Proficiency in Baldur's Gate 3 refers to the positive modifier applied to checks. The Proficiency Bonus is added to the Character's d20 rolls providing higher success chance in certain checks (and work somewhat similarly to Ability modifiers).

 

Proficiency Bonus

This bonus gets added to the following dice rolls: attacks, spell attacks, skills and saving throws you are proficient in.

The Proficiency Bonus is added to the d20 rolls that a character has proficiency in. These are determined by their RaceClassBackground and Feats, defining what a character is known to be good at.

Each player character begins the game with a Proficiency Bonus of +2, increasing by +1 every four levels to a maximum of +5. The the dice roll modifier is the same for all characters at the same level, regardless of Class or Race, but its application varies as follow:

  • Attack rolls using Weapons you are proficient with.
  • Ability checks using Skills you are proficient with.
  • Ability checks using Tools you are proficient with.
  • Saving Throws you are proficient in.
  • Attack rolls with Spells you can cast.
  • Saving throws DC for Spells you cast.

Note that the Proficiency Bonus is not added to damage rolls.

Skill Proficiency

Characters can acquire Skill Proficiencies which determine how good the character is at executing and passing certain tasks, each linked to a particular Ability. When performing the task, if a player is Proficient with the appropriate Skill, the bonus will be added to the d20 roll in order to beat the Difficulty Check.

Listed below are Skill Proficiencies found in Baldur's Gate 3, They are first determined by the Character's Race and Background, then selected among those available to their Class, finally additional proficiencies can also be acquired through a selection of Features and Feats.

Equipment Proficiency

Some WeaponsArmor or Tools require Proficiency to be used effectively. These proficiencies are Features that allow a Character's to use certain equipment pieces both without penalties and the Proficiency Bonus. Equipment Proficiencies are determined by the character's ClassRace and Feats.

Any Character can still try to use any type of equipment, but if they lack the Proficiency they will suffer from certain penalties (for instance, using a non-proficient shield will hinder attack rolls, disabling any other attack proficiencies, despite providing the extra AC).

 

All Proficiencies and how to acquire them

 

