Spells in Baldur's Gate 3 are regulated forms of magic energy. In BG 3, there are certain classes can cast spells to damage enemies, buff companions or create other effects. Wizards and Clerics have different sets of spells, while characters of other classes may cast a spell using scrolls.

All Sorcerer Spells in Baldurs Gate 3

 

 

 

Spell Lvl School Casting Time Concentration Description
Acid Splash Cantrip Conjuration 1 Action No Hurl a bubble of acid that deals 1d6 Acid to each creature it hits.
Blade Ward Cantrip Abjuration 1 Action No Gain resistance to Bludgeoning, Piercing, and Slashing damage from weapon attacks.
Inflicts Blade Ward
Chill Touch Cantrip Necromancy 1 Action No Assail a creature with the chill of the grave. It takes 1d8 Necrotic and cannot regain hit points. Undead creatures also get disadvantage on attack rolls.
Inflicts Chill Touch
Dancing Lights Cantrip Evocation 1 Action Yes Create wisps of light that illuminate a 12m radius.
Fire Bolt Cantrip Evocation 1 Action No Hurl a mote of fire that deals 1d6 Fire and creates a flammable surface.
Friends Cantrip Enchantment 1 Action Yes Enchant a non-hostile creature to gain advantage on Charisma checks agianst it.
Githyanki Psionics: Mage Hand Cantrip Conjuration 1 Cation Yes Create an invisible spectral hand that can manipulate and interact with objets.
Guidance Cantrip Divination 1 Action Yes Bestow guidance upon a creature. It receives a d4 bonus to an ability check of its choice.
Light Cantrip Evocation 1 Action No Infuse an objet with an aura of light.
Mage Hand Cantrip Conjuration 1 Action No Create a spectral hand that can manipulate and interact with objects. 
Mending Cantrip Transmutation 1 Minute No Repair break or tear in an object (broken chain link, two halves of a broken key, torn cloak, leaking wineskin, etc).
Message Cantrip Transmutation 1 Action No The caster whispers a message to a creature within 120 ft who will be the only one to hear it. It can reply the same way.
Minor Illusion Cantrip Illusion 1 Action No Create an illusory image that distracts nearby creatures, complelling them to investigate.
You can remain hidden while casting this spell.
Poison Spray Cantrip Conjuration 1 Action No Project a puff of noxious gas that deals 1d12 Poison.
Prestidigitation Cantrip Transmutation 1 Action No Minor magical trick (sensory effect, light a torch, clean an object, warm, make a symbol appear, create a trinket, etc).
Ray of Frost Cantrip Evocation 1 Action No Call forth a frigid beam of blue-white light. Deals 1d8 Cold and reduces the targe's speed by 3m
Inflicts Ray of Frost
Shocking Grasp Cantrip Evocation 1 Action No Lightning springs from your hand. It deal 1d8 Lightning and prevents the target from taking reactions.
Inflicts Shocking Grasp
True Strike Cantrip Divination 1 Action Yes Divine a character's defences to give you advantage on attack rolls against it.
Burning Hands Lvl 1 Evocation 1 Action No Fire shoots from your outstretched fingers. It ignites anything flammable and deals 3d6 Fire.
On successfull save, targets only take half damage.
Charm Person Lvl 1 Enchantment 1 Action No Magically charm a humanoid that you can see.
A charmer has advantage on Charmisma checks agains the creature. 
Chromatic Orb Lvl 1 Evocation 1 Action No If the spell attack hits, deals 3d8 damage of a previously determined type (damage/lvl)
Color Spray Lvl 1 Illusion 1 Action No Creates a dazzling array of flashing, colored lights that Blinds creatures up to a combined 33 hit points.
Comprehend Languages Lvl 1 Divination 1 Action No The caster understands any spoken and written (1 min/page) language. Doesn't decode secret messages.
Detect Magic Lvl 1 Divination 1 Action Yes The caster senses the presence of magic in a 30-ft radius and learns its school of magic.
Disguise Self Lvl 1 Illusion 1 Action No Magically change all aspects of your appearance.
Expeditious Retreat Lvl 1 Transmutation 1 Bonus Action Yes Turn Dash into a bonus action, allowing you to move at and increadible pace.
Inflicts Expeditious Retrat
False Life Lvl 1 Necromancy 1 Action No Bolster yourself with a necromantic facsimile of life to gain 5 temporary hit points.
