markoheshkir baldurs gate 3 wiki guide

Markoheshkir

Legendary

3~10 Damage

Versatile - Wielding With Both Hands

1d8 norma dice icon weapon qualities baldur's gate 3 wiki guide 11d6 icon bg3 wiki guide 11d8 (1d6)+2damage blunt icoin bg3 wiki guide Bludgeoning

Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls.

Arcane Battery: Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't cost a spell slot.

weapon enchantment icon bg3 wikiguide 48pxWeapon Enchantment +2

kereskas favour baldurs gate 3 wiki guide 150pxKereska's Favour

Main Hand Only
topple action baldursgate3 wiki guide 150pxTopple

infobox quote icon baldurs gate 3 wiki guide 24pxKereska, draconic goddess of arcane knowledge, imbues many chromatic dragons with their magic. This includes their exquisite and terrible breath, which has wrenched giants from their tall thrones, and destroyed civilisations of smallfolk.

icon weapon type bg3 wiki guideQuarterstaff icon versatile bg3 wiki guideVersatile

  1.8 weight icon baldurs gate 3 wiki guide 640 currency coin baldurs gate 3 wiki guide 24px

Markoheshkir is one of the Quarterstaff Weapons in Baldur's Gate 3Markoheshkir is found at the bottom of Ramazith's Tower protected by an arcane shield. In BG3, each type of weapon has different ranges, damages, and other features (Finesse, Versatile, Dippable, etc.).  Characters need to master certain Proficiency before using a weapon, and sometimes gain special Actions while holding it.

 

Kereska, draconic goddess of arcane knowledge, imbues many chromatic dragons with their magic. This includes their exquisite and terrible breath, which has wrenched giants from their tall thrones, and destroyed civilisations of smallfolk.

 

BG3 Markoheshkir Information

  • Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls.

  • arcane battery baldurs gate 3 wiki guide 64pxArcane Battery: Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't cost a spell cost.

  • icon dippable bg3 wiki guideWeapon Enchantment +3.

  • kereskas favour baldurs gate 3 wiki guide 64pxKereska's Favour (Level 4 Evocation Spell)

  • Main Hand Only
    topple new action bg3 wiki guide 45pxTopple

  • Range: icon range bg3 wiki guide 1.5m

 

Where to Find Markoheshkir in Baldur's Gate 3

  • Location: Ramazith's Tower, go to the lower level by jumping from the balcony (Use something to prevent fall damage). Find the interactive plate (Needs See Invisibility) with the inscription "Below", interact with it to teleport at the bottom, disable the shield using arcane (Alternatively, use the lever to pass a DC20 check and disable the shield.). Get the item.

 

Markoheshkir Notes & Tips for BG3

  • Rarity: Legendary
  • Value: 640 Gp.
  • Weight: 1.8 Kg.
  • ID: MAG_TheChromatic_Staff
  • UUID: 7e39ad11-f8c3-421a-940c-05348c420c7d
  • The Weapon Skill "Kereska's Favour" allows you to choose from 6 Elements which grant you the following bonuses:
    1.) Resistance to that element
    2.) A damage bonus to those spells of those elements equal to your Prof Bonus
    3.) 1 free spell cast each for 2 specific spells every Short Rest
    4.) A unique effect that you get/apply when dealing damage with a spell

    For each of the element's effects and 2 free spells, they are:
    a.) Acid: Inflict 1 turn of Noxious Fumes upon the target. Melf's Acid Arrow and Hunger Of Hadar
    b.) Poison: Inflict 1 turn of Poisoned upon the target. Cloudkill and Ray of Sickness
    c.) Thunder: Inflict 1 turn of Reverberation upon the target. Destructive Wave and Shatter
    d.) Lightning: Gain 1 Lightning Charge. Chain Lightning and Lightning Bolt
    e.) Cold: Inflict 1 turn of Frost upon the target. Ice Storm and Cone of Cold
    f.) Fire: Gain 1 turn of Heat. Fireball and Wall of Fire

 

