Metamagic: Distant Spell |
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Increase the range of spells by 50%. Melee spells get a range of 9m. Costs 1 Sorcery Point per spell. |
Metamagic: Distant Spell is a Feature in Baldur's Gate 3. Features provide unique abilities or effects and can be acquired depending on the Character's Race, Class and level.
Metamagic: Distant Spell Information
- Increase the range of spells by 50%. Melee spells get a range of 9m.
- Costs 1 Sorcery Point per Spell.
- Can be learned at level 2
How to unlock Metamagic: Distant Spell
Metamagic: Careful Spell can be acquired by:
Metamagic: Distant Spell BG3 Guide
Metamagic: Distant Spell is one of seven Metamagics available to Sorcerers. Metamagics are a Sorcerer-specific feature that allows them to alter the properties of their Spells to benefit them and their allies, or to simply bolster the effects of the spell casted. In Early Access, there are 7 Metamagics that you can spend Sorcery Points on, each of which have varying Sorcery Point costs depending on how potent they are. To use Metamagics in Baldur's Gate 3, click on the Metamagic you want to use, then click on and cast the spell you want to apply the Metamagic on. Spells that are compatible with your chosen Metamagic will glow white on your Spell HUD. Only one Metamagic can be applied to a spell at a time.
Sorcery Points are a resource only available to Level 2 or higher Sorcerers. Their main purpose is to apply Metamagics onto casted spells to improve them. They can, however, also be used to create or regain Spell Slots in a pinch through the Create Spell Slot Bonus Action. Sorcery Points are replenished by having a Long Rest at Camp or by sacrificing Spell Slots through Create Sorcery Points.
Metamagic: Distant Spell costs 1 Sorcery Point and doubles the range in which you can cast your spells. If the spell requires you to be in touch/melee range (i.e. 1.5m), the range of the spell would be increased to 9m instead. Many Sorcerer spells are far reaching, making this Metamagic quite niche, but it can be very useful if you have multiple touch-range spells prepared. Sorcerers by default have no Armor Proficiencies, making them very squishy and prone to getting downed if hit too often. As such, Sorcerers should typically be positioned as far away as possible from enemies in encounters to avoid getting attacked, rendering many touch-range skills ineffective whether it affects enemies or allies. With Distant Spell, however, Sorcerers can remain relatively far away from enemies while still being able to cast their touch-range skills.
Consider taking Metamagic: Distant Spell if you have one or more of the following Spells prepared (the full release of Baldur's Gate 3 may feature more than the options given): Darkvision,
Enhance Ability,
Fly,
Gaseous Form,
Invisibility,
Jump,
Light,
Mage Armour,
Protection from Energy,
Shocking Grasp. All Sorcerers can pick Distant Spell from their list of Metamagic starting at Level 2. In Early Access, you only get to choose 3 Metamagics to keep, and are unable alter your choices after picking. In the full release of Baldur's Gate 3, however, you will be able to alter your list of Metamagic through respeccing.
Metamagic: Distant Spell Tips & Notes
- Notes & Tips go here
- Anonymous
"Increase the range of spells by 50%. Spells with a range of 1.5m are increased to 9m."
Does that means the Shocking Grasp Cantrip gets 1.5 > 9m and Poison Spray Cantrip gets 3 > 4.5m!? Makes not much sense, if true.
In case you were wondering, this only works on spells that have Range, not Radius. In other words, no using it to make Cone of Cold or Burning Hands affect a bigger area.
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