Expert Divination |
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You may gain an additional Portent Die: when taking a Short Rest you receive a Prophecy. Complete it to regain a missing Portent Die. |
Expert Divination is a Class Feature in Baldur's Gate 3. Features provide unique abilities that are inherent to a Character's Race, Class, Background selected. These may vary greatly, from allowing you to equip certain Weapons or pieces of Armor with Proficiency, to add your Proficiency Bonus to certain Saving Throws.
Expert Divination Information
- You may gain an additional Portent Die: when taking a Short Rest you receive a Prophecy. Complete it to regain a missing Portent Die.
- After a Short Rest prophecies will be given to you. These can range from 'Do damage to a target of a certain type', 'Use the Help Action on an Ally' or 'Deal the finishing blow an enemy'. Depending on the prophecy you regain Portent Dice immediately or after a Short Rest.
How to unlock Expert Divination
Expert Divination can be acquired by:
- Divination School Lv 6
Expert Divination Tips & Notes
- A Little Prick: Deal at least 1 piercing damage to an enemy to regain a Portent Die.
A Blunt Tool: Deal at least 1 bludgeoning damage to an enemy to regain a Portent Die
Cutting Edge: Deal at least 1 slashing damage to an enemy to regain a Portent Die
Reap Rewards; Dealing the killing blow to an enemy will result in a new Portent Die after taking a short rest.
Delivering Alms: When you Help an ally, you will gain a new Portent Die on your next short rest.
Spellbinding: Casting a Enchantment spell will result in a new Portent Die
Feign Surprise: Casting a Illusion spell will result in a new Portent Die
Changes: Casting a Transmutation spell will result in a new Portent Die
Guarded: Casting a Abjuration spell will result in a new Portent Die
Evocative: Casting a Evocation spell will result in a new Portent Die
A Little Help: Casting a Conjuration spell will result in a new Portent Die
Predictable: Casting a Divination spell will result in a new Portent Die
Dead Right: Casting a Necromancy spell will result in a new Portent Die
Headache: Deal at least 1 psychic damage to an enemy to regain a Portent Die
Grave Fate: Deal at least 1 necrotic damage to an enemy to regain a Portent Die
Shocking Revelation: Deal at least 1 lightning damage to an enemy to regain a Portent Die
Burn after Reading: Deal at least 1 fire damage to an enemy to regain a Portent Die
Forceful Insistence: Deal at least 1 force damage to an enemy to regain a Portent Die
Melting Pot: Deal at least 1 acid damage to an enemy to regain a Portent Die
Frosty Reception: Deal at least 1 cold damage to an enemy to regain a Portent Die
Venomous Words: Deal at least 1 poison damage to an enemy to regain a Portent Die
Thunderous Applause: Deal at least 1 thunder damage to an enemy to regain a Portent Die
Holy Epiphany: Deal at least 1 radiant damage to an enemy to regain a Portent Die
- Anonymous
imo this is a great, powerful feature. My issue is how it pops up every...single...time...
- Anonymous
I feel given this ability is competing with the Lore Bards Cutting Words, which is arguably still better, this is a loooot of hastle to try and squeeze extra utility when Bard gets more charges and they simply all recharge on short rest.
- Anonymous
remember to keep all the little items that give you spells so you can fulfill the prophecies without using spell slots.
That Ring of Color Spray may look useless, but it sure is nice to have when you need to cast an illusion spell!
- Anonymous
A Little Prick: Deal at least 1 piercing damage to an enemy to regain a Portent Die.
A Blunt Tool: Deal at least 1 bludgeoning damage to an enemy to regain a Portent Die
Cutting Edge: Deal at least 1 slashing damage to an enemy to regain a Portent Die
Reap Rewards; Dealing the killing blow to an enemy will result in a new Portent Die after taking a short rest.
Delivering Alms: When you Help an ally, you will gain a new Portent Die on your next short rest.
Spellbinding: Casting a Enchantment spell will result in a new Portent Die
Feign Surprise: Casting a Illusion spell will result in a new Portent Die
Changes: Casting a Transmutation spell will result in a new Portent Die
Guarded: Casting a Abjuration spell will result in a new Portent Die
Evocative: Casting a Evocation spell will result in a new Portent Die
A Little Help: Casting a Conjuration spell will result in a new Portent Die
Predictable: Casting a Divination spell will result in a new Portent Die
Dead Right: Casting a Necromancy spell will result in a new Portent Die
Headache: Deal at least 1 psychic damage to an enemy to regain a Portent Die
Grave Fate: Deal at least 1 necrotic damage to an enemy to regain a Portent Die
Shocking Revelation: Deal at least 1 lightning damage to an enemy to regain a Portent Die
Burn after Reading: Deal at least 1 fire damage to an enemy to regain a Portent Die
Forceful Insistence: Deal at least 1 force damage to an enemy to regain a Portent Die
Melting Pot: Deal at least 1 acid damage to an enemy to regain a Portent Die
Frosty Reception: Deal at least 1 cold damage to an enemy to regain a Portent Die
Venemous Words: Deal at least 1 poison damage to an enemy to regain a Portent Die
Thunderous Applause: Deal at least 1 thunder damage to an enemy to regain a Portent Die
Holy Epiphany: Deal at least 1 radiant damage to an enemy to regain a Portent Die
- Anonymous
The description is missleading so i tested it myself... before level 6 you have 2 dices per long rest... after level 6 you have 3 dices, if you use any of them and then short rest you will receive a small quest to gain new dice : you have one quest per dice used meaning you can technically use 3 dices per short rest. The quest usually are deal certain elemental damage or use certain spell school
- Anonymous
- Anonymous
Hey quick question here, but the dices items that you can hand out to your party, or is it spell that only Gale possesses?
- Anonymous
You don't get all your portent dice after a short rest, you gain a prophecy which, if the condition of said prophecy is met, will give you a brand new portent die. Just one per prophecy, and one prophecy per short rest.
- Anonymous
it is working! and it's implemented in a really cool way: you have prophecies which you must fulfil to get the portent dice. really nice feature!
- Anonymous
- Anonymous
If this is true this ability is even more broken now than phb. 6th level is very early too.
If you’re going pure wizard or 6 levels of wizard before your multiclass this is good. If you don’t get this til act 3 it’s meh…with heroes feast you pretty are gonna get unlimited long rests and unless you’re really unlucky or your team isn’t optimal you’re not gonna need often need the 3rd die. If the die refreshed in combat that’d be one thing, but even if you are able to fulfill the prophecy you have to short rest before it comes back.
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