 
All Weapons in Baldur's Gate 3
Adamantine Longsword  ♦  Adamantine Mace  ♦  Adamantine Scimitar  ♦  Air Myrmidon Flail  ♦  Allandra's Whelm  ♦  Ambusher  ♦  Arcane Absorption Dagger  ♦  Arduos Flame Blade  ♦  Artificial Leech  ♦  Assassin's Shortsword  ♦  Assassin's Touch  ♦  Balduran's Giantslayer  ♦  Battle-Worn Blade  ♦  Battleaxe  ♦  Battleaxe +1  ♦  Battleaxe +2  ♦  Belm  ♦  Bigboy's Chew Toy  ♦  Blackguard's Sword  ♦  Blade of Oppressed Souls  ♦  Blade of the First Blood  ♦  Blightbringer  ♦  Blood-Bound Blade  ♦  Blooded Greataxe  ♦  Bloodsoaked Greataxe  ♦  Bloodthirst  ♦  BOOOAL's Arms  ♦  Bow of Awareness  ♦  Bow of the Banshee  ♦  Breaching Pikestaff  ♦  Broken Club  ♦  Cacophony  ♦  Caitiff Staff  ♦  Ceremonial Battleaxe  ♦  Charge-Bound Warhammer  ♦  Cleaver  ♦  Clown Hammer  ♦  Club  ♦  Club +1  ♦  Club of Hill Giant Strength  ♦  Cold Snap  ♦  Combination Axe  ♦  Comeback Handaxe  ♦  Corellon's Grace  ♦  Corpsegrinder  ♦  Corrosive Flail  ♦  Creation's Echo  ♦  Crimson Mischief  ♦  Crossbow of Arcane Force  ♦  Crude Mace  ♦  Cruel Sting  ♦  Cultist Brand (Club)  ♦  Cultist Brand (Greataxe)  ♦  Dagger  ♦  Dagger +1  ♦  Dagger of Shar  ♦  Dart  ♦  Deep Delver  ♦  Defender Greataxe  ♦  Despair of Athkatla  ♦  Devotee's Mace  ♦  Doom Axe  ♦  Dragon's Grasp  ♦  Dragons's Grasp  ♦  Drakethroat Glaive  ♦  Dread Iron Dagger  ♦  Duellist's Prerogative  ♦  Duke Ravengard's Longsword  ♦  Dwarven Thrower  ♦  Enforcer Club  ♦  Everburn Blade  ♦  Executioner Sword  ♦  Exterminator's Axe  ♦  Fabricated Arbalest  ♦  Faithbreaker  ♦  Firestoker  ♦  Flail  ♦  Flail +1  ♦  Flail of Ages  ♦  Flail of Dread Skulls  ♦  Fleshrender  ♦  Foebreaker  ♦  Gandrel's Aspiration  ♦  Giantbreaker  ♦  Githyanki Crossbow  ♦  Githyanki Greatsword  ♦  Githyanki Longsword  ♦  Githyanki Shortsword  ♦  Glaive  ♦  Glaive +1  ♦  Glaive +2  ♦  Gleamdance Dagger  ♦  Goblin Bow  ♦  Goblin Scimitar  ♦  Goblinbane Dagger  ♦  Gold Wyrmling Staff  ♦  Gontr Mael  ♦  Greataxe  ♦  Greataxe +1  ♦  Greataxe +2  ♦  Greatclub  ♦  Greatclub (Minotaur)  ♦  Greatclub +1  ♦  Greatclub +2  ♦  Greatsword  ♦  Greatsword +1  ♦  Greatsword +2  ♦  Halberd  ♦  Halberd +1  ♦  Halberd +2  ♦  Halberd of Vigilance  ♦  Hamarhraft  ♦  Hammer of the Just  ♦  Hand Crossbow  ♦  Hand Crossbow +1  ♦  Hand Crossbow +2  ♦  Handaxe  ♦  Handaxe +1  ♦  Handmaiden's Mace  ♦  Harmonic Dueller  ♦  Harmonium Halberd  ♦  Harper Sacredstriker  ♦  Heavy Crossbow  ♦  Heavy Crossbow +1  ♦  Heavy Crossbow +2  ♦  Heavy Spiked Club  ♦  Hellbeard Halberd  ♦  Hellfire Engine Crossbow  ♦  Hellfire Greataxe  ♦  Hellrider Longbow  ♦  Hollow's Staff  ♦  Hoppy  ♦  Hunter's Dagger  ♦  Incandescent Staff  ♦  Infernal Longsword  ♦  Infernal Mace  ♦  Infernal Rapier  ♦  Infernal Spear  ♦  Infernal Warhammer  ♦  Intransigent Warhammer  ♦  Jagged Spear  ♦  Javelin  ♦  Javelin +1  ♦  Javelin +2  ♦  Jorgoral's Greatsword  ♦  Justiciar's Scimitar  ♦  Katana  ♦  Ketheric's Warhammer  ♦  Kurwin's Cauteriser  ♦  Larethian's Wrath  ♦  Least Expected  ♦  Light Crossbow  ♦  Light Crossbow +1  ♦  Light Crossbow +2  ♦  Light Crossbow of Speed  ♦  Light Hammer  ♦  Light Hammer +1  ♦  Light Hammer +1 (Searing Smite)  ♦  Light Hammer +2  ♦  Light of Creation  ♦  Lightning Jabber  ♦  Longbow  ♦  