Warding Flare |
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Shield yourself with divine light. Use your reaction to impose Disadvantage on an attacker, possibly causing their attack to miss. |
Warding Flare is a Feature in Baldur's Gate 3. Features provide unique abilities or effects and can be acquired depending on the Character's Race, Class and level.
Baldur's Gate 3 Warding Flare Information
- Shield yourself with divine light. Use your reaction to impose Disadvantage on an attacker, possibly causing their attack to miss. An attacker that can’t be Blinded is immune to this effect.
How to unlock Warding Flare in BG 3
- Warding Flare can be acquired by
- Light Domain at level 1
- Light Domain at level 1
Warding Flare Tips & Notes for BG 3
- The Reaction will only trigger if an attack is about to hit you.
- In D&D5e you could use Warding Flare a number of times equal to your Wisdom Modifier and regain all uses on Long Rest. Currently in BG3 there appears to be no such limitation on use.
- Anonymous
If anyone sees these comments about it not working, it has been for me foe the last month during my first slow and steady honor mode run. It's such an amazing ability
- Anonymous
I'm so tired of people saying it's bugged for them, and the Larian simps refuse to accept it lol. Like, I KNOW to turn on Reactions. I KNOW that disadvantage doesn't mean they won't it. I even KNOW there there is a probability they could hit multiple times in a row even with disadvantage. This isn't any of that:
I'm telling you, when a bugbear takes a swing at my light cleric, though Warding Flare is set to "Ask," it doesn't, and then he hits. And this happens repeatedly.
Maybe there is some underlying variable that is unknown. Maybe because the Bugbear poisoned his weapon, it doesn't count or something. But if that is the case, the tooltip needs to read as much.
As of right now, 10/8, yes, this Reaction is bugged in my game. I'll go entire fights without it prompting.
Don't just comment, "No, it works," because I've been playing video games since I was 5, like pretty much everyone else here. I'm not an idiot lol. The game isn't that complicated.
It's bugged.
- Anonymous
↓↓↓ upon further testing appreantly this bug of not being able to react only happens if it's trigger by teammates, game wont let youy react to your teammate's attack roll.
- Anonymous
currently bugged, only works on attacks that already misses
- Anonymous
You are mage. Pick one lvl light domain cler.
You are sorc.Pick one lvl light domain cler.
You are bard. Pick one lvl light domain cler.
You are pal. Pick one lvl light domain cler.
Great larian. You did most broken **** in the game. Any other class should pick 1lvl light for this op Warding Flare(bcs its has no litim use)
- Anonymous
- Anonymous
In D&D5e you could use Warding Flare a number of times equal to your Wisdom Modifier and regain all uses on Long Rest. Currently in BG3 there appears to be no such limitation on use.
And this little fix overpower light clerics to the sky...
- Anonymous
Continue from comment below. It only popped up if the attack was already going to miss. If it was going to hit, it did nothing. Basically they flipped a bit somewhere and got the effect backwards.
Those who say this skills work doesn't have the sense to do their own testing or is hallucinating the whole mechanism wrongly.
- Anonymous
Turns are for individual entities. Rounds are for the whole initiative order :)
- Anonymous
similar with warding flare. "pre attack rolls reactions" are useless due to how reactions calculation work.
the game consider the attacker attack roll vs your initial AC (pre-shield application) first before allowing the warding flare or shield kick in. if the attack roll is higher than your initial AC, these reactions will not kick in; vice versa.
EG 1: ur AC is 20. attcker roll 21. you will get hit. no reaction from defensive reactions like increase ur AC and give disadvantage to ur attacker.
EG 2: ur AC is 20. attacker roll 19. you will not get hit. reaction kick in from defensive reactions like increase ur AC and give disadvantage to ur attacker.
due to EG2. these skills are useless. waste.
Diff case for "post attack roll reactions" like missile snaring, wrath of storm since they reduce dmg or shot back at ur attacker after they roll their attack.
- Anonymous
I don't understand reactions/this reaction. Once per turn? Then why can I use it multiple times per turn? It seems to be once per ENEMY turn. So if an enemy attacks me twice, i can only use this reaction once. But it's up and working again when the next enemy does their turn.
- Anonymous
If this is truly a reaction, then it needs to populate on the reaction section so that I can have it ask me if I want to use it or not. This should work like Cutting Words, but it's only a toggle on or off.
- Anonymous
Warding flare is a reaction that can be activated automatically once per turn. It needs to be toggled on the reaction bar and you will see a little buff icon show up. When active the next attack done against you is made at a disadvantage, after which the buff will disappear. Currently there is some weirdness going on that causes the reaction button to disappear (either after leveling or if it is used in a fight and the character doesn't get another turn before the fight is over, not 100% on this one). To fix just save and load and the icon should be back on the reaction bar.
- Anonymous
- Anonymous
Can you only use it once? It disappears from your hot bar after use????
- Anonymous
This is reaction, so once per turn? Or is there a resource consumed?
It works for me sometimes. I think i just do not understand the formula behind it. Maybe it calculates both enemy rolls beforehead and doesn't trigger if those rolls are higher than some X number, to save time and to not pop up reactions window when enemy will 100% hit you even with disadvantage?
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