Name
Type
Effects
Requirements
Heavily Armored Feat Gain proficiency with Heavy Armor and increase your Strength score by 1, to a maximum of 20.
Lightly Armored Feat Gain proficiency with Light Armor and increase your Strength or Dexterity by 1, to a maximum of 20.
Moderately Armored Feat You have proficiency with Medium Armor and Shields, and your Strength or Dexterity score increases by 1, to a maximum of 20.
Skilled Feat You gain proficiency in any combination of three skills of your choice.
Weapon Master Feat Increase your Strength or Dexterity by 1, to a maximum of 20, and gain proficiency with four weapons of your choice.
Wisdom Saving Throw Proficiency Feature Add your proficiency bonus to Wisdom saving throws
Charisma Saving Throw Proficiency Feature Add your proficiency bonus to Charisma saving throws.
Light Armour Proficiency Feature Wearing Light Armour will not impose disadvantage on your attacks or prevent the casting of Spells
Medium Armour Proficiency Feature Wearing Medium Armour will not impose disadvantage on your attacks or prevent the casting of Spells.
Shield Proficiency Feature Wielding a shield will not impose disadvantage on your attacks or prevent the casting of Spells.
Simple Weapon Proficiency Feature Add your proficiency bonus to attack rolls (your chance to hit a target) with Simple Weapons.
Heavy Armour Proficiency Feature Wearing Heavy Armour will not impose disadvantage on your attacks or prevent the casting of Spells.
Strength Saving Throw Proficiency Feature Add your proficiency bonus to Strength saving throws.
Constitution Saving Throw Proficiency Feature Add your proficiency bonus to Constitution saving throws.
Martial Weapon Proficiency Feature Add your proficiency bonus to attack rolls (your chance to hit a target) with Martial Weapons.
Dexterity Saving Throw Proficiency Feature Add your proficiency bonus to Dexterity saving throws.
Intelligence Saving Throw Proficiency Feature Add your proficiency bonus to Intelligence saving throws.
Hand Crossbow Proficiency Feature Add your proficiency bonus to attack rolls (your chance to hit a target) with Hand Crossbows.
Longsword Proficiency Feature Add your proficiency bonus to attack rolls (your chance to hit a target) with Longswords.
Rapier Proficiency Feature Add your proficiency bonus to attack rolls (your chance to hit a target) with Rapiers.
Shortsword Proficiency Feature Add your proficiency bonus to attack rolls (your chance to hit a target) with Shortswords.
Quarterstaff Proficiency Feature Add your proficiency bonus to attack rolls (your chance to hit a target) with Quarterstaff.
Dagger Proficiency Feature Add your proficiency bonus to attack rolls (your chance to hit a target) with Daggers.
Dart Proficiency Feature Add your proficiency bonus to attack rolls (your chance to hit a target) with darts.
Sling Proficiency Feature Add your proficiency bonus to attack rolls (your chance to hit a target) with slings.
Light Crossbow Proficiency Feature Add your proficiency bonus to attack rolls (your chance to hit a target) with Light Crossbows.
Keen Senses Feature You have proficiency in the Perception skill.
Longbow Proficiency Feature Add your proficiency bonus to attack rolls (your chance to hit a target) with Longbows.
Shortbow Proficiency Feature Add your proficiency bonus to attack rolls (your chance to hit a target) with Shortbows.
Mask of the Wild Trait You were raised to blend into your natural surroundings. You gain proficiency in Stealth.
Greatsword Proficiency Feature Add your proficiency bonus to attack rolls (your chance to hit a target) with Greatswords.
Battleaxe Proficiency Feature Add your proficiency bonus to attack rolls (your chance to hit a target) with Battleaxes.
Handaxe Proficiency Feature Add your proficiency bonus to attack rolls (your chance to hit a target) with Handaxes.
Light Hammer Proficiency Feature Add your proficiency bonus to attack rolls (your chance to hit a target) with Light Hammers.
Warhammer Proficiency Feature Add your proficiency bonus to attack rolls (your chance to hit a target) with Warhammers.
Naturally Stealthy Trait Your nimble nature makes you skilled at concealment. You have proficiency in Stealth checks.
Beguiling Influence Feature You invoke your patron's bewitching charm.  You gain proficiency in the Deception and Persuasion Skills. One of the  nine Eldritch Invocations available at Warlock level 2.
Bounty Hunter Feature Gain Proficiency in Investigation and learn the Thieves' Cant passive. Creatures you Restrain have a harder time escaping. One of  the five Favored Enemy features available at Ranger Lvl 1
Keeper of the Veil Feature You specialise in hunting creatures from other planes of existance. You gain proficiency in Arcana, and can cast Protection from Evil and Good. One of  the five Favored Enemy features available at Ranger Lvl 1
Mage Breaker Feature You have a history of battling spellcasters. Gain proficiency with Arcana and the True Strike cantrip., which gives you advantage on attack rolls against a creature. Wisdom is your spellcasting ability for this spell. One of  the five Favored Enemy features available at Ranger Lvl 1
Ranger Knight Feature You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain proficiency with History and Heavy Armour.One of  the five Favored Enemy features available at Ranger Lvl 1
Sanctified Stalker Feature You swore to hunt the Enemies of a holy or druidic order. Gain proficiency in Religion and the Sacred Flame cantrip. Wisdom is your spellcasting ability for this spell. One of  the five Favored Enemy features available at Ranger Lvl 1
Urban Tracker Feature An expert at navigating the wild within the city, you gain proficiency with the disguise kit and thieves' tools. One of  the five Natural Explorer features available at Ranger Lvl 1

 

 




Join the page discussion Tired of anon posting? Register!

Load more
⇈ ⇈