Longbow +1  ♦  Longbow +2  ♦  Longsword  ♦  Longsword +1  ♦  Longsword +2  ♦  Loviatar's Scourge  ♦  Mace  ♦  Mace +1  ♦  Mace +2  ♦  Magical Hand Crossbow  ♦  Makeshift Bow  ♦  Makeshift Crossbow  ♦  Maul  ♦  Maul +1  ♦  Maul +2  ♦  Melf's First Staff  ♦  Merregon Halberd  ♦  Mind Sundering Dagger  ♦  Monster Slayer Glaive  ♦  Monsterslayer Glaive  ♦  Moonlantern  ♦  Moonlight Glaive  ♦  Morningstar  ♦  Morningstar +1  ♦  Morningstar +2  ♦  Mourning Frost  ♦  Murderous Cut  ♦  Myrkulite Scourge  ♦  Nature's Snare  ♦  Ne'er Misser  ♦  Needle of the Outlaw Rogue  ♦  Orphic Hammer  ♦  Orphic Hammer (Common)  ♦  Pale Oak  ♦  Paleoak  ♦  Pelorsun Blade  ♦  Pelorsun_Blade  ♦  Phalar Aluve  ♦  Pickaxe  ♦  Pike  ♦  Pike +1  ♦  Pike +2  ♦  Pitchfork  ♦  Planeslayer Flail  ♦  Polished Dagger  ♦  Poo-Scraper  ♦  Practice Sword  ♦  Promise  ♦  Punch-Drunk Bastard  ♦  Quarterstaff  ♦  Quarterstaff +1  ♦  Quarterstaff +2  ♦  Rain Dancer  ♦  Rapier  ♦  Rapier +1  ♦  Rapier +2  ♦  Rat Bat  ♦  Ravengard's Scourger  ♦  Rebound Battleaxe  ♦  Reinforced Greatsword  ♦  Render of Mind and Body  ♦  Render of Scrumptious Flesh  ♦  Returning Pïke  ♦  Rhapsody  ♦  Ritual Axe  ♦  Ritual Dagger  ♦  Ritual Staff  ♦  Rupturing Blade  ♦  Rusty Dagger  ♦  Salami  ♦  Sanguine Blade  ♦  Scimitar  ♦  Scimitar +1  ♦  Scimitar +2  ♦  Scrap Sword  ♦  Sethan  ♦  Shadow Battleaxe  ♦  Shadow Blade  ♦  Shadow Lantern  ♦  Shar's Spear of Evening  ♦  Shar's Sting  ♦  Sharran Crossbow  ♦  Shattered Flail  ♦  Shining Staver-of-Skulls  ♦  Shortbow  ♦  Shortbow +1  ♦  Shortbow +2  ♦  Shortsword  ♦  Shortsword +1  ♦  Shortsword +2  ♦  Shortsword of First Blood  ♦  Sickle  ♦  Sickle +1  ♦  Sickle of BOOOAL  ♦  Silver Sword of the Astral Plane  ♦  Skybreaker  ♦  Slicing Shortsword  ♦  Sling  ♦  Sorrow  ♦  Soulbreaker Greatsword  ♦  Spear  ♦  Spear +1  ♦  Spear +2  ♦  Speedy Reply  ♦  Spellthief  ♦  Spiderstep Staff  ♦  Staff  ♦  Staff of a Mumbling Wizard  ♦  Staff of Accretion  ♦  Staff of Arcane Blessing  ♦  Staff of Cherished Necromancy  ♦  Staff of Crones  ♦  Staff of Interruption  ♦  Staff of Spell Power  ♦  Staff of the Emperor  ♦  Staff of the Ram  ♦  Steadfast Maul  ♦  Steelforged Sword  ♦  Stillmaker  ♦  Sussur Dagger  ♦  Sussur Greatsword  ♦  Svartlebee's Woundseeker  ♦  Sword of Chaos  ♦  Sword of Clutching Umbra  ♦  Sword of Justice  ♦  Sword of Life Stealing  ♦  Sword of Light Stealing  ♦  Sword of Screams  ♦  Sword of the Emperor  ♦  Sylvan Scimitar  ♦  The Baneful  ♦  The Blood of Lathander  ♦  The Clover  ♦  The Dancing Breeze  ♦  The Dead Shot  ♦  The Impaler  ♦  The Joltshooter  ♦  The Long Arm of the Gur  ♦  The Sacred Star  ♦  The Sparky Points  ♦  The Undead Bane  ♦  The Watcher's Guide  ♦  Thermodynamo Axe  ♦  Titanstring Bow  ♦  Torch  ♦  Torch of Revocation  ♦  Torch of True Revocation  ♦  Tough Sunrises  ♦  Trident  ♦  Trident +1  ♦  Trident +2  ♦  Trident of the Waves  ♦  Twist of Fortune  ♦  Twisting Branch  ♦  Undead Slayer Crossbow  ♦  Vicious Battleaxe  ♦  Vicious Shortbow  ♦  Vicious Shortsword  ♦  Vision of the Absolute  ♦  Voss' Silver Sword  ♦  War Pick  ♦  War Pick +1  ♦  War Pick +2  ♦  Warhammer  ♦  Warhammer +1  ♦  Warhammer +2  ♦  Wavemother's Sickle  ♦  Whipping Cane  ♦  Woe  ♦  Worgfang  ♦  Xyanyde