Inflicsts False Life
Feather Fall Lvl 1 Transmutation 1 Reaction No Slow the rate of descent of allied creatures. Grants immunity to Falling damage.
Inflicts Feather Fall
Fog Cloud Lvl 1 Conjuration 1 Action Yes Create a cloud of dense frog. Creatures submerged in the fog are Heavily Obscured and Blinded.
Jump Lvl 1 Transmutation 1 Action No Touch a creature to triple its jumping distance.
Mage Armour Lvl 1 Abjuration 1 Action No Surround a creature in a protective magical force. Its Armour Class increases by 3.
Prerequisite: not wearing armour.
Magic Missile Lvl 1 Evocation 1 Action No Create three darts of magical force, each dealing 1d4+1 Force to its target
Ray of Sickness Lvl 1 Necromancy 1 Action No Call forth a ray of sickening energy. Deals 2d8 Poison and possibly Poinons the target.
Inflicts Poisoned
Shield Lvl 1 Abjuration 1 Reaction No In reaction, the caster gains a +5 bonus to AC and take no damage from the magic missile spell.
Silent Image Lvl 1 Illusion 1 Action Yes Create the image of an object or a creature (without sound and no larger than a 15-ft cube) and lets it move.
Sleep Lvl 1 Enchantment 1 Action No Put creatures up to a combined 24 hit points into a magical slumber.
Sleeping creatures awaken if they take damege.
Inflicts Sleeping
Thunderwave Lvl 1 Evocation 1 Action No Release a wave of thunderous force. It deals 2d8 Thunder and pushes away creatures and objets.
Witch Bolt Lvl 1 Evocation 1 Action Yes Call forth a beam of crackling, purple energy. Deals 1d12 Lightning and links you to the target through an arc of lightning.
Each turn, you can activate the arc to automatically deal 1d12 Lightning.
Inflicts Withc Bolt
Alter Self Lvl 2 Transmutation 1 Action Yes Give a new form depending on the chosen option (Aquatic Adaptation, Change Appearance, or Natural Weapons).
Blindness - Deafness Lvl 2 Necromancy 1 Action No Magically blind an enemy creature.
A blinded creatue can try to shake off the effect at the end of each turn.
Inflicts Blindness
Blur Lvl 2 Illusion 1 Action Yes Your body becomes blurred. Attackers have disadvantage on attack rolls against you.
Doesn't affect creatures that don't rely on sight or that can see through illusions.
Inflicts Blurred
Cloud of Daggers Lvl 2 Conjuration 1 Action Yes Creatures in a 5-ft cube take automatically 4d4 slashing damage (damage/lvl).
Crown of Madness Lvl 2 Enchantment 1 Action Yes The target must succeed on a Wis. save or be charmed. It then can attack a target designated by the caster.
Darkness Lvl 2 Evocation 1 Action Yes Create a cloud of magical darkness to Heavily Obscure and Blind creatures within. Creatures cannot make ranged attacks into or out of the darkness.
Darkvision Lvl 2 Transmutation 1 Action No Grant a creature the ability to see in the dark out to a range of 18m.
Detect Thoughts Lvl 2 Divination 1 Action Yes Focus your mind to read the thoughts of certain creatures while talking to them.
Enhance Ability Lvl 2 Transmutation 1 Action Yes Bestow a magical enhancement upon an ally.
Enlarge - Reduce Lvl 2 Transmutation 1 Action Yes Double or halve the size of a creature (Con. save) or an object.
Gust of Wind Lvl 2 Evocation 1 Action Yes Creatures on a 60-ft-long, 10-ft-wide line mus succeed on a Str. save or be pushed 15 ft away.
Hold Person Lvl 2 Enchantment 1 Action Yes Paralyze a humanoid creature.
At the end of each of its turns, the creature can try to free itself.
Inflicts Hold Person
Invisibility Lvl 2 Illusion 1 Action Yes Touch a creature to turn it Invisible.
The spell ends early it hte creature attacks or casts a spell.
Knock Lvl 2 Transmutation 1 Action No Unlock or unbar 1 object (door, chest, padlock, set of manacles, etc) or suppressed the arcane lock spell for 10 Minutes.
