Sorcerer Spells in Baldur's Gate 3 are regulated forms of magic energy. In BG 3, there are certain classes can cast spells to damage enemies, buff companions or create other effects. Wizards and Clerics have different sets of spells, while characters of other classes may cast a spell using scrolls.
ALL SORCERER SPELLS IN BALDURS GATE 3
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Quick Search of All Sorcerer Spells
Name | Level | School | Casting time | Description |
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Cantrip | Conjuration |
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Hurl a bubble of acid that deals 1d6 Acid to each creature it hits.
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Cantrip | Abjuration | ![]() |
![]() Gain resistance to Bludgeoning, Piercing, and Slashing damage from weapon attacks. |
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Cantrip | Necromancy | ![]() |
![]() Assail a creature with the chill of the grave. It takes 1d8 Necrotic and cannot regain hit points. Undead creatures also get disadvantage on attack rolls.
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Cantrip | Evocation | ![]() Bonus Action |
Create wisps of light that illuminate a 12m/40ft radius.
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Cantrip | Evocation | ![]() |
![]() Hurl a mote of fire that deals 1d10.
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Cantrip | Enchantment | ![]() |
![]() Enchant a non-hostile creature to gain advantage on Charisma checks against it.
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Cantrip | Evocation | ![]() Action |
Infuse an object with an aura of light.
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Cantrip | Conjuration | ![]() Action |
Create a spectral hand that can manipulate and interact with objects.
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Cantrip | Illusion | ![]() Action |
Create an illusory image that distracts nearby creatures, compelling them to investigate. You can remain hidden while casting this spell. |
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Cantrip | Conjuration | ![]() Action |
![]() Project a puff of noxious gas that deals 1d12 Poison.
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Cantrip | Evocation | ![]() Action |
![]() ![]() Call forth a frigid beam of blue-white light. Deals 1d8 Cold and reduces the target's speed by 3m/10ft.
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Cantrip | Evocation | ![]() Action |
![]() ![]() Lightning springs from your hand. It deal 1d8 Lightning and prevents the target from taking reactions.
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Cantrip | Divination | ![]() Action |
![]() Divine a character's defenses to give you advantage on attack rolls against it.
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Lv 1 | Evocation | ![]() Action ![]() Spell Slot |
Hurl a sphere of energy that deals 3d8 elemental damage of your choice |
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Lv 1 | Evocation | ![]() Action ![]() Spell Slot |
![]() Hurl a sphere of energy that deals 2d8 Acid Damage and creates an acid surface. |
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Lv 1 | Evocation | ![]() Action ![]() Spell Slot |
![]() Hurl a sphere of energy that deals 2d8 Cold Damage and creates a frozen surface. |
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Lv 1 | Evocation | ![]() Action ![]() Spell Slot |
![]() Hurl a sphere of energy that deals 2d8 Fire Damage and creates a fire surface. |
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Lv 1 | Evocation | ![]() Action ![]() Spell Slot |
![]() Hurl a sphere of energy that deals 2d8 Lightning Damage and creates an electrified surface. |
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Lv 1 | Evocation | ![]() Action ![]() Spell Slot |
![]() Hurl a sphere of energy that deals 2d8 Poison Damage and creates an poison surface. |
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Lv 1 | Evocation | ![]() Action ![]() Spell Slot |
![]() Hurl a sphere of energy that deals 3d8 Thunder Damage. |
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Lv 2 | Necromancy | ![]() Action ![]() Level 2 Spell Slot |
Magically blind an enemy creature.![]()
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Lv 2 | Illusion | ![]() Action ![]() Level 2 Spell Slot |
Your body becomes blurred. Attackers have Disadvantage on Attack rolls against you. Doesn't affect creatures that don't rely on sight or that can see through illusions. ![]() ![]() |
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Lv 2 | Conjuration | ![]() Action ![]() Spell Slot |
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Lv 2 | Enchantment | ![]() Action ![]() Spell Slot |
Instil madness in a humanoid enemy, making them attack the creature closest to them (other than you), even if it's allied. |
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Lv 2 | Evocation | ![]() Action ![]() Level 2 Spell Slot |
Create a cloud of magical darkness that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of the darkness. ![]() ![]() |
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Lv 2 | Transmutation | ![]() Action ![]() Level 2 Spell Slot |
Grant a creature the ability to see in the dark out to a range of 12m.![]() ![]() |