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    • Anonymous

      Having dual wielding perk and 2 Markoheshkir quarterstaff allows to have "infinite" uses of Kereska's Favour skill and INFINITE use of any spell in game, just discovered it today's ;v

      • Anonymous

        The Acid version of the spell is super buggy, not only does it state the incorrect spells that are the same as poison instead of correctly Acid Arrow and Hunger of Hadar, but it also applies a BUFF to enemies since it seems that Noxious Fumes is bugged, or coded poorly. Last time I used it Noxious Fumes applies a "debuff" to foes that causes them to "deal acid damage to hostile creatures." But since the buff is on the enemy it deals acid damage to ME AND MY ALLIES, not the enemies. Why would I ever do that?! Fun staff to use otherwise though. Arcane Battery is good for getting the one last spell out if you've been burning through them fast.

        • Anonymous

          If I take the dual wielder feat and equip this staff together with the spellsparkler and use the lightning effect(bolts of doom), will the lightning charges generated by both staffs stack?

          • The In-game description for the two spells you get for Acid are wrong, you get Melf's Acid Arrow and Hunger of Hadar respectively after casting it

            • An awesome staff for any spellcaster; even moreso if you take Dual Wield and also equip Staff of Spellpower (inside House of Hope vault) which has Arcane Battery as well. You'd be able to cast several free spells with both of them equipped.

              • Anonymous

                it's ridiculous how Kereska's Favour gives you Chain Lightning (lvl 6 spell) but not Otiluke's frozen sphere if you choose Ice

                • Anonymous

                  I wonder, is Arcane Battery supposed to be used only once? From my understanding, it is supposed to be useable once every long rest. But.. It completely disappeared from my hotbar after I used it, and at the bottom of the staff description it says "Arcane Battery ( - )".

                  • Anonymous

                    Simply using Thunderwave on the shields will initiate the Arcana roll to deactivate them, since Thunderwave will also hit the invisible levers. No need to press any buttons (besides the one necessary to make it down to the shields) or see Invisibility spell.

                    • when use the Kereska's Favour, if you choose the Gripped by Kereska's flame you will gain fire resist, buff fire damage and it will generate Heat buff every time you deal spell damage, that's mean something that hit multiply time like Scorching Ray will generate a lot of Heat buff and a lot of damage. this could be the core for heat build.

                      • Anonymous

                        it's so sad that the weapon model is cluncky as **** when it's sheated lol, it's literally 2 times bigger than my human wizard

                        • Anonymous

                          You need "see invisibility" to see the signs under the buttons and the levers that require the level 20 arcana check to remove the barrier... Would of been good to add that in the description of how to find it.

                          • Anonymous

                            Holy crap, this is the first time since D&D 2nd edition that Kereska has been mentioned. Great, my kobold wizard follows her.

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