Sickle

Common Simple Melee Weapon

2d4_dice_icon_baldurs_gate_3_wiki_guide1d4 Slashing

range-icon-bg3-wiki-guideRange 1.5 m.
ligh_icon_weapon_qualities_baldur's_gate_3_wiki_guide_25pxLight
dippable-icon-bg3-wiki-guideDippable

The Holder of this Item gains:

slash_action_baldursgate3_wiki_guide_45pxSlash

Sickle is one of the Simple Melee Weapons in Baldur's Gate 3. In BG3, each type of weapon has different ranges, damages, and other features (Finesse, Versatile, Dippable, etc).  Characters need to master certain Proficiency before using a weapon, and sometimes gain a special Actions while holding it.

 

A farming tool with a wicked edge, spilling blood and grain with equal ease.

 

Sickle Location & Where to Find

  • Location: Druid Grove
  • Quest:
  • Crafting:
  • Merchant:
  • Dropped by: Red Hats, Kuo Tua

 

 

Sickle Notes & Tips

  • Rarity: Common
  • Value: 20 Gp.
  • Weight: 1 Kg.
  • ID: WPN_Sickle

 

 

 

 

Weapons
Battleaxe  ♦  Blooded Greataxe  ♦  Cleaver  ♦  Club  ♦  Corellon's Grace  ♦  Crude Mace  ♦  Dagger  ♦  Dagger +1  ♦  Dagger of Shar  ♦  Doom Axe  ♦  Dragon's Grasp  ♦  Everburn Blade  ♦  Exterminator's Axe  ♦  Faithbreaker  ♦  Githyanki Crossbow  ♦  Githyanki Greatsword  ♦  Githyanki Longsword  ♦  Githyanki Shortword  ♦  Glaive +1  ♦  Goblin Bow  ♦  Goblin Scimitar  ♦  Greataxe  ♦  Greataxe +1  ♦  Greatclub  ♦  Greatclub (Minotaur)  ♦  Greatsword  ♦  Greatsword +1  ♦  Halberd  ♦  Halberd +1  ♦  Hand Crossbow  ♦  Handaxe  ♦  Handaxe +1  ♦  Heavy Crossbow  ♦  Heavy Crossbow +1  ♦  Intransigent Warhammer  ♦  Jagged Spear  ♦  Light Crossbow  ♦  Light Crossbow +1  ♦  Light Hammer +1  ♦  Light of Creation  ♦  Longbow  ♦  Longbow +1  ♦  Longsword  ♦  Mace  ♦  Mace +1  ♦  Maul  ♦  Morningstar  ♦  Morningstar +1  ♦  Nature's Snare  ♦  Paleoak  ♦  Phalar Aluve  ♦  Pickaxe  ♦  Pike +1  ♦  Quarterstaff  ♦  Quarterstaff +1  ♦  Rain Dancer  ♦  Rapier  ♦  Rapier +1  ♦  Ritual Axe  ♦  Ritual Dagger  ♦  Ritual Staff  ♦  Scimitar  ♦  Scimitar +1  ♦  Scrap Sword  ♦  Shattered Flail  ♦  Shortbow  ♦  Shortbow +1  ♦  Shortsword  ♦  Shortsword of First Blood  ♦  Sickle of BOOOAL  ♦  Sorrow  ♦  Spear  ♦  Spear +1  ♦  Staff of Arcane Blessing  ♦  Staff of Crones  ♦  Steelforged Sword  ♦  Sussur Dagger  ♦  Sussur Greatsword  ♦  Sword of Justice  ♦  The Watcher's Guide  ♦  Torch  ♦  Trident  ♦  Trident +1  ♦  Visions of the Absolute  ♦  War Pick  ♦  War Pick +1  ♦  Warhammer  ♦  Warhammer +1  ♦  Worgfang  ♦  Xyanyde

 




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    • 05 Jan 2021 13:15  

      Note that these are now 1d4 damage and no longer good. RIP my entire build.

      Drop chance from Redcaps seems to either be low or bugged at the moment. I cleared the Fetid Bog ones a few times without a single drop. I did however find a way to get 2 of these bad boys pretty easy and early in the game. Both are located in the Druid Grove.

      First Sickle is sitting on the ground where the druids are doing the ritual. I couldn't steal it because guards were always looking that direction. What you need to do is move it along the ground without trying to pick it up. This makes the closest actually take it back and have it in their bags. From there it can be bought for only 52 gold.

      Second Sickle can be stolen in Netties room relatively easily.

      • 19 Oct 2020 16:59  

        Need to figure out a good Str based theif build to deal 6d6+modifier every turn. Something like the +1 Str teifling for fire resist with Nature's vengeance neck would be great for an extra 3d4 per turn. Have Gale firebolt nearby for setup.

        • Anonymous

          19 Oct 2020 06:43  

          The 2d4 sickles are the ones the redcaps drop, a 1d4 sickle can be found on a table in the druid's chambers next to the wounded bird. The redcap sickles don't work for making the masterwork weapon. I haven't yet tested it, but I assume a normal sickle will work for the masterwork weapon.

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