Levitate Lvl 2 Transmutation 1 Action Yes 1 creature or object that weighs up to 500 pounds rises vertically up to 20 ft then remains suspended.
Mirror Image Lvl 2 Illusion 1 Action No Creates 3 illusory duplicates of yourself that distract attackers. Each duplicate increases your Armour Class by 3.
Whenever you successfully evade an attack, one of the illusions disappears.
Inflicts Mirror Image
Misty Step Lvl 2 Conjuration 1 Bonus Action No Surrounded by black mist, you telepart to an unoccupied space you can see.
Phantasmal Force Lvl 2 Illusion 1 Action Yes Tha target must succeed on an Int. save or perceive as real an object or creature created by the caster (with sound).
Scorching Ray Lvl 2 Evocation 1 Action No Hurl three rays of Fire. Each ray deals 2d6 Fire.
See Invisibility Lvl 2 Divination 1 Action No The caster sees invisible creatures and objects, and into the Ethereal Plane.
Shatter Lvl 2 Evocation 1 Action No Generate a painfully intense ringing noise that deals 3d8 Thunder to creates and objects.
On a successful save, creatures only takes half damage. Creatures made of inorganic material such as stone have disadvantage on their saving throw.
Spider Climb Lvl 2 Transmutation 1 Action Yes The target can move along vertical surfaces while leaving its hands free and gains climbing speed.
Suggestion Lvl 2 Enchantment 1 Action Yes The target must succeed on a Wis. save or follow the suggestion given by the caster in one or two sentences.
Web Lvl 2 Conjuration 1 Action Yes Cover an area in thick, flammeble webbing that can Enweb creatures within.
An Enwebbed creature or ally can use its action to try and tear away the webs.
Blink Lvl 3 Transmutation 1 Action No The caster has 50% of chance to switch to the Ethereal Plane, then returns to the space he vanished from on the next turn.
Clairvoyance Lvl 3 Divination 10 Minutes Yes Create an invisible sensor in a familiar location within 1 mile, allowing to see or to hear (to choose, can switch).
Counterspell Lvl 3 Abjuration 1 Reaction No In reaction, fail a spell of 3rd level or lower. Ability check if the spell is 4th level or higher (threshold/lvl).
Daylight Lvl 3 Evocation 1 Action No Create a sphere that sheds bright light in a 60-ft radius and dim light in an additional 60-ft radius.
Dispel Magic Lvl 3 Abjuration 1 Action No End spells of 3rd level 3 or lower on a target. Ability check for each spell of 4th level or higher (threshold/lvl).
Fear Lvl 3 Illusion 1 Action Yes Creatures in a 30-ft cone must succeed on a Wis. save or drop whatever they are holding, become frightened and move away.
Fireball Lvl 3 Evocation 1 Action No Creatures in a 20-ft radius must succeed on a Dex. save or take 8d6 fire damage (damage/lvl).
Fly Lvl 3 Transmutation 1 Action Yes The target gets a flying speed of 60 ft (+1 creature/lvl).
Gaseous Form Lvl 3 Transmutation 1 Action Yes The target turns into a cloud, gets a flying speed of 10 ft, and can pass through small holes.
Haste Lvl 3 Transmutation 1 Action Yes Target's speed is doubled. It also gains a +2 bonus to AC, advantage to Dex. saves and 1 additional action.
Hypnotic Pattern Lvl 3 Illusion 1 Action Yes Creatures in a 30-ft cube must succeed on a Wis. save or be charmed and incapacitated, with a speed of 0.
Lightning Bolt Lvl 3 Evocation 1 Action No Creatures on a 100-ft-long, 5-ft-wide line must succeed on a Dex. save or take 8d6 lightning damage (damage/lvl).
Major Image Lvl 3 Illusion 1 Action Yes Create the image of an animated object or creature, with sounds and smells (without concentration/lvl).
Protection from Energy Lvl 3 Abjuration 1 Action Yes The target gains resistance to one damage type (acid, cold, fire, lightning, or thunder).
Sleet Storm Lvl 3 Conjuration 1 Action Yes Creatures in a 20-ft-radius, 20-ft-tall cylinder (heavily obscured) must succeed on a Dex. save or fall prone.
Slow Lvl 3 Transmutation 1 Action Yes Up to 6 targets must succeed on a Wis. save, or have their speed and actions reduced and -2 to CA and Dex. saves.
