 Spell Slot |
Cover an area in thick, flammable webbing that slows creatures within and possibly Enwebs them.![]() ![]() ![]() ![]() |
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Lv 3 | Necromancy | ![]() Action ![]() Level 3 Spell Slot |
Animate a corpse to create an undead servant while not in combat. |
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Lv 3 | Necromancy | ![]() Action ![]() Level 3 Spell Slot |
Curse a creature with your touch.![]() ![]() ![]() ![]() |
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Lv 3 | Abjuration | ![]() Reaction ![]() Spell Slot |
Interrupt a creature in the process of casting a spell, making it fail so it has no effect. The higher the level of the spell being cast, the harder it is to interrupt. You can always interrupt spells of 3rd level or lower. ![]() |
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Lv 3 | Illusion | ![]() Action ![]() Level 3 Spell Slot |
Project a phantasmal image so frightening it makes targets drop whatever they are holding and become Fearful. If the target ends their turn where they can't see you, they can make another Saving Throw to shake off their fear. ![]() ![]() ![]() ![]() ![]() |
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Lv 3 | Necromancy | ![]() Action ![]() Level 3 Spell Slot |
Put an ally in a protective, magical coma deep enough to imitate death. The Ally becomes Resistant to all damage except psychic damage, and disease and poison no longer have any effect. ![]() ![]() |
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Lv 3 | Evocation | ![]() Action ![]() Level 3 Spell Slot |
![]() ![]() Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity. On Save: Targets still take half damage. ![]() ![]() ![]() |
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Lv 3 | Transmutation | ![]() Action ![]() Level 3 Spell Slot |
Bestow the ability to Fly upon yourself or an ally.![]() ![]() ![]() |
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Lv 3 | Transmutation | ![]() Action ![]() Level 3 Spell Slot |
Transform yourself or an ally into a cloud of mist to avoid attacks. The target becomes Resistant to all damage, gains Advantage on Constitution, Dexterity, and Strength Saving Throws, and becomes tiny in size. ![]() ![]() ![]() |
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Lv 3 | Abjuration | ![]() Action ![]() Level 3 Spell Slot |
Inscribe a circle of arcane glyphs on the ground that trigger a magical effect when stepped on by an enemy.![]() ![]() ![]() |
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Lv 3 | Transmutation | ![]() Action ![]() Level 3 Spell Slot |
Target yourself or an ally to become Hastened.![]() ![]() ![]() |
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Lv 3 | Conjuration | ![]() Action ![]() Level 3 Spell Slot |
Create a twisting pattern of colours that Hypnotises all creatures within area that can see the pattern.![]() ![]() ![]() ![]() ![]() |
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Lv 3 | Abjuration | ![]() Action ![]() Level 3 Spell Slot |
Touch a creature to grant it Resistance to Acid, Cold, Fire, Lightning, or Thunder damage.![]() ![]() |
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Lv 3 | Abjuration | ![]() Action ![]() Warlock Spell Slot |
Touch a creature or object to remove all Curses affecting it.![]() |
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Lv 3 | Conjuration | ![]() Action ![]() Level 3 Spell Slot |
Call forth a storm of sleet that douses fires, creates an ice surface, and disrupts the concentration of spellcasters.![]() ![]() ![]() |
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Lv 3 | Conjuration | ![]() Action ![]() Level 3 Spell Slot |
Create a cloud of gas so nauseating it prevents creatures from taking actions.![]() ![]() ![]() ![]() |
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Lv 3 | Necromancy | ![]() Action ![]() Level 3 Spell Slot |
![]() ![]() Touch an enemy to syphon their life force. You regain half as many hit points as hit points as the damage they take. For 10 turns, you can use Vampiric Touch again without expending an additional spell slot. ![]() |
All Wizard Spells Gallery
Cantrips
Lvl 1 Wizard Spells
Lvl 2 Wizard Spells
Lvl 3 Wizard Spells