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Lv 2 | Divination | ![]() Action ![]() Level 2 Spell Slot |
Focus your mind to read the thoughts of certain creatures while talking to them.![]() ![]() |
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Lv 2 | Transmutation | ![]() Action ![]() Level 2 Spell Slot |
Bestow a magical enhancement upon an ally. They gain Advantage on Ability Checks with a chosen Ability. |
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Lv 2 | Transmutation | ![]() Action ![]() Level 2 Spell Slot |
Make a creature larger or smaller to affect their weapon damage and Strength Checks and Saving Throws.![]() ![]() ![]() |
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Lv 2 | Enchantment | ![]() Action ![]() Level 2 Spell Slot |
Paralyse a humanoid creature, making it unable to move or act.![]() ![]() ![]() ![]() |
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Lv 2 | Illusion | ![]() Action ![]() Level 2 Spell Slot |
Touch a creature to turn it Invisible.![]() ![]() ![]() |
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Lv 2 | Illusion | ![]() Action ![]() Level 2 Spell Slot |
Create 3 illusory duplicates of yourself that distract attackers. Each duplicate increases your Armour Class by 3. Whenever you successfully evade an attack, one of the duplicates disappears. ![]() |
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Lv 2 | Conjuration | ![]() Action ![]() Level 2 Spell Slot |
Surrounded by silver mist, you teleport to an unoccupied space you can see.![]() |
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Lv 2 | Illusion | ![]() Action ![]() Level 2 Spell Slot |
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Lv 2 | Evocation | ![]() Action ![]() Level 2 Spell Slot |
![]() Hur1 3 rays offire. Each ray deals 2d6 Fire damage. ![]() |
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Lv 2 | Evocation | ![]() Action ![]() Level 2 Spell Slot |
![]() Generate a painfully intense ringing noise that damages all nearby creatures and objects. Affected creatures made of inorganic material such as stone have Disadvantage on their Saving Throw. ![]() ![]() ![]() |
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Lv 2 | Evocation | ![]() Action ![]() Level 2 Spell Slot |
Cover an area in thick, flammable webbing that slows creatures within and possibly Enwebs them.![]() ![]() ![]() ![]() |
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Lv 3 | Abjuration | ![]() Reaction ![]() Level 2 Spell Slot |
Interrupt a creature in the process of casting a spell, making it fail so it has no effect. The higher the level of the spell being cast, the harder it is to interrupt. You can always interrupt spells of 3rd level or lower. ![]() |
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Lv 3 | Evocation | ![]() Action ![]() Level 3 Spell Slot |
Enchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it.![]() ![]() |
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Lv 3 | Illusion | ![]() Action ![]() Level 3 Spell Slot |
Project a phantasmal image so frightening it makes targets drop whatever they are holding and become Fearful. If the target ends their turn where they can't see you, they can make another Saving Throw to shake off their fear. ![]() ![]() ![]() ![]() ![]() |
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Lv 3 | Evocation | ![]() Action ![]() Level 3 Spell Slot |
![]() ![]() Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity. On Save: Targets still take half damage. ![]() ![]() ![]() |
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Lv 3 | Transmutation | ![]() Action ![]() Level 3 Spell Slot |
Bestow the ability to Fly upon yourself or an ally.![]() ![]() ![]() |
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Lv 3 | Transmutation | ![]() Action ![]() Level 3 Spell Slot |
Transform yourself or an ally into a cloud of mist to avoid attacks. The target becomes Resistant to all damage, gains Advantage on Constitution, Dexterity, and Strength Saving Throws, and becomes tiny in size. ![]() ![]() ![]() |
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Lv 3 | Transmutation | ![]() Action ![]() Level 3 Spell Slot |
Target yourself or an ally to become Hastened.![]() ![]() ![]() |
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Lv 3 | Conjuration | ![]() Action ![]() Level 3 Spell Slot |
Create a twisting pattern of colours that Hypnotises all creatures within area that can see the pattern.![]() ![]() ![]() ![]() ![]() |
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Lv 3 | Abjuration | ![]() Action ![]() Level 3 Spell Slot |
Touch a creature to grant it Resistance to Acid, Cold, Fire, Lightning, or Thunder damage.![]() ![]() |
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Lv 3 | Conjuration | ![]() Action ![]() Level 3 Spell Slot |
Call forth a storm of sleet that douses fires, creates an ice surface, and disrupts the concentration of spellcasters.![]() ![]() ![]() |
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Lv 3 | Conjuration | ![]() Action ![]() Level 3 Spell Slot |
Create a cloud of gas so nauseating it prevents creatures from taking actions.![]() ![]() ![]() ![]() |
All Sorcerer Spells Gallery
Cantrips
Lvl 1 Spells
Lvl 2 Spells
Lvl 3 Spells