Stinking Cloud Lvl 3 Conjuration 1 Action Yes Creatures in a 20-ft-radius sphere must succeed on a Con. save or spend their action that turn retching and reeling.
Tongues Lvl 3 Divination 1 Action No The target understands and speaks any spoken language it hears.
Vampiric Touch Lvl 3 Necromancy 1 Action Yes If the spell attack hits, deals 3d6 necrotic damage (damage/lvl) and the caster regains 50% of his hp.
Water Breathing Lvl 3 Transmutation 1 Action No Up to 10 creatures gets the ability to breathe underwater.
Water Walk Lvl 3 Transmutation 1 Action No Up to 10 creatures can move on a liquid surface (water, acid, mud, lava, etc) as if it were harmless solid ground.
Banishment Lvl 4 Abjuration 1 Action Yes The target must succeed on a Cha. save or be banished to a harmless demiplane (+1 creature/lvl).
Blight Lvl 4 Necromancy 1 Action No The target must succeed on a Con. save or take 8d8 necrotic damage (damage/lvl).
Confusion Lvl 4 Enchantment 1 Action Yes Creatures in a 10-ft-radius sphere must succeed on a Wis. save or can't take actions normally (+ 5-ft-radius/lvl).
Dimension Door Lvl 4 Conjuration 1 Action No The caster and another creature of the same size are teleported to a maximum of 500 feet.
Dominate Beast Lvl 4 Enchantment 1 Action Yes A beast within 60 ft must succeed on a Wis. save or be charmed and obey the launcher (duration/lvl).
Greater Invisibility Lvl 4 Illusion 1 Action Yes The target becomes invisible for 1 Minute.
Ice Storm Lvl 4 Evocation 1 Action No Creatures in a 20-ft-radius, 40-ft-high cylinder must succeed on a Dex. save or take 2d8 bludgeoning damage and 4d6 cold damage.
Polymorph Lvl 4 Transmutation 1 Action Yes Transform a target into a new beast form whose CR/level is equal to or less than the target's CR/level.
Stoneskin Lvl 4 Abjuration 1 Action Yes The target gets resistance to nonmagical bludgeoning, piercing, and slashing damage.
Wall of Fire Lvl 4 Evocation 1 Action Yes Create a 60 x 20 x 1 ft wall of fire. Creatures inside or within 10ft of one side of the wall take 5d8 fire damage (damage/lvl).
Animate Objects Lvl 5 Transmutation 1 Action Yes Animate up to 10 non-magic objects and control their actions up to 500 ft (+2 items/lvl).
Cloudkill Lvl 5 Conjuration 1 Action Yes Creatures in a 20-ft-radius sphere must succeed on a Con. save or take 5d8 poison damage (damage/lvl).
Cone of Cold Lvl 5 Evocation 1 Action No Creatures in a 60-ft cone must succeed on a Con. save or take 8d8 cold damage (damage/lvl).
Creation Lvl 5 Illusion 1 Minute No Create a non-living object made of vegetable matter or mineral and no larger than a 5-ft cube (+5 ft/lvl).
Dominate Person Lvl 5 Enchantment 1 Action Yes One humanoid must succeed on a Wis. save or be charmed and obey the caster (duration/lvl).
Hold Monster Lvl 5 Enchantment 1 Action Yes Target must succeed on a Wis. save or be paralyzed (+1 creature/lvl).
Insect Plague Lvl 5 Conjuration 1 Action Yes Creatures in a 20-ft-radius sphere must succeed on a Con. save or take 4d10 piercing damage (damage/lvl).
Seeming Lvl 5 Illusion 1 Action No Change physical appearance as well as clothing and equipment of targets (saving throw for unwilling).
Telekinesis Lvl 5 Transmutation 1 Action Yes Move a creature (Huge or smaller) or object (up to 1,000 pounds) by thought in case of successful contest.
Teleportation Circle Lvl 5 Conjuration 1 Minute No Create a circle that allows anyone to be teleported to another teleportation circle known to the caster.
Wall of Stone Lvl 5 Evocation 1 Action Yes Create a nonmagical wall of stone (ten 10-ft panels) that can be damaged.
Arcane Gate Lvl 6 Conjuration 1 Action Yes Create 2 portals (max 500 ft between them) and allow teleport from one to the other.
