Classes for Baldur's Gate 3 are styles of play for each character of the game. In BG3, each class also has several Subclasses that players can select after gaining sufficient XP. Choosing a class determines your character's Features, which are the unique actions that a character can perform. Classes can vary from Fighters, Wizards, Rangers and many more. Additionally, BG3 allows players to Multiclass: On each level up you can either select a new class or choose to level up an existing class. E.g a 5th level could be for example a multiclass 3rd level Wizard/2nd level Fighter or a pure 5th level Wizard.
- BG3 Early Access Warning: Not all Classes will be available at the start of early access, but all classes will be in the game at launch of the full game. Multiclassing is not available on release of the early access version.
How to Pick a Class?
Picking the right class for your play style is an important part of Character Creation. Certain Races may have better affinity to specific Classes and Subclasses, for example. Additionally, you may want to opt for unique schools of magic based on Role-Play or simple preference. If you want to optimize your character and party, we suggest you check out our Builds section.
What are Subclasses?
Subclasses are specializations of a class. Players can opt for different branching paths and continue to benefit from the features of the initial class, while also gaining unique abilities for their Subclass. So a Rogue, for example, will have to opt to become a Thief or Arcane Trickster at level 3. From that point onward, the character will receive all the benefits of the Rogue class, plus the special benefits of their Subclass of choice.
Baldur's Gate 3 Classes
These classes are available in Early Access. Subclasses without Links are not available for Early Access
With stealth, skill and uncanny reflexes, a rogue's versatility lets them get the upper hand in almost any situation.
Bound by a pact to an all-powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic.
Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.
Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms
Sorcerers are natural spellcasters, drawing on inherent magic from a gift or bloodline.
These Classes are not available in Early Access but are expected for the full game
BG3 Classes Comparison Table
|Class||In Early Access||Description||Hit Die||Primary Ability||Saving Throw Proficiencies||Armor and Weapon Proficiencies|
|Barbarian||Yes||A fierce warrior of primitive background who can enter a battle rage||d12||Strength||Strength & Constitution||Light and medium armor, shields, simple and martial weapons|
|Bard||Yes||An inspiring magician whose power echoes the music of creation||d8||Charisma||Dexterity & Charisma||Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords|
|Cleric||Yes||A priestly champion who wields divine magic in service of a higher power||d8||Wisdom||Wisdom & Charisma||Light and medium armor, shields, simple weapons|
|Druid||Yes||A priest of the Old Faith, wielding the powers of nature— moonlight and plant growth, fire and lightning— and adopting animal forms||d8||Wisdom||Intelligence & Wisdom||Light and medium armor (nonmetal), shields (nonmetal), clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears|
|Fighter||Yes||A master of martial combat, skilled with a variety of weapons and armor||d10||Strength or Dexterity||Strength & Constitution||All armor, shields, simple and martial weapons|
|Monk||No||A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection||d8||Dexterity & Wisdom||Strength & Dexterity||Simple weapons, shortswords|
|Paladin||No||A holy warrior bound to a sacred oath||d10||Strength & Charisma||Wisdom & Charisma||All armor, shields, simple and martial weapons|
|Ranger||Yes||A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization||d10||Dexterity & Wisdom||Strength & Dexterity||Light and medium armor, shields, simple and martial weapons|
|Rogue||Yes||A scoundrel who uses stealth and trickery to overcome obstacles and enemies||d8||Dexterity||Dexterity & Intelligence||Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords|
|Sorcerer||Yes||A spellcaster who draws on inherent magic from a gift or bloodline||d6||Charisma||Constitution & Charisma||Daggers, darts, slings, quarterstaffs, light crossbows|
|Warlock||Yes||A wielder of magic that is derived from a bargain with an extraplanar entity||d8||Charisma||Wisdom & Charisma||Light armor, simple weapons|
|Wizard||Yes||A scholarly magic-user capable of manipulating the structures of reality||d6||Intelligence||Intelligence & Wisdom||Daggers, darts, slings, quarterstaffs, light crossbow|