Medium Armour Proficiency

Effect

Wearing Medium Armour will not impose disadvantage on your attacks or prevent the casting of spells.

Requirements

Medium Armour Proficiency is a Feature in Baldur's Gate 3. Features provide unique abilities or effects and can be acquired depending on the Character's Race, Class and level.

 

Medium Armour Proficiency Information

  • Wearing Medium Armour will not impose disadvantage on your attacks or prevent the casting of spells.

 

How to unlock Medium Armour Proficiency

Medium Armour Proficiency can be acquired by

 

Medium Armour Proficiency Tips & Notes

  • Notes & Tips go here

 

 

Traits and Features
Action Surge  ♦  Agonizing Blast  ♦  Arcane Ward  ♦  Archery  ♦  Arctic  ♦  Armour of Shadows  ♦  Base Racial Speed  ♦  Battleaxe Proficiency  ♦  Beast Speech  ♦  Beast Tamer  ♦  Beguiling Influence  ♦  Bounty Hunter  ♦  Channel Divinity Charges  ♦  Charisma Saving Throw Proficiency  ♦  Club Proficiency  ♦  Coast  ♦  Colossus Slayer  ♦  Combat Wild Shape  ♦  Constitution Saving Throw Proficiency  ♦  Dagger Proficiency  ♦  Danger Sense  ♦  Dark One's Blessing  ♦  Darkvision  ♦  Dart Proficiency  ♦  Defense  ♦  Desert  ♦  Devil's Sight  ♦  Dexterity Saving Throw Proficiency  ♦  Disciple of Life  ♦  Domain Spells  ♦  Draconic Ancestry: Black (Acid)  ♦  Draconic Ancestry: Blue (Lightning)  ♦  Draconic Ancestry: Brass (Fire)  ♦  Draconic Ancestry: Bronze (Lightning)  ♦  Draconic Ancestry: Copper (Acid)  ♦  Draconic Ancestry: Gold (Fire)  ♦  Draconic Ancestry: Green (Poison)  ♦  Draconic Ancestry: Red (Fire)  ♦  Draconic Ancestry: Silver (Cold)  ♦  Draconic Ancestry: White (Cold)  ♦  Draconic Resilience: Armour Class  ♦  Draconic Resilience: Hit Points  ♦  Dueling  ♦  Dwarven Resilience  ♦  Dwarven Toughness  ♦  Eldritch Invocations  ♦  Extra Attack  ♦  Fast Hands  ♦  Favored Enemy  ♦  Fey Ancestry  ♦  Fiendish Vigor  ♦  Fighting Style  ♦  Fleet of Foot  ♦  Giant Killer  ♦  Great Weapon Fighting  ♦  Greatsword Proficiency  ♦  Hand Crossbow Proficiency  ♦  Handaxe Proficiency  ♦  Heavy Armour Proficiency  ♦  Hellish Resistance  ♦  Horde Breaker  ♦  Hunter's Prey  ♦  Improved Warlock Spell Slot  ♦  Intelligence Saving Throw Proficiency  ♦  Javelin Proficiency  ♦  Keen Senses  ♦  Keeper of the Veil  ♦  Light Armour Proficiency  ♦  Light Crossbow Proficiency  ♦  Light Hammer Proficiency  ♦  Longbow Proficiency  ♦  Longsword Proficiency  ♦  Lucky  ♦  Mace Proficiency  ♦  Mage Breaker  ♦  Mage Hand Legerdemain  ♦  Martial Archetypes  ♦  Martial Weapon Proficiency  ♦  Mask of Many Faces  ♦  Mask of the Wild  ♦  Menacing Attack  ♦  Metamagic: Careful Spell  ♦  Metamagic: Distant Spell  ♦  Metamagic: Extended Spell  ♦  Metamagic: Heightened Spell  ♦  Metamagic: Quickened Spell  ♦  Metamagic: Subtle Spell  ♦  Metamagic: Twinned Spell  ♦  Natural Explorer  ♦  Naturally Stealthy  ♦  Pact of the Chain  ♦  Protection  ♦  Pushing Attack  ♦  Quarterstaff Proficiency  ♦  Rage  ♦  Ranger Knight  ♦  Rapier Proficiency  ♦  Reckless Attack  ♦  Repelling Blast  ♦  Riposte  ♦  Sanctified Stalker  ♦  Scimitar Proficiency  ♦  Sculpt Spells  ♦  Second Wind  ♦  Second-Story Work  ♦  Shield Proficiency  ♦  Shortbow Proficiency  ♦  Shortsword Proficiency  ♦  Sickle Proficiency  ♦  Simple Weapon Proficiency  ♦  Sling Proficiency  ♦  Spear Proficiency  ♦  Spell Slots Unlocked  ♦  Strength Saving Throw Proficiency  ♦  Strongheart Resilience  ♦  Superior Darkvision  ♦  Superiority Dice  ♦  Thief of Five Fates  ♦  Tides of Chaos  ♦  Two-Weapon Fighting Style  ♦  Unarmored Defense  ♦  Urban Tracker  ♦  Warding Flare  ♦  Warhammer Proficiency  ♦  Warlock Spell Slot Gained  ♦  Warlock Spell Slots  ♦  Wasteland Wanderer: Cold  ♦  Wasteland Wanderer: Fire  ♦  Wasteland Wanderer: Poison  ♦  Wild Magic (Feature)  ♦  Wild Shape  ♦  Wisdom Saving Throw Proficiency

 




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