Chain Lightning Lvl 6 Evocation 1 Action No Up to 4 different targets must succeed on a Dex. save or take 10d8 lightning damage (+1 target/lvl).
Circle of Death Lvl 6 Necromancy 1 Action No Creatures in a 60-ft-radius sphere must succeed on a Con. save or take 8d6 necrotic damage (damage/lvl).
Disintegrate Lvl 6 Transmutation 1 Action No The target must succeed on a Dex. save or take 10d6+40 force damage (damage/lvl). An Large or smaller object is disintegrated.
Eyebite Lvl 6 Necromancy 1 Action Yes The target in a 60-ft radius must succeed on a Wis. save or take on a the following effects: asleep, panicked or sickened.
Globe of Invulnerability Lvl 6 Abjuration 1 Action Yes Block 5th level spells or lower within a 10-ft radius (threshold/lvl).
Mass Suggestion Lvl 6 Enchantment 1 Action No Up to 12 targets must succeed on a Wis. save or follow the suggestion given by the caster (duration/lvl).
Move Earth Lvl 6 Transmutation 1 Action Yes Shape dirt, sand, or clay, but not stone (raise, lower, flatten, create a trench, etc) in a 40-ft square in 10 min.
Sunbeam Lvl 6 Evocation 1 Action Yes Creatures on a 5-ft-wide, 60-ft-long line must succeed on a Con. save or take 6d8 radiant damage and be blinded.
True Seeing Lvl 6 Divination 1 Action No The target gets truesight, sees magic secret doors and in the Ethereal Plane.
Delayed Blast Fireball Lvl 7 Evocation 1 Action Yes Creatures in a 20-ft-radius sphere must succeed on a Dex. save or take 12d6 fire damage (damage/lvl).
Etherealness Lvl 7 Transmutation 1 Action No The caster is projected into the Ethereal Plane (nbr of creatures/lvl).
Finger of Death Lvl 7 Necromancy 1 Action No The target must succeed on a Con. save or take 7d8+30 necrotic damage. If killed, becomes a zombie under the caster command.
Fire Storm Lvl 7 Evocation 1 Action No Creatures in ten 10-ft cube must succeed on a Dex. save or take 7d10 fire damage.
Plane Shift Lvl 7 Conjuration 1 Action No The caster and up to 8 creatures are transported to another plane of existence, or a creature is banished (Cha. save).
Prismatic Spray Lvl 7 Evocation 1 Action No Creatures in a 60-ft cone must succeed on a Dex. save or take 10d6 damage of a randomly determined type.
Reverse Gravity Lvl 7 Transmutation 1 Action Yes Invert gravity in a 50-ft-radius, 100-ft-high cylinder.
Teleport Lvl 7 Conjuration 1 Action No The caster and 8 creatures are teleported anywhere on the same plane. Risk of failure depending on the destination familiarity.
Dominate Monster Lvl 8 Enchantment 1 Action Yes The target must succeed on a Wis. save or be charmed and obey the caster (duration/lvl).
Earthquake Lvl 8 Evocation 1 Action Yes Creatures in a 100-ft radius must succeed on a Dex. save or be knocked prone. Cause damage to structures.
Incendiary Cloud Lvl 8 Conjuration 1 Action Yes Creatures in a 20-ft-radius sphere must succeed on a Dex. save or take 10d8 fire damage.
Power Word Stun Lvl 8 Enchantment 1 Action No The target (150 hp or fewer) is stunned until it succeeds on a Con. save.
Sunburst Lvl 8 Evocation 1 Action No Creatures in a 60-ft radius must succeed on a Con. save or take 12d6 radiant damage and be blinded for 1 min.
Gate Lvl 9 Conjuration 1 Action Yes Create a portal to another plan. Also allows to summon a creature from another plane.
Meteor Swarm Lvl 9 Evocation 1 Action No Creatures in a 40-ft-radius sphere must succeed on a Dex. save or take 20d6 fire damage and 20d6 bludgeoning damage.
Power Word Kill Lvl 9 Enchantment 1 Action No The target (100 hp or fewer) dies!
Time Stop Lvl 9 Transmutation 1 Action No Stop the time during 1d4+1 turns for everyone except for the caster.
Wish Lvl 9 Conjuration 1 Action No Duplicate a 8th level spell or lower without components, or create another effect at the MD discretion.



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